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path: root/src/objects/CutsceneObject.cpp (unfollow)
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2021-01-13Revert "Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs""Fire-Head1-1/+1
2021-01-13Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs"Fire-Head1-1/+1
2021-01-13Fix backface culling of cutscene objectsSergeanur1-2/+2
2021-01-13anim velocity unionaap1-1/+1
2021-01-13anim velocity unionaap1-1/+1
2021-01-11CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur1-2/+5
2020-07-31NULL -> nilFire-Head1-5/+5
2020-07-29miami shadowsFire-Head1-19/+92
2020-07-04Peds & fixeseray orçunus1-1/+1
2020-05-09peds starting to workaap1-44/+0
2020-05-05More use of GetModelIndexSergeanur1-1/+1
2020-04-30Adding getters and setters for type and statusSergeanur1-1/+1
2020-04-24implemented skinned peds, no cutscene hands yetaap1-1/+64
2020-04-17Remove patchesSergeanur1-23/+1
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap1-7/+19
2019-07-07the great reorganizationaap1-0/+0
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev1-0/+1
2019-06-30Cleanup project a bitFilip Gawin1-2/+2
2019-06-27CStreaming almost doneaap1-1/+1
2019-06-22More CRadar stuff._AG1-1/+1
2019-06-17first part of CFileLoaderaap1-0/+1
2019-06-12implemented CutsceneObject; little fixesaap1-0/+86
2019-06-12implemented CCutsceneHead and dependenciesaap1-0/+10