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path: root/src/weapons/Weapon.cpp (follow)
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* Fix muzzleflash rotationSergeanur2021-02-261-0/+4
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* Use original animation names from VCSSergeanur2021-01-271-12/+12
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* get rid of most --MIAMI commentswithmorten2021-01-221-1/+0
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* add the bad crack "features" behind SECUROM definewithmorten2021-01-141-0/+15
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* fixed weapon LOS checkaap2021-01-131-9/+9
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* Weapon flags changed from bit fields to bit mask (R* vision)Sergeanur2020-12-261-2/+2
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* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-7/+7
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* sync with upstreamNikolay Korolev2020-12-081-1/+2
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| * FixesSergeanur2020-12-081-3/+4
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* | garages revision + some fixesNikolay Korolev2020-12-061-5/+5
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* cAudioManager::ProcessPedOneShots + fixesSergeanur2020-12-011-15/+1
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* Reorganize CPed functions into their original cpp filesSergeanur2020-11-201-0/+15
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* Fluff done, FireInstantHit fixmajestic2020-10-231-5/+4
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* Merge branch 'master' into miamiSergeanur2020-10-181-8/+8
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp
| * Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-181-8/+8
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| * silentpatch fixesNikolay Korolev2020-09-261-0/+3
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| * Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639)erorcun2020-07-011-1/+1
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| * some vehicle cleanupaap2020-06-021-11/+10
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| * all my fixes live in exeseray orçunus2020-05-241-23/+23
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* | fix melee car damageFire-Head2020-08-301-1/+1
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* | bike shooting fix + trace temp fixFire-Head2020-08-271-1/+1
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* | weaponsFire-Head2020-08-271-270/+466
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* | CWanted, anim fix, ped objs renaming, remove III beta featureseray orçunus2020-06-221-4/+4
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* | more weapon fixeseray orçunus2020-06-201-10/+22
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* | Ducking, shooting vehicle occupants and weapon fixeseray orçunus2020-06-201-20/+108
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* | Ped, Weapon and fixeseray orçunus2020-06-171-90/+156
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* | some cutscene opcodes and heli gunseray orçunus2020-06-161-46/+148
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* | Peds & fixes continueseray orçunus2020-06-151-14/+6
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* | CBike doneaap2020-06-071-3/+4
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* | Use KnockOffRidereray orçunus2020-06-061-1/+17
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* | Peds, eSound and PedState enum, fixeseray orçunus2020-06-031-59/+78
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* | some CBike code; vehicle cleanupaap2020-06-021-11/+10
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* | CAutomobile doneaap2020-05-311-0/+12
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* | R to freeroam, idle anims, weapon and cam enum fixeray orçunus2020-05-291-0/+1
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* | Merge pull request #588 from blingu/miamiaap2020-05-261-2/+2
|\ \ | | | | | | fixed compiler errors
| * | fixed compiler errorsnrb2020-05-241-2/+2
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* | | eSurfaceTypeaap2020-05-261-1/+1
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* | | CVehicleaap2020-05-251-2/+2
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* | Cleanup and one needed functioneray orçunus2020-05-231-1/+1
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* | Compatibility with VC weapon.dat + new shotgunseray orçunus2020-05-231-49/+209
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* | Melee weapons(half-working), Ped and Hud bitseray orçunus2020-05-191-61/+281
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* | Weapon fixes and thingieseray orçunus2020-05-171-58/+98
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* | Weapon fixeseray orçunus2020-05-161-7/+9
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* | Weapon layer in Pedseray orçunus2020-05-151-42/+86
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* | Merge branch 'master' into miamiSergeanur2020-05-141-12/+17
|\| | | | | | | | | # Conflicts: # src/modelinfo/ClumpModelInfo.cpp
| * More save/load alignment fixesSergeanur2020-05-131-12/+17
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* | Merge branch 'master' into miamiSergeanur2020-05-121-0/+8
|\| | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/FileLoader.cpp # src/core/Streaming.cpp # src/core/Zones.cpp # src/core/Zones.h # src/render/Renderer.cpp # src/rw/VisibilityPlugins.cpp
| * Fix linux warningsFilip Gawin2020-05-121-0/+8
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-121-6/+22
|\| | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/core/ZoneCull.cpp # src/core/Zones.cpp # src/objects/CutsceneHead.cpp # src/render/Clouds.cpp
| * fix shotgunNikolay Korolev2020-05-121-1/+1
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| * Remove odd calculations for bullet hit smokeSergeanur2020-05-121-5/+21
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| * named anim assoc flagsaap2020-05-091-1/+1
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* | CClouds; disabled object clipping for SA camaap2020-05-121-1/+1
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* | named anim assoc flagsaap2020-05-091-1/+1
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* IsStaticNikolay Korolev2020-05-061-5/+5
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* changed saving compatibilityNikolay Korolev2020-05-021-1/+27
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* Adding getters and setters for type and statusSergeanur2020-04-301-14/+14
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* fixed shooting targetaap2020-04-251-2/+2
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-2/+1
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* Try to build with mingwFilip Gawin2020-04-201-15/+18
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* Remove patchesSergeanur2020-04-171-36/+2
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* Various fixeseray orçunus2020-04-161-1/+1
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* fixed crashFire-Head2020-04-151-1/+1
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* fixed uzi/ak47/m16 traceFire-Head2020-04-151-1/+1
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* 'fix' fixFire-Head2020-04-151-16/+15
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* weapon cosmetic fixFire-Head2020-04-151-483/+484
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* Update Weapon.cppFire_Head2020-04-151-1/+1
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* CWeapon done, ps2 cheats fixFire-Head2020-04-151-26/+2209
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* vehicles missing functions + fixesNikolay Korolev2020-04-011-0/+1
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* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-0/+1
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* CPlayerPed & CMenuManager (#286)erorcun2020-01-071-2/+14
| | | Make Frontend great again!
* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
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* AnimViewer!eray orçunus2019-08-151-0/+1
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* Ped & fixes, including peds dive into danger fixeray orçunus2019-07-251-0/+37
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* implemented CAutomobile::TankControlaap2019-07-251-0/+1
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* bit more CAutomobileaap2019-07-231-0/+2
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* Phone, World, Pederay orçunus2019-07-151-0/+6
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* CPed...eray orçunus2019-07-061-0/+6
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* More CPederay orçunus2019-07-011-1/+36
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* Big CPed updateeray orçunus2019-06-201-0/+2
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* implemented some of CCam and dependenciesaap2019-05-291-0/+4