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* render -> renderer (original name)Sergeanur2021-07-171-57/+0
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* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-071-0/+4
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/RoadBlocks.cpp # src/core/Collision.h # src/core/Pad.cpp # src/core/SurfaceTable.h # src/core/main.cpp # src/core/re3.cpp # src/peds/Population.cpp # src/render/Fluff.cpp # src/render/Shadows.cpp # src/render/Shadows.h # src/render/Sprite2d.cpp # src/weapons/BulletInfo.cpp
| * Squeeze performance option, minor fixeseray orçunus2020-08-031-0/+4
| | | | | | | | Fixes are already in miami
* | CPlaneTrails and CPlaneBanners doneaap2020-07-201-0/+2
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* implemented CRubbishaap2020-04-071-1/+38
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* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-0/+1
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* CGame::InitialiseNikolay Korolev2020-03-221-0/+1
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* script 900-999Nikolay Korolev2020-02-151-0/+1
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* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
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* more CAutomobile::ProcessControlaap2019-07-171-0/+3
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+7