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path: root/src/render/Sprite2d.cpp (follow)
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* pc radar fixaap2021-01-191-1/+5
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* extended postfx and sniper hud fixaap2020-08-131-8/+9
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* Squeeze performance option, minor fixeseray orçunus2020-08-031-0/+9
| | | | Fixes are already in miami
* Remove patchesSergeanur2020-04-171-35/+1
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* Some refs removed, little fixes and teleporteray orçunus2020-04-161-1/+1
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* More refs removedSergeanur2020-04-161-7/+7
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* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-13/+17
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* Triangular radar blipsSergeanur2019-10-051-0/+14
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* first part of CFileLoaderaap2019-06-171-0/+1
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* implemented CutsceneObject; little fixesaap2019-06-121-1/+1
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* implemented splashes; fixed zonesaap2019-06-011-4/+4
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-14/+14
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* clean upaap2019-05-301-7/+0
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* finished CSprite(2d)aap2019-05-211-0/+498