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2020-12-14Fix language initialization call ordererorcun1-3/+3
2020-12-09AnimViewer fixes, commentary from miamierorcun1-38/+28
2020-12-09Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by defaulterorcun1-3/+30
2020-11-29GTA_VERSION define and some config.h cleanupaap1-2/+2
2020-11-28add -console cmdline arg instead of #if 0/1withmorten1-6/+8
2020-11-28moved some stuff to MemoryMgraap1-1/+1
2020-11-28Add multisampling to librwSergeanur1-1/+4
2020-11-25memory heap starting to workaap1-0/+9
2020-11-16Fix mouse lock/high-dpi 2erorcun1-6/+0
2020-11-16Fix mouse lock/high-dpierorcun1-7/+13
2020-10-18Fixes and style changes from miamierorcun1-6/+9
2020-10-17Fix management issueeray orçunus1-1/+2
2020-10-09Fix POSIX streamingeray orçunus1-1/+4
2020-10-02Load and write our settings in re3.ini & fixeseray orçunus1-13/+14
2020-09-30macOS support; thanks to @MrYadroAndrew Udvare1-4/+21
This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
2020-09-30Fixes, mouse AUX buttons, joystick detect menueray orçunus1-28/+22
2020-09-28Use CLOCK_MONOTONIC_FAST when available (FreeBSD)Greg V1-1/+3
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-09-28Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)Greg V1-0/+2
On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-09-28glfw: scale cursor position by the ratio of framebuffer to screen sizeGreg V1-2/+5
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-09-28Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallbackGreg V1-1/+1
Framebuffer size is scaled by the display scale. This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups. Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-09-27Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus1-2/+1
2020-09-27Fixeseray orçunus1-6/+22
2020-09-26Fix MASTER build with glfwSergeanur1-1/+85
2020-08-14Original screen grabberSergeanur1-0/+16
2020-08-07Update glfw.cppblingu1-1/+1
2020-08-05added FreeBSD supportblingu1-0/+4
2020-07-2490% fixes, 10% skel refactoringeray orçunus1-2/+11
2020-07-2264-bit on Windowseray orçunus1-1/+1
2020-07-22Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur1-2/+0
2020-07-20Fixes from miamieray orçunus1-4/+0
2020-07-04Remove console and fix stheray orçunus1-0/+3
2020-07-03Re-enable console for debugging frontenderay orçunus1-0/+6
2020-06-29update glfw.cppFire-Head1-7/+199
2020-05-28Frontend customization functions, freecam toggle, minor thingseray orçunus1-1/+1
2020-05-23skeleton typosaap1-4/+4
2020-05-14blacklist for glfw "joysticks"aap1-1/+14
2020-05-12Fix linux warningsFilip Gawin1-1/+1
2020-05-11Fix Windows build and premakeeray orçunus1-1/+1
2020-05-11Linux build supporteray orçunus1-50/+125
2020-05-09Menu map fixes and resizable window on GLFWeray orçunus1-3/+5
2020-05-01Screen mode selector and persistent map target fixeray orçunus1-26/+29
2020-04-30improved video modes for glfwaap1-40/+146
2020-04-28removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp?aap1-79/+0
2020-04-26fixes for glfwaap1-15/+16
2020-04-26Initial GLFW supporteray orçunus1-0/+1651