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* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-071-0/+46
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/RoadBlocks.cpp # src/core/Collision.h # src/core/Pad.cpp # src/core/SurfaceTable.h # src/core/main.cpp # src/core/re3.cpp # src/peds/Population.cpp # src/render/Fluff.cpp # src/render/Shadows.cpp # src/render/Shadows.h # src/render/Sprite2d.cpp # src/weapons/BulletInfo.cpp
| * Squeeze performance option, minor fixeseray orçunus2020-08-031-0/+46
| | | | | | | | Fixes are already in miami
* | Weapon layer in Pedseray orçunus2020-05-151-22/+60
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* Fix linux warningsFilip Gawin2020-05-121-0/+3
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* SetPosition, part 1Sergeanur2020-05-021-1/+1
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* Adding getters and setters for type and statusSergeanur2020-04-301-1/+1
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* Remove patchesSergeanur2020-04-171-14/+1
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* Removed refs from weapons/, WeaponEffects movedSergeanur2020-04-161-2/+2
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* Fix molotovSergeanur2020-01-131-1/+1
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* Fix projectile crashSergeanur2020-01-131-15/+0
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* FixesSergeanur2020-01-121-7/+22
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* ProjectileInfoSergeanur2020-01-111-4/+289
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* Fixing Projectile codeSergeanur2020-01-071-0/+9
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* merge with upstreamNikolay Korolev2020-01-011-1/+1
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| * CPhone, CPlayerInfo, CFire, CWorlderay orçunus2019-12-051-1/+1
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* | some not fully tested stuffNikolay Korolev2020-01-011-1/+2
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* Some CPool and CPools funcs, restoring original logic of pool lookup loopsSergeanur2019-10-161-0/+7