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path: root/src/objects/ParticleObject.cpp (follow)
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* lcs pobjFire-Head2021-01-221-0/+11
* neo screen dropletsaap2020-11-191-0/+6
* rem pobj assertFire-Head2020-08-091-2/+0
* NULL->nilFire-Head2020-07-031-90/+90
* miami pobjFire-Head2020-07-031-372/+356
* Revert to memcpyFilip Gawin2020-05-131-2/+2
* Fix linux warningsFilip Gawin2020-05-121-1/+9
* SetPosition, part 2Sergeanur2020-05-021-2/+2
* Changing prefixes for some audio fieldsSergeanur2020-04-281-0/+1
* ps2 particles, sampman oal startedFire-Head2020-04-231-0/+148
* Remove patchesSergeanur2020-04-171-37/+1
* rem refsFire-Head2020-04-171-4/+4
* fuck you git, i fixed this alreadyaap2020-04-101-1/+1
* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-1/+1
* making particleobject compile on vs2015aap2019-12-281-1/+1
* Logic fix in CParticleObject::UpdateAllSergeanur2019-10-121-2/+2
* AnimViewer messages, Particle fix, Pedseray orçunus2019-08-171-4/+4
* CParticleObject done, cDMAudio doneFire-Head2019-08-151-10/+1117
* fixed buoyancy; implemented CAutomobile::ProcessBuoyancyaap2019-07-241-3/+4
* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-2/+8
* the great reorganizationaap2019-07-071-0/+23