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2021-02-28fix postfx fixaap1-7/+6
2021-02-28fix postfxaap1-0/+8
2021-02-19make debug render groups optionalaap1-0/+5
2021-02-18update librw; render groups only if extension supportedaap1-2/+4
2021-02-18d3d9 debug render groupsaap1-0/+24
2021-01-23Includes overhaul, fix some compiler warningserorcun1-2/+0
2021-01-13Fix build without FIX_BUGS, divide to 0 fixeserorcun1-4/+5
2020-12-29Reorder CEntity functions into their original orderSergeanur1-20/+0
2020-12-29Reorder CEntity functions into their original orderSergeanur1-20/+0
2020-12-26Backface cull. in INI, mouse sensitivity fix, aspect ratio auto as defaulterorcun1-1/+1
2020-12-18added MemoryHeap from III, MemoryMgraap1-39/+0
2020-12-01TexturePoolsSergeanur1-7/+0
# Conflicts: # src/core/Game.cpp # src/rw/RwHelper.cpp
2020-12-01TexturePoolsSergeanur1-5/+0
2020-11-26start using CMemoryHeapaap1-39/+0
2020-11-11changes to RW layer so loading foreign files worksaap1-0/+77
2020-10-31Merge pull request #792 from withmorten/masteraap1-2/+4
fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL ... # Conflicts: # src/core/Frontend.cpp
2020-10-29fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version textwithmorten1-2/+4
2020-10-29implemented extra model flags for backface culling and alpha test from mobileaap1-2/+22
2020-10-25Messages fix and update librwerorcun1-0/+2
2020-10-24librw updateerorcun1-1/+1
2020-10-24Messages and CameraSize fixerorcun1-2/+4
2020-10-18Fixes and style changes from miamierorcun1-1/+10
2020-10-17Radar, WaterCannon, win/glfw skelseray orçunus1-2/+10
2020-08-30CGame done, Peds, fixeseray orçunus1-2/+4
2020-08-20rw stuff done & other small thingsaap1-31/+6
2020-07-31NULL -> nilFire-Head1-3/+3
2020-07-29rename shitaap1-1/+1
2020-07-29Dual pass rendering for RW 3.3Sergeanur1-2/+6
2020-07-29The real pickup reflection fixSergeanur1-0/+34
2020-07-29Update RwHelper.cppFire-Head1-1/+1
2020-07-29miami shadowsFire-Head1-0/+119
2020-07-18Add compatibility with RW 3.4Sergeanur1-4/+4
2020-07-16make game load all platform dffsaap1-1/+68
2020-07-16tiny cleanupaap1-1/+1
2020-06-01hanim fixaap1-2/+8
2020-06-01hanim fixaap1-2/+8
2020-05-16fixes for 64 bit buildaap1-0/+11
2020-05-11Linux build supporteray orçunus1-20/+20
2020-05-11CRendereraap1-0/+10
2020-05-09Place debug menu under ifdefSergeanur1-0/+2
2020-04-26Initial GLFW supporteray orçunus1-0/+2
2020-04-25using librw GS alpha test emulationaap1-0/+4
2020-04-25few fixesaap1-0/+20
2020-04-24implemented debugmenuaap1-1/+10
2020-04-24implemented skinned peds, no cutscene hands yetaap1-8/+171
2020-04-17implemented librw alphatest settingaap1-1/+2
2020-04-17Remove patchesSergeanur1-9/+1
2020-04-17rem refsFire-Head1-0/+2
2020-04-15implemented most of librw wrapperaap1-0/+4
2020-04-14Debug font and CProfilesSergeanur1-15/+38
2020-04-11Link with RW libsSergeanur1-0/+0
2020-04-09txd.img creatorSergeanur1-7/+0
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head1-1/+19
2020-03-22CGame::InitialiseNikolay Korolev1-0/+7
2019-07-07the great reorganizationaap1-0/+0
2019-06-30Cleanup project a bitFilip Gawin1-8/+8
2019-06-23more Radar codeaap1-0/+17
2019-06-17CdStream RwFreeAlign/RwMallocAlignFire-Head1-0/+28
2019-06-13implemented GTA stream read functionsaap1-1/+1
2019-06-12implemented CCutsceneHead and dependenciesaap1-2/+36
2019-06-12CameraCreate cosmetic fixFire-Head1-30/+30
2019-06-12CameraCreate/CameraDestroy/CameraSize doneFire-Head1-0/+232
2019-05-30added CMBluraap1-0/+26