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path: root/src/render/Skidmarks.cpp (follow)
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* render -> renderer (original name)Sergeanur2021-07-171-259/+0
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* add debug render groupsaap2021-02-181-0/+4
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* get rid of most --MIAMI commentswithmorten2021-01-221-2/+0
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* Move a bunch of math to cpp files + small fixesSergeanur2020-09-141-3/+4
| | | | | | | | | # Conflicts: # src/control/CarCtrl.cpp # src/math/Matrix.h # src/math/Vector2D.h # src/math/math.cpp # src/render/Skidmarks.cpp
* finished skidmarksaap2020-08-091-7/+6
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* CAutomobile doneaap2020-05-311-15/+39
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* CVehicleaap2020-05-251-2/+2
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* some quick cosmetic fixesaap2020-05-071-33/+9
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* 1.1 patch stuffNikolay Korolev2020-04-191-0/+9
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* Merge remote-tracking branch 'origin/master' into StandaloneSergeanur2020-04-171-1/+2
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| * implemented CVector2D::NormaliseSafe for SkidMarksaap2020-04-171-1/+2
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* | Remove patchesSergeanur2020-04-171-1/+1
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* Merge branch 'master' of github.com:gtamodding/re3aap2020-04-081-5/+5
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* | implemented CSkidmarksaap2020-04-081-6/+241
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* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-0/+1
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* CGame::InitialiseNikolay Korolev2020-03-221-0/+2
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* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
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* CAutomobile::PreRender; whole class finishedaap2019-07-281-0/+1
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* More replay stuffNikolay Korolev2019-06-251-0/+2
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5