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* modelinfo and visibility plg fixesaap2021-01-242-1/+19
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* Includes overhaul, fix some compiler warningserorcun2021-01-231-2/+0
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* get rid of most --MIAMI commentswithmorten2021-01-223-6/+0
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* bletchaap2021-01-211-4/+1
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* fixed anisotropic filtering; updated librwaap2021-01-211-4/+4
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* Fix build without FIX_BUGS, divide to 0 fixeserorcun2021-01-132-5/+6
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* Reorder CEntity functions into their original orderSergeanur2020-12-291-20/+0
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* Backface cull. in INI, mouse sensitivity fix, aspect ratio auto as defaulterorcun2020-12-261-1/+1
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* signed/unsigned fixes, and some other fixeserorcun2020-12-252-6/+6
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* push/pop memidsaap2020-12-211-1/+0
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* Merge branch 'miami' of github.com:GTAmodding/re3 into miamiaap2020-12-191-1/+2
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| * merge attemptNikolay Korolev2020-12-191-1/+2
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| | * sync vis-plugins with miamiaap2020-12-131-5/+14
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| | * fix pMemoryTopaap2020-12-051-7/+7
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| | * typoaap2020-12-041-1/+1
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| | * bit more GTA_VERSION and GTA_PS2aap2020-12-041-0/+5
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| | * blaaap2020-12-021-2/+1
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| | * rpDefaultGeometryInstanceaap2020-12-021-6/+85
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| | * TexturePoolsSergeanur2020-12-014-7/+263
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| | * some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)aap2020-12-012-1/+2
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| | * Merge pull request #841 from aap/masteraap2020-11-287-166/+270
| | |\ | | | | | | | | start using CMemoryHeap; also some PS2 define cleanup
| | | * moved some stuff to MemoryMgraap2020-11-284-137/+142
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| | | * start using CMemoryHeapaap2020-11-265-108/+207
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| | * | Make texture conversion work a bit fasterSergeanur2020-11-281-0/+16
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| | * memory heap starting to workaap2020-11-252-6/+22
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| | * implemented CMemoryHeap, not used or tested yetaap2020-11-252-0/+736
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| | * two unused functionsaap2020-11-232-0/+43
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| | * finished cullzonesaap2020-11-221-2/+0
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| | * more fixes to librw stuffaap2020-11-181-3/+3
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| | * changes to librw layer, GLES now runtime choiceaap2020-11-181-4/+88
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| | * changes to RW layer so loading foreign files worksaap2020-11-112-0/+79
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| | * Merge pull request #792 from withmorten/masteraap2020-10-311-2/+4
| | |\ | | | | | | | | fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL ...
| | | * fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version textwithmorten2020-10-291-2/+4
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| | * | few more fixes to last commitaap2020-10-291-1/+1
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| | * | implemented extra model flags for backface culling and alpha test from mobileaap2020-10-293-2/+33
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| | * librw updateerorcun2020-10-241-1/+1
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| | * Messages and CameraSize fixerorcun2020-10-241-2/+4
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| | * Fixes and style changes from miamierorcun2020-10-181-1/+10
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| | * small fixesaap2020-08-203-14/+7
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| | * txd.img bugaap2020-08-191-0/+5
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| | * neo pipelinesaap2020-08-182-0/+11
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* | | anim compressionaap2020-12-181-1/+1
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* | added MemoryHeap from III, MemoryMgraap2020-12-186-42/+846
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* | some rendering thingsaap2020-12-131-37/+41
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* | TexturePoolsSergeanur2020-12-014-9/+263
| | | | | | | | | | | | # Conflicts: # src/core/Game.cpp # src/rw/RwHelper.cpp
* | Make texture conversion work a bit fasterSergeanur2020-12-011-0/+16
| | | | | | | | | | # Conflicts: # src/core/config.h
* | two unused functionsaap2020-11-232-0/+43
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* | more fixes to librw stuffaap2020-11-181-3/+3
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* | changes to librw layer, GLES now runtime choiceaap2020-11-181-4/+89
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* | new LCS-style rendereraap2020-11-032-1/+23
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* | Merge pull request #792 from withmorten/masteraap2020-10-311-2/+4
| | | | | | | | | | | | fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL ... # Conflicts: # src/core/Frontend.cpp
* | Messages fix and update librwerorcun2020-10-251-0/+2
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* | Radar, WaterCannon, win/glfw skelseray orçunus2020-10-171-2/+10
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* | Fix sniper and water creatures bug, mark some fileseray orçunus2020-10-091-0/+1
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* | CGame done, Peds, fixeseray orçunus2020-08-301-2/+4
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* | ...aap2020-08-211-1/+1
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* | CStreaming done, hopefullyaap2020-08-201-0/+6
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* | rw stuff done & other small thingsaap2020-08-207-50/+52
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* | update librw; fix txd.img bugaap2020-08-191-0/+5
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* | neo pipelines; postfx fixaap2020-08-192-0/+11
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* | implemented extended postfxaap2020-08-111-2/+9
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* | Merge pull request #670 from Fire-Head/miamiaap2020-08-072-0/+122
|\ \ | | | | | | Miami Shadows
| * | NULL -> nilFire-Head2020-07-311-3/+3
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| * | Update RwHelper.cppFire-Head2020-07-291-1/+1
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| * | Merge pull request #1 from GTAmodding/miamiFire_Head2020-07-296-27/+188
| |\ \ | | | | | | | | Miami
| * | | miami shadowsFire-Head2020-07-292-0/+122
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* | | | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-07-292-3/+3
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| * | | rename shitaap2020-07-292-3/+3
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* | | | Merge branch 'master' into miamiSergeanur2020-07-294-6/+299
|\| | | | |_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/animation/RpAnimBlend.cpp # src/audio/oal/stream.cpp # src/audio/sampman.h # src/control/Pickups.cpp # src/core/Collision.cpp # src/core/Collision.h # src/core/FileLoader.cpp # src/core/FileMgr.cpp # src/core/FileMgr.h # src/core/Streaming.cpp # src/core/Streaming.h # src/core/SurfaceTable.h # src/modelinfo/VehicleModelInfo.h # src/peds/Ped.cpp # src/rw/RwHelper.cpp # src/rw/RwHelper.h # src/skel/glfw/glfw.cpp # src/skel/platform.h # src/text/Text.cpp # src/text/Text.h # src/vehicles/CarGen.cpp # src/vehicles/Heli.cpp
| * | Add forgotten fileSergeanur2020-07-291-0/+247
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| * | Dual pass rendering for RW 3.3Sergeanur2020-07-292-4/+8
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| * | The real pickup reflection fixSergeanur2020-07-292-1/+43
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| * | Add ps2 audio pathsSergeanur2020-07-231-3/+3
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| * | 64-bit on Windowseray orçunus2020-07-223-6/+6
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* | | 64-bit on Windowseray orçunus2020-07-243-6/+6
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* | | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-07-221-15/+98
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # README.md # src/core/Frontend.cpp # src/core/Frontend.h # src/peds/Ped.cpp # src/peds/Ped.h # src/render/Renderer.cpp # src/vehicles/Plane.cpp
| * | Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-15/+98
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| * | tiny cleanupaap2020-07-161-1/+1
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| * | Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head2020-06-071-1/+1
| | | | | | | | | | | | This reverts commit 552205dfbaea70628df56a4966d269a81a97d28e.
* | | Add compatibility with RW 3.4Sergeanur2020-07-181-4/+4
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* | | make game load all platform dffsaap2020-07-162-2/+71
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* | | CBoat and friendsaap2020-07-012-0/+9
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* | Merge branch 'master' into miamiSergeanur2020-06-071-1/+1
|\| | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/Frontend.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Train.cpp
| * FONT_BANK renamed to FONT_STANDARDSergeanur2020-06-071-1/+1
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| * hanim fixaap2020-06-011-2/+8
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* | hanim fixaap2020-06-011-2/+8
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* | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-3/+3
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* | Merge branch 'master' into miamiSergeanur2020-05-161-0/+11
|\| | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/peds/Ped.cpp # src/peds/PedIK.cpp # src/peds/PedIK.h
| * fixes for 64 bit buildaap2020-05-161-0/+11
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* | blaaap2020-05-161-1/+1
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* | minimal weather stuff + multiple bugfixesNikolay Korolev2020-05-161-0/+2
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* | Merge branch 'master' into miamiSergeanur2020-05-121-1/+2
|\| | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/FileLoader.cpp # src/core/Streaming.cpp # src/core/Zones.cpp # src/core/Zones.h # src/render/Renderer.cpp # src/rw/VisibilityPlugins.cpp
| * Fix linux warningsFilip Gawin2020-05-121-6/+9
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-123-24/+25
|\| | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/core/ZoneCull.cpp # src/core/Zones.cpp # src/objects/CutsceneHead.cpp # src/render/Clouds.cpp
| * Merge pull request #533 from erorcun/mastererorcun2020-05-113-24/+25
| |\ | | | | | | Linux build support
| | * Linux build supporteray orçunus2020-05-113-24/+25
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| * | RenderPedCB from VCaap2020-05-111-5/+9
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| * some fixes and cosmetic changesaap2020-05-101-0/+8
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* | CVisibilityPluginsaap2020-05-112-134/+158
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* | CRendereraap2020-05-114-22/+47
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* | CVehicleModelInfoaap2020-05-102-2/+18
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* | Merge branch 'miami' of github.com:GTAmodding/re3 into miamiaap2020-05-101-0/+2
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| * | Merge branch 'master' into miamiSergeanur2020-05-101-0/+2
| |\| | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/animation/AnimManager.cpp # src/control/CarCtrl.cpp # src/control/Curves.cpp # src/core/templates.h
| | * Place debug menu under ifdefSergeanur2020-05-091-0/+2
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* | | CWeaponModelInfoaap2020-05-102-0/+20
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* | implemented most of timecycle and mbluraap2020-05-061-6/+26
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* | getting the vice city map to workaap2020-05-051-5/+0
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* | cleaned up MIAMI ifdefsaap2020-05-051-10/+0
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* Make CBaseModelInfo fields protectedSergeanur2020-05-051-2/+2
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* More use of GetModelIndexSergeanur2020-05-051-1/+1
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* fixes for glfwaap2020-04-261-35/+0
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* Initial GLFW supporteray orçunus2020-04-263-1/+38
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* using librw GS alpha test emulationaap2020-04-252-0/+6
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* few fixesaap2020-04-253-4/+23
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* implemented debugmenuaap2020-04-242-1/+11
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* implemented skinned peds, no cutscene hands yetaap2020-04-244-8/+198
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* Crossplatform work continueseray orçunus2020-04-221-3/+0
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* Try to build with mingwFilip Gawin2020-04-201-17/+17
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* implemented librw alphatest settingaap2020-04-171-1/+2
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* We don't need rw.cpp anymoreSergeanur2020-04-171-40/+0
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* Remove patchesSergeanur2020-04-179-945/+13
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* rem refsFire-Head2020-04-176-35/+37
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* Some refs removed, little fixes and teleporteray orçunus2020-04-161-1/+1
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* Increase alpha entity list capacity for wide screenSergeanur2020-04-161-2/+7
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* More refs removedSergeanur2020-04-167-65/+69
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* first fake RW implementation workingaap2020-04-162-6/+10
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* implemented most of librw wrapperaap2020-04-155-8/+33
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* RwMatFX support with linked RW libsSergeanur2020-04-141-0/+13
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* Debug font and CProfilesSergeanur2020-04-142-15/+39
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* Link with RW libsSergeanur2020-04-1114-0/+3752