| Commit message (Expand) | Author | Files | Lines |
2021-08-16 | Fix impossible bullets & turn speed on heavy guns | erorcun | 1 | -12/+60 |
2021-07-26 | Fix ridiculously accurate bullets when you shoot behind with enabled free camera | Sergeanur | 1 | -0/+10 |
2021-07-10 | finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES | withmorten | 1 | -1/+1 |
2021-07-03 | Sanitizer fixes 2 | erorcun | 1 | -0/+4 |
2021-06-28 | rename clamp macro to Clamp to fix compilation with g++11 | withmorten | 1 | -1/+1 |
2021-06-26 | Revert "Revert "Redo ReadSaveBuf + common.h cleanup"" | withmorten | 1 | -0/+1 |
2021-06-25 | Revert "Redo ReadSaveBuf + common.h cleanup" | erorcun | 1 | -1/+0 |
2021-06-25 | Redo ReadSaveBuf + common.h cleanup | Sergeanur | 1 | -0/+1 |
2021-06-24 | Use bool8 in audio code | Sergeanur | 1 | -1/+1 |
2021-02-26 | Fix muzzleflash rotation | Sergeanur | 1 | -0/+17 |
2021-02-18 | add debug render groups | aap | 1 | -0/+5 |
2021-01-26 | Use original animation names from VCS | Sergeanur | 3 | -16/+16 |
2021-01-21 | make building with Codewarrior 7 possible | withmorten | 2 | -26/+25 |
2020-12-31 | Fix UB in ProjectileInfo.cpp | shfil | 1 | -1/+5 |
2020-12-31 | fix UB | aap | 1 | -0/+5 |
2020-12-28 | Ped: WeaponInfo: little fixes and renamings | erorcun | 1 | -3/+2 |
2020-12-26 | Weapon flags changed from bit fields to bit mask (R* vision) | Sergeanur | 3 | -32/+22 |
2020-12-25 | Fix use of strncmp | Sergeanur | 1 | -1/+1 |
2020-12-18 | PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes | Sergeanur | 1 | -2/+2 |
2020-11-29 | GTA_VERSION define and some config.h cleanup | aap | 1 | -1/+1 |
2020-11-19 | Reorganize CPed functions into their original cpp files | Sergeanur | 1 | -0/+10 |
2020-10-28 | fix FireShotgun missing normalise | Fire-Head | 1 | -2/+10 |
2020-10-18 | Setter for bIsStatic (became virtual in SA) | Sergeanur | 2 | -11/+11 |
2020-10-04 | Fix some sanitizer errors, improve POSIX streamer | eray orçunus | 1 | -11/+11 |
2020-09-26 | silentpatch fixes | Nikolay Korolev | 1 | -0/+3 |
2020-08-03 | Squeeze performance option, minor fixes | eray orçunus | 3 | -3/+102 |
2020-07-22 | 64-bit on Windows | eray orçunus | 1 | -1/+1 |
2020-07-01 | Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639) | erorcun | 1 | -1/+1 |
2020-06-13 | small fixes | Sergeanur | 1 | -1/+2 |
2020-06-02 | some vehicle cleanup | aap | 1 | -11/+10 |
2020-05-24 | all my fixes live in exes | eray orçunus | 3 | -27/+27 |
2020-05-13 | More save/load alignment fixes | Sergeanur | 1 | -12/+17 |
2020-05-12 | Fix linux warnings | Filip Gawin | 4 | -5/+17 |
2020-05-12 | fix shotgun | Nikolay Korolev | 1 | -1/+1 |
2020-05-12 | Remove odd calculations for bullet hit smoke | Sergeanur | 1 | -5/+21 |
2020-05-10 | Fixed typos and made all assert functions optional | bigbossbro08 | 1 | -1/+1 |
2020-05-09 | named anim assoc flags | aap | 2 | -2/+2 |
2020-05-06 | IsStatic | Nikolay Korolev | 2 | -7/+7 |
2020-05-02 | changed saving compatibility | Nikolay Korolev | 2 | -1/+32 |
2020-05-02 | SetPosition, part 1 | Sergeanur | 1 | -1/+1 |
2020-04-30 | Adding getters and setters for type and status | Sergeanur | 3 | -16/+16 |
2020-04-28 | Changing prefixes for some audio fields | Sergeanur | 1 | -1/+1 |
2020-04-25 | fixed shooting target | aap | 1 | -2/+2 |
2020-04-24 | implemented skinned peds, no cutscene hands yet | aap | 1 | -2/+1 |
2020-04-20 | Try to build with mingw | Filip Gawin | 9 | -82/+90 |
2020-04-19 | 1.1 patch stuff | Nikolay Korolev | 1 | -0/+3 |
2020-04-19 | Struct cleanup, various fixes, enable PS2 rand | eray orçunus | 1 | -1/+0 |
2020-04-18 | Revert "Part one" | Filip Gawin | 1 | -1/+47 |
2020-04-18 | Remove padding fields | Sergeanur | 1 | -1/+0 |
2020-04-17 | Part one | Filip Gawin | 1 | -47/+1 |
2020-04-17 | Remove patches | Sergeanur | 7 | -98/+12 |
2020-04-17 | rem refs | Fire-Head | 2 | -3/+0 |
2020-04-16 | Various fixes | eray orçunus | 1 | -1/+1 |
2020-04-16 | Removed refs from weapons/, WeaponEffects moved | Sergeanur | 6 | -8/+141 |
2020-04-15 | vs botch | Nikolay Korolev | 1 | -11/+11 |
2020-04-15 | definition fix | Nikolay Korolev | 1 | -1/+1 |
2020-04-15 | anim fix | Nikolay Korolev | 1 | -2/+2 |
2020-04-15 | fixed crash | Fire-Head | 1 | -1/+1 |
2020-04-15 | fixed uzi/ak47/m16 trace | Fire-Head | 1 | -1/+1 |
2020-04-15 | 'fix' fix | Fire-Head | 1 | -16/+15 |
2020-04-15 | weapon cosmetic fix | Fire-Head | 1 | -483/+484 |
2020-04-15 | fix | Nikolay Korolev | 1 | -1/+9 |
2020-04-15 | Update Weapon.cpp | Fire_Head | 1 | -1/+1 |
2020-04-15 | CWeapon done, ps2 cheats fix | Fire-Head | 4 | -39/+2267 |
2020-04-15 | bullet info | Nikolay Korolev | 4 | -1/+283 |
2020-04-09 | normalized line endings to LF | aap | 1 | -31/+31 |
2020-04-09 | AddExplosion shadow fix | Sergeanur | 1 | -0/+5 |
2020-04-09 | Finished CExplosion | Sergeanur | 2 | -45/+403 |
2020-04-01 | vehicles missing functions + fixes | Nikolay Korolev | 2 | -0/+3 |
2020-03-29 | CShotInfo, CWanted done, Frontend fix | eray orçunus | 2 | -0/+163 |
2020-03-29 | Wrappers cleanup | Sergeanur | 1 | -2/+0 |
2020-03-28 | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 2 | -5/+9 |
2020-03-28 | CCopPed done and #include cleanup | eray orçunus | 2 | -3/+6 |
2020-03-16 | Finished CRadar, a bit of CExplosion | Sergeanur | 2 | -0/+161 |
2020-01-13 | Fix molotov | Sergeanur | 1 | -1/+1 |
2020-01-13 | Fix projectile crash | Sergeanur | 1 | -15/+0 |
2020-01-12 | Fixes | Sergeanur | 2 | -12/+27 |
2020-01-11 | ProjectileInfo | Sergeanur | 2 | -10/+298 |
2020-01-07 | Fixing Projectile code | Sergeanur | 4 | -31/+28 |
2020-01-07 | CPlayerPed & CMenuManager (#286) | erorcun | 2 | -3/+17 |
2020-01-03 | script 800-899 | Nikolay Korolev | 2 | -0/+12 |
2020-01-01 | some not fully tested stuff | Nikolay Korolev | 2 | -1/+3 |
2019-12-05 | CPhone, CPlayerInfo, CFire, CWorld | eray orçunus | 2 | -1/+2 |
2019-10-26 | More audio (to hook and test) | Filip Gawin | 2 | -0/+30 |
2019-10-19 | CGame::Process() && CGame::ReloadIPLs | nmzik | 2 | -0/+2 |
2019-10-16 | Some CPool and CPools funcs, restoring original logic of pool lookup loops | Sergeanur | 2 | -0/+16 |
2019-08-15 | AnimViewer! | eray orçunus | 2 | -0/+2 |
2019-07-25 | Ped & fixes, including peds dive into danger fix | eray orçunus | 2 | -1/+38 |
2019-07-25 | implemented CAutomobile::TankControl | aap | 2 | -0/+3 |
2019-07-23 | bit more CAutomobile | aap | 2 | -1/+7 |
2019-07-15 | Phone, World, Ped | eray orçunus | 2 | -0/+7 |
2019-07-06 | CPed... | eray orçunus | 2 | -0/+7 |
2019-07-04 | Darkel/Wanted update. | _AG | 2 | -9/+15 |
2019-07-04 | Even more CPed | eray orçunus | 1 | -5/+5 |
2019-07-02 | Kangaroo cheat and bug fixes | eray orçunus | 2 | -6/+4 |
2019-07-01 | CPed fixes | eray orçunus | 1 | -1/+1 |
2019-07-01 | More CPed | eray orçunus | 2 | -3/+44 |
2019-06-24 | CPed, CVehicle, mostly entering/exiting car | eray orçunus | 1 | -1/+2 |
2019-06-22 | Shotgun fix, CPed, CWeaponInfo | eray orçunus | 3 | -5/+212 |
2019-06-20 | Big CPed update | eray orçunus | 4 | -1/+84 |
2019-05-29 | implemented some of CCam and dependencies | aap | 2 | -0/+35 |