Commit message (Collapse) | Author | Age | Files | Lines | |
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* | CVehicle | aap | 2020-05-25 | 1 | -2/+2 |
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* | some quick cosmetic fixes | aap | 2020-05-07 | 1 | -33/+9 |
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* | 1.1 patch stuff | Nikolay Korolev | 2020-04-19 | 1 | -0/+9 |
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* | Merge remote-tracking branch 'origin/master' into Standalone | Sergeanur | 2020-04-17 | 1 | -1/+2 |
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| * | implemented CVector2D::NormaliseSafe for SkidMarks | aap | 2020-04-17 | 1 | -1/+2 |
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* | | Remove patches | Sergeanur | 2020-04-17 | 1 | -1/+1 |
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* | Merge branch 'master' of github.com:gtamodding/re3 | aap | 2020-04-08 | 1 | -5/+5 |
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* | | implemented CSkidmarks | aap | 2020-04-08 | 1 | -6/+241 |
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* | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 2020-03-28 | 1 | -0/+1 |
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* | CGame::Initialise | Nikolay Korolev | 2020-03-22 | 1 | -0/+2 |
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* | CGame::Process() && CGame::ReloadIPLs | nmzik | 2019-10-19 | 1 | -0/+1 |
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* | CAutomobile::PreRender; whole class finished | aap | 2019-07-28 | 1 | -0/+1 |
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* | More replay stuff | Nikolay Korolev | 2019-06-25 | 1 | -0/+2 |
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* | implemented some higher level functions; added lots of stubs; switched top and bottom in CRect | aap | 2019-05-30 | 1 | -0/+5 |