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path: root/src/render/WaterLevel.cpp (follow)
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* Disable water creaturesSergeanur2021-01-081-6/+7
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* Encode files to UTF-8Filip Gawin2021-01-011-2/+2
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* more tiny water syncaap2020-12-161-4/+0
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* tiny water syncaap2020-12-161-1/+1
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* sync WaterLevelInit with master, and other small fixeswithmorten2020-12-151-31/+341
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* couple of fixes and cleanupaap2020-10-311-1/+1
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* WaterLevel (Beachtoys)erorcun2020-10-241-13/+106
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* CWaterCreaturesmajestic2020-10-111-6/+4
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* | CWaterCreaturesmajestic2020-10-081-1/+1
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* VC replaysNikolay Korolev2020-09-261-0/+8
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* Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus2020-07-221-11/+11
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* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-031-0/+7
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h
| * Add files via uploadrollschuh22822020-05-291-0/+7
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* | rem unnecessary assertsFire-Head2020-05-281-5/+9
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* | surfacetable includedFire-Head2020-05-271-0/+1
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* | fix SURFACE_SANDFire-Head2020-05-271-2/+2
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* | seagulls, shipsFire-Head2020-05-271-70/+345
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* | VC WaterFire-Head2020-05-271-582/+2002
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* | Merge branch 'master' into miamiSergeanur2020-05-121-1/+1
|\| | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/FileLoader.cpp # src/core/Streaming.cpp # src/core/Zones.cpp # src/core/Zones.h # src/render/Renderer.cpp # src/rw/VisibilityPlugins.cpp
| * Fix linux warningsFilip Gawin2020-05-121-1/+1
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* | Merge branch 'master' into miamiSergeanur2020-05-081-0/+5
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| * Fix water UV on high FPS and inverted free cameraSergeanur2020-05-081-0/+5
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* | use water color and new water textureaap2020-05-071-8/+5
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* | waterlevel with offset (from Fire_Head)aap2020-05-061-27/+49
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* Try to build with mingwFilip Gawin2020-04-201-5/+5
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* Remove patchesSergeanur2020-04-171-20/+1
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* rem refsFire-Head2020-04-171-2/+2
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* CleanupFilip Gawin2019-08-271-5/+5
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* More more more audioFilip Gawin2019-08-271-5/+5
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* CleanupFilip Gawin2019-08-271-5/+5
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* More audio pedFilip Gawin2019-08-271-6/+6
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* CParticleObject done, cDMAudio doneFire-Head2019-08-151-3/+3
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* Merge branch 'master' into masterFire_Head2019-07-241-13/+13
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| * updateFire-Head2019-07-241-6/+6
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| * shadows doneFire-Head2019-07-241-7/+7
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* | implemented cBuoyancyaap2019-07-231-1/+1
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* | couple of fixesaap2019-07-201-3/+2
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* | implemented col line renderingaap2019-07-191-0/+1
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* fixfixfixFire-Head2019-07-111-25/+0
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* Merge branch 'master' of github.com:Fire-Head/re3Fire-Head2019-07-111-0/+24
|\ | | | | | | | | | | # Conflicts: # src/render/WaterLevel.cpp # src/render/WaterLevel.h
| * WaterLevel doneFire-Head2019-07-111-2/+1247
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* | waterupdFire-Head2019-07-111-0/+1
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* | WaterLevel doneFire-Head2019-07-111-2/+1252
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5