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anonymous/re3
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fully reversed source code for gta III and gta VC
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path:
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src
/
renderer
/
Sprite.cpp
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Author
Files
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2021-07-23
sync
Nikolay Korolev
1
-0
/
+0
2021-07-17
render -> renderer (original name)
Sergeanur
1
-603
/
+0
2021-07-17
render -> renderer (original name)
Sergeanur
1
-599
/
+0
2021-06-28
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
withmorten
1
-4
/
+4
2021-06-28
rename clamp macro to Clamp to fix compilation with g++11
withmorten
1
-4
/
+4
2021-01-12
lcs particle
Fire-Head
1
-0
/
+13
2021-01-08
sync with re3
Fire-Head
1
-0
/
+4
2021-01-08
.ini for scaling, radar, sprites
Fire-Head
1
-1
/
+1
2021-01-08
bb .ini hello defines
Fire-Head
1
-5
/
+4
2021-01-05
remake
Fire-Head
1
-1
/
+1
2020-12-29
Sprite Scaling option
Fire-Head
1
-0
/
+9
2020-08-24
finished sprites
aap
1
-3
/
+3
2020-07-17
Fix CalcScreenCoors... again
Sergeanur
1
-4
/
+0
2020-05-26
fix UB shit
aap
1
-2
/
+2
2020-05-26
fix UB shit
aap
1
-2
/
+2
2020-05-12
CClouds; disabled object clipping for SA cam
aap
1
-4
/
+4
2020-05-09
Fix corona scaling
Sergeanur
1
-4
/
+8
2020-04-17
Remove patches
Sergeanur
1
-17
/
+1
2020-04-17
rem refs
Fire-Head
1
-7
/
+7
2020-04-15
fixed clouds and sprites
aap
1
-9
/
+9
2020-04-10
Fix sprite vertical scale
Sergeanur
1
-4
/
+6
2020-04-09
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
1
-0
/
+2
2019-07-10
added wrappers around math functions
aap
1
-10
/
+10
2019-07-03
cleaned up to be closer to original game
aap
1
-33
/
+33
2019-06-17
first part of CFileLoader
aap
1
-0
/
+1
2019-06-01
added CCoronas
aap
1
-0
/
+60
2019-05-30
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
1
-6
/
+6
2019-05-30
clean up
aap
1
-6
/
+0
2019-05-21
finished CSprite(2d)
aap
1
-174
/
+173