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fully reversed source code for gta III and gta VC
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vehicles
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Boat.cpp
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Author
Files
Lines
2021-08-29
Fix Squalo render out poly
Sergeanur
1
-2
/
+2
2021-08-19
Fix police yelling from empty or destroyed boats
Sergeanur
1
-1
/
+1
2021-07-10
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
withmorten
1
-1
/
+1
2021-07-10
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
withmorten
1
-1
/
+1
2021-06-28
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
withmorten
1
-11
/
+11
2021-06-28
rename clamp macro to Clamp to fix compilation with g++11
withmorten
1
-9
/
+9
2021-06-28
Redo ReadSaveBuf + common.h cleanup
Sergeanur
1
-0
/
+1
2021-06-26
Revert "Revert "Redo ReadSaveBuf + common.h cleanup""
withmorten
1
-0
/
+1
2021-06-25
Revert "Redo ReadSaveBuf + common.h cleanup"
erorcun
1
-1
/
+0
2021-06-25
Redo ReadSaveBuf + common.h cleanup
Sergeanur
1
-0
/
+1
2021-01-27
Use original animation names from VCS
Sergeanur
1
-8
/
+8
2021-01-24
make building with Codewarrior 7 possible
withmorten
1
-1
/
+1
2021-01-24
sync
Nikolay Korolev
1
-0
/
+1
2021-01-23
Includes overhaul, fix some compiler warnings
erorcun
1
-0
/
+1
2021-01-22
get rid of most --MIAMI comments
withmorten
1
-4
/
+2
2021-01-22
m_nWantedLevel -> GetWantedLevel()
withmorten
1
-2
/
+2
2021-01-18
some free cam fixes for controller
withmorten
1
-1
/
+8
2021-01-18
some free cam fixes for controller
withmorten
1
-1
/
+8
2021-01-18
initial work on vehicles
aap
1
-1
/
+1
2021-01-12
lcs particle
Fire-Head
1
-1
/
+2
2021-01-09
fix fix
aap
1
-1
/
+1
2021-01-09
boat fix
aap
1
-5
/
+5
2021-01-09
boat fix
aap
1
-5
/
+5
2021-01-05
first version of new renderer
aap
1
-0
/
+20
2020-12-18
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
Sergeanur
1
-3
/
+3
2020-12-01
skimmer shadow
majestic
1
-1
/
+2
2020-11-24
Original enum name
Sergeanur
1
-3
/
+3
2020-11-23
Add some TODO stubs for unused code to be reversed
Sergeanur
1
-1
/
+1
2020-11-06
Sfx audio logic
Filip Gawin
1
-2
/
+2
2020-11-04
fixed boats for new renderer
aap
1
-0
/
+20
2020-11-01
Revert
Sergeanur
1
-1
/
+1
2020-11-01
Revert
Sergeanur
1
-1
/
+1
2020-11-01
Fix virtual SetModelIndex call in CBoat ctor
Sergeanur
1
-1
/
+1
2020-11-01
Fix virtual SetModelIndex call in CBoat ctor
Sergeanur
1
-1
/
+1
2020-10-18
Setter for bIsStatic (became virtual in SA)
Sergeanur
1
-1
/
+1
2020-10-17
saves part 1
Nikolay Korolev
1
-3
/
+3
2020-10-07
Pad, BulletInfo, ProjectileInfo, fixes
eray orçunus
1
-2
/
+9
2020-09-26
VC replays
Nikolay Korolev
1
-0
/
+4
2020-08-20
changed a sound enum
aap
1
-1
/
+1
2020-08-20
fixed sound enum
aap
1
-1
/
+1
2020-07-19
CPlane done
aap
1
-1
/
+1
2020-07-13
Rename LEVEL_NONE to LEVEL_GENERIC
Sergeanur
1
-1
/
+1
2020-07-01
CBoat and friends
aap
1
-278
/
+681
2020-07-01
fixes to CBoat
aap
1
-26
/
+26
2020-06-14
fixed condition in CBoat::ProcessControl and changed enum
majestic
1
-9
/
+49
2020-06-14
fixed boat wake
aap
1
-0
/
+2
2020-06-07
CBike done
aap
1
-1
/
+1
2020-05-27
VC Water
Fire-Head
1
-4
/
+4
2020-05-27
VC CParticle done
Fire-Head
1
-2
/
+3
2020-05-24
Menu borders and weapon fixes
eray orçunus
1
-1
/
+1
2020-05-22
fixes for CPhysical and friends
aap
1
-1
/
+1
2020-05-22
CPhysical
aap
1
-1
/
+1
2020-05-19
script revision
Nikolay Korolev
1
-0
/
+9
2020-05-17
Weapon fixes and thingies
eray orçunus
1
-0
/
+68
2020-05-14
some fixes
Nikolay Korolev
1
-0
/
+4
2020-05-12
Fix linux warnings
Filip Gawin
1
-0
/
+1
2020-05-10
fix boats
Nikolay Korolev
1
-4
/
+4
2020-05-10
fix boat
Nikolay Korolev
1
-1
/
+1
2020-05-10
more car control
Nikolay Korolev
1
-4
/
+7
2020-05-10
CClumpModelInfo; little fixes
aap
1
-4
/
+4
2020-05-09
new curves + boat fix
Nikolay Korolev
1
-1
/
+1
2020-05-07
VC vehicles just barely working now
aap
1
-2
/
+2
2020-05-05
cleaned up MIAMI ifdefs
aap
1
-5
/
+0
2020-05-05
Revert "Remove Miami stuff"
Sergeanur
1
-0
/
+2
2020-05-05
Remove Miami stuff
Sergeanur
1
-2
/
+0
2020-05-05
More use of GetModelIndex
Sergeanur
1
-1
/
+1
2020-05-05
implemented most of streamed collisions and big buildings
aap
1
-0
/
+2
2020-05-02
changed saving compatibility
Nikolay Korolev
1
-0
/
+23
2020-05-02
SetPosition, part 2
Sergeanur
1
-3
/
+3
2020-04-30
Adding getters and setters for type and status
Sergeanur
1
-5
/
+5
2020-04-26
Fix compilation error
Sergeanur
1
-4
/
+4
2020-04-26
Initial GLFW support
eray orçunus
1
-4
/
+4
2020-04-23
ps2 particles, sampman oal started
Fire-Head
1
-3
/
+52
2020-04-20
Try to build with mingw
Filip Gawin
1
-7
/
+7
2020-04-17
Remove patches
Sergeanur
1
-22
/
+1
2020-04-17
rem refs
Fire-Head
1
-5
/
+5
2020-04-16
More refs removed
Sergeanur
1
-5
/
+5
2020-04-13
finished CBoat
aap
1
-31
/
+610
2020-04-10
CObject complete
saml1er
1
-1
/
+1
2020-04-09
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
1
-39
/
+15
2020-03-28
remove include <new> from common.h
aap
1
-0
/
+2
2020-01-31
Fix boat component
Sergeanur
1
-1
/
+1
2020-01-24
Partial CBoat
Sergeanur
1
-6
/
+242
2019-08-27
Cleanup
Filip Gawin
1
-1
/
+1
2019-08-27
More more more audio
Filip Gawin
1
-1
/
+1
2019-08-27
Cleanup
Filip Gawin
1
-1
/
+1
2019-08-27
More audio ped
Filip Gawin
1
-1
/
+1
2019-07-25
Running script part 3
Nikolay Korolev
1
-1
/
+1
2019-07-24
update
Fire-Head
1
-6
/
+5
2019-07-11
WaterLevel done
Fire-Head
1
-0
/
+63
2019-07-11
WaterLevel done
Fire-Head
1
-0
/
+63
2019-07-08
cleaned up patching of virtual functions; started CAutomobile
aap
1
-2
/
+8
2019-07-07
the great reorganization
aap
1
-0
/
+0
2019-06-30
PlayBackThisFrameInterpolation and all it required...
Nikolay Korolev
1
-0
/
+14