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anonymous/re3
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fully reversed source code for gta III and gta VC
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2020-05-09
peds starting to work
aap
2
-61
/
+0
2020-05-09
removed cutscene heads
aap
2
-214
/
+0
2020-05-07
car control and friends
Nikolay Korolev
2
-2
/
+0
2020-05-06
fixed object collision stuff at least somewhat
aap
1
-2
/
+18
2020-05-06
sorted out object collision enums
aap
2
-18
/
+27
2020-05-06
sorted out object collision enums
aap
2
-18
/
+27
2020-05-06
got rid of superfluous enum
aap
2
-20
/
+8
2020-05-06
got rid of superfluous enum
aap
2
-20
/
+8
2020-05-06
setting some areas so objects dont disappear
aap
2
-0
/
+2
2020-05-05
Make CBaseModelInfo fields protected
Sergeanur
1
-1
/
+1
2020-05-05
More use of GetModelIndex
Sergeanur
3
-8
/
+8
2020-05-02
SetPosition, part 2
Sergeanur
1
-2
/
+2
2020-04-30
Adding getters and setters for type and status
Sergeanur
2
-2
/
+2
2020-04-28
Changing prefixes for some audio fields
Sergeanur
1
-0
/
+1
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
4
-11
/
+174
2020-04-23
ps2 particles, sampman oal started
Fire-Head
1
-0
/
+148
2020-04-20
Try to build with mingw
Filip Gawin
2
-4
/
+5
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
2
-4
/
+3
2020-04-18
Revert "Part one"
Filip Gawin
1
-1
/
+1
This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e.
2020-04-18
Remove padding fields
Sergeanur
2
-5
/
+3
2020-04-17
Part one
Filip Gawin
1
-1
/
+1
2020-04-17
Remove patches
Sergeanur
7
-151
/
+7
2020-04-17
rem refs
Fire-Head
4
-12
/
+12
2020-04-16
Reverse CWorld
saml1er
2
-3
/
+3
2020-04-11
CPools
Nikolay Korolev
2
-0
/
+2
2020-04-11
CObject fixes
saml1er
1
-13
/
+13
2020-04-10
fuck you git, i fixed this already
aap
1
-1
/
+1
2020-04-10
Addendum to previous commit
saml1er
1
-2
/
+1
2020-04-10
Refactor CObject::ObjectDamage switch statement
saml1er
1
-105
/
+102
2020-04-10
Fix cast in CObject::ObjectDamage
saml1er
1
-1
/
+1
2020-04-10
Refactor CObject::ObjectDamage
saml1er
2
-142
/
+141
2020-04-10
Fix Object.h and Object.cpp indentation
saml1er
2
-235
/
+235
2020-04-10
CObject complete
saml1er
2
-13
/
+300
2020-04-09
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
2
-2
/
+2
2020-04-01
Glass done
Fire-Head
2
-4
/
+4
2020-03-28
CCopPed done and #include cleanup
eray orçunus
2
-1
/
+2
2020-03-28
remove include <new> from common.h
aap
3
-0
/
+6
2020-03-22
Fixes for Serge's review
Filip Gawin
1
-1
/
+1
2020-03-11
CPopulation done, CCopPed and fixes
eray orçunus
2
-2
/
+6
2020-02-27
CPopulation 3 and fixes
eray orçunus
2
-1
/
+42
2020-02-15
script 900-999
Nikolay Korolev
1
-1
/
+1
2020-01-31
Fix Projectile Air Resistance
Sergeanur
1
-1
/
+1
2020-01-07
Fixing Projectile code
Sergeanur
3
-1
/
+16
2020-01-01
bug fixes
Nikolay Korolev
2
-0
/
+4
2019-12-28
making particleobject compile on vs2015
aap
1
-1
/
+1
2019-11-12
Frontend, Peds & logic and overflow fixes
eray orçunus
1
-1
/
+2
2019-11-12
Frontend, Peds & logic and overflow fixes
eray orçunus
1
-1
/
+2
2019-10-12
Logic fix in CParticleObject::UpdateAll
Sergeanur
1
-2
/
+2
2019-10-03
CPickups
Sergeanur
2
-3
/
+7
2019-08-17
AnimViewer messages, Particle fix, Peds
eray orçunus
1
-4
/
+4
2019-08-15
CParticleObject done, cDMAudio done
Fire-Head
2
-17
/
+1193
2019-07-25
Running script part 3
Nikolay Korolev
2
-0
/
+12
2019-07-24
fixed buoyancy; implemented CAutomobile::ProcessBuoyancy
aap
2
-6
/
+8
2019-07-19
CAutomobile ctor, car spawner, fixes
aap
1
-1
/
+1
2019-07-09
more CAutomobile
aap
2
-0
/
+2
2019-07-08
more CAutomobile
aap
2
-1
/
+9
2019-07-08
cleaned up patching of virtual functions; started CAutomobile
aap
12
-45
/
+71
2019-07-07
the great reorganization
aap
14
-0
/
+682