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anonymous/re3
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miami
fully reversed source code for gta III and gta VC
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path:
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/
src
/
render
/
Sprite.cpp
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Commit message (
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Author
Age
Files
Lines
*
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
withmorten
2021-06-28
1
-4
/
+4
*
sync with re3
Fire-Head
2021-01-08
1
-0
/
+4
*
finished sprites
aap
2020-08-24
1
-3
/
+3
*
Merge branch 'master' into miami
Sergeanur
2020-07-17
1
-4
/
+0
|
\
|
*
Fix CalcScreenCoors... again
Sergeanur
2020-07-17
1
-4
/
+0
|
*
fix UB shit
aap
2020-05-26
1
-2
/
+2
*
|
fix UB shit
aap
2020-05-26
1
-2
/
+2
*
|
CClouds; disabled object clipping for SA cam
aap
2020-05-12
1
-4
/
+4
|
/
*
Fix corona scaling
Sergeanur
2020-05-09
1
-4
/
+8
*
Remove patches
Sergeanur
2020-04-17
1
-17
/
+1
*
rem refs
Fire-Head
2020-04-17
1
-7
/
+7
*
fixed clouds and sprites
aap
2020-04-15
1
-9
/
+9
*
Fix sprite vertical scale
Sergeanur
2020-04-10
1
-4
/
+6
*
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
2020-04-09
1
-0
/
+2
*
added wrappers around math functions
aap
2019-07-10
1
-10
/
+10
*
cleaned up to be closer to original game
aap
2019-07-03
1
-33
/
+33
*
first part of CFileLoader
aap
2019-06-17
1
-0
/
+1
*
added CCoronas
aap
2019-06-01
1
-0
/
+60
*
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
2019-05-30
1
-6
/
+6
*
clean up
aap
2019-05-30
1
-6
/
+0
*
finished CSprite(2d)
aap
2019-05-21
1
-174
/
+173
*
first commit
aap
2019-05-15
1
-0
/
+553