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2021-03-02Fix FPEserorcun1-0/+6
2021-01-30syncNikolay Korolev1-1/+1
2021-01-30garagesNikolay Korolev1-1/+1
2021-01-26add missing ferry vehicle descaap2-1/+31
2021-01-25more bletcherous stuffaap1-2/+4
2021-01-25fix some breakageaap1-0/+4
2021-01-24modelinfo and visibility plg fixesaap3-14/+23
2021-01-24CVehicleModelInfoaap2-62/+405
2021-01-24CPedModelInfo and CTempColModelsaap3-36/+127
2021-01-24CClumpModelInfoaap3-7/+76
2021-01-24CTimeModelInfo and CWeaponModelInfoaap5-9/+63
2021-01-24CSimpleModelInfoaap3-35/+221
2021-01-24syncNikolay Korolev5-103/+795
2021-01-24CBaseModelInfoaap2-9/+66
2021-01-23colstore doneaap1-0/+2
2021-01-23Add TXD mid fieldSergeanur1-0/+1
2021-01-23LCS model indicesSergeanur2-100/+789
2021-01-23Includes overhaul, fix some compiler warningserorcun4-3/+4
2021-01-22get rid of most --MIAMI commentswithmorten7-16/+2
2021-01-21fixNikolay Korolev1-1/+1
2021-01-18syncNikolay Korolev1-1/+44
2021-01-18script fullNikolay Korolev1-1/+44
2021-01-18initial work on vehiclesaap1-3/+3
2021-01-17fix crash on exitFire-Head1-0/+4
2021-01-12fix CreateInstance virtual overload orderaap1-1/+1
2021-01-12fix CreateInstance virtual overload orderaap1-1/+1
2021-01-12lcs particleFire-Head1-2/+2
2021-01-11CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur3-4/+26
2021-01-09Remove fake firetruck IDSergeanur1-2/+1
2021-01-08Use original namesSergeanur5-9/+9
2021-01-08first commit for LCSaap3-162/+178
2020-12-25Fix use of strncmpSergeanur2-8/+9
2020-12-25Fix use of strncmpSergeanur4-12/+13
2020-12-19fixed review stuffNikolay Korolev1-12/+0
2020-12-18little cleanup of templatesaap1-25/+25
2020-12-18little cleanup and synch on templates and configaap2-23/+23
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur1-1/+1
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur1-1/+1
2020-12-07uint8 enums fixedwithmorten2-5/+4
2020-12-07uint8 enums fixedwithmorten1-4/+3
2020-12-04bit more GTA_VERSION and GTA_PS2aap1-1/+8
2020-12-03more PS2 stuff; memory movement doneaap2-2/+14
2020-11-29GTA_VERSION define and some config.h cleanupaap1-1/+1
2020-11-26start using CMemoryHeapaap1-1/+1
2020-11-24Original enum nameSergeanur1-2/+2
2020-11-23Add some TODO stubs for unused code to be reversedSergeanur1-1/+1
2020-11-20Reorganize CPed functions into their original cpp filesSergeanur1-1/+0
2020-11-19Reorganize CPed functions into their original cpp filesSergeanur1-1/+0
2020-10-29implemented extra model flags for backface culling and alpha test from mobileaap1-0/+8
2020-10-28fixed skin on player headaap1-5/+12
2020-10-24Model indices editsSergeanur1-18/+49
2020-10-23Small CPedModelInfo fixesSergeanur1-19/+8
2020-10-23Small CPedModelInfo fixesSergeanur1-32/+14
2020-10-17Partial PickupsSergeanur2-3/+4
2020-10-07Pad, BulletInfo, ProjectileInfo, fixeseray orçunus2-1/+4
2020-09-30Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixeseray orçunus2-0/+29
2020-09-27Credits & fixeseray orçunus1-1/+19
2020-09-24CPed and CCivilianPed funcs doneeray orçunus1-9/+12
2020-09-18just more cleanup...Roman Masanin1-1/+1
2020-08-24fixes to zones and vehicle comp rulesaap1-2/+2
2020-08-19neo pipelines; postfx fixaap3-0/+17
2020-08-19Island loading cleanup and fixSergeanur1-3/+1
2020-08-18neo pipelinesaap3-1/+14
2020-08-16Island loading and PS2 alpha test added to optionsSergeanur1-12/+16
2020-07-25Small fixes for linux buildFilip Gawin1-1/+1
2020-07-2490% fixes, 10% skel refactoringeray orçunus1-0/+4
2020-07-16make game load all platform dffsaap1-1/+1
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur2-3/+3
2020-07-09Remove island loadingSergeanur1-0/+2
2020-07-01CBoat and friendsaap1-0/+10
2020-06-16Update ModelIndices.herorcun1-3/+2
2020-06-14some more camera stuffaap1-0/+15
2020-06-14fixed condition in CBoat::ProcessControl and changed enummajestic1-6/+54
2020-06-06Some wait stateseray orçunus1-0/+6
2020-06-03some orig cheartsmajestic1-2/+9
2020-06-03Peds, eSound and PedState enum, fixeseray orçunus1-0/+1
2020-06-02some CBike code; vehicle cleanupaap2-5/+36
2020-06-02some vehicle cleanupaap2-10/+49
2020-05-31getting rid of strnicmpaap1-1/+1
2020-05-31fixed to CAutomobile and friendsaap1-0/+7
2020-05-26eSurfaceTypeaap1-2/+2
2020-05-26eSurfaceTypeaap1-1/+1
2020-05-25CVehicleaap1-1/+2
2020-05-23Compatibility with VC weapon.dat + new shotgunseray orçunus1-16/+26
2020-05-22CPhysicalaap1-1/+14
2020-05-20Fixes for melees and various thingseray orçunus1-2/+31
2020-05-19small fixesaap2-163/+165
2020-05-19CEntity and friendsaap2-294/+164
2020-05-19Melee weapons(half-working), Ped and Hud bitseray orçunus1-0/+1
2020-05-17full script basic supportNikolay Korolev1-1/+2
2020-05-17Weapon fixes and thingieseray orçunus1-23/+2
2020-05-17fix head/hand atomicsaap2-1/+11
2020-05-16more script stuffNikolay Korolev1-1/+2
2020-05-16gangs, script and replay fixesNikolay Korolev1-2/+19
2020-05-15Weapon layer in Pedseray orçunus3-17/+19
2020-05-14fixed skinned cutscene headaap1-5/+5
2020-05-12Fix linux warningsFilip Gawin1-1/+1
2020-05-12more scriptNikolay Korolev1-1/+3
2020-05-11CVisibilityPluginsaap1-1/+1
2020-05-11Linux build supporteray orçunus1-3/+3
2020-05-11few fixesaap1-2/+2
2020-05-10vehicle model descriptions; a bit of heli codeaap1-15/+22
2020-05-10update file loader for new VC fieldsaap2-0/+2
2020-05-10Fixed typos and made all assert functions optionalbigbossbro086-17/+7
2020-05-10some fixes and cosmetic changesaap3-17/+15
2020-05-10CVehicleModelInfoaap2-38/+137
2020-05-10some updates for scriptNikolay Korolev1-31/+31
2020-05-10defined out asserts.bigbossbro085-0/+14
2020-05-10CPedModelInfoaap2-266/+35
2020-05-10CSimpleModelInfoaap3-10/+21
2020-05-10more car controlNikolay Korolev1-0/+7
2020-05-10CClumpModelInfo; little fixesaap3-43/+52
2020-05-10CWeaponModelInfoaap4-0/+93
2020-05-09peds starting to workaap3-12/+31
2020-05-08CCarCtrl::GenerateOneRandomCarNikolay Korolev2-0/+8
2020-05-07small fixesaap1-1/+1
2020-05-07CBaseModelInfo doneaap5-18/+21
2020-05-07CZoneInfo mostly done; not its dependenciesaap1-1/+1
2020-05-07got rid of superfluous enum; update librwaap1-11/+0
2020-05-07few changes for vehicle model infoaap2-72/+31
2020-05-07VC vehicles just barely working nowaap2-36/+72
2020-05-07dont hardcode first vehicle ID; little fix for roadblocksaap1-1/+2
2020-05-06changed default ID ranges. old default.ide incompatible nowaap1-9/+9
2020-05-06checked some of streaming for VC changesaap2-14/+15
2020-05-06CSphere and CBox for CColModelaap1-4/+4
2020-05-05getting the vice city map to workaap3-13/+26
2020-05-05some miami limitsaap2-11/+0
2020-05-05cleaned up MIAMI ifdefsaap7-125/+1
2020-05-05Revert "Remove Miami stuff"Sergeanur4-0/+32
2020-05-05Remove Miami stuffSergeanur4-32/+0
2020-05-05ModeInfoType -> ModelInfoTypeSergeanur4-8/+8
2020-05-05Make CBaseModelInfo fields protectedSergeanur3-5/+8
2020-05-05implemented most of streamed collisions and big buildingsaap1-0/+2
2020-05-05implemented most of streamed collisions and big buildingsaap7-14/+50
2020-04-24implemented skinned peds, no cutscene hands yetaap3-10/+243
2020-04-191.1 patch stuffNikolay Korolev1-0/+2
2020-04-17Remove patchesSergeanur10-182/+11
2020-04-17rem refsFire-Head4-18/+15
2020-04-17CWorld completesaml1er1-0/+7
2020-04-15CWeapon done, ps2 cheats fixFire-Head1-0/+7
2020-04-13CFileLoader last funcs and Frontend cleanuperay orçunus2-7/+13
2020-04-13finished CBoataap1-3/+4
2020-04-11CPoolsNikolay Korolev1-1/+3
2020-04-09normalized line endings to LFaap2-24/+24
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap2-8/+8
2020-03-28garage update part 2Nikolay Korolev2-0/+3
2020-03-21ProcessButtonPresses and fixeseray orçunus1-1/+2
2020-02-17CPopulation 1eray orçunus1-1/+2
2020-01-23Fixing possible leaks in CModelInfo::ShutDownSergeanur1-2/+18
2020-01-23Plane crashfix and moreSergeanur3-5/+5
2020-01-21ConstructMloClumpsSergeanur2-2/+9
2020-01-20MLO, XtraCompsModelInfo, MovingThing, SolidSergeanur5-0/+98
2019-10-30Implemented faststrcmp, faststricmp, strcasecmpSergeanur5-6/+11
2019-10-26Removed redundant check in IsPickupModel, TestModelIndices addedSergeanur2-1/+7
2019-10-26Fixes for aap review (audio8)Filip Gawin1-1/+1
2019-10-26More audio (to hook and test)Filip Gawin1-1/+1
2019-10-06Pedseray orçunus1-0/+4
2019-10-05CDarkel, walkaround fixeray orçunus1-2/+0
2019-08-27More more more audioFilip Gawin2-3/+3
2019-08-17AnimViewer messages, Particle fix, Pedseray orçunus2-0/+40
2019-08-04implemented CHeliaap1-7/+8
2019-07-31implemented CPlaneaap2-4/+8
2019-07-26CAutomobile effect stuffaap2-4/+1
2019-07-18Wanted changes in PlayerPed/PedModelInfoeray orçunus1-8/+8
2019-07-18The Peds, mainly dying/injuringeray orçunus2-12/+12
2019-07-17more CAutomobile::ProcessControlaap1-0/+5
2019-07-14Partial RunningScript part2Nikolay Korolev2-0/+8
2019-07-12more CWanted; added CEventListaap1-0/+18
2019-07-09RunningScript: 1/12Nikolay Korolev1-1/+2
2019-07-08more CAutomobileaap2-4/+6
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap12-53/+56
2019-07-07the great reorganizationaap2-0/+16
2019-07-06some work on vehiclesaap1-28/+0
2019-07-05implemented some CVehicle functionsaap1-4/+3
2019-07-04Even more CPederay orçunus1-3/+3
2019-07-04Script stuff + bug fixesNikolay Korolev1-0/+11
2019-07-03fixed car colour texture bugaap1-0/+1
2019-06-30finished CEntityaap1-0/+77
2019-06-30Cleanup project a bitFilip Gawin4-13/+13
2019-06-28PS2-like MatFX from skygfxaap1-0/+2
2019-06-28misc stuff, mostly collisionaap2-0/+19
2019-06-27started filling debug menuaap2-0/+9
2019-06-24CPed, CVehicle, mostly entering/exiting careray orçunus1-2/+8
2019-06-24more CStreamingaap1-0/+2
2019-06-23fixed key binding, head shots, freezesaap1-0/+1
2019-06-19implemented CObjectDataaap1-1/+1
2019-06-17first part of CFileLoaderaap9-19/+94
2019-06-16Updates Draw.cpp, MusicManager.cpp._AG1-10/+112
2019-06-14Fix duplicate code for PedNodeeray orçunus1-2/+1
2019-06-12implemented CutsceneObject; little fixesaap1-0/+6
2019-05-28more CVehicleModelInfoaap3-1/+232
2019-05-19CPhysical almost doneaap1-0/+15
2019-05-17reversed CPhysical::ProcessShiftSectorListaap1-0/+26