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anonymous/re3
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fully reversed source code for gta III and gta VC
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VisibilityPlugins.cpp
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2020-12-04
typo
aap
1
-1
/
+1
2020-12-04
bit more GTA_VERSION and GTA_PS2
aap
1
-0
/
+5
2020-12-02
bla
aap
1
-2
/
+1
2020-12-02
rpDefaultGeometryInstance
aap
1
-6
/
+85
2020-11-26
start using CMemoryHeap
aap
1
-26
/
+61
2020-11-22
finished cullzones
aap
1
-2
/
+0
2020-10-29
few more fixes to last commit
aap
1
-1
/
+1
2020-10-29
implemented extra model flags for backface culling and alpha test from mobile
aap
1
-0
/
+9
2020-08-18
neo pipelines
aap
1
-0
/
+5
2020-07-22
64-bit on Windows
eray orçunus
1
-2
/
+2
2020-05-12
Fix linux warnings
Filip Gawin
1
-6
/
+9
2020-05-11
RenderPedCB from VC
aap
1
-5
/
+9
2020-05-11
Linux build support
eray orçunus
1
-4
/
+4
2020-05-10
some fixes and cosmetic changes
aap
1
-0
/
+8
2020-05-05
Make CBaseModelInfo fields protected
Sergeanur
1
-2
/
+2
2020-05-05
More use of GetModelIndex
Sergeanur
1
-1
/
+1
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
1
-0
/
+15
2020-04-17
Remove patches
Sergeanur
1
-57
/
+1
2020-04-17
rem refs
Fire-Head
1
-18
/
+18
2020-04-16
Increase alpha entity list capacity for wide screen
Sergeanur
1
-2
/
+7
2020-04-16
More refs removed
Sergeanur
1
-26
/
+28
2020-04-11
Link with RW libs
Sergeanur
1
-0
/
+0
2020-04-09
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
1
-1
/
+1
2020-02-04
CullZone fix
Sergeanur
1
-1
/
+1
2020-02-02
Some fixes and some cosmetic things
eray orçunus
1
-1
/
+1
2019-10-27
ControllerConfig done
Fire-Head
1
-2
/
+2
Fix Cam enum
2019-10-26
Revert m_alphaEntityList capacity
Sergeanur
1
-1
/
+1
2019-10-26
VisibilityPlugins callbacks and fixes
Sergeanur
1
-12
/
+18
2019-08-27
More more more audio
Filip Gawin
1
-8
/
+8
2019-06-20
typo in visibility plugins
aap
1
-1
/
+1
2019-06-13
finished some classes
aap
1
-0
/
+8
2019-05-31
more high level functions
aap
1
-0
/
+26