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path: root/src/renderer/Sprite.cpp (unfollow)
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2021-07-23syncNikolay Korolev1-0/+0
2021-07-17render -> renderer (original name)Sergeanur1-603/+0
2021-07-17render -> renderer (original name)Sergeanur1-599/+0
2021-06-28rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten1-4/+4
2021-06-28rename clamp macro to Clamp to fix compilation with g++11withmorten1-4/+4
2021-01-12lcs particleFire-Head1-0/+13
2021-01-08sync with re3Fire-Head1-0/+4
2021-01-08.ini for scaling, radar, spritesFire-Head1-1/+1
2021-01-08bb .ini hello definesFire-Head1-5/+4
2021-01-05remakeFire-Head1-1/+1
2020-12-29Sprite Scaling optionFire-Head1-0/+9
2020-08-24finished spritesaap1-3/+3
2020-07-17Fix CalcScreenCoors... againSergeanur1-4/+0
2020-05-26fix UB shitaap1-2/+2
2020-05-26fix UB shitaap1-2/+2
2020-05-12CClouds; disabled object clipping for SA camaap1-4/+4
2020-05-09Fix corona scalingSergeanur1-4/+8
2020-04-17Remove patchesSergeanur1-17/+1
2020-04-17rem refsFire-Head1-7/+7
2020-04-15fixed clouds and spritesaap1-9/+9
2020-04-10Fix sprite vertical scaleSergeanur1-4/+6
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap1-0/+2
2019-07-10added wrappers around math functionsaap1-10/+10
2019-07-03cleaned up to be closer to original gameaap1-33/+33
2019-06-17first part of CFileLoaderaap1-0/+1
2019-06-01added CCoronasaap1-0/+60
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-6/+6
2019-05-30clean upaap1-6/+0
2019-05-21finished CSprite(2d)aap1-174/+173