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path: root/src/rw/VisibilityPlugins.cpp (unfollow)
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2021-07-29CVisibilityPlugins and CRenderer fixesaap1-17/+37
2021-06-24fix new rendereraap1-0/+3
2021-02-18add debug render groupsaap1-0/+3
2021-01-31renderer fix from miamiwithmorten1-0/+4
2021-01-05first version of new rendereraap1-0/+20
2020-12-27signed/unsigned fixes, and some other fixeserorcun1-3/+3
2020-12-13sync vis-plugins with miamiaap1-5/+14
2020-12-04typoaap1-1/+1
2020-12-04bit more GTA_VERSION and GTA_PS2aap1-0/+5
2020-12-02blaaap1-2/+1
2020-12-02rpDefaultGeometryInstanceaap1-6/+85
2020-11-26start using CMemoryHeapaap1-26/+61
2020-11-22finished cullzonesaap1-2/+0
2020-10-29few more fixes to last commitaap1-1/+1
2020-10-29implemented extra model flags for backface culling and alpha test from mobileaap1-0/+9
2020-08-18neo pipelinesaap1-0/+5
2020-07-2264-bit on Windowseray orçunus1-2/+2
2020-05-12Fix linux warningsFilip Gawin1-6/+9
2020-05-11RenderPedCB from VCaap1-5/+9
2020-05-11Linux build supporteray orçunus1-4/+4
2020-05-10some fixes and cosmetic changesaap1-0/+8
2020-05-05Make CBaseModelInfo fields protectedSergeanur1-2/+2
2020-05-05More use of GetModelIndexSergeanur1-1/+1
2020-04-24implemented skinned peds, no cutscene hands yetaap1-0/+15
2020-04-17Remove patchesSergeanur1-57/+1
2020-04-17rem refsFire-Head1-18/+18
2020-04-16Increase alpha entity list capacity for wide screenSergeanur1-2/+7
2020-04-16More refs removedSergeanur1-26/+28
2020-04-11Link with RW libsSergeanur1-0/+0
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap1-1/+1
2020-02-04CullZone fixSergeanur1-1/+1
2020-02-02Some fixes and some cosmetic thingseray orçunus1-1/+1
2019-10-27ControllerConfig doneFire-Head1-2/+2
2019-10-26Revert m_alphaEntityList capacitySergeanur1-1/+1
2019-10-26VisibilityPlugins callbacks and fixesSergeanur1-12/+18
2019-08-27More more more audioFilip Gawin1-8/+8
2019-06-20typo in visibility pluginsaap1-1/+1
2019-06-13finished some classesaap1-0/+8
2019-05-31more high level functionsaap1-0/+26