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2021-08-16Fix impossible bullets & turn speed on heavy gunserorcun1-12/+60
2021-07-26Fix ridiculously accurate bullets when you shoot behind with enabled free cameraSergeanur1-0/+10
2021-07-10finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten1-1/+1
2021-07-03Sanitizer fixes 2erorcun1-0/+4
2021-06-28rename clamp macro to Clamp to fix compilation with g++11withmorten1-1/+1
2021-06-26Revert "Revert "Redo ReadSaveBuf + common.h cleanup""withmorten1-0/+1
2021-06-25Revert "Redo ReadSaveBuf + common.h cleanup"erorcun1-1/+0
2021-06-25Redo ReadSaveBuf + common.h cleanupSergeanur1-0/+1
2021-06-24Use bool8 in audio codeSergeanur1-1/+1
2021-02-26Fix muzzleflash rotationSergeanur1-0/+17
2021-02-18add debug render groupsaap1-0/+5
2021-01-26Use original animation names from VCSSergeanur3-16/+16
2021-01-21make building with Codewarrior 7 possiblewithmorten2-26/+25
2020-12-31Fix UB in ProjectileInfo.cppshfil1-1/+5
2020-12-31fix UBaap1-0/+5
2020-12-28Ped: WeaponInfo: little fixes and renamingserorcun1-3/+2
2020-12-26Weapon flags changed from bit fields to bit mask (R* vision)Sergeanur3-32/+22
2020-12-25Fix use of strncmpSergeanur1-1/+1
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur1-2/+2
2020-11-29GTA_VERSION define and some config.h cleanupaap1-1/+1
2020-11-19Reorganize CPed functions into their original cpp filesSergeanur1-0/+10
2020-10-28fix FireShotgun missing normaliseFire-Head1-2/+10
2020-10-18Setter for bIsStatic (became virtual in SA)Sergeanur2-11/+11
2020-10-04Fix some sanitizer errors, improve POSIX streamereray orçunus1-11/+11
2020-09-26silentpatch fixesNikolay Korolev1-0/+3
2020-08-03Squeeze performance option, minor fixeseray orçunus3-3/+102
2020-07-2264-bit on Windowseray orçunus1-1/+1
2020-07-01Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639)erorcun1-1/+1
2020-06-13small fixesSergeanur1-1/+2
2020-06-02some vehicle cleanupaap1-11/+10
2020-05-24all my fixes live in exeseray orçunus3-27/+27
2020-05-13More save/load alignment fixesSergeanur1-12/+17
2020-05-12Fix linux warningsFilip Gawin4-5/+17
2020-05-12fix shotgunNikolay Korolev1-1/+1
2020-05-12Remove odd calculations for bullet hit smokeSergeanur1-5/+21
2020-05-10Fixed typos and made all assert functions optionalbigbossbro081-1/+1
2020-05-09named anim assoc flagsaap2-2/+2
2020-05-06IsStaticNikolay Korolev2-7/+7
2020-05-02changed saving compatibilityNikolay Korolev2-1/+32
2020-05-02SetPosition, part 1Sergeanur1-1/+1
2020-04-30Adding getters and setters for type and statusSergeanur3-16/+16
2020-04-28Changing prefixes for some audio fieldsSergeanur1-1/+1
2020-04-25fixed shooting targetaap1-2/+2
2020-04-24implemented skinned peds, no cutscene hands yetaap1-2/+1
2020-04-20Try to build with mingwFilip Gawin9-82/+90
2020-04-191.1 patch stuffNikolay Korolev1-0/+3
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus1-1/+0
2020-04-18Revert "Part one"Filip Gawin1-1/+47
2020-04-18Remove padding fieldsSergeanur1-1/+0
2020-04-17Part oneFilip Gawin1-47/+1
2020-04-17Remove patchesSergeanur7-98/+12
2020-04-17rem refsFire-Head2-3/+0
2020-04-16Various fixeseray orçunus1-1/+1
2020-04-16Removed refs from weapons/, WeaponEffects movedSergeanur6-8/+141
2020-04-15vs botchNikolay Korolev1-11/+11
2020-04-15definition fixNikolay Korolev1-1/+1
2020-04-15anim fixNikolay Korolev1-2/+2
2020-04-15fixed crashFire-Head1-1/+1
2020-04-15fixed uzi/ak47/m16 traceFire-Head1-1/+1
2020-04-15'fix' fixFire-Head1-16/+15
2020-04-15weapon cosmetic fixFire-Head1-483/+484
2020-04-15fixNikolay Korolev1-1/+9
2020-04-15Update Weapon.cppFire_Head1-1/+1
2020-04-15CWeapon done, ps2 cheats fixFire-Head4-39/+2267
2020-04-15bullet infoNikolay Korolev4-1/+283
2020-04-09normalized line endings to LFaap1-31/+31
2020-04-09AddExplosion shadow fixSergeanur1-0/+5
2020-04-09Finished CExplosionSergeanur2-45/+403
2020-04-01vehicles missing functions + fixesNikolay Korolev2-0/+3
2020-03-29CShotInfo, CWanted done, Frontend fixeray orçunus2-0/+163
2020-03-29Wrappers cleanupSergeanur1-2/+0
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2-5/+9
2020-03-28CCopPed done and #include cleanuperay orçunus2-3/+6
2020-03-16Finished CRadar, a bit of CExplosionSergeanur2-0/+161
2020-01-13Fix molotovSergeanur1-1/+1
2020-01-13Fix projectile crashSergeanur1-15/+0
2020-01-12FixesSergeanur2-12/+27
2020-01-11ProjectileInfoSergeanur2-10/+298
2020-01-07Fixing Projectile codeSergeanur4-31/+28
2020-01-07CPlayerPed & CMenuManager (#286)erorcun2-3/+17
2020-01-03script 800-899Nikolay Korolev2-0/+12
2020-01-01some not fully tested stuffNikolay Korolev2-1/+3
2019-12-05CPhone, CPlayerInfo, CFire, CWorlderay orçunus2-1/+2
2019-10-26More audio (to hook and test)Filip Gawin2-0/+30
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik2-0/+2
2019-10-16Some CPool and CPools funcs, restoring original logic of pool lookup loopsSergeanur2-0/+16
2019-08-15AnimViewer!eray orçunus2-0/+2
2019-07-25Ped & fixes, including peds dive into danger fixeray orçunus2-1/+38
2019-07-25implemented CAutomobile::TankControlaap2-0/+3
2019-07-23bit more CAutomobileaap2-1/+7
2019-07-15Phone, World, Pederay orçunus2-0/+7
2019-07-06CPed...eray orçunus2-0/+7
2019-07-04Darkel/Wanted update._AG2-9/+15
2019-07-04Even more CPederay orçunus1-5/+5
2019-07-02Kangaroo cheat and bug fixeseray orçunus2-6/+4
2019-07-01CPed fixeseray orçunus1-1/+1
2019-07-01More CPederay orçunus2-3/+44
2019-06-24CPed, CVehicle, mostly entering/exiting careray orçunus1-1/+2
2019-06-22Shotgun fix, CPed, CWeaponInfoeray orçunus3-5/+212
2019-06-20Big CPed updateeray orçunus4-1/+84
2019-05-29implemented some of CCam and dependenciesaap2-0/+35