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path: root/src/render/SpecialFX.cpp (unfollow)
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2021-06-30Fix text in elevator camSergeanur1-1/+0
2021-02-18add debug render groupsaap1-0/+2
2021-01-24make building with Codewarrior 7 possiblewithmorten1-1/+1
2021-01-22get rid of most --MIAMI commentswithmorten1-2/+0
2021-01-20Sync matrix with masterSergeanur1-1/+1
2021-01-07Fix font on green screen counterSergeanur1-2/+2
2021-01-01Restore some marker codeSergeanur1-4/+14
2020-12-31CMoneyMessages::RegisterOne v2Filip Gawin1-14/+18
2020-12-31CMoneyMessages::RegisterOne v2Filip Gawin1-14/+18
2020-12-31Fix CMoneyMessages::RegisterOneFilip Gawin1-13/+13
2020-12-31Fix CMoneyMessages::RegisterOneFilip Gawin1-13/+13
2020-12-07ps2 hud, restore original codeFire-Head1-4/+8
2020-11-08Revert "Font: Fix text dimensions"erorcun1-1/+1
2020-11-08Font: Hud: Use orig. text dimensions, fix right-align calculationserorcun1-2/+2
2020-11-03new LCS-style rendereraap1-0/+3
2020-10-25Font: Fix text dimensionserorcun1-1/+1
2020-10-17typo fixesRoman Masanin1-21/+19
2020-10-15fix buildRoman Masanin1-2/+2
2020-10-15SpecialFX fixesRoman Masanin1-11/+24
2020-10-15fix bullet traces rener and some renamingRoman Masanin1-123/+144
2020-10-12mark file and fix screen offsetRoman Masanin1-5/+5
2020-10-12CBrightLight::renderRoman Masanin1-2/+28
2020-10-11final stepRoman Masanin1-15/+5
2020-10-11SpecialFX almost doneRoman Masanin1-52/+251
2020-10-09CSpecialFX and some other classesRoman Masanin1-109/+152
2020-08-27weaponsFire-Head1-0/+1
2020-08-14Stats(except displaying), PlayerInfo, marker fixeray orçunus1-6/+34
2020-06-07Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head1-1/+1
2020-06-07FONT_BANK renamed to FONT_STANDARDSergeanur1-1/+1
2020-05-25CVehicleaap1-0/+1
2020-04-27fix (temporary?) for black bullet tracesaap1-0/+6
2020-04-24implemented skinned peds, no cutscene hands yetaap1-2/+8
2020-04-17Remove patchesSergeanur1-30/+1
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap1-233/+232
2020-04-07finished CMotionBlurStreaks, CSpecialFXaap1-14/+245
2020-04-07implemented CRubbishaap1-2/+233
2020-04-07implemented CShinyTextsaap1-3/+155
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head1-0/+1
2020-03-22Fixes for Serge's reviewFilip Gawin1-394/+394
2020-03-22CGame::InitialiseNikolay Korolev1-0/+1
2020-03-22bullet traces fixesNikolay Korolev1-23/+17
2020-03-21bullet tracesNikolay Korolev1-2/+101
2020-02-22merge + bug fixNikolay Korolev1-5/+8
2020-02-22fixesNikolay Korolev1-11/+10
2020-02-16script 1000-1154Nikolay Korolev1-0/+74
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik1-0/+1
2019-10-17Changed math functionsSergeanur1-2/+2
2019-10-17Full C3dMarkersSergeanur1-1/+297
2019-10-10CMoneyMessages moved to SpecialFX.cppSergeanur1-1/+86
2019-07-28CAutomobile::PreRender; whole class finishedaap1-0/+1
2019-07-24shadows doneFire-Head1-0/+3
2019-06-30little cleanupaap1-0/+5
2019-06-30finished CEntityaap1-0/+2
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-0/+5