Commit message (Collapse) | Author | Age | Files | Lines | |
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* | loadscreens, not accurate | aap | 2021-01-22 | 2 | -8/+8 |
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* | Merge remote-tracking branch 'origin/miami' into lcs | Sergeanur | 2021-01-21 | 2 | -0/+8 |
|\ | | | | | | | | | # Conflicts: # vendor/librw | ||||
| * | enable screenshots for librw; update librw | aap | 2021-01-21 | 2 | -0/+8 |
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| * | Revert extra checks before autolinking | Filip Gawin | 2021-01-14 | 2 | -3/+1 |
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| * | RE3_NO_AUTOLINK to CMAKE_NO_AUTOLINK | Filip Gawin | 2021-01-14 | 2 | -2/+2 |
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| * | More checks before autolinking | Filip Gawin | 2021-01-14 | 2 | -1/+3 |
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* | | Change window name | Sergeanur | 2021-01-09 | 1 | -1/+1 |
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* | | PC controls and icon | Sergeanur | 2021-01-08 | 3 | -1/+1 |
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* | some PS2 things | aap | 2020-12-20 | 1 | -4/+0 |
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* | merge attempt | Nikolay Korolev | 2020-12-19 | 3 | -0/+23 |
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| * | Fix language initialization call order | erorcun | 2020-12-14 | 1 | -3/+3 |
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| * | AnimViewer fixes, commentary from miami | erorcun | 2020-12-09 | 5 | -78/+52 |
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| * | Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default | erorcun | 2020-12-09 | 1 | -3/+30 |
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| * | Merge pull request #846 from withmorten/ini | erorcun | 2020-12-01 | 2 | -14/+18 |
| |\ | | | | | | | add -console cmdline arg instead of #if 0/1 | ||||
| | * | add -console cmdline arg instead of #if 0/1 | withmorten | 2020-11-28 | 2 | -14/+18 |
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| * | | GTA_VERSION define and some config.h cleanup | aap | 2020-11-29 | 2 | -4/+4 |
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| * | | Merge pull request #841 from aap/master | aap | 2020-11-28 | 3 | -2/+7 |
| |\ \ | | |/ | |/| | start using CMemoryHeap; also some PS2 define cleanup | ||||
| | * | moved some stuff to MemoryMgr | aap | 2020-11-28 | 2 | -2/+2 |
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| | * | start using CMemoryHeap | aap | 2020-11-26 | 1 | -0/+5 |
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| * | | Add multisampling to librw | Sergeanur | 2020-11-28 | 1 | -1/+4 |
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| * | memory heap starting to work | aap | 2020-11-25 | 2 | -1/+19 |
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| * | Fix mouse lock/high-dpi 2 | erorcun | 2020-11-16 | 1 | -6/+0 |
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| * | Fix mouse lock/high-dpi | erorcun | 2020-11-16 | 1 | -7/+13 |
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| * | Merge pull request #723 from myfreeweb/master | erorcun | 2020-11-16 | 1 | -4/+11 |
| |\ | | | | | | | Fixes for Wayland (HiDPI and mouse lock) support, FreeBSD | ||||
| | * | Use CLOCK_MONOTONIC_FAST when available (FreeBSD) | Greg V | 2020-09-28 | 1 | -1/+3 |
| | | | | | | | | | | | | CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW. | ||||
| | * | Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction) | Greg V | 2020-09-28 | 1 | -0/+2 |
| | | | | | | | | | | | | | | | | | | | | | On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate. | ||||
| | * | glfw: scale cursor position by the ratio of framebuffer to screen size | Greg V | 2020-09-28 | 1 | -2/+5 |
| | | | | | | | | | | | | This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups. | ||||
| | * | Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback | Greg V | 2020-09-28 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | Framebuffer size is scaled by the display scale. This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups. Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize. | ||||
| * | | mr.casepath 2 | erorcun | 2020-10-23 | 1 | -21/+16 |
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| * | | mr.casepath | erorcun | 2020-10-23 | 1 | -6/+7 |
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| * | | Text and cross-platform fix | erorcun | 2020-10-21 | 1 | -18/+23 |
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| * | | Fixes and style changes from miami | erorcun | 2020-10-18 | 2 | -9/+24 |
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| * | | Fix management issue | eray orçunus | 2020-10-17 | 1 | -1/+2 |
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| * | | Streaming and cross-platform fixes | eray orçunus | 2020-10-12 | 1 | -5/+20 |
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* | | | Fix language initialization call order | erorcun | 2020-12-14 | 1 | -3/+3 |
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* | | | Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default | erorcun | 2020-12-09 | 1 | -3/+30 |
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* | | | AnimViewer done, comment cleanup | erorcun | 2020-12-03 | 5 | -78/+50 |
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* | | | Add multisampling to librw | Sergeanur | 2020-12-01 | 1 | -1/+4 |
| | | | | | | | | | | | | | | | | | | # Conflicts: # src/core/config.h # vendor/librw | ||||
* | | | add -console cmdline arg instead of #if 0/1 | withmorten | 2020-12-01 | 2 | -11/+17 |
| | | | | | | | | | | | | | | | | | | # Conflicts: # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp | ||||
* | | | Fix mouse lock/high-dpi | erorcun | 2020-11-18 | 1 | -10/+20 |
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* | | | Use CLOCK_MONOTONIC_FAST when available (FreeBSD) | Greg V | 2020-11-18 | 1 | -1/+3 |
| | | | | | | | | | | | | CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW. | ||||
* | | | Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction) | Greg V | 2020-11-18 | 1 | -0/+2 |
| | | | | | | | | | | | | | | | | | | | | | On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate. | ||||
* | | | glfw: scale cursor position by the ratio of framebuffer to screen size | Greg V | 2020-11-18 | 1 | -2/+5 |
| | | | | | | | | | | | | This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups. | ||||
* | | | Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback | Greg V | 2020-11-18 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | Framebuffer size is scaled by the display scale. This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups. Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize. | ||||
* | | | Frontend: Stats, Map, Audio inputs, Radio selector | erorcun | 2020-11-17 | 2 | -0/+18 |
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* | | | satisfy mr.casepath | erorcun | 2020-10-23 | 1 | -19/+15 |
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* | | | Cross-platform fix and a little style change | erorcun | 2020-10-21 | 1 | -22/+27 |
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* | | | Minor things | eray orçunus | 2020-10-18 | 2 | -0/+2 |
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* | | | Merge pull request #765 from erorcun/miami | erorcun | 2020-10-17 | 3 | -32/+33 |
|\ \ \ | | | | | | | | | Radar, WaterCannon, win/glfw skels | ||||
| * | | | Radar, WaterCannon, win/glfw skels | eray orçunus | 2020-10-17 | 3 | -32/+33 |
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* | | | | Fix management issue | eray orçunus | 2020-10-17 | 1 | -1/+2 |
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* | | | Merge branch 'miami' of https://github.com/GTAmodding/re3 into new | eray orçunus | 2020-10-12 | 1 | -4/+19 |
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| * | | | Streaming and cross-platform fixes | eray orçunus | 2020-10-12 | 1 | -5/+20 |
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* | | | | SampleManager | eray orçunus | 2020-10-12 | 2 | -3/+3 |
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* | | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-10-11 | 4 | -40/+65 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # gamefiles/TEXT/american.gxt # premake5.lua # src/audio/MusicManager.cpp # src/control/Darkel.cpp # src/control/Script.cpp # src/core/FileLoader.cpp # src/core/Frontend.cpp # src/core/Game.cpp # src/core/Streaming.cpp # src/core/config.h # src/core/re3.cpp # src/extras/frontendoption.cpp # src/extras/frontendoption.h # src/render/Hud.cpp # src/skel/glfw/glfw.cpp # src/vehicles/CarGen.cpp # src/vehicles/Vehicle.cpp # src/weapons/WeaponInfo.cpp # utils/gxt/american.txt | ||||
| * | | Fix POSIX streaming | eray orçunus | 2020-10-09 | 1 | -1/+4 |
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| * | | Merge branch 'master' into master | erorcun | 2020-10-04 | 1 | -4/+21 |
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| | * | | macOS support; thanks to @MrYadro | Andrew Udvare | 2020-09-30 | 1 | -4/+21 |
| | |/ | | | | | | | | | | | | | | | | This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377. | ||||
| * | | Load and write our settings in re3.ini & fixes | eray orçunus | 2020-10-02 | 3 | -14/+25 |
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| * | | Fixes, mouse AUX buttons, joystick detect menu | eray orçunus | 2020-09-30 | 2 | -28/+26 |
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* | | Fix POSIX streaming | eray orçunus | 2020-10-09 | 1 | -1/+4 |
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* | | Merge branch 'miami' of https://github.com/GTAmodding/re3 into new | eray orçunus | 2020-10-08 | 1 | -0/+2 |
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| * | | Pad, BulletInfo, ProjectileInfo, fixes | eray orçunus | 2020-10-07 | 1 | -0/+2 |
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* | | | macOS support; thanks to @MrYadro | Andrew Udvare | 2020-10-08 | 1 | -4/+21 |
|/ / | | | | | | | | | | | This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377. | ||||
* | | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami | eray orçunus | 2020-09-30 | 1 | -1/+16 |
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| * | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-09-30 | 1 | -0/+4 |
| |\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/audio/AudioLogic.cpp # src/audio/AudioManager.h # src/audio/MusicManager.cpp # src/audio/sampman.h # src/audio/sampman_oal.cpp # src/control/CarCtrl.cpp # src/control/Replay.cpp # src/control/Script.cpp # src/core/Camera.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/math/Matrix.cpp # src/math/Matrix.h # src/math/Vector2D.h # src/peds/Ped.cpp # src/render/Credits.cpp # src/render/Hud.cpp # src/render/Skidmarks.cpp # src/weapons/Weapon.cpp | ||||
| | * | Fixes: PS2/PS2-like menu, Hud, new sliding text found | eray orçunus | 2020-09-27 | 2 | -2/+5 |
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| | * | Fixes | eray orçunus | 2020-09-27 | 1 | -6/+22 |
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| | * | silentpatch fixes | Nikolay Korolev | 2020-09-26 | 1 | -1/+16 |
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| | * | Fix MASTER build with glfw | Sergeanur | 2020-09-26 | 1 | -1/+85 |
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| * | | some SilentPatch fixes | shfil | 2020-09-30 | 1 | -1/+16 |
| | | | | | | | | | | | | | | | | | | # Conflicts: # src/core/Camera.cpp # src/weapons/Weapon.cpp | ||||
* | | | Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes | eray orçunus | 2020-09-30 | 2 | -4/+6 |
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* | | Credits & fixes | eray orçunus | 2020-09-27 | 1 | -6/+22 |
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* | | Fix MASTER build with glfw | Sergeanur | 2020-09-26 | 1 | -1/+85 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-08-19 | 1 | -1/+3 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # gamefiles/TEXT/american.gxt # src/control/Garages.cpp # src/control/Record.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Streaming.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/ModelInfo.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # utils/gxt/american.txt | ||||
| * | Graphics menu + MSAA | Sergeanur | 2020-08-16 | 1 | -1/+3 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-08-15 | 5 | -0/+46 |
|\| | | | | | | | | | | | # Conflicts: # src/control/Darkel.cpp # src/core/main.cpp | ||||
| * | Original screen grabber | Sergeanur | 2020-08-14 | 5 | -0/+46 |
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* | | Stats(except displaying), PlayerInfo, marker fix | eray orçunus | 2020-08-14 | 1 | -1/+1 |
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* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-08-10 | 2 | -1/+12 |
|\| | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/render/Coronas.cpp # src/render/Timecycle.cpp # src/render/Timecycle.h | ||||
| * | Merge pull request #681 from withmorten/master | aap | 2020-08-08 | 1 | -1/+8 |
| |\ | | | | | | | remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't … | ||||
| | * | don't CoUninitialize for NO_MOVIES | withmorten | 2020-08-08 | 1 | -5/+4 |
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| | * | remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't check return value for CoInitialize | withmorten | 2020-08-07 | 1 | -2/+10 |
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| * | | Update glfw.cpp | blingu | 2020-08-07 | 1 | -1/+1 |
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| * | | added FreeBSD support | blingu | 2020-08-05 | 1 | -0/+4 |
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* | | Fixes after merge | Sergeanur | 2020-07-29 | 2 | -33/+0 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-07-29 | 2 | -0/+33 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/animation/RpAnimBlend.cpp # src/audio/oal/stream.cpp # src/audio/sampman.h # src/control/Pickups.cpp # src/core/Collision.cpp # src/core/Collision.h # src/core/FileLoader.cpp # src/core/FileMgr.cpp # src/core/FileMgr.h # src/core/Streaming.cpp # src/core/Streaming.h # src/core/SurfaceTable.h # src/modelinfo/VehicleModelInfo.h # src/peds/Ped.cpp # src/rw/RwHelper.cpp # src/rw/RwHelper.h # src/skel/glfw/glfw.cpp # src/skel/platform.h # src/text/Text.cpp # src/text/Text.h # src/vehicles/CarGen.cpp # src/vehicles/Heli.cpp | ||||
| * | Fix casepath chaos | eray orçunus | 2020-07-28 | 2 | -51/+84 |
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| * | Fix/change some Windows define | eray orçunus | 2020-07-25 | 3 | -38/+31 |
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| * | 90% fixes, 10% skel refactoring | eray orçunus | 2020-07-24 | 4 | -32/+40 |
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| * | 64-bit on Windows | eray orçunus | 2020-07-22 | 4 | -13/+46 |
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* | | Fix casepath chaos | eray orçunus | 2020-07-28 | 2 | -51/+84 |
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* | | Fix/change some Windows define | eray orçunus | 2020-07-25 | 3 | -38/+30 |
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* | | 90% fixes, 10% skel refactoring | eray orçunus | 2020-07-24 | 5 | -33/+56 |
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* | | 64-bit on Windows | eray orçunus | 2020-07-24 | 4 | -13/+46 |
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* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-07-22 | 2 | -4/+0 |
|\| | | | | | | | | | | | | | | | | | | | | | # Conflicts: # README.md # src/core/Frontend.cpp # src/core/Frontend.h # src/peds/Ped.cpp # src/peds/Ped.h # src/render/Renderer.cpp # src/vehicles/Plane.cpp | ||||
| * | Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher | Sergeanur | 2020-07-22 | 2 | -4/+0 |
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| * | Fixes from miami | eray orçunus | 2020-07-20 | 1 | -4/+0 |
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* | | Peds, Hud, CFO 1/2, fixes - including zone names | eray orçunus | 2020-07-22 | 4 | -11/+26 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-07-17 | 1 | -0/+5 |
|\| | | | | | | | | | # Conflicts: # src/render/Credits.cpp | ||||
| * | Add fix/workaround for black screen at startup | Sergeanur | 2020-07-17 | 1 | -0/+5 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-07-13 | 1 | -0/+9 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp | ||||
| * | Remove console and fix sth | eray orçunus | 2020-07-04 | 2 | -1/+5 |
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| * | Re-enable console for debugging frontend | eray orçunus | 2020-07-03 | 2 | -2/+7 |
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* | | Frontend: Stats, Briefs, gta_vc.set, slider ranges, fixes | eray orçunus | 2020-07-06 | 2 | -4/+12 |
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* | | Fix glfw.cpp | Filip Gawin | 2020-06-29 | 1 | -5/+5 |
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* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-06-29 | 2 | -19/+359 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp | ||||
| * | update glfw.cpp | Fire-Head | 2020-06-29 | 2 | -7/+201 |
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| * | menu fixes | Fire-Head | 2020-06-29 | 1 | -1/+2 |
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| * | Merge branch 'master' into ps2menu | Fire_Head | 2020-06-29 | 5 | -26/+26 |
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| * | | mips overdose | Fire-Head | 2020-06-27 | 1 | -20/+165 |
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* | | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-06-03 | 1 | -1/+1 |
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h | ||||
| * | | Frontend customization functions, freecam toggle, minor things | eray orçunus | 2020-05-28 | 1 | -1/+1 |
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* | | | Merge branch 'master' into miami | Sergeanur | 2020-05-23 | 1 | -5/+5 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/control/Script.cpp # src/core/SurfaceTable.cpp # src/core/config.h # src/entities/Physical.cpp # src/entities/Physical.h # src/objects/Object.h # src/skel/skeleton.h # src/vehicles/Vehicle.h | ||||
| * | | skeleton typos | aap | 2020-05-23 | 5 | -25/+25 |
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* | | skeleton typos | aap | 2020-05-23 | 5 | -21/+21 |
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* | | Merge pull request #574 from Xinerki/miami | erorcun | 2020-05-22 | 1 | -0/+10 |
|\ \ | | | | | | | many additions | ||||
| * | | focus loss improvement | Xinerki | 2020-05-21 | 1 | -2/+5 |
| | | | | | | | | | | | | for u aap | ||||
| * | | scuffed InitAfterFocusLoss implementation | Xinerki | 2020-05-21 | 1 | -0/+7 |
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* | | | VC CMenuManager struct, ctor etc. | eray orçunus | 2020-05-22 | 2 | -27/+27 |
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* | | remove some unneeded plane paths for the moment; also different exe icon | aap | 2020-05-16 | 3 | -1/+1 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-05-14 | 1 | -1/+14 |
|\| | | | | | | | | | # Conflicts: # src/modelinfo/ClumpModelInfo.cpp | ||||
| * | blacklist for glfw "joysticks" | aap | 2020-05-14 | 1 | -1/+14 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-05-12 | 1 | -1/+1 |
|\| | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/FileLoader.cpp # src/core/Streaming.cpp # src/core/Zones.cpp # src/core/Zones.h # src/render/Renderer.cpp # src/rw/VisibilityPlugins.cpp | ||||
| * | Fix linux warnings | Filip Gawin | 2020-05-12 | 1 | -1/+1 |
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* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-05-12 | 8 | -99/+334 |
|\| | | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/core/ZoneCull.cpp # src/core/Zones.cpp # src/objects/CutsceneHead.cpp # src/render/Clouds.cpp | ||||
| * | Fix Windows build and premake | eray orçunus | 2020-05-11 | 4 | -11/+16 |
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| * | Linux build support | eray orçunus | 2020-05-11 | 7 | -91/+321 |
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| * | Menu map fixes and resizable window on GLFW | eray orçunus | 2020-05-09 | 1 | -3/+5 |
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| * | reverting fuckup | aap | 2020-05-06 | 1 | -0/+2 |
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| * | updated librw | aap | 2020-05-06 | 1 | -2/+0 |
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* | | Menu map fixes and resizable window on GLFW | eray orçunus | 2020-05-09 | 1 | -3/+5 |
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* | | most of animation system done; little stuff here and there | aap | 2020-05-08 | 2 | -0/+8 |
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* | | VC vehicles just barely working now | aap | 2020-05-07 | 1 | -2/+0 |
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* | Screen mode selector and persistent map target fix | eray orçunus | 2020-05-01 | 2 | -55/+68 |
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* | improved video modes for glfw | aap | 2020-04-30 | 1 | -40/+146 |
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* | implemented improved video modes for win.cpp | aap | 2020-04-29 | 1 | -5/+108 |
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* | removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp? | aap | 2020-04-28 | 1 | -79/+0 |
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* | Merge pull request #489 from Nick007J/master | Nikolay Korolev | 2020-04-26 | 1 | -2/+7 |
|\ | | | | | 1.1 patch stuff + flying controls | ||||
| * | Merge remote-tracking branch 'upstream/master' | Nikolay Korolev | 2020-04-25 | 1 | -0/+8 |
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| * | | more 1.1 patch | Nikolay Korolev | 2020-04-24 | 1 | -2/+7 |
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* | | | fixes for glfw | aap | 2020-04-26 | 1 | -15/+16 |
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* | | | Remove struct workaround in CControllerConfigManager | Sergeanur | 2020-04-26 | 1 | -1/+0 |
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* | | | Initial GLFW support | eray orçunus | 2020-04-26 | 6 | -48/+1723 |
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* | | implemented skinned peds, no cutscene hands yet | aap | 2020-04-24 | 1 | -0/+8 |
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* | Crossplatform work continues | eray orçunus | 2020-04-22 | 5 | -8/+159 |
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* | Remove patches | Sergeanur | 2020-04-17 | 3 | -96/+5 |
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* | rem refs | Fire-Head | 2020-04-17 | 4 | -22/+15 |
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* | Default native resolution mode and small camera fixes | Sergeanur | 2020-04-15 | 1 | -4/+25 |
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* | (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode | Fire-Head | 2020-04-09 | 1 | -7/+7 |
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* | CShotInfo, CWanted done, Frontend fix | eray orçunus | 2020-03-29 | 1 | -6/+0 |
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* | Limit frontend FPS to 100 | eray orçunus | 2020-03-28 | 1 | -1/+7 |
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* | WaterCannon done, resource ico | Fire-Head | 2020-03-28 | 2 | -1/+12 |
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* | Fixes for Serge's review | Filip Gawin | 2020-03-22 | 1 | -2/+2 |
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* | cMusicManager | Sergeanur | 2020-02-07 | 1 | -1/+1 |
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* | Implemented faststrcmp, faststricmp, strcasecmp | Sergeanur | 2019-10-30 | 1 | -0/+7 |
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* | Small CPad fixes | Sergeanur | 2019-10-29 | 1 | -6/+6 |
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* | Merge branch 'master' into master | Fire_Head | 2019-10-27 | 3 | -35/+52 |
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| * | ControllerConfig done | Fire-Head | 2019-10-27 | 3 | -35/+52 |
| | | | | | | | | Fix Cam enum | ||||
* | | Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicMode | Sergeanur | 2019-10-26 | 2 | -2/+3 |
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* | More more more audio | Filip Gawin | 2019-08-27 | 1 | -1/+1 |
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* | AnimViewer! | eray orçunus | 2019-08-15 | 4 | -11/+48 |
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* | Merge branch 'master' of github.com:Fire-Head/re3 | Fire-Head | 2019-08-02 | 1 | -30/+41 |
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| * | fixed dinput | aap | 2019-07-25 | 1 | -30/+41 |
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* | | sampman done | Fire-Head | 2019-08-02 | 1 | -0/+0 |
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* | Merge pull request #153 from ThirteenAG/master | aap | 2019-07-20 | 1 | -4/+4 |
|\ | | | | | premake and appveyor update | ||||
| * | premake and appveyor update | ThirteenAG | 2019-07-20 | 1 | -4/+4 |
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* | | couple of fixes | aap | 2019-07-20 | 1 | -1/+1 |
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* | and of course the last commit didnt fix everything | aap | 2019-07-10 | 1 | -1/+1 |
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* | added wrappers around math functions | aap | 2019-07-10 | 1 | -5/+5 |
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* | Update Frontend. | _AG | 2019-07-03 | 1 | -0/+4 |
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* | cleaned up to be closer to original game | aap | 2019-07-03 | 2 | -29/+17 |
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* | Revert "Implemented frontend inputs." | aap | 2019-07-02 | 2 | -12/+4 |
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* | Implemented frontend inputs. | _AG | 2019-07-02 | 2 | -4/+12 |
| | | | | Fixed #66 and few other stuff. | ||||
* | Cleanup project a bit | Filip Gawin | 2019-06-30 | 2 | -101/+101 |
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* | misc stuff, mostly collision | aap | 2019-06-28 | 1 | -9/+2 |
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* | Initial commit for Frontend. | _AG | 2019-06-25 | 2 | -2/+6 |
| | | | | | | Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup... | ||||
* | first part of CFileLoader | aap | 2019-06-17 | 1 | -0/+1 |
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* | got rid of upper case types | aap | 2019-06-17 | 2 | -32/+32 |
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* | Merge branch 'master' into master | Fire_Head | 2019-06-13 | 1 | -0/+7 |
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| * | fixed CFileMgr somewhat; still issues when loading saves | aap | 2019-06-13 | 1 | -0/+7 |
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* | | CPad done | Fire-Head | 2019-06-13 | 1 | -2/+2 |
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* | tmp | Fire-Head | 2019-06-11 | 2 | -175/+173 |
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* | VK_LEFT fix | Fire-Head | 2019-06-05 | 1 | -0/+1 |
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* | win.cpp/skeleton.cpp done | Fire-Head | 2019-06-05 | 1 | -34/+34 |
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* | input done, fixed cheats input | Fire-Head | 2019-06-05 | 3 | -31/+864 |
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* | added NO_MOVIES | Fire-Head | 2019-06-03 | 1 | -0/+11 |
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* | gamestates fixed, mpeg now working | Fire-Head | 2019-06-02 | 1 | -43/+147 |
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* | mouse fixed | Fire-Head | 2019-06-02 | 1 | -3/+5 |
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* | fixed merge | aap | 2019-06-02 | 1 | -2/+3 |
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* | skeleton updated, windows specific stuff added | Fire-Head | 2019-06-02 | 8 | -305/+2541 |
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* | rw skeleton | Fire-Head | 2019-05-31 | 5 | -0/+1618 |