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path: root/src/render/WaterCannon.cpp (follow)
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* render -> renderer (original name)Sergeanur2021-07-171-317/+0
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* add debug render groupsaap2021-02-181-0/+2
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* cannon fixFire-Head2021-02-141-1/+1
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* Use original animation names from VCSSergeanur2021-01-271-1/+1
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* get rid of most --MIAMI commentswithmorten2021-01-221-2/+0
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* Radar, WaterCannon, win/glfw skelseray orçunus2020-10-171-7/+15
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* Hud, Fire, OnscreenBlaBlaeray orçunus2020-10-121-3/+7
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* Move a bunch of math to cpp files + small fixesSergeanur2020-09-141-2/+1
| | | | | | | | | # Conflicts: # src/control/CarCtrl.cpp # src/math/Matrix.h # src/math/Vector2D.h # src/math/math.cpp # src/render/Skidmarks.cpp
* Try to build with mingwFilip Gawin2020-04-201-6/+6
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* Remove patchesSergeanur2020-04-171-15/+1
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* WaterCannon uv macrosFire-Head2020-03-281-13/+13
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* WaterCannon done, resource icoFire-Head2020-03-281-5/+315
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* merge with upstreamNikolay Korolev2020-03-221-1/+1
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| * Implement ProcessGarages + small cleanupFilip Gawin2020-03-221-1/+1
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* | CGame::InitialiseNikolay Korolev2020-03-221-0/+1
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* Fixes for nitpicksFilip Gawin2019-10-261-2/+2
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* More audio windowsFilip Gawin2019-10-261-1/+1
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* More audio (to hook and test)Filip Gawin2019-10-261-2/+4
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* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
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* CAutomobile::FireTruckControl and HydraulicControlaap2019-07-261-0/+1
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5