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* Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcsFire-Head2021-01-121-0/+4
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| * sync with re3Fire-Head2021-01-081-0/+4
| | | | | | | | | | | | | | | | -radardisc shadow fix -fix for the dimension where moon is round -correct radar based on the early gta 3 screenshot -proper scaling based on ps2 gta 3 -ini and debugmenu options
* | lcs particleFire-Head2021-01-121-0/+13
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* finished spritesaap2020-08-241-3/+3
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* Merge branch 'master' into miamiSergeanur2020-07-171-4/+0
|\ | | | | | | | | # Conflicts: # src/render/Credits.cpp
| * Fix CalcScreenCoors... againSergeanur2020-07-171-4/+0
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| * fix UB shitaap2020-05-261-2/+2
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* | fix UB shitaap2020-05-261-2/+2
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* | CClouds; disabled object clipping for SA camaap2020-05-121-4/+4
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* Fix corona scalingSergeanur2020-05-091-4/+8
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* Remove patchesSergeanur2020-04-171-17/+1
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* rem refsFire-Head2020-04-171-7/+7
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* fixed clouds and spritesaap2020-04-151-9/+9
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* Fix sprite vertical scaleSergeanur2020-04-101-4/+6
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* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-0/+2
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* added wrappers around math functionsaap2019-07-101-10/+10
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* cleaned up to be closer to original gameaap2019-07-031-33/+33
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* first part of CFileLoaderaap2019-06-171-0/+1
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* added CCoronasaap2019-06-011-0/+60
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-6/+6
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* clean upaap2019-05-301-6/+0
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* finished CSprite(2d)aap2019-05-211-174/+173
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* first commitaap2019-05-151-0/+553