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path: root/src/render/Sprite2d.cpp (follow)
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* render -> renderer (original name)Sergeanur2021-07-171-434/+0
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* pc radar fixaap2021-01-191-1/+5
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* finished spritesaap2020-08-241-8/+10
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* fixes to HUD and sprite2daap2020-08-131-135/+99
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* CPlaneTrails and CPlaneBanners doneaap2020-07-201-2/+2
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* Actual fix now xDSergeanur2020-07-181-1/+1
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* Fix TempVertexBuffer overflowSergeanur2020-07-181-1/+1
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* cleanupSergeanur2020-06-071-29/+12
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* more fontSergeanur2020-06-071-24/+5
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* a bit of fontsSergeanur2020-06-071-73/+83
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* Menu borders and weapon fixeseray orçunus2020-05-241-8/+7
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* CClouds; disabled object clipping for SA camaap2020-05-121-1/+16
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* Remove patchesSergeanur2020-04-171-35/+1
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* Some refs removed, little fixes and teleporteray orçunus2020-04-161-1/+1
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* More refs removedSergeanur2020-04-161-7/+7
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* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-13/+17
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* Triangular radar blipsSergeanur2019-10-051-0/+14
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* first part of CFileLoaderaap2019-06-171-0/+1
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* implemented CutsceneObject; little fixesaap2019-06-121-1/+1
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* implemented splashes; fixed zonesaap2019-06-011-4/+4
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-14/+14
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* clean upaap2019-05-301-7/+0
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* finished CSprite(2d)aap2019-05-211-0/+498