Commit message (Collapse) | Author | Age | Files | Lines | |
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* | render -> renderer (original name) | Sergeanur | 2021-07-17 | 1 | -317/+0 |
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* | add debug render groups | aap | 2021-02-18 | 1 | -0/+2 |
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* | cannon fix | Fire-Head | 2021-02-14 | 1 | -1/+1 |
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* | Use original animation names from VCS | Sergeanur | 2021-01-27 | 1 | -1/+1 |
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* | get rid of most --MIAMI comments | withmorten | 2021-01-22 | 1 | -2/+0 |
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* | Radar, WaterCannon, win/glfw skels | eray orçunus | 2020-10-17 | 1 | -7/+15 |
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* | Hud, Fire, OnscreenBlaBla | eray orçunus | 2020-10-12 | 1 | -3/+7 |
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* | Move a bunch of math to cpp files + small fixes | Sergeanur | 2020-09-14 | 1 | -2/+1 |
| | | | | | | | | | # Conflicts: # src/control/CarCtrl.cpp # src/math/Matrix.h # src/math/Vector2D.h # src/math/math.cpp # src/render/Skidmarks.cpp | ||||
* | Try to build with mingw | Filip Gawin | 2020-04-20 | 1 | -6/+6 |
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* | Remove patches | Sergeanur | 2020-04-17 | 1 | -15/+1 |
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* | WaterCannon uv macros | Fire-Head | 2020-03-28 | 1 | -13/+13 |
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* | WaterCannon done, resource ico | Fire-Head | 2020-03-28 | 1 | -5/+315 |
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* | merge with upstream | Nikolay Korolev | 2020-03-22 | 1 | -1/+1 |
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| * | Implement ProcessGarages + small cleanup | Filip Gawin | 2020-03-22 | 1 | -1/+1 |
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* | | CGame::Initialise | Nikolay Korolev | 2020-03-22 | 1 | -0/+1 |
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* | Fixes for nitpicks | Filip Gawin | 2019-10-26 | 1 | -2/+2 |
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* | More audio windows | Filip Gawin | 2019-10-26 | 1 | -1/+1 |
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* | More audio (to hook and test) | Filip Gawin | 2019-10-26 | 1 | -2/+4 |
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* | CGame::Process() && CGame::ReloadIPLs | nmzik | 2019-10-19 | 1 | -0/+1 |
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* | CAutomobile::FireTruckControl and HydraulicControl | aap | 2019-07-26 | 1 | -0/+1 |
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* | implemented some higher level functions; added lots of stubs; switched top and bottom in CRect | aap | 2019-05-30 | 1 | -0/+5 |