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* reverting fuckupaap2020-05-061-0/+2
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* updated librwaap2020-05-061-2/+0
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* Screen mode selector and persistent map target fixeray orçunus2020-05-012-55/+68
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* improved video modes for glfwaap2020-04-301-40/+146
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* implemented improved video modes for win.cppaap2020-04-291-5/+108
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* removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp?aap2020-04-281-79/+0
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* Merge pull request #489 from Nick007J/masterNikolay Korolev2020-04-261-2/+7
|\ | | | | 1.1 patch stuff + flying controls
| * Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-251-0/+8
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| * | more 1.1 patchNikolay Korolev2020-04-241-2/+7
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* | | fixes for glfwaap2020-04-261-15/+16
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* | | Remove struct workaround in CControllerConfigManagerSergeanur2020-04-261-1/+0
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* | | Initial GLFW supporteray orçunus2020-04-266-48/+1723
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* | implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+8
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* Crossplatform work continueseray orçunus2020-04-225-8/+159
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* Remove patchesSergeanur2020-04-173-96/+5
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* rem refsFire-Head2020-04-174-22/+15
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* Default native resolution mode and small camera fixesSergeanur2020-04-151-4/+25
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* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-7/+7
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* CShotInfo, CWanted done, Frontend fixeray orçunus2020-03-291-6/+0
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* Limit frontend FPS to 100eray orçunus2020-03-281-1/+7
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* WaterCannon done, resource icoFire-Head2020-03-282-1/+12
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* Fixes for Serge's reviewFilip Gawin2020-03-221-2/+2
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* cMusicManagerSergeanur2020-02-071-1/+1
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* Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-301-0/+7
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* Small CPad fixesSergeanur2019-10-291-6/+6
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* Merge branch 'master' into masterFire_Head2019-10-273-35/+52
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| * ControllerConfig doneFire-Head2019-10-273-35/+52
| | | | | | | | Fix Cam enum
* | Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-262-2/+3
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* More more more audioFilip Gawin2019-08-271-1/+1
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* AnimViewer!eray orçunus2019-08-154-11/+48
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* Merge branch 'master' of github.com:Fire-Head/re3Fire-Head2019-08-021-30/+41
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| * fixed dinputaap2019-07-251-30/+41
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* | sampman doneFire-Head2019-08-021-0/+0
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* Merge pull request #153 from ThirteenAG/masteraap2019-07-201-4/+4
|\ | | | | premake and appveyor update
| * premake and appveyor updateThirteenAG2019-07-201-4/+4
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* | couple of fixesaap2019-07-201-1/+1
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* and of course the last commit didnt fix everythingaap2019-07-101-1/+1
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* added wrappers around math functionsaap2019-07-101-5/+5
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* Update Frontend._AG2019-07-031-0/+4
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* cleaned up to be closer to original gameaap2019-07-032-29/+17
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* Revert "Implemented frontend inputs."aap2019-07-022-12/+4
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* Implemented frontend inputs._AG2019-07-022-4/+12
| | | | Fixed #66 and few other stuff.
* Cleanup project a bitFilip Gawin2019-06-302-101/+101
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* misc stuff, mostly collisionaap2019-06-281-9/+2
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* Initial commit for Frontend._AG2019-06-252-2/+6
| | | | | | Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup...
* first part of CFileLoaderaap2019-06-171-0/+1
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* got rid of upper case typesaap2019-06-172-32/+32
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* Merge branch 'master' into masterFire_Head2019-06-131-0/+7
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| * fixed CFileMgr somewhat; still issues when loading savesaap2019-06-131-0/+7
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* | CPad doneFire-Head2019-06-131-2/+2
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* tmpFire-Head2019-06-112-175/+173
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* VK_LEFT fixFire-Head2019-06-051-0/+1
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* win.cpp/skeleton.cpp doneFire-Head2019-06-051-34/+34
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* input done, fixed cheats inputFire-Head2019-06-053-31/+864
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* added NO_MOVIESFire-Head2019-06-031-0/+11
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* gamestates fixed, mpeg now workingFire-Head2019-06-021-43/+147
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* mouse fixedFire-Head2019-06-021-3/+5
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* fixed mergeaap2019-06-021-2/+3
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* skeleton updated, windows specific stuff addedFire-Head2019-06-028-305/+2541
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* rw skeletonFire-Head2019-05-315-0/+1618