summaryrefslogtreecommitdiffstats
path: root/src/skel/glfw/glfw.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Nintendo Switch supportAdrian Graber2021-07-131-4/+87
|
* smol fix 2withmorten2021-07-031-1/+1
|
* Get keyboard input from X11 on Linuxerorcun2021-02-181-6/+304
|
* Revert "always console for windows Debug builds"withmorten2021-02-151-2/+0
| | | | This reverts commit a76c962aa348479ddb5a4d30472183239ddb9285.
* always console for windows Debug buildswithmorten2021-02-151-0/+2
|
* glfw window iconwithmorten2021-02-131-0/+14
|
* enable screenshots with F12aap2021-02-121-0/+1
|
* Detect joystick menu for XInputerorcun2021-02-071-4/+4
|
* Attempt to fix input delays on GLFWerorcun2021-01-271-2/+1
|
* Clean up POSIX streaming codeerorcun2021-01-271-2/+5
|
* Support pads without L2-R2, add commentserorcun2021-01-251-11/+20
|
* No more resetting bindings for joypad, create .ini at the first start, joystick hotplug for Linuxerorcun2021-01-231-1/+17
|
* Store all settings in .INIerorcun2021-01-231-0/+5
|
* Includes overhaul, fix some compiler warningserorcun2021-01-231-27/+18
|
* get rid of most --MIAMI commentswithmorten2021-01-221-2/+0
|
* enable screenshots for librw; update librwaap2021-01-211-0/+4
|
* Revert extra checks before autolinkingFilip Gawin2021-01-141-1/+1
|
* RE3_NO_AUTOLINK to CMAKE_NO_AUTOLINKFilip Gawin2021-01-141-1/+1
|
* More checks before autolinkingFilip Gawin2021-01-141-1/+1
|
* merge attemptNikolay Korolev2020-12-191-0/+9
|\
| * Fix language initialization call ordererorcun2020-12-141-3/+3
| |
| * AnimViewer fixes, commentary from miamierorcun2020-12-091-38/+28
| |
| * Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by defaulterorcun2020-12-091-3/+30
| |
| * Merge pull request #846 from withmorten/inierorcun2020-12-011-6/+8
| |\ | | | | | | add -console cmdline arg instead of #if 0/1
| | * add -console cmdline arg instead of #if 0/1withmorten2020-11-281-6/+8
| | |
| * | GTA_VERSION define and some config.h cleanupaap2020-11-291-2/+2
| | |
| * | Merge pull request #841 from aap/masteraap2020-11-281-1/+1
| |\ \ | | |/ | |/| start using CMemoryHeap; also some PS2 define cleanup
| | * moved some stuff to MemoryMgraap2020-11-281-1/+1
| | |
| * | Add multisampling to librwSergeanur2020-11-281-1/+4
| |/
| * memory heap starting to workaap2020-11-251-0/+9
| |
| * Fix mouse lock/high-dpi 2erorcun2020-11-161-6/+0
| |
| * Fix mouse lock/high-dpierorcun2020-11-161-7/+13
| |
| * Merge pull request #723 from myfreeweb/mastererorcun2020-11-161-4/+11
| |\ | | | | | | Fixes for Wayland (HiDPI and mouse lock) support, FreeBSD
| | * Use CLOCK_MONOTONIC_FAST when available (FreeBSD)Greg V2020-09-281-1/+3
| | | | | | | | | | | | CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
| | * Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)Greg V2020-09-281-0/+2
| | | | | | | | | | | | | | | | | | | | | On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
| | * glfw: scale cursor position by the ratio of framebuffer to screen sizeGreg V2020-09-281-2/+5
| | | | | | | | | | | | This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
| | * Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallbackGreg V2020-09-281-1/+1
| | | | | | | | | | | | | | | | | | | | | Framebuffer size is scaled by the display scale. This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups. Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
| * | Fixes and style changes from miamierorcun2020-10-181-6/+9
| | |
| * | Fix management issueeray orçunus2020-10-171-1/+2
| | |
* | | Fix language initialization call ordererorcun2020-12-141-3/+3
| | |
* | | Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by defaulterorcun2020-12-091-3/+30
| | |
* | | AnimViewer done, comment cleanuperorcun2020-12-031-39/+28
| | |
* | | Add multisampling to librwSergeanur2020-12-011-1/+4
| | | | | | | | | | | | | | | | | | # Conflicts: # src/core/config.h # vendor/librw
* | | add -console cmdline arg instead of #if 0/1withmorten2020-12-011-6/+8
| | | | | | | | | | | | | | | | | | # Conflicts: # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp
* | | Fix mouse lock/high-dpierorcun2020-11-181-10/+20
| | |
* | | Use CLOCK_MONOTONIC_FAST when available (FreeBSD)Greg V2020-11-181-1/+3
| | | | | | | | | | | | CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
* | | Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)Greg V2020-11-181-0/+2
| | | | | | | | | | | | | | | | | | | | | On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
* | | glfw: scale cursor position by the ratio of framebuffer to screen sizeGreg V2020-11-181-2/+5
| | | | | | | | | | | | This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
* | | Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallbackGreg V2020-11-181-1/+1
| | | | | | | | | | | | | | | | | | | | | Framebuffer size is scaled by the display scale. This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups. Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
* | | Minor thingseray orçunus2020-10-181-0/+1
| | |
* | | Merge pull request #765 from erorcun/miamierorcun2020-10-171-15/+12
|\ \ \ | | | | | | | | Radar, WaterCannon, win/glfw skels
| * | | Radar, WaterCannon, win/glfw skelseray orçunus2020-10-171-15/+12
| | | |
* | | | Fix management issueeray orçunus2020-10-171-1/+2
|/ / /
* | | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-10-111-39/+50
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # gamefiles/TEXT/american.gxt # premake5.lua # src/audio/MusicManager.cpp # src/control/Darkel.cpp # src/control/Script.cpp # src/core/FileLoader.cpp # src/core/Frontend.cpp # src/core/Game.cpp # src/core/Streaming.cpp # src/core/config.h # src/core/re3.cpp # src/extras/frontendoption.cpp # src/extras/frontendoption.h # src/render/Hud.cpp # src/skel/glfw/glfw.cpp # src/vehicles/CarGen.cpp # src/vehicles/Vehicle.cpp # src/weapons/WeaponInfo.cpp # utils/gxt/american.txt
| * | Fix POSIX streamingeray orçunus2020-10-091-1/+4
| | |
| * | Merge branch 'master' into mastererorcun2020-10-041-4/+21
| |\ \
| | * | macOS support; thanks to @MrYadroAndrew Udvare2020-09-301-4/+21
| | |/ | | | | | | | | | | | | | | | This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
| * | Load and write our settings in re3.ini & fixeseray orçunus2020-10-021-13/+14
| | |
| * | Fixes, mouse AUX buttons, joystick detect menueray orçunus2020-09-301-28/+22
| |/
| * Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus2020-09-271-2/+1
| |
| * Fixeseray orçunus2020-09-271-6/+22
| |
| * Fix MASTER build with glfwSergeanur2020-09-261-1/+85
| |
* | Fix POSIX streamingeray orçunus2020-10-091-1/+4
| |
* | macOS support; thanks to @MrYadroAndrew Udvare2020-10-081-4/+21
| | | | | | | | | | | | This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
* | Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixeseray orçunus2020-09-301-3/+1
| |
* | Credits & fixeseray orçunus2020-09-271-6/+22
| |
* | Fix MASTER build with glfwSergeanur2020-09-261-1/+85
| |
* | Merge branch 'master' into miamiSergeanur2020-08-151-0/+16
|\| | | | | | | | | | | # Conflicts: # src/control/Darkel.cpp # src/core/main.cpp
| * Original screen grabberSergeanur2020-08-141-0/+16
| |
* | Stats(except displaying), PlayerInfo, marker fixeray orçunus2020-08-141-1/+1
| |
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-101-0/+4
|\| | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/render/Coronas.cpp # src/render/Timecycle.cpp # src/render/Timecycle.h
| * Update glfw.cppblingu2020-08-071-1/+1
| |
| * added FreeBSD supportblingu2020-08-051-0/+4
| |
* | Fixes after mergeSergeanur2020-07-291-5/+0
| |
* | Merge branch 'master' into miamiSergeanur2020-07-291-0/+5
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/animation/RpAnimBlend.cpp # src/audio/oal/stream.cpp # src/audio/sampman.h # src/control/Pickups.cpp # src/core/Collision.cpp # src/core/Collision.h # src/core/FileLoader.cpp # src/core/FileMgr.cpp # src/core/FileMgr.h # src/core/Streaming.cpp # src/core/Streaming.h # src/core/SurfaceTable.h # src/modelinfo/VehicleModelInfo.h # src/peds/Ped.cpp # src/rw/RwHelper.cpp # src/rw/RwHelper.h # src/skel/glfw/glfw.cpp # src/skel/platform.h # src/text/Text.cpp # src/text/Text.h # src/vehicles/CarGen.cpp # src/vehicles/Heli.cpp
| * 90% fixes, 10% skel refactoringeray orçunus2020-07-241-2/+11
| |
| * 64-bit on Windowseray orçunus2020-07-221-1/+1
| |
* | 90% fixes, 10% skel refactoringeray orçunus2020-07-241-1/+20
| |
* | 64-bit on Windowseray orçunus2020-07-241-1/+1
| |
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-07-221-2/+0
|\| | | | | | | | | | | | | | | | | | | | | # Conflicts: # README.md # src/core/Frontend.cpp # src/core/Frontend.h # src/peds/Ped.cpp # src/peds/Ped.h # src/render/Renderer.cpp # src/vehicles/Plane.cpp
| * Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-2/+0
| |
| * Fixes from miamieray orçunus2020-07-201-4/+0
| |
* | Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus2020-07-221-6/+3
| |
* | Merge branch 'master' into miamiSergeanur2020-07-131-0/+9
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
| * Remove console and fix stheray orçunus2020-07-041-0/+3
| |
| * Re-enable console for debugging frontenderay orçunus2020-07-031-0/+6
| |
* | Frontend: Stats, Briefs, gta_vc.set, slider ranges, fixeseray orçunus2020-07-061-2/+6
| |
* | Fix glfw.cppFilip Gawin2020-06-291-5/+5
| |
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-2/+194
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
| * update glfw.cppFire-Head2020-06-291-7/+199
| |
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-031-1/+1
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h
| * Frontend customization functions, freecam toggle, minor thingseray orçunus2020-05-281-1/+1
| |
| * skeleton typosaap2020-05-231-4/+4
| |
* | skeleton typosaap2020-05-231-4/+4
| |
* | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-13/+13
| |
* | Merge branch 'master' into miamiSergeanur2020-05-141-1/+14
|\| | | | | | | | | # Conflicts: # src/modelinfo/ClumpModelInfo.cpp
| * blacklist for glfw "joysticks"aap2020-05-141-1/+14
| |
* | Merge branch 'master' into miamiSergeanur2020-05-121-1/+1
|\| | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/FileLoader.cpp # src/core/Streaming.cpp # src/core/Zones.cpp # src/core/Zones.h # src/render/Renderer.cpp # src/rw/VisibilityPlugins.cpp
| * Fix linux warningsFilip Gawin2020-05-121-1/+1
| |
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-121-50/+125
|\| | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/core/ZoneCull.cpp # src/core/Zones.cpp # src/objects/CutsceneHead.cpp # src/render/Clouds.cpp
| * Fix Windows build and premakeeray orçunus2020-05-111-1/+1
| |
| * Linux build supporteray orçunus2020-05-111-50/+125
| |
| * Menu map fixes and resizable window on GLFWeray orçunus2020-05-091-3/+5
| |
* | Menu map fixes and resizable window on GLFWeray orçunus2020-05-091-3/+5
| |
* | most of animation system done; little stuff here and thereaap2020-05-081-0/+4
|/
* Screen mode selector and persistent map target fixeray orçunus2020-05-011-26/+29
|
* improved video modes for glfwaap2020-04-301-40/+146
|
* removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp?aap2020-04-281-79/+0
|
* fixes for glfwaap2020-04-261-15/+16
|
* Initial GLFW supporteray orçunus2020-04-261-0/+1651