Commit message (Expand) | Author | Files | Lines | |
---|---|---|---|---|
2021-07-23 | sync | Nikolay Korolev | 1 | -0/+0 |
2021-07-17 | render -> renderer (original name) | Sergeanur | 1 | -262/+0 |
2021-02-18 | add debug render groups | aap | 1 | -0/+4 |
2020-11-29 | GTA_VERSION define and some config.h cleanup | aap | 1 | -3/+3 |
2020-09-14 | Move a bunch of math to cpp files + small fixes | Sergeanur | 1 | -3/+4 |
2020-04-19 | 1.1 patch stuff | Nikolay Korolev | 1 | -0/+9 |
2020-04-17 | Remove patches | Sergeanur | 1 | -1/+1 |
2020-04-17 | implemented CVector2D::NormaliseSafe for SkidMarks | aap | 1 | -1/+2 |
2020-04-08 | implemented CSkidmarks | aap | 1 | -6/+241 |
2020-03-28 | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 1 | -0/+1 |
2020-03-22 | CGame::Initialise | Nikolay Korolev | 1 | -0/+2 |
2019-10-19 | CGame::Process() && CGame::ReloadIPLs | nmzik | 1 | -0/+1 |
2019-07-28 | CAutomobile::PreRender; whole class finished | aap | 1 | -0/+1 |
2019-06-25 | More replay stuff | Nikolay Korolev | 1 | -0/+2 |
2019-05-30 | implemented some higher level functions; added lots of stubs; switched top and bottom in CRect | aap | 1 | -0/+5 |