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path: root/src/objects/CutsceneObject.cpp (follow)
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* Merge branch 'miami' into lcsSergeanur2021-01-131-1/+1
|\ | | | | | | | | | | | | | | | | | | | | | | * miami: Fix backface culling of cutscene objects more renames anim velocity union rename m_vehEnterType -> m_vehDoor Port cmake improvements to miami some loose ends move TODO to Readme Fix build without FIX_BUGS, divide to 0 fixes
| * Fix backface culling of cutscene objectsSergeanur2021-01-131-2/+2
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| * anim velocity unionaap2021-01-131-1/+1
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* | CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur2021-01-111-2/+5
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* NULL -> nilFire-Head2020-07-311-5/+5
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* miami shadowsFire-Head2020-07-291-19/+92
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* peds starting to workaap2020-05-091-44/+0
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* More use of GetModelIndexSergeanur2020-05-051-1/+1
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* Adding getters and setters for type and statusSergeanur2020-04-301-1/+1
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-1/+64
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* Remove patchesSergeanur2020-04-171-23/+1
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-7/+19
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* the great reorganizationaap2019-07-071-0/+100