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2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap2-2/+2
2020-04-01Glass doneFire-Head2-4/+4
2020-03-28CCopPed done and #include cleanuperay orçunus2-1/+2
2020-03-28remove include <new> from common.haap3-0/+6
2020-03-22Fixes for Serge's reviewFilip Gawin1-1/+1
2020-03-11CPopulation done, CCopPed and fixeseray orçunus2-2/+6
2020-02-27CPopulation 3 and fixeseray orçunus2-1/+42
2020-02-15script 900-999Nikolay Korolev1-1/+1
2020-01-31Fix Projectile Air ResistanceSergeanur1-1/+1
2020-01-07Fixing Projectile codeSergeanur3-1/+16
2020-01-01bug fixesNikolay Korolev2-0/+4
2019-12-28making particleobject compile on vs2015aap1-1/+1
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-1/+2
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-1/+2
2019-10-12Logic fix in CParticleObject::UpdateAllSergeanur1-2/+2
2019-10-03CPickupsSergeanur2-3/+7
2019-08-17AnimViewer messages, Particle fix, Pedseray orçunus1-4/+4
2019-08-15CParticleObject done, cDMAudio doneFire-Head2-17/+1193
2019-07-25Running script part 3Nikolay Korolev2-0/+12
2019-07-24fixed buoyancy; implemented CAutomobile::ProcessBuoyancyaap2-6/+8
2019-07-19CAutomobile ctor, car spawner, fixesaap1-1/+1
2019-07-09more CAutomobileaap2-0/+2
2019-07-08more CAutomobileaap2-1/+9
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap12-45/+71
2019-07-07the great reorganizationaap14-0/+682