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2021-01-31Revert "First batch of fixes (CallAndMessage)"Filip Gawin1-4/+1
This reverts commit 7a3b80a9b7f414967fe59f89ab0fe5416735babe.
2021-01-31First batch of fixes (CallAndMessage)Filip Gawin1-1/+4
2021-01-31renderer fix from miamiwithmorten1-0/+4
2021-01-26Use original animation names from VCSSergeanur1-1/+1
2021-01-22m_nWantedLevel -> GetWantedLevel()withmorten1-1/+1
2021-01-21make building with Codewarrior 7 possiblewithmorten5-7/+9
2021-01-19pc radar fixaap1-1/+5
2021-01-18Get rid of RwMatrix in CMatrixSergeanur1-1/+1
2021-01-17Includes overhaul, fix some compiler warningserorcun2-2/+1
2021-01-16Use of sized bool types for CFontSergeanur2-65/+172
2021-01-13hud ammo fixerorcun1-12/+6
2021-01-13move stuff back into class; securom commentswithmorten1-1/+1
2021-01-11fix explosion jetFire-Head1-3/+3
2021-01-09moved new renderer, fixed a bugaap2-319/+14
2021-01-08fix last commit, debugmenu optionsFire-Head2-10/+10
2021-01-08.ini for scaling, radar, spritesFire-Head3-2/+33
2021-01-08bb .ini hello definesFire-Head4-49/+7
2021-01-06updFire-Head1-1/+1
2021-01-05first version of new rendereraap3-8/+622
2021-01-05remakeFire-Head4-6/+19
2021-01-04Port nerf of rain particles from miamiFilip Gawin1-0/+20
2021-01-01Encode files to UTF-8Filip Gawin1-2/+2
2020-12-31CMoneyMessages::RegisterOne v2Filip Gawin1-14/+18
2020-12-31Fix CMoneyMessages::RegisterOneFilip Gawin1-13/+13
2020-12-31fix compilingFire-Head1-2/+2
2020-12-31hud cleanupFire-Head1-401/+126
2020-12-29gxt key, default valueFire-Head1-2/+1
2020-12-29Sprite Scaling optionFire-Head4-7/+44
2020-12-29Reorder CEntity functions into their original orderSergeanur3-0/+240
2020-12-26unfix particle bugaap1-1/+3
2020-12-25Small type use fixesSergeanur1-1/+1
2020-12-20fixes to last HUD commitserorcun2-7/+12
2020-12-19restore original code, fixes, ps2 fontFire-Head3-31/+109
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur7-16/+16
2020-12-16;end of fucking waterlevelaap1-0/+4
2020-12-16more tidy water syncaap1-43/+43
2020-12-16tidy water syncaap1-1/+5
2020-12-15fixed water.dat codeaap2-65/+61
2020-12-15add dev build code for generating waterpro.datwithmorten2-37/+339
2020-12-07ps2 hud, restore original codeFire-Head5-332/+774
2020-11-29GTA_VERSION define and some config.h cleanupaap5-40/+40
2020-11-29fix backface culling on vehiclesaap1-0/+1
2020-11-28moved some stuff to MemoryMgraap1-0/+1
2020-11-26start using CMemoryHeapaap1-0/+5
2020-11-22Renderer fixSergeanur1-2/+2
2020-11-22finished cullzonesaap2-22/+206
2020-11-19Reorganize CPed functions into their original cpp filesSergeanur1-0/+31
2020-11-19Infamous XBOX subtitle outlineerorcun3-1/+49
2020-11-09Font: Hud: Use orig. text dimensions, fix right-align calculationserorcun3-18/+32
2020-11-08Revert "Font: Fix text dimensions"erorcun3-15/+15
This reverts commit 6729de49b16da9a1be3c95b146ba053bf214c91c.
2020-11-07Check if buttons txd exsistSergeanur2-23/+33
2020-11-05Button iconsSergeanur2-3/+202
2020-11-03only do backface culling on buildingsaap1-2/+2
2020-10-31fix sniper crosshairaap1-1/+1
2020-10-29implemented extra model flags for backface culling and alpha test from mobileaap1-0/+29
2020-10-27fix rainraindropFire-Head1-1/+1
2020-10-25Font: Fix text dimensionserorcun3-15/+15
2020-10-18Tweak comparison in CFallingGlassPane::RenderFilip Gawin1-2/+6
2020-10-18Fixes and style changes from miamierorcun4-28/+29
2020-10-18Setter for bIsStatic (became virtual in SA)Sergeanur1-1/+1
2020-10-15SpecialFX fixesRoman Masanin1-11/+24
2020-10-12fix AskForObjectToBeRenderedInGlassFire-Head1-2/+2
2020-10-11Some unicode funcs belong to Font.cpp + small fixSergeanur2-0/+31
2020-09-30Fixes, mouse AUX buttons, joystick detect menueray orçunus1-4/+4
2020-09-27Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus4-31/+44
2020-09-27Fixeseray orçunus1-5/+14
2020-09-26Fix coronas reflectionsSergeanur1-0/+4
2020-09-14Move a bunch of math to cpp files + small fixesSergeanur3-6/+6
2020-08-23weather fixesaap1-6/+6
2020-08-21fixed CRenderer::ScanSectorPoly againaap1-41/+42
2020-08-18neo pipelinesaap1-1/+11
2020-08-16Island loading and PS2 alpha test added to optionsSergeanur1-6/+10
2020-08-14fixed clouds renderaap1-41/+43
2020-08-13extended postfx and sniper hud fixaap3-37/+59
2020-08-13fix render poly bugaap1-2/+7
2020-08-09little timecycle cleanupaap2-146/+146
2020-08-09pointlight fixesaap1-7/+6
2020-08-09corona fixesaap1-20/+21
2020-08-03VU0 collisionaap1-1/+3
2020-08-03Squeeze performance option, minor fixeseray orçunus5-4/+22
Fixes are already in miami
2020-08-03shadow fixesFire-Head2-39/+31
2020-07-29The real pickup reflection fixSergeanur1-0/+3
2020-07-27collision fixesaap1-8/+8
2020-07-22New math wrapperseray orçunus1-4/+4
from miami
2020-07-2264-bit on Windowseray orçunus1-1/+1
2020-07-21fixed to rendereraap1-9/+14
2020-07-17Fix CalcScreenCoors... againSergeanur1-4/+0
2020-07-17Add missing f'sSergeanur1-74/+74
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur1-2/+2
2020-07-11Add cutscene borders switch to the menuSergeanur1-1/+5
2020-07-09Remove island loadingSergeanur1-1/+9
2020-06-30Fix glfw buildSergeanur1-0/+2
2020-06-30Fix MBlurSergeanur1-4/+10
2020-06-29cleanupaap2-8/+8
2020-06-29Update MBlur.cppFire-Head1-3/+3
2020-06-29Update MBlur.cppFire-Head1-1/+1
2020-06-29fix linux build?Fire-Head1-1/+5
2020-06-28renamed 2dfx shadowRange to Sizeaap1-1/+1
2020-06-27fixfixfixFire-Head1-3/+3
2020-06-27mips overdoseFire-Head6-62/+147
2020-06-25rename attractor flag to typeaap1-3/+3
2020-06-21FOV fixaap2-6/+12
2020-06-13small fixesSergeanur2-22/+23
2020-06-07font fixSergeanur1-0/+2
2020-06-07Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head5-17/+17
This reverts commit 552205dfbaea70628df56a4966d269a81a97d28e.
2020-06-07FONT_BANK renamed to FONT_STANDARDSergeanur5-17/+17
2020-06-04fixes, mostly from miamieray orçunus1-1/+1
2020-06-01fixed timebar toggleaap1-1/+0
2020-05-31fixed to CAutomobile and friendsaap1-1/+1
2020-05-29Add files via uploadrollschuh22822-0/+9
2020-05-26fix UB shitaap1-2/+2
2020-05-25small fixesaap4-9/+9
2020-05-22fixes for CPhysical and friendsaap1-1/+1
2020-05-18fixes for braking and cloud rotation at high fpsaap1-0/+5
2020-05-17collect HUD colors at top of fileaap1-21/+41
2020-05-16Remove unused audio enumSergeanur2-7/+9
2020-05-12Fix linux warningsFilip Gawin4-3/+9
2020-05-12little fixes to CClouds; disabled object clipping for SA camaap1-6/+5
2020-05-11Linux build supporteray orçunus5-22/+12
2020-05-11random fixesaap1-15/+15
2020-05-10Fixed typos and made all assert functions optionalbigbossbro087-14/+5
2020-05-10defined out asserts.bigbossbro086-2/+27
2020-05-09Place debug menu under ifdefSergeanur2-0/+4
2020-05-09Fix corona scalingSergeanur1-4/+8
2020-05-08Fix water UV on high FPS and inverted free cameraSergeanur1-0/+5
2020-05-07small fixesaap1-0/+2
2020-05-06IsStaticNikolay Korolev1-1/+1
2020-05-06reverting fuckupaap1-2/+0
2020-05-06updated librwaap1-0/+2
2020-05-05Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur2-14/+0
2020-05-05Remove Miami stuffSergeanur1-291/+0
2020-05-05Make CBaseModelInfo fields protectedSergeanur1-5/+5
2020-05-05More use of GetModelIndexSergeanur1-9/+5
2020-05-05implemented most of streamed collisions and big buildingsaap2-14/+318
2020-05-03implemented most of vice city path systemaap1-0/+2
2020-05-02Ceil health and armor values in hud (fix 99 health)Sergeanur1-0/+8
2020-05-02SetPosition, part 2Sergeanur1-1/+1
2020-05-02SetPosition, part 1Sergeanur4-4/+4
2020-04-30Adding getters and setters for type and statusSergeanur1-4/+4
2020-04-27FixesSergeanur3-1502/+1144
2020-04-27fix (temporary?) for black bullet tracesaap1-0/+6
2020-04-26tried to fix some half-pixel bugsaap1-6/+6
2020-04-24implemented skinned peds, no cutscene hands yetaap1-2/+8
2020-04-23ps2 particles, sampman oal startedFire-Head4-28/+25
2020-04-21fix RenderExtraPlayerShadows 2Fire_Head1-1/+1
2020-04-21fix RenderExtraPlayerShadowsFire_Head1-1/+1
2020-04-20Try to build with mingwFilip Gawin14-135/+138
2020-04-20beta OddJob(unique jump etc) sliding textFire-Head1-0/+7
2020-04-19Add polish lang supportFire-Head2-3/+61
2020-04-191.1 patch stuffNikolay Korolev4-0/+42
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus3-8/+8
2020-04-18replays bug fixNikolay Korolev1-0/+7
2020-04-18Hide Vehicle/Zone name during Wasted/Busted...gennariarmando1-0/+9
Fixed little mistake in my latest commit.
2020-04-18Revert "Part one"Filip Gawin1-2/+76
This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e.
2020-04-18Remove padding fieldsSergeanur5-12/+0
2020-04-18Various fixeseray orçunus1-2/+0
2020-04-17Part oneFilip Gawin1-76/+2
2020-04-17Remove patchesSergeanur29-445/+29
2020-04-17implemented CVector2D::NormaliseSafe for SkidMarksaap1-1/+2
2020-04-17rem refsFire-Head31-433/+412
2020-04-17Ped fixes and ref removaleray orçunus6-31/+31
2020-04-16Some refs removed, little fixes and teleporteray orçunus2-2/+2
2020-04-16More refs removedSergeanur4-14/+48
2020-04-16Removed refs from weapons/, WeaponEffects movedSergeanur2-133/+0
2020-04-16Fix misplaced targetingSergeanur1-4/+2
2020-04-15More japaneseSergeanur3-57/+424
2020-04-15glass NULL->nilFire-Head1-8/+8
2020-04-15Many fixes and cleanuperay orçunus2-16/+17
2020-04-15fixed clouds and spritesaap2-10/+10
2020-04-15implemented most of librw wrapperaap3-2/+2
2020-04-15CWeapon done, ps2 cheats fixFire-Head1-2/+14
2020-04-13CFileLoader last funcs and Frontend cleanuperay orçunus1-1/+1
2020-04-11CMenuManager done and CHud fixeseray orçunus2-157/+195
2020-04-11Link with RW libsSergeanur4-1373/+0
2020-04-10implemented CTrafficLightsaap1-0/+2
2020-04-10PlayerSkin small cleanupSergeanur2-0/+189
2020-04-10Fixing mixed IsCutsceneProcessing and IsRunningSergeanur1-1/+1
2020-04-10Fix sprite vertical scaleSergeanur3-7/+9
2020-04-10fix weather initNikolay Korolev1-3/+3
2020-04-09normalized line endings to LFaap4-724/+724
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap7-257/+263
2020-04-09txd.img creatorSergeanur2-0/+55
2020-04-09PS2 Cheats, restored R*namesFire-Head1-2/+2
2020-04-08fixed random number retrievalNikolay Korolev1-4/+4
2020-04-08review fixNikolay Korolev1-1/+1
2020-04-08review fixesNikolay Korolev1-15/+15
2020-04-08final fixesNikolay Korolev1-10/+17
2020-04-08fixNikolay Korolev1-1/+1
2020-04-08Fix target sprite sizeSergeanur1-1/+1
2020-04-08implemented CSkidmarksaap2-9/+262
2020-04-08rain fixNikolay Korolev1-8/+8
2020-04-08fixesNikolay Korolev1-25/+17
2020-04-07weather stuffNikolay Korolev3-6/+488
2020-04-07finished CMotionBlurStreaks, CSpecialFXaap2-19/+269
2020-04-07implemented CRubbishaap2-8/+285
2020-04-07implemented CShinyTextsaap3-60/+250
2020-04-07CFontSergeanur2-6/+6
2020-04-07implemented CRubbishaap2-7/+454
2020-04-05JapaneseSergeanur4-101/+598
2020-04-02Fix CFont type uint16 -> wcharSergeanur2-31/+31
2020-04-02fixesSergeanur1-2/+4
2020-04-02Glass cosmetic fixesFire_Head1-7/+7
2020-04-01Glass doneFire-Head3-16/+756
2020-03-30Add russian lang supportSergeanur2-515/+652
2020-03-29style & cosmetic fixesFire-Head1-1/+1
2020-03-29style & cosmetic fixesFire-Head1-18/+18
2020-03-29Wrappers cleanupSergeanur2-44/+1
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head8-38/+109
2020-03-28CCopPed done and #include cleanuperay orçunus1-0/+1
2020-03-28WaterCannon uv macrosFire-Head1-13/+13
2020-03-28WaterCannon done, resource icoFire-Head2-17/+340
2020-03-27Finished CCam; various smaller thingsaap3-22/+25
2020-03-22Remove unneeded double to float castsFilip Gawin2-332/+332
2020-03-22Fixes for Serge's reviewFilip Gawin4-426/+426
2020-03-22Implement ProcessGarages + small cleanupFilip Gawin2-2/+3
2020-03-22missing endlinesNikolay Korolev2-2/+2
2020-03-22console initNikolay Korolev1-0/+1
2020-03-22CGame::InitialiseNikolay Korolev16-0/+101
2020-03-22ConsoleSergeanur2-0/+119
2020-03-22bullet traces fixesNikolay Korolev2-27/+18
2020-03-21bullet tracesNikolay Korolev2-5/+112
2020-03-11CPopulation done, CCopPed and fixeseray orçunus2-6/+6
2020-03-02script utilsNikolay Korolev2-0/+2
2020-03-02Fixes and cleanuperay orçunus1-1/+6
2020-02-22removed extra includeNikolay Korolev1-2/+0
2020-02-22merge + bug fixNikolay Korolev1-5/+8
2020-02-22fixesNikolay Korolev1-11/+10
2020-02-16script 1000-1154Nikolay Korolev2-1/+86
2020-02-15script 900-999Nikolay Korolev2-0/+2
2020-02-04CullZone fixSergeanur1-1/+1
2020-02-02Some fixes and some cosmetic thingseray orçunus2-5/+5
2020-02-01Added enum to OnscreenTimer, fixed mistakes in CCarCtrl::SteerAIBoatWithPhysicsHeadingForTargetSergeanur1-8/+8
2020-02-01Fix damage bar assert crashSergeanur1-1/+5
2020-01-24Partial CBoatSergeanur1-0/+2
2020-01-23CPlayerPed continues (#294)erorcun2-7/+21
2020-01-20MLO, XtraCompsModelInfo, MovingThing, SolidSergeanur2-18/+97
2020-01-10Fixeseray orçunus1-2/+0
2020-01-07CPlayerPed & CMenuManager (#286)erorcun3-29/+36
Make Frontend great again!
2019-11-27Shadow/blood fade and scale fixeray orçunus1-2/+2
2019-11-26CCivilianPed done & restore peds running to phoneeray orçunus1-3/+3
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus2-0/+4
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus2-0/+4
2019-11-03Renderer fixeseray orçunus2-12/+16
2019-10-27Fixed credits not workingSergeanur2-1/+6
2019-10-27ControllerConfig doneFire-Head4-16/+16
Fix Cam enum
2019-10-26Revert m_alphaEntityList capacitySergeanur1-1/+1
2019-10-26VisibilityPlugins callbacks and fixesSergeanur1-12/+18
2019-10-26Fixed markers rotation speedSergeanur1-1/+1
2019-10-26Fixes for nitpicksFilip Gawin2-6/+10
2019-10-26More audio windowsFilip Gawin1-1/+1
2019-10-26More audio (to hook and test)Filip Gawin2-3/+17
2019-10-25Fixes&Pedseray orçunus3-4/+17
2019-10-21script 500-599 plus bugfixNikolay Korolev2-0/+31
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik12-0/+12
2019-10-17Gangs save and missed sound enumsSergeanur1-1/+1
2019-10-17Changed math functionsSergeanur1-2/+2
2019-10-17Full C3dMarkersSergeanur2-2/+344
2019-10-12script 400-499 startNikolay Korolev2-0/+14
2019-10-10CMoneyMessages moved to SpecialFX.cppSergeanur4-113/+110
2019-10-07CHud::Draw - removed render states, readded hud toogle with second controllerSergeanur1-8/+3
2019-10-07Corona streaks fixSergeanur1-3/+5
2019-10-06Radio shadow fix, RAMPAGE!! message fixSergeanur1-3/+3
2019-10-06CHud: timer and damage fixesSergeanur1-46/+70
2019-10-05Fixed a bunch of calculation mistakes in CHudSergeanur3-132/+158
2019-10-05Triangular radar blipsSergeanur2-0/+16
2019-10-05Corona widescreen fixSergeanur1-2/+2
2019-10-03Fixed disappearing ammo countSergeanur1-17/+13
2019-10-03Fix formatting mistakesSergeanur1-1/+1
2019-10-03No dwSergeanur1-3/+3
2019-10-03CMoneyMessagesSergeanur2-0/+110
2019-08-27CleanupFilip Gawin8-51/+51
2019-08-27More more more audioFilip Gawin12-71/+71
2019-08-27CleanupFilip Gawin8-51/+51
2019-08-27More audio pedFilip Gawin8-53/+53
2019-08-15AnimViewer!eray orçunus2-2/+3
2019-08-15CParticleObject done, cDMAudio doneFire-Head3-10/+10
2019-08-09finished CPathFindaap1-2/+2
2019-08-02fixFire-Head1-18/+4
2019-07-29restore original shadows fadingFire-Head1-17/+3
2019-07-28CAutomobile::PreRender; whole class finishedaap8-5/+16
2019-07-26CAutomobile::FireTruckControl and HydraulicControlaap2-0/+2
2019-07-25Running script part 3Nikolay Korolev1-1/+1
2019-07-24updateFire-Head2-14/+9
2019-07-24shadows doneFire-Head10-45/+2017
2019-07-23implemented cBuoyancyaap2-1/+2
2019-07-20couple of fixesaap1-3/+2
2019-07-19implemented col line renderingaap6-2/+108
2019-07-17more CAutomobile::ProcessControlaap2-0/+4
2019-07-17Fluffguard32-2/+912
2019-07-14started making frontend accurate to gameaap1-0/+2
2019-07-12little change to aspect ratio definesaap1-1/+4
2019-07-11Frontend fixes._AG1-1/+1
Fix #125 #119 #105 #98 #54.
2019-07-11fixfixfixFire-Head2-68/+0
2019-07-11waterupdFire-Head2-1/+1
2019-07-11water fixFire-Head1-28/+28
2019-07-11WaterLevel doneFire-Head5-10/+1358
2019-07-11WaterLevel doneFire-Head5-10/+1353
2019-07-10and of course the last commit didnt fix everythingaap3-4/+4
2019-07-10added wrappers around math functionsaap7-33/+33
2019-07-09more CAutomobileaap1-1/+1
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap1-0/+1
2019-07-07More scriptNikolay Korolev1-1/+1
2019-07-07More scriptsNikolay Korolev1-1/+1
2019-07-07IntoTheScripts!Nikolay Korolev1-5/+5
2019-07-07the great reorganizationaap5-1/+538
2019-07-07made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2-23/+23
2019-07-06misc classes finishedaap4-1/+20
2019-07-04Darkel/Wanted update._AG2-0/+21
2019-07-04Fixed type of m_ItemToFlashNikolay Korolev2-2/+2
2019-07-04Script stuff + bug fixesNikolay Korolev2-2/+2
2019-07-03Update Frontend._AG7-44/+71
2019-07-03fixed boat renderingaap1-9/+12
2019-07-03cleaned up to be closer to original gameaap4-58/+66
2019-07-02Revert "Implemented frontend inputs."aap3-74/+21
2019-07-02Implemented frontend inputs._AG3-21/+74
Fixed #66 and few other stuff.
2019-07-02Kangaroo cheat and bug fixeseray orçunus1-6/+6
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-30little cleanupaap2-0/+22
2019-06-30finished CEntityaap9-12/+69
2019-06-30Cleanup project a bitFilip Gawin6-102/+102
2019-06-29fix hud render states; bug in coronasaap2-715/+707
2019-06-28Footstepseray orçunus3-5/+5
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-28Little ops._AG1-2/+2
2019-06-28Some Hud.cpp fixes._AG1-38/+23
2019-06-28CHud cleanup: fixes and cosmetic treatmentaap3-215/+232
2019-06-27CStreaming almost doneaap1-5/+5
2019-06-27Finished Hud.cpp_AG2-72/+164
2019-06-27yet more CStreamingaap1-1/+2
2019-06-25Initial commit for Frontend._AG3-21/+52
Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup...
2019-06-25More replay stuffNikolay Korolev2-0/+3
2019-06-23some Radar and Hud cleanup; fix in Physicalaap1-1/+5
2019-06-22First commit of replay systemNikolay Korolev1-2/+2
2019-06-20Update Radar.cpp_AG2-11/+13
2019-06-20Code clean up._AG1-27/+44
2019-06-20started CStreamingaap1-1/+1
2019-06-20Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG4-137/+199
2019-06-20typo in visibility pluginsaap1-1/+1
2019-06-17first part of CFileLoaderaap7-7/+27
2019-06-17Fixed health icon._AG1-1/+1
2019-06-17Update HUD stuff, bug and format fixes._AG2-134/+129
Added environment variables to premake5.lua. Update README.md
2019-06-17got rid of upper case typesaap6-207/+207
2019-06-16fix the cleanup...aap1-39/+39
2019-06-16some cleanupaap2-156/+156
2019-06-16Changes for the pull request._AG1-3/+3
2019-06-16Updates Draw.cpp, MusicManager.cpp._AG4-2/+23
2019-06-15New updates for Hud.cpp and more._AG3-9/+1379
2019-06-13finished some classesaap2-0/+9
2019-06-12implemented CutsceneObject; little fixesaap5-2/+20
2019-06-12implemented CTimeCycleaap3-3/+2
2019-06-12RE more stuff from COnscreenTimerFilip Gawin2-0/+4
2019-06-03added NO_MOVIESFire-Head1-26/+26
2019-06-02added some small bits and stubsaap1-0/+1
2019-06-01implemented splashes; fixed zonesaap4-8/+8
2019-06-01added CPointLightsaap2-1/+316
2019-06-01more RW lightsaap2-2/+173
2019-06-01added CCoronasaap4-2/+721
2019-05-31more high level functionsaap10-14/+80
2019-05-31CCredits name cleanupaap2-391/+391
2019-05-31added CCreditsaap3-0/+525
2019-05-30fixed CParticle crash && RandTableFire-Head2-7/+2
implemented PC codewarrior rand updated premake
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap32-35/+196
2019-05-30added CMBluraap4-1/+265
2019-05-30added CAntennasaap2-0/+164
2019-05-30clean upaap5-14/+461
2019-05-29Updates, CTimer startedFire-Head2-27/+21
2019-05-29Particle, ParticleMgr doneFire-Head4-75/+1973
2019-05-28implemented bits of CWorldaap1-3/+3
2019-05-22added CFontaap3-4/+626
2019-05-21finished CSprite(2d)aap5-192/+730
2019-05-17reversed CPhysical::ProcessShiftSectorListaap1-5/+3