summaryrefslogtreecommitdiffstats
path: root/src/render/Sprite.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten2021-06-281-4/+4
|
* sync with re3Fire-Head2021-01-081-0/+4
| | | | | | | | -radardisc shadow fix -fix for the dimension where moon is round -correct radar based on the early gta 3 screenshot -proper scaling based on ps2 gta 3 -ini and debugmenu options
* finished spritesaap2020-08-241-3/+3
|
* Merge branch 'master' into miamiSergeanur2020-07-171-4/+0
|\ | | | | | | | | # Conflicts: # src/render/Credits.cpp
| * Fix CalcScreenCoors... againSergeanur2020-07-171-4/+0
| |
| * fix UB shitaap2020-05-261-2/+2
| |
* | fix UB shitaap2020-05-261-2/+2
| |
* | CClouds; disabled object clipping for SA camaap2020-05-121-4/+4
|/
* Fix corona scalingSergeanur2020-05-091-4/+8
|
* Remove patchesSergeanur2020-04-171-17/+1
|
* rem refsFire-Head2020-04-171-7/+7
|
* fixed clouds and spritesaap2020-04-151-9/+9
|
* Fix sprite vertical scaleSergeanur2020-04-101-4/+6
|
* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-0/+2
|
* added wrappers around math functionsaap2019-07-101-10/+10
|
* cleaned up to be closer to original gameaap2019-07-031-33/+33
|
* first part of CFileLoaderaap2019-06-171-0/+1
|
* added CCoronasaap2019-06-011-0/+60
|
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-6/+6
|
* clean upaap2019-05-301-6/+0
|
* finished CSprite(2d)aap2019-05-211-174/+173
|
* first commitaap2019-05-151-0/+553