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* Merge pull request #846 from withmorten/inierorcun2020-12-011-6/+8
|\ | | | | add -console cmdline arg instead of #if 0/1
| * add -console cmdline arg instead of #if 0/1withmorten2020-11-281-6/+8
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* | GTA_VERSION define and some config.h cleanupaap2020-11-291-2/+2
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* | Merge pull request #841 from aap/masteraap2020-11-281-1/+1
|\ \ | |/ |/| start using CMemoryHeap; also some PS2 define cleanup
| * moved some stuff to MemoryMgraap2020-11-281-1/+1
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* | Add multisampling to librwSergeanur2020-11-281-1/+4
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* memory heap starting to workaap2020-11-251-0/+9
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* Fix mouse lock/high-dpi 2erorcun2020-11-161-6/+0
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* Fix mouse lock/high-dpierorcun2020-11-161-7/+13
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* Merge pull request #723 from myfreeweb/mastererorcun2020-11-161-4/+11
|\ | | | | Fixes for Wayland (HiDPI and mouse lock) support, FreeBSD
| * Use CLOCK_MONOTONIC_FAST when available (FreeBSD)Greg V2020-09-281-1/+3
| | | | | | | | CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
| * Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)Greg V2020-09-281-0/+2
| | | | | | | | | | | | | | On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
| * glfw: scale cursor position by the ratio of framebuffer to screen sizeGreg V2020-09-281-2/+5
| | | | | | | | This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
| * Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallbackGreg V2020-09-281-1/+1
| | | | | | | | | | | | | | Framebuffer size is scaled by the display scale. This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups. Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
* | Fixes and style changes from miamierorcun2020-10-181-6/+9
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* | Fix management issueeray orçunus2020-10-171-1/+2
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* | Fix POSIX streamingeray orçunus2020-10-091-1/+4
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* | Merge branch 'master' into mastererorcun2020-10-041-4/+21
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| * | macOS support; thanks to @MrYadroAndrew Udvare2020-09-301-4/+21
| |/ | | | | | | | | | | This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
* | Load and write our settings in re3.ini & fixeseray orçunus2020-10-021-13/+14
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* | Fixes, mouse AUX buttons, joystick detect menueray orçunus2020-09-301-28/+22
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* Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus2020-09-271-2/+1
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* Fixeseray orçunus2020-09-271-6/+22
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* Fix MASTER build with glfwSergeanur2020-09-261-1/+85
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* Original screen grabberSergeanur2020-08-141-0/+16
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* Update glfw.cppblingu2020-08-071-1/+1
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* added FreeBSD supportblingu2020-08-051-0/+4
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* 90% fixes, 10% skel refactoringeray orçunus2020-07-241-2/+11
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* 64-bit on Windowseray orçunus2020-07-221-1/+1
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* Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-2/+0
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* Fixes from miamieray orçunus2020-07-201-4/+0
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* Remove console and fix stheray orçunus2020-07-041-0/+3
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* Re-enable console for debugging frontenderay orçunus2020-07-031-0/+6
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* update glfw.cppFire-Head2020-06-291-7/+199
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* Frontend customization functions, freecam toggle, minor thingseray orçunus2020-05-281-1/+1
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* skeleton typosaap2020-05-231-4/+4
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* blacklist for glfw "joysticks"aap2020-05-141-1/+14
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* Fix linux warningsFilip Gawin2020-05-121-1/+1
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* Fix Windows build and premakeeray orçunus2020-05-111-1/+1
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* Linux build supporteray orçunus2020-05-111-50/+125
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* Menu map fixes and resizable window on GLFWeray orçunus2020-05-091-3/+5
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* Screen mode selector and persistent map target fixeray orçunus2020-05-011-26/+29
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* improved video modes for glfwaap2020-04-301-40/+146
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* removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp?aap2020-04-281-79/+0
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* fixes for glfwaap2020-04-261-15/+16
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* Initial GLFW supporteray orçunus2020-04-261-0/+1651