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2021-07-23syncNikolay Korolev1-0/+0
2021-07-17render -> renderer (original name)Sergeanur1-119/+0
2021-07-17render -> renderer (original name)Sergeanur1-105/+0
2021-06-24fix new rendereraap1-0/+8
2021-01-05first version of new rendereraap1-0/+18
2020-12-19removed renderer stuffNikolay Korolev1-2/+0
2020-12-19removed cullzones stuff from rendererNikolay Korolev1-2/+0
2020-12-13some rendering thingsaap1-0/+8
2020-11-22finished cullzonesaap1-0/+22
2020-11-04more fixes to new rendereraap1-1/+2
2020-11-04fixed boats for new rendereraap1-0/+2
2020-11-03new LCS-style rendereraap1-0/+15
2020-05-11CRendereraap1-3/+2
2020-05-06new zone stuffaap1-4/+0
2020-05-05cleaned up MIAMI ifdefsaap1-2/+0
2020-05-05Revert "Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL"Sergeanur1-0/+2
This reverts commit 1eb817de7713ea95bbbcbd7543ffce61ced8ffec. # Conflicts: # src/core/Game.cpp
2020-05-05Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur1-2/+0
2020-05-05implemented most of streamed collisions and big buildingsaap1-0/+2
2020-04-15Many fixes and cleanuperay orçunus1-8/+8
2020-04-13CFileLoader last funcs and Frontend cleanuperay orçunus1-1/+1
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-0/+2
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-0/+2
2019-11-03Renderer fixeseray orçunus1-2/+2
2019-07-19implemented col line renderingaap1-0/+4
2019-07-14started making frontend accurate to gameaap1-0/+2
2019-07-06misc classes finishedaap1-0/+1
2019-06-27yet more CStreamingaap1-1/+2
2019-06-12implemented CutsceneObject; little fixesaap1-0/+2
2019-05-31more high level functionsaap1-1/+1