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path: root/src/render/Hud.cpp (follow)
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* Merge pull request #948 from Sergeanur/lcsPR/CutsceneMgrSergeanur2021-01-121-1/+1
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| * CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur2021-01-111-1/+1
* | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamiFire-Head2021-01-081-1/+1
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| * Use original namesSergeanur2021-01-081-1/+1
* | sync with re3Fire-Head2021-01-081-6/+17
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* hud fixNikolay Korolev2021-01-031-2/+2
* CVarConsoleSergeanur2021-01-021-0/+4
* Add shadow to subtitles with cutscene borders offSergeanur2020-12-281-0/+4
* silly mistakeaap2020-12-181-1/+1
* little cleanup and synch on templates and configaap2020-12-181-11/+0
* fix wrong blend mode (original bug)aap2020-11-111-0/+4
* Font: Hud: Use orig. text dimensions, fix right-align calculationserorcun2020-11-081-15/+15
* fix sniper/camera crosshairaap2020-10-311-1/+1
* Fix weapon icon drawingerorcun2020-10-251-10/+19
* finished save/loadNikolay Korolev2020-10-171-1/+1
* Fix forgotten wanted/busted texteray orçunus2020-10-121-8/+4
* Hud, Fire, OnscreenBlaBlaeray orçunus2020-10-121-320/+443
* Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixeseray orçunus2020-09-301-36/+51
* cheats, fixes, cosmetic changesmajestic2020-09-011-0/+51
* fixes to HUD and sprite2daap2020-08-131-27/+35
* new opcodes, buyable properties, minor fixeseray orçunus2020-07-301-0/+6
* Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus2020-07-221-149/+183
* VC fighting, Peds, many fixes including ghost bikeseray orçunus2020-07-091-9/+17
* Miami Colors.Dominik2020-07-071-4/+4
* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-3/+3
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| * Merge branch 'master' into ps2menuFire_Head2020-06-291-27/+47
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| * | mips overdoseFire-Head2020-06-271-3/+3
* | | CWanted, anim fix, ped objs renaming, remove III beta featureseray orçunus2020-06-221-1/+5
* | | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-151-2/+2
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| * | small fixesSergeanur2020-06-131-5/+5
| * | Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head2020-06-071-8/+8
* | | Message box, letterbox and ped attachingeray orçunus2020-06-071-1/+1
* | | HUD sizeseray orçunus2020-06-071-47/+44
* | | more fontSergeanur2020-06-071-15/+23
* | | more font stuffSergeanur2020-06-071-1/+1
* | | fixesSergeanur2020-06-071-1/+1
* | | Merge branch 'master' into miamiSergeanur2020-06-071-8/+8
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| * | FONT_BANK renamed to FONT_STANDARDSergeanur2020-06-071-8/+8
| * | fixes, mostly from miamieray orçunus2020-06-041-1/+1
| * | collect HUD colors at top of fileaap2020-05-171-21/+41
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* | Peds, eSound and PedState enum, fixeseray orçunus2020-06-031-1/+1
* | fixed radar renderingaap2020-06-021-8/+2
* | R to freeroam, idle anims, weapon and cam enum fixeray orçunus2020-05-291-2/+1
* | Compatibility with VC weapon.dat + new shotgunseray orçunus2020-05-231-22/+19
* | Merge pull request #574 from Xinerki/miamierorcun2020-05-221-2/+36
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| * | wasted/busted text colorXinerki2020-05-211-1/+1
| * | make reloadables optionalXinerki2020-05-211-0/+2
| * | fancy HUD.TXD reloaderXinerki2020-05-211-0/+22
| * | radardisc shadowXinerki2020-05-211-1/+11
* | | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-29/+59
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* | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamieray orçunus2020-05-191-4/+14
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| * | Zone and Vehicle text slantXinerki2020-05-191-4/+14
* | | Melee weapons(half-working), Ped and Hud bitseray orçunus2020-05-191-58/+238
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* | some HUD colorsaap2020-05-171-21/+46
* | Weapon layer in Pedseray orçunus2020-05-151-21/+45
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* Ceil health and armor values in hud (fix 99 health)Sergeanur2020-05-021-0/+8
* FixesSergeanur2020-04-271-10/+14
* Merge branch 'master' into MoreLanguagesSergeanur2020-04-261-63/+62
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| * Merge pull request #477 from ShFil119/mingwshfil2020-04-201-4/+4
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| | * Try to build with mingwFilip Gawin2020-04-201-4/+4
| * | beta OddJob(unique jump etc) sliding textFire-Head2020-04-201-0/+7
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| * Hide Vehicle/Zone name during Wasted/Busted...gennariarmando2020-04-181-0/+9
| * Remove patchesSergeanur2020-04-171-16/+1
| * rem refsFire-Head2020-04-171-39/+39
| * Fix misplaced targetingSergeanur2020-04-161-4/+2
* | More japaneseSergeanur2020-04-151-2/+5
* | Merge branch 'master' into MoreLanguagesSergeanur2020-04-141-122/+153
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| * CMenuManager done and CHud fixeseray orçunus2020-04-111-121/+158
| * PS2 Cheats, restored R*namesFire-Head2020-04-091-2/+2
* | JapaneseSergeanur2020-04-051-11/+19
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* fixesSergeanur2020-04-021-2/+4
* Wrappers cleanupSergeanur2020-03-291-41/+1
* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+1
* Finished CCam; various smaller thingsaap2020-03-271-21/+18
* Fixes for Serge's reviewFilip Gawin2020-03-221-29/+29
* CPopulation done, CCopPed and fixeseray orçunus2020-03-111-6/+3
* Added enum to OnscreenTimer, fixed mistakes in CCarCtrl::SteerAIBoatWithPhysicsHeadingForTargetSergeanur2020-02-011-8/+8
* Fix damage bar assert crashSergeanur2020-02-011-1/+5
* Fixeseray orçunus2020-01-101-2/+0
* CPlayerPed & CMenuManager (#286)erorcun2020-01-071-25/+31
* Merge branch 'master' into masterFire_Head2019-10-271-7/+7
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| * ControllerConfig doneFire-Head2019-10-271-7/+7
* | Fixes&Pedseray orçunus2019-10-251-1/+2
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* Gangs save and missed sound enumsSergeanur2019-10-171-1/+1
* CHud::Draw - removed render states, readded hud toogle with second controllerSergeanur2019-10-071-8/+3
* Radio shadow fix, RAMPAGE!! message fixSergeanur2019-10-061-3/+3
* CHud: timer and damage fixesSergeanur2019-10-061-46/+70
* Fixed a bunch of calculation mistakes in CHudSergeanur2019-10-051-127/+153
* Fixed disappearing ammo countSergeanur2019-10-031-17/+13
* More more more audioFilip Gawin2019-08-271-10/+10
* Frontend fixes._AG2019-07-111-1/+1
* added wrappers around math functionsaap2019-07-101-1/+1
* More scriptNikolay Korolev2019-07-071-1/+1
* More scriptsNikolay Korolev2019-07-071-1/+1
* IntoTheScripts!Nikolay Korolev2019-07-071-5/+5
* made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2019-07-071-22/+22
* Fixed type of m_ItemToFlashNikolay Korolev2019-07-041-1/+1
* Script stuff + bug fixesNikolay Korolev2019-07-041-1/+1
* Update Frontend._AG2019-07-031-14/+20
* cleaned up to be closer to original gameaap2019-07-031-2/+2
* Revert "Implemented frontend inputs."aap2019-07-021-16/+2
* Implemented frontend inputs._AG2019-07-021-2/+16
* Kangaroo cheat and bug fixeseray orçunus2019-07-021-6/+6
* Cleanup project a bitFilip Gawin2019-06-301-11/+11
* fix hud render states; bug in coronasaap2019-06-291-714/+706
* Little ops._AG2019-06-281-2/+2
* Some Hud.cpp fixes._AG2019-06-281-38/+23
* CHud cleanup: fixes and cosmetic treatmentaap2019-06-281-205/+223
* Finished Hud.cpp_AG2019-06-271-64/+156
* Initial commit for Frontend._AG2019-06-251-18/+25
* some Radar and Hud cleanup; fix in Physicalaap2019-06-231-1/+5
* Merge pull request #32 from Nick007J/masteraap2019-06-221-2/+2
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| * First commit of replay systemNikolay Korolev2019-06-221-2/+2
* | Update Radar.cpp_AG2019-06-201-11/+11
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* Code clean up._AG2019-06-201-27/+44
* Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2019-06-201-130/+183
* Fixed health icon._AG2019-06-171-1/+1
* Update HUD stuff, bug and format fixes._AG2019-06-171-114/+100
* got rid of upper case typesaap2019-06-171-23/+23
* fix the cleanup...aap2019-06-161-39/+39
* some cleanupaap2019-06-161-147/+148
* Changes for the pull request._AG2019-06-161-3/+3
* Updates Draw.cpp, MusicManager.cpp._AG2019-06-161-1/+0
* New updates for Hud.cpp and more._AG2019-06-151-3/+1293
* RE more stuff from COnscreenTimerFilip Gawin2019-06-121-0/+2
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+6