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2021-01-10Automobile: fixerorcun1-10/+10
2021-01-10update librwaap1-1/+1
2021-01-09moved new renderer, fixed a bugaap5-323/+357
2021-01-09boat fixaap1-5/+5
2021-01-09cam sector fixaap1-6/+6
2021-01-08fix last commit, debugmenu optionsFire-Head3-14/+26
2021-01-08.ini for scaling, radar, spritesFire-Head6-4/+64
2021-01-08Use original namesSergeanur15-41/+41
2021-01-08bb .ini hello definesFire-Head9-78/+33
2021-01-08little fixesaap3-2/+11
2021-01-08unused varaap1-1/+1
2021-01-07Add MPG123_QUIET to mp3 filesSergeanur1-1/+1
2021-01-07Make opus available alongside other formatsSergeanur4-25/+41
2021-01-07PS2 combinations for our cheatsNikolay Korolev1-0/+24
2021-01-07missing changesNikolay Korolev6-36/+36
2021-01-07minor refactoringNikolay Korolev8-135/+143
2021-01-06Cleanup and fixes for new decodersSergeanur1-118/+149
2021-01-06Fixes for CVbFileFilip Gawin1-4/+4
2021-01-06Small fixes for new wav decoderFilip Gawin1-3/+3
2021-01-06updFire-Head2-2/+2
2021-01-06Implementing our own WAV decoder to replace SndFileSergeanur2-28/+330
2021-01-05fixaap1-1/+1
2021-01-05duhSergeanur1-2/+0
2021-01-05Add support of PS2 audio streams to OpenALSergeanur3-11/+255
2021-01-05Automobile: more pointless fixeserorcun1-2/+2
2021-01-05first version of new rendereraap11-13/+837
2021-01-05remakeFire-Head9-32/+36
2021-01-04More audio fixSergeanur1-25/+25
2021-01-04Audio fixesSergeanur2-75/+75
2021-01-04Handle stereo panning in OAL manually for streamsSergeanur3-60/+184
2021-01-04Fix CEntity::UpdateRwFrameSergeanur1-1/+1
2021-01-04Update FileLoader.cppSamilop Iter1-0/+1
2021-01-04Update FileLoader.cppSamilop Iter1-2/+91
2021-01-04Fixes from miami Entity/Physical proof-read 1erorcun4-18/+20
2021-01-04cfo fixerorcun3-3/+3
2021-01-04Port nerf of rain particles from miamiFilip Gawin2-0/+21
2021-01-03fixed intro text line defaultsNikolay Korolev1-1/+2
2021-01-03Frontend: disable windowed mode selector in gameerorcun3-8/+17
2021-01-03Ped: PlayerPed: sync with mastererorcun3-29/+27
2021-01-03Sync miami thingsSergeanur2-4/+7
2021-01-02slightly better variable nameaap5-9/+9
2021-01-02"clarification" of handling codeaap1-3/+9
2021-01-02fix fixerorcun1-2/+2
2021-01-02Vehicle: Automobile: fixes and style thingserorcun4-4/+8
2021-01-02Fix argSergeanur1-1/+1
2021-01-02Pad2 fixSergeanur1-6/+3
2021-01-01increase screen droplet splash distaap1-1/+1
2021-01-01Encode files to UTF-8Filip Gawin2-3/+3
2021-01-01Overhaul and enable cache for openal buildFilip Gawin2-16/+18
2021-01-01small CWorld fixesSergeanur1-34/+34
2021-01-01actual struct nameNikolay Korolev2-5/+5
2020-12-31CMoneyMessages::RegisterOne v2Filip Gawin1-14/+18
2020-12-31remove superfluous CWorld::aap1-82/+82
2020-12-31mult -> divaap1-1/+1
2020-12-31Fix CMoneyMessages::RegisterOneFilip Gawin1-13/+13
2020-12-31Fix UB in ProjectileInfo.cppshfil1-1/+5
2020-12-31fix UBaap1-0/+5
2020-12-31fix compilingFire-Head1-2/+2
2020-12-31hud cleanupFire-Head1-401/+126
2020-12-30fix use of LoadFileaap2-6/+6
2020-12-29fix custom pipes mem leakaap3-14/+24
2020-12-29gxt key, default valueFire-Head2-7/+13
2020-12-29fix ini keyFire-Head1-1/+1
2020-12-29Sprite Scaling optionFire-Head9-16/+95
2020-12-29Reorder CEntity functions into their original orderSergeanur8-569/+616
2020-12-28fix neo screendroplet movingaap1-1/+3
2020-12-28multiple instances sema fixFire-Head1-0/+4
2020-12-28More bike leftoversSergeanur2-2/+22
2020-12-28Add bike leftoversSergeanur3-4/+20
2020-12-28Enable BIND_VEHICLE_FIREWEAPON with gta3.set size checkSergeanur2-2/+43
2020-12-28Ped: WeaponInfo: little fixes and renamingserorcun2-6/+5
2020-12-27just toggle waypointerorcun1-1/+1
2020-12-27move cfo populate func.erorcun2-7/+7
2020-12-27Dynamically add pipelines options, only if neo.txd existserorcun4-24/+36
2020-12-27rename unused fieldaap1-1/+1
2020-12-27handling unit conversionaap1-5/+6
2020-12-27tiny rendering fixaap1-0/+1
2020-12-27Fix peds running to see dead peds in watererorcun1-12/+16
2020-12-27Fix default mouse invert setting, vert. mouse sensitivity, set aspect ratio auto as defaulterorcun1-0/+26
2020-12-27signed/unsigned fixes, and some other fixeserorcun13-43/+48
2020-12-26fix a struct initaap1-1/+5
2020-12-26ffsaap1-2/+1
2020-12-26include caseaap1-1/+1
2020-12-26make screendrops independent of neo.txd; enable new rendering by defaultaap3-23/+36
2020-12-26Weapon flags changed from bit fields to bit mask (R* vision)Sergeanur7-53/+43
2020-12-26unfix particle bugaap1-1/+3
2020-12-25cVehicleParams ctorSergeanur2-4/+13
2020-12-25Use intensity in ProcessBoatEngineSergeanur1-4/+4
2020-12-25cAudioManager::ProcessBoatEngine fixesSergeanur1-4/+4
2020-12-25cPedParams fixesSergeanur2-49/+33
2020-12-25Fix use of strncmpSergeanur13-77/+99
2020-12-25Fix debug menu memory leakSergeanur1-1/+1
2020-12-25Fix cAudioManager::ProcessSpecialSergeanur1-2/+1
2020-12-25Small type use fixesSergeanur8-18/+18
2020-12-24fixed double explosionNikolay Korolev2-1/+6
2020-12-24make screen droplets not crash without neo.txdaap1-2/+11
2020-12-21option for PC controlsaap10-1/+48
2020-12-21Fix character encodingshfil1-1/+1
2020-12-21fix sizeofaap1-1/+1
2020-12-21botched last commitaap1-0/+2
2020-12-21core/FileLoader.cppaap1-23/+0
2020-12-21Car entering cancel testerorcun1-42/+42
2020-12-20some more little ps2 fixesaap3-4/+19
2020-12-20ps2 fixesaap1-34/+56
2020-12-20disabled PS2_HUD by defaulterorcun1-1/+1
2020-12-20fixNikolay Korolev1-1/+1
2020-12-20implemented collectives in scriptNikolay Korolev5-13/+980
2020-12-20little ps2 fixesaap1-13/+12
2020-12-20buildings directorySergeanur5-0/+0
2020-12-20fixes to last HUD commitserorcun6-11/+22
2020-12-19scalingFire-Head2-7/+18
2020-12-19restore original code, fixes, ps2 fontFire-Head9-63/+247
2020-12-19style changeerorcun1-12/+5
2020-12-18anim fixesaap6-40/+49
2020-12-18little cleanup of templatesaap3-52/+51
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur28-476/+470
2020-12-17PreAllocateRwObjectsaap2-0/+58
2020-12-17Fixerorcun1-5/+4
2020-12-16Fix placement of some script functionsSergeanur2-141/+140
2020-12-16Use scrolling if GRAPHICS_MENU_OPTIONS not defined, like miamierorcun3-23/+7
2020-12-16;end of fucking waterlevelaap1-0/+4
2020-12-16more tidy water syncaap1-43/+43
2020-12-16tidy water syncaap1-1/+5
2020-12-15Sync Frontend with miami 3/3erorcun2-65/+55
2020-12-15Few bug fixes in CAutomobileWalied K. Yassen3-18/+8
2020-12-15radio scroll fixerorcun1-4/+4
2020-12-15Make free cam collision code readable by aap, fixeserorcun1-58/+54
2020-12-15fixed water.dat codeaap2-65/+61
2020-12-15Use SetPedStateSergeanur12-149/+87
2020-12-15Radio scroll to prev. station & radio off texterorcun4-8/+136
2020-12-15add dev build code for generating waterpro.datwithmorten2-37/+339
2020-12-14Implement COMMAND_IS_CAR_PASSENGER_SEAT_FREEshfil1-1/+8
Fixes 881
2020-12-14Fix some formatting issuesSeemann2-7/+7
2020-12-14CPed::SetWeaponLockOnTargetSergeanur5-32/+20
2020-12-14Fix language initialization call ordererorcun1-3/+3
2020-12-13sync vis-plugins with miamiaap1-5/+14
2020-12-12removed obsolete ifdef (since we have GTA_REPLAY)Nikolay Korolev1-2/+0
2020-12-12fixed some replay bugsNikolay Korolev5-3/+61
2020-12-12Kill obj. fix & style changeerorcun1-36/+35
2020-12-12fixed a bugNikolay Korolev1-1/+5
2020-12-12Sync Frontend, Peds with miami 2erorcun3-124/+110
2020-12-09Sync Frontend with miami 1erorcun2-119/+112
2020-12-09Sync Stats page style with miami - and a little veh. cam. fixerorcun2-96/+147
2020-12-09Vehicle cam fixeserorcun1-6/+14
- @ZLau92 's idea to remove 3rd person check on num 2/8. It was meaningless on III, probably not on VC tho. - @Nick007J pointed out that camera wasn't checking objects, which was something done by someone to prevent camera to collide with traffic lights. Instead I enabled object check again, and comparing the result if it's a traffic light after the test.
2020-12-09AnimViewer fixes, commentary from miamierorcun7-103/+72
2020-12-09Fixerorcun1-199/+0
2020-12-09Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by defaulterorcun3-4/+236
2020-12-08fix CObject::DeleteAllTempObjectsInAreaaap1-2/+1
2020-12-08Red delete menu backgrounderorcun1-0/+40
2020-12-08Fix DeleteAllTempObjectsInArea and bunch of random gen rangesWalied K. Yassen1-22/+23
2020-12-08Add NUM_LEVELSSergeanur3-6/+7
2020-12-08GenerateOneRandomCar cleanupSergeanur1-10/+0
2020-12-08Fix CRecordDataForChase::ShouldThisPadBeLeftAloneSergeanur2-6/+6
2020-12-08Fix wrong defineSergeanur1-1/+1
2020-12-07ps2 hud, restore original codeFire-Head17-357/+953
2020-12-07audio: define openal extensions in re3 owned namespaceAnonymous Maarten2-0/+18
2020-12-07don't cast script param to uint8withmorten1-1/+1
2020-12-07int32 enum fixedwithmorten1-1/+1
2020-12-07uint32 enums fixedwithmorten3-3/+3
2020-12-07uint16 enums fixedwithmorten1-2/+2
2020-12-07int8 enums fixedwithmorten6-21/+21
2020-12-07uint8 enums fixedwithmorten15-38/+37
2020-12-06crossplatform is needed for casepath on non-Windows systemsAnonymous Maarten1-2/+4
2020-12-06inttypes.h is part of the C++ standard, so prefix itAnonymous Maarten2-1/+1
2020-12-06fixed parenthesisNikolay1-2/+2
2020-12-05fixed ANCHOR_BOATNikolay1-1/+1
2020-12-05fix pMemoryTopaap1-7/+7
2020-12-04typoaap1-1/+1
2020-12-04bit more GTA_VERSION and GTA_PS2aap4-18/+61
2020-12-03forgot some junkaap1-52/+3
2020-12-03forgot to wrap in FIX_BUGSaap1-0/+5
2020-12-03kludge to prevent dodo unique jumpsaap1-1/+2
2020-12-03more PS2 stuff; memory movement doneaap7-30/+295
2020-12-03little fixes for animvieweraap2-1/+15
2020-12-02blaaap1-2/+1
2020-12-02rpDefaultGeometryInstanceaap1-6/+85
2020-12-02better cam lod dist fixaap2-7/+15
2020-12-02fast fixNikolay Korolev2-1/+2
2020-12-02added GTA_SCENE_EDITNikolay Korolev9-5/+19
2020-12-01Remove ifndef GTA_PS2 around replaysSergeanur1-12/+0
2020-12-01TexturePoolsSergeanur5-7/+266
2020-12-01Add GTA_REPLAYSergeanur4-14/+27
2020-12-01some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)aap8-12/+209
2020-12-01fix cam-fixaap1-4/+4
2020-12-01cam stuffaap1-7/+9
2020-12-01Update Camera.cppZach Charo1-1/+1
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3 The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn. This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-12-01some more GTA_VERSIONaap3-27/+85
2020-11-30added a few registered pointers and memory debugaap5-5/+67
2020-11-30small garages revision + small template stuffNikolay Korolev9-106/+133
2020-11-29GTA_VERSION define and some config.h cleanupaap22-83/+93
2020-11-29add debug script hotkeyaap1-0/+10
2020-11-29fix backface culling on vehiclesaap1-0/+1
2020-11-28add -console cmdline arg instead of #if 0/1withmorten2-14/+18
2020-11-28moved some stuff to MemoryMgraap12-143/+150
2020-11-28Make texture conversion work a bit fasterSergeanur2-0/+17
2020-11-28Add multisampling to librwSergeanur4-2/+9
2020-11-27fix garagesNikolay Korolev1-5/+5
2020-11-26start using CMemoryHeapaap22-238/+652
2020-11-26CStreaming::PrintStreamingBufferStateSergeanur2-0/+89
2020-11-25memory heap starting to workaap7-15/+73
2020-11-25implemented CMemoryHeap, not used or tested yetaap2-0/+736
2020-11-24rename badly named camera variableaap2-4/+4
2020-11-24Script commands split to original filesSergeanur7-8912/+9038
2020-11-23Add some TODO stubs for unused code to be reversedSergeanur12-12/+205
2020-11-23two unused functionsaap2-0/+43
2020-11-22More audio fixSergeanur1-27/+27
2020-11-22Renderer fixSergeanur1-2/+2
2020-11-22Audio fixesSergeanur3-215/+40
2020-11-22one more fixNikolay1-1/+1
2020-11-22small improvementNikolay1-1/+1
2020-11-22finished cullzonesaap6-104/+1326
2020-11-21no script loggingNikolay1-1/+1
2020-11-19Reorganize CPed functions into their original cpp filesSergeanur15-13940/+13949
2020-11-19neo screen dropletsaap21-8/+1072
2020-11-19Infamous XBOX subtitle outlineerorcun4-1/+50
2020-11-18CPed review part1,2 re3aap2-361/+316
2020-11-18more fixes to librw stuffaap13-381/+3
2020-11-18changes to librw layer, GLES now runtime choiceaap29-183/+565
2020-11-16fix flagaap1-1/+1
2020-11-16animation compression from PS2aap6-10/+133
2020-11-16pragma twiceSergeanur1-2/+0
2020-11-16Add debug code to CPathFind::PreparePathDataForTypeSergeanur1-0/+16
2020-11-16Fix mouse lock/high-dpi 2erorcun2-8/+5
2020-11-16Fix mouse lock/high-dpierorcun3-10/+23
2020-11-16small fixNikolay1-1/+1
2020-11-16little fix to ps2 CPadaap1-1/+1
2020-11-16change gl caps.dat constantsaap1-1/+3
2020-11-16add mission switcher from miamiwithmorten4-0/+86
2020-11-16move config.h define to CUSTOM_FRONTEND_OPTIONSwithmorten1-1/+1
2020-11-16remove unneeded ifdefwithmorten1-2/+0
2020-11-15add CFO for invertlook4pad; update american.gxtwithmorten1-0/+10
2020-11-15revert frontend changes for invertlook4padwithmorten2-8/+0
2020-11-15Make collision code placement more like original (+ small fixes)Sergeanur25-854/+930
2020-11-13Fix loading island LODs with big buildingsSergeanur1-1/+3
2020-11-11Fix ini readerSergeanur1-2/+4
2020-11-11Fix RestoreDef crasherorcun1-1/+1
2020-11-11changes to RW layer so loading foreign files worksaap7-21/+142
2020-11-10Frontend: Scroll for All, some care for PS2-like menuerorcun2-365/+436
Don't show Back button on PS2-like menu Removed PS2-style reversed fade-in, because it was a hack and taking too much space
2020-11-09Font: Hud: Use orig. text dimensions, fix right-align calculationserorcun10-40/+63
2020-11-08easy way to safe few petasecondsRoman Masanin1-0/+8
2020-11-08return bad code, becouse no one knows what to do with itRoman Masanin1-2/+2
2020-11-08Revert "Font: Fix text dimensions"erorcun10-31/+31
This reverts commit 6729de49b16da9a1be3c95b146ba053bf214c91c.
2020-11-08pointers to referencies tooRoman Masanin2-218/+218
2020-11-07Fix build without CFO, NO_ISLAND_LOADING, save postfx/pipeline multserorcun8-180/+125
2020-11-07Check if buttons txd exsistSergeanur3-29/+44
2020-11-07Fix cAudioManager::GetPhraseSergeanur2-399/+399
2020-11-06Allow to handle larger files via 64bit variablesFilip Gawin3-2/+11
2020-11-05add bInvertLook4Pad from VC (doesn't get saved yet)withmorten5-1/+30
2020-11-05RwRenderStateGetaap1-0/+47
2020-11-05Button iconsSergeanur4-372/+403
2020-11-03only do backface culling on buildingsaap1-2/+2
2020-11-03fix mistake in custom menu; update librwaap1-6/+6
2020-11-03fix buildSergeanur1-0/+1
2020-11-02Fix MemoryCard.cppSergeanur1-0/+1
2020-11-02Add basic support for cmake on linuxFilip Gawin1-0/+112
2020-11-02Fix include in Frontend_PS2.cppshfil1-2/+2
2020-11-01some "optimizations". same like I did in VCRoman Masanin1-3/+5
2020-11-01Fix the goddamn spaces for tabs master raceSergeanur1-284/+284
2020-11-01Show Xbox buttons when playing with a controllerSergeanur1-0/+408
2020-11-01RevertSergeanur3-3/+3
2020-11-01remove autosave at end of mission under MISSION_REPLAYNikolay Korolev1-0/+2
2020-11-01Also fix SetModelIndex in CAutomobile and CTrain ctorsSergeanur2-2/+2
2020-11-01Fix virtual SetModelIndex call in CBoat ctorSergeanur1-1/+1
2020-11-01add ifdef LIBRW guard for pipelines and colourfilterwithmorten1-0/+2
2020-10-31fix sniper crosshairaap1-1/+1
2020-10-30Update MenuScreensCustom.cpperorcun1-8/+8
2020-10-30Update config.herorcun1-2/+2
2020-10-29fix draw menu version text ifdef locationwithmorten1-1/+1
2020-10-29NO_MOVIES and DEBUGMENU not for MASTERwithmorten1-2/+3
2020-10-29few more fixes to last commitaap2-3/+3
2020-10-29fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version textwithmorten4-6/+29
2020-10-29implemented extra model flags for backface culling and alpha test from mobileaap8-3/+418
2020-10-28rewrite CFO + postfx/pipeline optionserorcun10-885/+1173
2020-10-28fixed skin on player headaap1-5/+12
2020-10-28fix FireShotgun missing normaliseFire-Head1-2/+10
2020-10-27fix rainraindropFire-Head1-1/+1
2020-10-27stupid bug; update librwaap1-1/+1
2020-10-27boolean for extended pipelinesaap5-3/+47
2020-10-27OpenAL channels now use their own sound buffersSergeanur4-179/+96
2020-10-26Revert "(TEST) Try to fix OAL audio problems"erorcun1-2/+2
This reverts commit 19cc6fafe04b3a0b80c76f857eb68f2390525ea0.
2020-10-26Fixes to OpenALSergeanur1-6/+19
2020-10-26(TEST) Try to fix OAL audio problemserorcun1-2/+2
2020-10-26Replaced logo with red version and moved it to root directoryhazelnot3-88/+0
2020-10-25Font: Fix text dimensionserorcun10-31/+31
2020-10-25Updated logohazelnot7-187/+88
2020-10-25clean up timebar ifdefsaap3-44/+18
2020-10-25Remove redundant includesSergeanur1-2/+0
2020-10-25Possible fix of linux buildSergeanur2-1/+1
2020-10-25Fix buildSergeanur1-0/+3
2020-10-25DMAudio fixesSergeanur3-36/+26
2020-10-25Fix bindings not loaded on Linuxerorcun1-2/+30
2020-10-24librw updateerorcun1-1/+1
2020-10-24Messages and CameraSize fixerorcun2-26/+13
2020-10-24Join CdStream threads to wait for them to exitAdrian Graber1-0/+2
2020-10-24Fix playback of vanilla opusSergeanur1-1/+1
2020-10-23Use audio enumSergeanur1-2/+2
2020-10-23Missed nilSergeanur1-1/+1
2020-10-23Small CPedModelInfo fixesSergeanur1-32/+14
2020-10-23mr.casepath 2erorcun1-21/+16
2020-10-23mr.casepatherorcun1-6/+7
2020-10-22Fix argument typeSergeanur2-2/+2
2020-10-22Police Radio fixesSergeanur3-11/+11
2020-10-21Message fixerorcun1-2/+1
2020-10-21CTempColModels small fixSergeanur1-0/+8
2020-10-21Pickup fixesSergeanur2-24/+35
2020-10-21Text and cross-platform fixerorcun2-36/+43
2020-10-18Tweak comparison in CFallingGlassPane::RenderFilip Gawin1-2/+6
2020-10-18Fix builderorcun1-3/+2
2020-10-18Added iconshazelnot5-0/+187
2020-10-18Fixes and style changes from miamierorcun17-232/+847
2020-10-18lil fixSergeanur1-2/+2
2020-10-18Setter for bIsStatic (became virtual in SA)Sergeanur15-61/+62
2020-10-18Cleanup breaks CAutomobile::ProcessOpenDoorFilip Gawin1-2/+2
2020-10-18Add missing breaks in AudioLogic.cppFilip Gawin1-52/+23
2020-10-18Script.cpp missing breaksshfil1-0/+2
2020-10-17ProcessWaterCannon bug and refractoring (#773)Roman Masanin1-8/+20
* fix audio bug and some refractoring * mark original bugs
2020-10-17mark original bugsRoman Masanin1-0/+12
2020-10-17fix audio bug and some refractoringRoman Masanin1-9/+9
2020-10-17Fix management issueeray orçunus1-1/+2
2020-10-17Fix pickup fix :PSergeanur1-3/+3
2020-10-17fix buildSergeanur1-1/+1
2020-10-17Pickup fixesSergeanur2-7/+14
2020-10-15SpecialFX fixesRoman Masanin1-11/+24
2020-10-14Pickup fixSergeanur1-4/+4
2020-10-12fix AskForObjectToBeRenderedInGlassFire-Head1-2/+2
2020-10-12Streaming and cross-platform fixeseray orçunus2-14/+28
2020-10-11Some unicode funcs belong to Font.cpp + small fixSergeanur7-32/+36
2020-10-09Fix POSIX streamingeray orçunus2-4/+11
2020-10-08little renamings & librw updateeray orçunus1-12/+12
2020-10-05fixed darkel/replayNikolay Korolev2-1/+25
2020-10-05Fix Linux audio patheray orçunus1-2/+3
2020-10-05Fix Audioeray orçunus2-9/+9
2020-10-04Fix some sanitizer errors, improve POSIX streamereray orçunus10-159/+302
2020-10-04Fix unsigned comparison in CStreaming::MakeSpaceFor(int32 size)Filip Gawin1-5/+10
2020-10-03small fixNikolay Korolev1-1/+1
2020-10-02Load and write our settings in re3.ini & fixeseray orçunus12-78/+150
2020-10-02CdStreamPosix: fix type issuesAndrew Udvare1-2/+2
2020-10-01core/CdStreamPosix: switch to named semaphores to support macOSAndrew Udvare1-54/+33
macOS does not support unnamed semaphores. The functions return ENOSYS.
2020-09-30macOS support; thanks to @MrYadroAndrew Udvare2-28/+70
This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
2020-09-30Fixes, mouse AUX buttons, joystick detect menueray orçunus14-60/+456
2020-09-30fixed bad bugNikolay Korolev1-13/+13
2020-09-29Fix moreFilip Gawin1-1/+1
2020-09-29Some more constFilip Gawin2-2/+2
2020-09-29Use Const instead of const (last commit)Filip Gawin2-4/+4
2020-09-29Fix warning ISO C++11 does not allow conversion from string literal toFilip Gawin2-4/+4
'char *
2020-09-29Fix build (if -> ifdef)Filip Gawin1-1/+1
2020-09-29Make frequency more consistent with vanillaFilip Gawin1-1/+5
2020-09-28Fix arg typesSergeanur2-4/+4
2020-09-28fixed cargenNikolay Korolev1-3/+3
2020-09-28change for better understandingRoman Masanin1-1/+1
2020-09-28Use CLOCK_MONOTONIC_FAST when available (FreeBSD)Greg V1-1/+3
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-09-28Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)Greg V1-0/+2
On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-09-28glfw: scale cursor position by the ratio of framebuffer to screen sizeGreg V1-2/+5
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-09-28Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallbackGreg V1-1/+1
Framebuffer size is scaled by the display scale. This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups. Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-09-28fix for frequency misscalculationRoman Masanin1-1/+1
2020-09-27Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus12-64/+150
2020-09-27Fixeseray orçunus5-22/+66
2020-09-26bug fixedNikolay Korolev1-1/+1
2020-09-26fixed replay bugNikolay Korolev1-8/+8
2020-09-26Fix coronas reflectionsSergeanur1-0/+4
2020-09-26fixed tabNikolay Korolev1-1/+1
2020-09-26silentpatch fixesNikolay Korolev7-6/+46
2020-09-26Fix MASTER build with glfwSergeanur1-1/+85
2020-09-25Fix OpenGL Z-writeSergeanur1-1/+3
2020-09-19Fixes to MusicManagerSergeanur2-34/+32
2020-09-19Renaming audio enum entries to something more like originalSergeanur10-518/+518
2020-09-14Fix RotateYSergeanur1-8/+8
2020-09-14Move a bunch of math to cpp files + small fixesSergeanur14-529/+857
2020-09-10Fixes from miamieray orçunus5-71/+69
2020-08-25CFO fixeseray orçunus5-37/+50
2020-08-24new frontend customizationeray orçunus8-637/+851
2020-08-24small fixSergeanur1-1/+1
2020-08-23accidentally enabled extended stuff....aap1-2/+2
2020-08-23weather fixesaap2-8/+8
2020-08-21fixed CRenderer::ScanSectorPoly againaap1-41/+42
2020-08-20small streaming fixesaap1-16/+17
2020-08-20Cleanup CControllerConfigManager deletion a bitSergeanur1-86/+49
2020-08-20Add VEHICLE_FIREWEAPON (disabled by default)Sergeanur4-3/+55
2020-08-20Fix cAudioScriptObjectSergeanur3-2/+15
2020-08-20changed a sound enumaap5-62/+62
2020-08-20small fixesaap4-14/+10
2020-08-19Revert "remove CFO"eray orçunus8-21/+533
This reverts commit 0418ba597bc53d08d0244188f4623ebadfdd2876.
2020-08-19txd.img bugaap2-0/+6
2020-08-19Island loading cleanup and fixSergeanur7-58/+42
2020-08-18little fixNikolay Korolev1-3/+3
2020-08-18Added bug fix to fix mission related crashesJack Powell1-0/+4
2020-08-18CREATE_RANDOM_CAR_FOR_CAR_PARK is supposed to be RANDOM_VEHICLEJack Powell1-1/+1
2020-08-18Fix small logic mistake in CGarage::RemoveCarsBlockingDoorNotInsideJack Powell1-1/+1
2020-08-18Call CWorld::Remove before the delete, the original game does this and its safer.Jack Powell1-2/+1
2020-08-18fixed bugfixNikolay Korolev1-1/+2
2020-08-18neo pipelinesaap61-18/+3723
2020-08-16remove CFOeray orçunus8-533/+21
2020-08-16Island loading and PS2 alpha test added to optionsSergeanur12-105/+403
2020-08-16Graphics menu + MSAASergeanur6-37/+326
2020-08-14Don't react if player's targeting with meleeSergeanur1-1/+5
2020-08-14Original screen grabberSergeanur7-0/+85
2020-08-14Darkel fixesSergeanur2-8/+14
2020-08-14fixed clouds renderaap1-41/+43
2020-08-13extended postfx and sniper hud fixaap23-37/+854
2020-08-13fix render poly bugaap1-2/+7
2020-08-13Register start button for realeray orçunus1-0/+10
2020-08-09little timecycle cleanupaap2-146/+146
2020-08-09pointlight fixesaap1-7/+6
2020-08-09corona fixesaap1-20/+21
2020-08-08don't CoUninitialize for NO_MOVIESwithmorten1-5/+4
2020-08-07remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't check return value for CoInitializewithmorten1-2/+10
2020-08-07Update glfw.cppblingu1-1/+1
2020-08-07Update CdStreamPosix.cppblingu1-1/+1
2020-08-05clang throws an error if fixed comparisons are against NULLblingu1-3/+3
2020-08-05added FreeBSD supportblingu1-0/+4
2020-08-05added FreeBSD supportblingu1-3/+8
2020-08-05Enable PS2 Alpha test Emu in debug menu on RWSergeanur1-2/+0
2020-08-03VU0 collisionaap12-20/+2194
2020-08-03Update mpg123.32Sergeanur1-6/+1
2020-08-03Squeeze performance option, minor fixeseray orçunus21-12/+181
Fixes are already in miami
2020-08-03shadow fixesFire-Head2-39/+31
2020-08-02Move sdk and eaxSergeanur3-0/+2007
2020-07-29rename shitaap4-8/+8
2020-07-29Add forgotten fileSergeanur1-0/+247
2020-07-29Dual pass rendering for RW 3.3Sergeanur4-8/+23
2020-07-29The real pickup reflection fixSergeanur6-32/+59
2020-07-29synch fakerw with reVC; update librwaap1-5/+6
2020-07-28Fix casepath chaoseray orçunus6-130/+132
2020-07-27collision fixesaap6-101/+142
2020-07-26heli fixesaap1-8/+11
2020-07-26Provide more memory for casepath's argFilip Gawin4-8/+8
2020-07-25fix windows build, don't use crossplatformFilip Gawin1-6/+24
2020-07-25Small fixes for linux buildFilip Gawin2-7/+18
2020-07-25Disable cache for openal for nowFilip Gawin1-0/+2
2020-07-25Fix/change some Windows defineeray orçunus4-39/+32
2020-07-24fixed hanim for 64 bitaap6-8/+17
2020-07-2490% fixes, 10% skel refactoringeray orçunus8-46/+68
2020-07-23Add ps2 audio pathsSergeanur3-3/+102
2020-07-22New math wrapperseray orçunus5-9/+11
from miami
2020-07-2264-bit on Windowseray orçunus26-70/+127
2020-07-22update librwaap1-1/+1
2020-07-22Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur8-259/+105
2020-07-21cosmetic changeseray orçunus1-3/+3
2020-07-21fixed to rendereraap1-9/+14
2020-07-21a cute mistakeeray orçunus1-1/+1
2020-07-20Fixes from miamieray orçunus6-185/+117
2020-07-20avoid UBaap1-2/+2
2020-07-19figured out magicaap1-2/+2
2020-07-19CPlane fixesaap1-13/+14
2020-07-18Fix another floatSergeanur1-1/+1
2020-07-18Fix some audio floatsSergeanur1-6/+6
2020-07-18fixNikolay Korolev1-2/+2
2020-07-17Add fix/workaround for black screen at startupSergeanur1-0/+5
2020-07-17Fix CalcScreenCoors... againSergeanur1-4/+0
2020-07-17Add missing f'sSergeanur1-74/+74
2020-07-17Add audio cache for faster initializationSergeanur5-2/+35
2020-07-17Fix wheel water splash with PC_PARTICLESergeanur1-1/+1
2020-07-16Audio fixesSergeanur2-44/+41
2020-07-16Fix CCarStateEachFrameSergeanur1-3/+3
2020-07-16tiny cleanupaap1-1/+1
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur27-69/+69
2020-07-11Add cutscene borders switch to the menuSergeanur6-3/+44
2020-07-10enable island loading for noweray orçunus1-1/+1
2020-07-09keep loading screen, but for a seconderay orçunus1-3/+5
2020-07-09Disable loading screenSergeanur2-1/+4
2020-07-09Remove island loadingSergeanur7-5/+66
2020-07-04Remove console and fix stheray orçunus3-2/+6
2020-07-03Bettah car enter canceling, fix CFO crash, ped objs. renamingeray orçunus17-126/+150
2020-07-03fixed typoNikolay Korolev1-2/+2
2020-07-03Re-enable console for debugging frontenderay orçunus3-5/+10
2020-07-03reenabled script loggingNikolay Korolev1-1/+1
2020-07-03Fix displaying statsFilip Gawin2-4/+4
2020-07-02Disable VC_PED_PORTS, better cancellable car enter, weapon and cops fixeseray orçunus3-28/+28
2020-07-01fixes to CBoataap4-39/+48
2020-07-01copypaste bugNikolay Korolev1-1/+0
2020-07-01Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639)erorcun14-155/+427
2020-07-01little fixNikolay Korolev1-1/+2
2020-06-30Audio fixesSergeanur3-24/+18
2020-06-30Fix glfw buildSergeanur1-0/+2
2020-06-30Rename IsAnyButtonPressed to CheckForInputSergeanur2-6/+5
2020-06-30Fix MBlurSergeanur1-4/+10
2020-06-29cleanupaap2-8/+8
2020-06-29Update MemoryCard.cppFire_Head1-3/+3
2020-06-29Update MBlur.cppFire-Head1-3/+3
2020-06-29update glfw.cppFire-Head2-7/+201
2020-06-29Update MBlur.cppFire-Head1-1/+1
2020-06-29fix linux build?Fire-Head1-1/+5
2020-06-29menu fixesFire-Head6-59/+72
2020-06-29Update AudioLogic.cppFire_Head1-3/+3
2020-06-28fixNikolay Korolev1-1/+1
2020-06-28renamed 2dfx shadowRange to Sizeaap3-7/+7
2020-06-28script logging fixesNikolay Korolev2-394/+413
2020-06-28restore Text.cppFire-Head1-6/+6
2020-06-28fixesFire-Head7-86/+86
2020-06-27fixfixfixFire-Head4-716/+711
2020-06-27mips overdoseFire-Head35-218/+9016
2020-06-25rename attractor flag to typeaap3-7/+7
2020-06-22fixesNikolay Korolev1-13/+14
2020-06-21updated player control namesNikolay Korolev7-19/+23
2020-06-21FOV fixaap4-8/+14
2020-06-21ps2 cam transitions done (hopefully)aap2-11/+78
2020-06-21copypasteNikolay Korolev1-1/+1
2020-06-21script loggingNikolay Korolev4-28/+1443
2020-06-21tried to reconstruct bills camaap3-4/+41
2020-06-21PS2 cam transition mostly workingaap3-9/+96
2020-06-20some PS2 cam code; fix for arrest camaap3-15/+101
2020-06-19ccamera cleanupaap2-120/+119
2020-06-16CCam fixes yet againaap2-33/+35
2020-06-14more cleanupaap3-41/+40
2020-06-14fixed boat wakeaap1-0/+2
2020-06-13a few cam fixesaap3-45/+49
2020-06-13ProcessTrainAnnouncements fixeray orçunus1-2/+2
2020-06-13small fixesSergeanur3-23/+25
2020-06-12minor fixNikolay Korolev1-1/+1
2020-06-12little CCam cleanup; fix in CWorld sphere testaap3-29/+37
2020-06-10some cam cleanup; unused PS2 train camsaap2-66/+156
2020-06-08remove numbers from enumSergeanur1-14/+14
2020-06-08cleaned up and fixed animvieweraap3-92/+76
2020-06-08IsMissionAudioSamplePlaying (from VC)Sergeanur5-10/+10
2020-06-08fixesNikolay Korolev2-7/+9
2020-06-07fixed some arithmeticNikolay Korolev1-16/+32
2020-06-07font fixSergeanur1-0/+2
2020-06-07Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head16-50/+50
This reverts commit 552205dfbaea70628df56a4966d269a81a97d28e.
2020-06-07FONT_BANK renamed to FONT_STANDARDSergeanur16-50/+50
2020-06-07disable skidding bugfixaap1-1/+1
2020-06-06minor fixesNikolay Korolev3-1/+8
2020-06-06fixing some uninitialized stuffNikolay Korolev8-2/+31
2020-06-06fixed linux savingNikolay Korolev2-2/+2
2020-06-06ps2 audio banksSergeanur4-162/+402
2020-06-05ProcessTrainAnnouncementsSergeanur3-6/+47
2020-06-04minor stuffaap3-4/+15
2020-06-04fixes, mostly from miamieray orçunus13-171/+191
2020-06-04PedChat & PedDebugSergeanur4-366/+477
2020-06-04Restore original logic of CPed::WanderRangeSergeanur4-15/+21
2020-06-03fix accident~aap1-0/+2
2020-06-03Range2D and Range3DSergeanur4-0/+67
2020-06-02some vehicle cleanupaap10-100/+88
2020-06-02renamed a vehicle thingaap3-11/+11
2020-06-01Fix collision with peds headsFilip Gawin1-0/+4
2020-06-01CTimer fixaap1-2/+2
2020-06-01hanim fixaap2-4/+10
2020-06-01fixed timebar toggleaap4-7/+4
2020-06-01fixed roadblocksNikolay Korolev2-54/+53
2020-06-01fixed bumper colmodelaap1-1/+1
2020-05-31getting rid of strnicmpaap1-1/+1
2020-05-31fixed to CAutomobile and friendsaap8-63/+65
2020-05-30fixNikolay Korolev1-1/+1
2020-05-29fix fix fixeray orçunus1-2/+8
2020-05-29fix fixeray orçunus1-8/+8
2020-05-29frontend options fixeray orçunus2-9/+22
2020-05-29Add files via uploadrollschuh22822-0/+9
2020-05-29Add files via uploadrollschuh22824-2/+20
2020-05-28remove inlining attempts + reload frontend options for realeray orçunus2-9/+15
2020-05-28fixNikolay Korolev1-2/+2
2020-05-28theoretically fix linux builderay orçunus3-12/+14
2020-05-28Detect R and start game on menueray orçunus3-11/+28
2020-05-28config reorganizationeray orçunus1-4/+5
2020-05-28Frontend customization functions, freecam toggle, minor thingseray orçunus12-121/+531
2020-05-28crash fixNikolay Korolev1-2/+2
2020-05-27blaaap1-1/+1
2020-05-27automobile fixesaap4-24/+28
2020-05-27librw updateaap1-0/+6
2020-05-27Fix city sound playing on restarting a new gameSergeanur1-2/+2
2020-05-27RwCameraGetCurrentCameraaap2-10/+4
2020-05-27MT function for fakerwaap1-2/+2
2020-05-27Restore original logicSergeanur1-2/+2
2020-05-26mission replayNikolay Korolev11-5/+325
2020-05-26added some unused enumsaap1-1/+8
2020-05-26fix UB shitaap2-3/+3
2020-05-26eSurfaceTypeaap12-214/+213
2020-05-25fixed NE bugNikolay Korolev1-1/+8
2020-05-25fixed FIX_BUGSNikolay Korolev1-8/+10
2020-05-25switch collision with debug menuNikolay Korolev1-0/+8
2020-05-25cranes fixNikolay Korolev1-3/+6
2020-05-25small fixesaap9-29/+34
2020-05-25Even more audio cleanupsSergeanur1-107/+104
2020-05-25Ped comments cleanupSergeanur1-43/+53
2020-05-25More audio cleanup and bugfixesSergeanur1-55/+44
2020-05-25Fix names of static variablesSergeanur1-19/+19
2020-05-25cAudioManager::ProcessPlayersVehicleEngine cleanup and fixesSergeanur1-149/+108
2020-05-24Clean cAudioManager::ProcessGarages up a bitSergeanur1-89/+79
2020-05-24fixesSergeanur1-2/+2
2020-05-24all my fixes live in exeseray orçunus5-29/+37
2020-05-24CVehicle fixesaap4-53/+55
2020-05-24script fixNikolay Korolev1-1/+1
2020-05-24Optimize ALDeviceListSergeanur3-85/+70
2020-05-24Fix OAL crashSergeanur3-6/+10
2020-05-23CleanupSergeanur1-31/+17
2020-05-23Even more small audio cleanupSergeanur2-5/+5
2020-05-23More audio cleanupSergeanur2-315/+319
2020-05-23cranes fixNikolay Korolev1-1/+1
2020-05-23skeleton typosaap7-32/+29
2020-05-22script fixNikolay Korolev1-1/+1
2020-05-22Fix linux builderay orçunus1-3/+2
2020-05-22Possibly fix travisSergeanur1-2/+3
2020-05-22OpenAL configsSergeanur7-14/+7
2020-05-22opus supportSergeanur3-5/+206
2020-05-22fixes for CPhysical and friendsaap9-176/+132
2020-05-20script fixNikolay Korolev1-0/+1
2020-05-20fixed dumbNikolay Korolev2-4/+4
2020-05-20script fixNikolay Korolev1-1/+1
2020-05-20fixed ped commentNikolay Korolev2-0/+8
2020-05-19fixed script bugNikolay Korolev1-1/+1
2020-05-19blaaap1-1/+1
2020-05-19small fixesaap6-187/+173
2020-05-19little cleanup of handlingmgraap4-7/+7
2020-05-18script fixNikolay Korolev1-0/+1
2020-05-18script FPS fixNikolay Korolev1-0/+8
2020-05-18Fix string assignment (aldlist.cpp)shfil1-1/+1
2020-05-18Remove MAX_VOLUME dupsSergeanur4-76/+71
2020-05-18some less certainly fps fixesaap2-0/+16
2020-05-18fixes for braking and cloud rotation at high fpsaap2-0/+8
2020-05-17little cleanup on radaraap1-22/+22
2020-05-17nullsampmanFire-Head1-0/+368
2020-05-17collect HUD colors at top of fileaap1-21/+41
2020-05-17fix head/hand atomicsaap2-1/+11
2020-05-17revert accidental commit; also update librwaap1-1/+1
2020-05-16Remove magic consts from ms_aAnimAssocDefinitionsSergeanur1-25/+28
2020-05-16More small audio fixesSergeanur2-14/+13
2020-05-16Move sound processors to AudioLogic.cpp, plus small fixesSergeanur5-9330/+9358
2020-05-16Fix audio use of number instead of enum for CAR_ACCELSergeanur1-2/+2
2020-05-16fixes for 64 bit buildaap3-2/+13
2020-05-16fixed CText to be 64 bit compatibleaap2-0/+24
2020-05-16changed CPedIK namesaap3-101/+101
2020-05-16Remove unused audio enumSergeanur10-447/+321
2020-05-14fixed hanging bootaap1-1/+1
2020-05-14fixed RotateTorsoaap1-2/+2
2020-05-14fixed script errorNikolay Korolev1-2/+1
2020-05-14it works differentlyNikolay Korolev2-6/+6
2020-05-14some fixesNikolay Korolev4-0/+16
2020-05-14fixed skinned cutscene headaap1-5/+5
2020-05-14blacklist for glfw "joysticks"aap1-1/+14
2020-05-13Fix calloc in CdStreamPosixshfil1-1/+1
2020-05-13fixed traffic lightsNikolay Korolev1-3/+4
2020-05-13More save/load alignment fixesSergeanur3-36/+49
2020-05-13car control and cranes fixesNikolay Korolev2-3/+1
2020-05-13Redoing some pool reading for better alignmentSergeanur2-65/+90
2020-05-13Changing save/load for CPlayerInfo because of alignment crapSergeanur1-36/+30
2020-05-13Revert to memcpyFilip Gawin2-3/+3
2020-05-12Fix linux warningsFilip Gawin52-70/+165
2020-05-12fix shotgunNikolay Korolev1-1/+1
2020-05-12remove debug shitaap1-3/+0
2020-05-12garages fixNikolay Korolev1-2/+2
2020-05-12little fixes to CClouds; disabled object clipping for SA camaap3-8/+10
2020-05-12fix garagesNikolay Korolev1-1/+1
2020-05-12fixed bug in cutscene headaap1-1/+9
2020-05-12Remove odd calculations for bullet hit smokeSergeanur1-5/+21
2020-05-11RenderPedCB from VCaap1-5/+9
2020-05-11Fix Windows build and premakeeray orçunus6-11/+18
2020-05-11Linux build supporteray orçunus51-334/+1321
2020-05-11random fixesaap2-16/+16
2020-05-11few fixesaap5-11/+53
2020-05-10fixed few more typosbigbossbro084-39/+1
2020-05-10Fixed typos and made all assert functions optionalbigbossbro0873-184/+110
2020-05-10some fixes and cosmetic changesaap8-23/+34
2020-05-10defined out asserts.bigbossbro0848-6/+156
2020-05-10Small unificationSergeanur2-2/+2
2020-05-09car control fixesNikolay Korolev1-102/+174
2020-05-09Place debug menu under ifdefSergeanur11-7/+27
2020-05-09Fix compilation errorSergeanur1-1/+1
2020-05-09Menu map fixes and resizable window on GLFWeray orçunus4-10/+41
2020-05-09fixes for animsaap1-2/+2
2020-05-09named anim assoc flagsaap6-50/+48
2020-05-09Fix corona scalingSergeanur3-6/+10
2020-05-08more small fixesaap9-19/+36
2020-05-08Fix water UV on high FPS and inverted free cameraSergeanur3-1/+11
2020-05-07small fixesaap4-3/+15
2020-05-07Fix looping collision soundSergeanur1-8/+8
2020-05-07Fix GetDistanceSquaredSergeanur3-30/+32
2020-05-07Fixed arguments for sound collisionsSergeanur4-61/+78
2020-05-07got rid of superfluous enum; update librwaap5-29/+35
2020-05-07dont hardcode first vehicle ID; little fix for roadblocksaap3-7/+8
2020-05-07oal updateFire-Head1-27/+32
2020-05-07oal wav/mp3 stream updateFire-Head7-107/+608
2020-05-06IsStaticNikolay Korolev8-25/+26
2020-05-06sorted out object collision enumsaap4-22/+31
2020-05-06Fix cAudioManager::ProcessActiveQueues loopSergeanur1-5/+3
2020-05-06got rid of superfluous enumaap2-20/+8
2020-05-06fix for radaraap1-6/+14
2020-05-06little cworld bugfixaap1-1/+1
2020-05-06some work on zonesaap11-85/+89
2020-05-06reverting fuckupaap2-2/+2
2020-05-06updated librwaap4-9/+8
2020-05-05Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur15-126/+4
2020-05-05Remove ColStoreSergeanur2-274/+0
2020-05-05Remove #endifSergeanur1-1/+0
2020-05-05Remove Miami stuffSergeanur50-2028/+14
2020-05-05fixed traffic lightsNikolay Korolev1-1/+1
2020-05-05ModeInfoType -> ModelInfoTypeSergeanur4-8/+8
2020-05-05Make CBaseModelInfo fields protectedSergeanur14-63/+62
2020-05-05implemented most of streamed collisions and big buildingsaap2-2/+2
2020-05-05More use of GetModelIndexSergeanur20-128/+121
2020-05-05CAutoPilot + CCarAI + fixesNikolay Korolev15-31/+402
2020-05-05implemented most of streamed collisions and big buildingsaap41-95/+1346
2020-05-05SetPosition, final partSergeanur20-143/+129
2020-05-04bb std::stringFire-Head1-5/+5
2020-05-04fix typoFire-Head1-1/+1
2020-05-04openal-soft addedFire-Head4-65/+59
2020-05-04oal updFire-Head22-2125/+2850
2020-05-04deny coach in crusherNikolay Korolev1-1/+3
2020-05-04fixed spawn bugNikolay Korolev1-1/+4
2020-05-04fixed fog color for librwaap1-1/+9
2020-05-03GTA_ZONECULL defineaap3-3/+23
2020-05-03GTA_BRIDGE and GTA_TRAIN definesaap7-4/+65
2020-05-03implemented most of vice city path systemaap20-367/+1149
2020-05-03script compatibilityNikolay Korolev2-11/+83
2020-05-03Fix pad Y axisSergeanur1-2/+9
2020-05-03Fix CMessages::InsertStringInStringSergeanur1-1/+1
2020-05-02Put camera modes compatibility under COMPATIBLE_SAVESSergeanur1-2/+2
2020-05-02Add CURMODE macroSergeanur2-109/+59
2020-05-02Revert "Disable PED_SKIN for now"Sergeanur1-1/+1
This reverts commit d51bf48dcd5756a4c81e8faf61f495c02684c209.
2020-05-02Ceil health and armor values in hud (fix 99 health)Sergeanur1-0/+8
2020-05-02Adding sound intensity constsSergeanur2-155/+204
2020-05-02Fix number of unique jumps in stat menuSergeanur1-4/+4
2020-05-02Fix COMMAND_GET_CONTROLLER_MODESergeanur1-0/+4
2020-05-02Switching pad modes and cheats when player is switching between controller and kb&mSergeanur4-32/+127
2020-05-02Disable PED_SKIN for nowSergeanur1-1/+1
2020-05-02Cleanup cAudioManager::ProcessVehicleSkiddingSergeanur1-37/+23
2020-05-02changed saving compatibilityNikolay Korolev18-612/+567
2020-05-02A bit more audio cleanupSergeanur3-118/+88
2020-05-02cleanup cAudioManager::UpdateReflectionsSergeanur1-44/+31
2020-05-02AudioManager.cpp autoformatSergeanur1-2493/+2334
2020-05-02Replacing >> and << to / and * in AudioManagerSergeanur1-51/+45
2020-05-02SetPosition, part 2Sergeanur14-49/+49
2020-05-02SetPosition, part 1Sergeanur25-54/+62
2020-05-02fixed the CIRCLE_BACK_BUTTON define.rollschuh22821-0/+1
2020-05-02update librw (vsynch)aap2-2/+6
2020-05-01Screen mode selector and persistent map target fixeray orçunus6-55/+122
2020-05-01implemented debugmenu shutdownaap2-1/+23
2020-05-01update librwaap1-2/+2
2020-04-30updated get/setNikolay Korolev1-4/+4
2020-04-30Rename m_phy_flagA80 to bSkipLineColSergeanur4-15/+15
2020-04-30Rename m_ped_flagA2 into bWasStandingSergeanur3-16/+16
2020-04-30Fix MakeSureSlotInObjectPoolIsEmptySergeanur1-1/+1
2020-04-30Adding getters and setters for type and statusSergeanur41-249/+256
2020-04-30improved video modes for glfwaap2-43/+148
2020-04-30fixed CVector !=aap1-0/+4
2020-04-30Jap fixesSergeanur1-4/+34
2020-04-29implemented improved video modes for win.cppaap4-5/+144
2020-04-29Mouse wheel fixeray orçunus1-3/+4
2020-04-28Changing prefixes for some audio fieldsSergeanur11-906/+910
2020-04-28Allow keyboard controls for flying cheatsNikolay Korolev1-1/+9
2020-04-28removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp?aap1-79/+0
2020-04-27FixesSergeanur10-2682/+2353
2020-04-27little support for gl3 textures; txd.img enabled againaap2-5/+17
2020-04-27Fix tVehicleSampleData structSergeanur1-75/+73
2020-04-27Audio structs moved to their AudioManager.hSergeanur3-27/+22
2020-04-27fix (temporary?) for black bullet tracesaap1-0/+6
2020-04-27Fix use of integers instead of enum/bool/nilSergeanur2-127/+116
2020-04-27Audio fixesSergeanur1-234/+60
2020-04-27Workaround for a crash on releaseSergeanur1-0/+3
2020-04-26pools compatibilityNikolay Korolev4-4/+624
2020-04-26tried to fix some half-pixel bugsaap3-16/+23
2020-04-26Remove little hackSergeanur1-7/+0
2020-04-26fixes for glfwaap3-51/+37
2020-04-26Remove struct workaround in CControllerConfigManagerSergeanur2-9/+6
2020-04-26A few fixesSergeanur2-6/+16
2020-04-26Fix compilation errorSergeanur1-4/+4
2020-04-26Initial GLFW supporteray orçunus20-79/+1958
2020-04-25helis done + cheatsNikolay Korolev6-8/+158
2020-04-25update librwaap3-4/+17
2020-04-25fixed flight control codeNikolay Korolev1-4/+4
2020-04-25fixed shooting targetaap1-2/+2
2020-04-25real names (from LCS)aap1-12/+12
2020-04-25using librw GS alpha test emulationaap4-22/+36
2020-04-25undoNikolay Korolev1-1/+1
2020-04-25flying controlNikolay Korolev2-4/+127
2020-04-25few fixesaap10-36/+70
2020-04-24disable mouse steering by defaultNikolay Korolev1-1/+1
2020-04-24implemented debugmenuaap13-198/+1617
2020-04-24implemented skinned peds, no cutscene hands yetaap47-296/+1864
2020-04-24removed redundant checksNikolay Korolev1-32/+18
2020-04-24fix annoying bugNikolay Korolev1-0/+8
2020-04-24more 1.1 patchNikolay Korolev3-2/+20
2020-04-23removed fix that made no senseNikolay Korolev1-7/+1
2020-04-23fix #ifdefFire-Head1-1/+1
2020-04-23ps2 particles, sampman oal startedFire-Head18-2639/+4776
2020-04-22Crossplatform work continueseray orçunus15-25/+170
2020-04-21fix RenderExtraPlayerShadows 2Fire_Head1-1/+1
2020-04-21fix RenderExtraPlayerShadowsFire_Head1-1/+1
2020-04-21fixed extra directory issuesaap3-1/+20
2020-04-20Try to build with mingwFilip Gawin90-1048/+1104
2020-04-20update librw (matfx)aap1-0/+8
2020-04-20camerapickup ps2 codeFire-Head2-0/+29
2020-04-20beta OddJob(unique jump etc) sliding textFire-Head2-0/+8
2020-04-20fixesNikolay Korolev4-8/+6
2020-04-19Fix CPickups::GenerateNewOne loopSergeanur1-1/+1
2020-04-19MenuScreens.h fixFire-Head1-1/+1
2020-04-19MenuScreens.h fixFire-Head1-1/+1
2020-04-19Add polish lang supportFire-Head8-3/+82
2020-04-191.1 patch stuffNikolay Korolev13-2/+109
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus27-80/+93
2020-04-19missing ifdedNikolay Korolev1-0/+2
2020-04-18Fix savename buffer overflowSergeanur1-4/+12
2020-04-18replays bug fixNikolay Korolev12-96/+198
2020-04-18slider fixeray orçunus1-3/+2
2020-04-18RpClumpRemoveAtomic updateeray orçunus1-1/+1
2020-04-18Vc ped ports and Frontend fixeseray orçunus3-11/+27
2020-04-18Hide Vehicle/Zone name during Wasted/Busted...gennariarmando3-3/+15
Fixed little mistake in my latest commit.
2020-04-18Changed extraOffset value.gennariarmando1-1/+1
2020-04-18bug fixesNikolay Korolev2-1/+8
2020-04-18Revert "Part one"Filip Gawin18-147/+230
This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e.
2020-04-18Fix crash in cAudioManager::ServicePoliceRadioFilip Gawin1-4/+8
2020-04-18Zones save/loadSergeanur1-192/+87
2020-04-18Remove padding fieldsSergeanur21-188/+94
2020-04-18Fixed menu radio icons.gennariarmando2-44/+44
2020-04-18Various fixeseray orçunus5-12/+17
2020-04-17implemented librw alphatest settingaap1-1/+2
2020-04-17fixed raster from image conversionaap1-37/+2
2020-04-17Part oneFilip Gawin18-230/+147
2020-04-17We don't need rw.cpp anymoreSergeanur1-40/+0
2020-04-17Remove patchesSergeanur173-4657/+218
2020-04-17implemented CVector2D::NormaliseSafe for SkidMarksaap3-6/+22
2020-04-17Fix CWorld::FindObjectsOfTypeInRangeSectorList bugsaml1er1-8/+10
2020-04-17Apply clang format to CWorldsaml1er1-938/+1031
2020-04-17CWorld fixessaml1er1-220/+151
2020-04-17rem refsFire-Head139-1430/+1380
2020-04-17Ped fixes and ref removaleray orçunus12-67/+102
2020-04-17More CWorld fixessaml1er3-27/+27
2020-04-17Fix CWorld::RepositionOneObject bugssaml1er1-16/+45
2020-04-17CWorld completesaml1er3-23/+133
2020-04-16Some refs removed, little fixes and teleporteray orçunus18-142/+167
2020-04-16Reverse CWorldsaml1er8-34/+867
2020-04-16More refs removedSergeanur19-91/+90
2020-04-16add textures in correct orderaap1-1/+1
2020-04-16Increase alpha entity list capacity for wide screenSergeanur2-3/+9
2020-04-16More refs removedSergeanur21-116/+118
2020-04-16first fake RW implementation workingaap6-34/+62
2020-04-16Removed refs from sampmanFire-Head2-69/+33
2020-04-16Various fixeseray orçunus3-1/+5
2020-04-16Fixed bridge despawnsNikolay Korolev1-6/+6
2020-04-16Removed refs from weapons/, WeaponEffects movedSergeanur6-8/+8
2020-04-16Fix misplaced targetingSergeanur1-4/+2
2020-04-16fix Bait crashNikolay Korolev1-1/+1
2020-04-15Default native resolution mode and small camera fixesSergeanur6-6/+60
2020-04-15fix script crashNikolay Korolev1-2/+2
2020-04-15More japaneseSergeanur4-82/+449
2020-04-15vs botchNikolay Korolev1-11/+11
2020-04-15definition fixNikolay Korolev1-1/+1
2020-04-15anim fixNikolay Korolev1-2/+2
2020-04-15fixed crashFire-Head1-1/+1
2020-04-15fixed uzi/ak47/m16 traceFire-Head1-1/+1
2020-04-15rem commentFire-Head1-1/+1
2020-04-15glass NULL->nilFire-Head1-8/+8
2020-04-15'fix' fixFire-Head1-16/+15
2020-04-15weapon cosmetic fixFire-Head1-483/+484
2020-04-15Many fixes and cleanuperay orçunus18-158/+175
2020-04-15fixNikolay Korolev1-1/+9
2020-04-15fixed bug and weirdness in CHeliaap1-0/+8
2020-04-15fixed clouds and spritesaap2-10/+10
2020-04-15implemented most of librw wrapperaap21-42/+2192
2020-04-15Update Weapon.cppFire_Head1-1/+1
2020-04-15CWeapon done, ps2 cheats fixFire-Head22-57/+2328
2020-04-15bullet infoNikolay Korolev4-1/+283
2020-04-14fixed crashNikolay Korolev1-0/+1
2020-04-14CPedPath improvementssaml1er1-3/+4
2020-04-14fixNikolay Korolev1-1/+1
2020-04-14fix debug stuffNikolay Korolev2-3/+2
2020-04-14scene editNikolay Korolev1-2/+6
2020-04-14RwMatFX support with linked RW libsSergeanur1-0/+13
2020-04-14fix CTheCarGenerators::SaveAllCarGeneratorsSergeanur1-1/+1
2020-04-14Added missing audio ctorsSergeanur4-28/+65
2020-04-14Remove float castssaml1er1-4/+4
2020-04-14Refactor CPedPath::CalcPedRoutesaml1er1-36/+20
2020-04-14CPedPath completesaml1er2-7/+244
2020-04-14CarGen, Cranes, Gangs: cleanup, fixes, r* visioned placementSergeanur7-136/+69
2020-04-14Debug font and CProfilesSergeanur4-15/+138
2020-04-14Some cleanup erorcun4-110/+124
2020-04-13Use NUMROADBLOCKS enum member in CRoadBlockssaml1er1-3/+3
2020-04-13fix garagesNikolay Korolev1-1/+1
2020-04-13added missing breakSergeanur1-0/+1
2020-04-13fixed recordNikolay Korolev1-4/+3
2020-04-13Cleanup cAudioManager::ProcessRainOnVehicle a bitFilip Gawin1-7/+3
2020-04-13fixed recordNikolay Korolev1-3/+3
2020-04-13review fixNikolay Korolev1-2/+2
2020-04-13scene editNikolay Korolev5-25/+806
2020-04-13Finish audio codeFilip Gawin2-1639/+2965
2020-04-13FixesWes Hampson2-44/+63
2020-04-13Fix compilation errorSergeanur1-7/+7
2020-04-13more CRoadBlocks::GenerateRoadBlocks improvementssaml1er1-73/+75
2020-04-13CPacManPickupsSergeanur4-30/+456
2020-04-13CFileLoader last funcs and Frontend cleanuperay orçunus9-55/+217
2020-04-13Fix CRoadBlocks::GenerateRoadBlocks bugssaml1er1-79/+72
2020-04-13GenericLoad() doneWes Hampson1-25/+135
2020-04-13finished CBoataap9-67/+695
2020-04-12Frontend fixes + triangle for back as defaulteray orçunus5-42/+62
2020-04-12Revert "fix"eray orçunus1-4/+1
2020-04-12Ped fixeray orçunus1-2/+4
2020-04-12obviously forgot about itNikolay Korolev1-1/+1
2020-04-12scene initNikolay Korolev3-15/+399
2020-04-12fixed cranes bugNikolay Korolev1-1/+3
2020-04-12Cleanup audio codeFilip Gawin4-242/+270
2020-04-12CDebug fixeray orçunus1-1/+1
2020-04-11CMenuManager done and CHud fixeseray orçunus10-804/+1578
2020-04-11Improve CRoadBlocks codesaml1er1-30/+9
2020-04-11Link with RW libsSergeanur16-2/+436
2020-04-11CPoolsNikolay Korolev7-11/+346
2020-04-11fixed traffic light positionaap1-2/+2
2020-04-11CObject fixessaml1er1-13/+13
2020-04-11CRoadBlocks completesaml1er2-18/+210
2020-04-11Fix cutscene camera latencySergeanur3-2/+3
2020-04-11fixed malloc/newNikolay Korolev1-1/+1
2020-04-11fix constantsNikolay Korolev1-14/+14
2020-04-11RecordNikolay Korolev5-22/+394
2020-04-10fixing r* visioned leakSergeanur1-4/+6
2020-04-10fuck you git, i fixed this alreadyaap1-1/+1
2020-04-10Addendum to previous commitsaml1er1-2/+1
2020-04-10Refactor CObject::ObjectDamage switch statementsaml1er1-105/+102
2020-04-10implemented CTrafficLightsaap9-115/+577
2020-04-10Fix cast in CObject::ObjectDamagesaml1er1-1/+1
2020-04-10Refactor CObject::ObjectDamagesaml1er2-142/+141
2020-04-10disabling the code that freezes gang membersSergeanur1-0/+3
2020-04-10Fix Object.h and Object.cpp indentationsaml1er2-235/+235
2020-04-10CObject completesaml1er10-29/+316
2020-04-10fixNikolay Korolev1-0/+1
2020-04-10fixed intro crashNikolay Korolev1-6/+6
2020-04-10PlayerSkin small cleanupSergeanur2-8/+5
2020-04-10Fixing mixed IsCutsceneProcessing and IsRunningSergeanur6-5/+5
2020-04-10record initNikolay Korolev5-10/+222
2020-04-10Fix sprite vertical scaleSergeanur4-9/+9
2020-04-10fix weather initNikolay Korolev1-3/+3
2020-04-09normalized line endings to LFaap37-7716/+7716
2020-04-09CStats finishedSergeanur2-19/+245
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap21-1831/+1810
2020-04-09AddExplosion shadow fixSergeanur1-0/+5
2020-04-09Finished CExplosionSergeanur7-46/+426
2020-04-09txd.img creatorSergeanur4-7/+258
2020-04-09PS2 Cheats, restored R*namesFire-Head12-197/+320
2020-04-09cleanupFire-Head1-21/+45
2020-04-09(PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head12-662/+1326
2020-04-08CheatsSergeanur2-25/+242
2020-04-08fix bugNikolay Korolev1-0/+1
2020-04-08fixed random number retrievalNikolay Korolev1-4/+4
2020-04-08review fixNikolay Korolev1-1/+1
2020-04-08review fixesNikolay Korolev1-15/+15
2020-04-08final fixesNikolay Korolev1-10/+17
2020-04-08fixNikolay Korolev1-1/+1
2020-04-08Fix target sprite sizeSergeanur1-1/+1
2020-04-08implemented CSkidmarksaap3-9/+263
2020-04-08fix bugNikolay Korolev1-1/+1
2020-04-08rain fixNikolay Korolev1-8/+8
2020-04-08fix bugNikolay Korolev1-1/+1
2020-04-08bug fixNikolay Korolev1-2/+2
2020-04-08Reverting tabs back to spaces for aapSergeanur1-34/+34
2020-04-08Reverting tabs back to spaces for aapSergeanur1-34/+34
2020-04-08Small camera fixesSergeanur4-59/+68
2020-04-08fixesNikolay Korolev2-26/+18
2020-04-07weather stuffNikolay Korolev3-6/+488
2020-04-07finished CMotionBlurStreaks, CSpecialFXaap5-42/+293
2020-04-07Menu map changeseray orçunus1-9/+29
- new texture by AG - map now centers when zoomed out too much - background darkened a bit - mouse wheel up/down switched - cross add target on gamepad - LeftStickY inverted
2020-04-07Menu maperay orçunus8-68/+462
2020-04-07implemented CRubbishaap4-17/+295
2020-04-07Fix CI buildFilip Gawin1-5/+5
2020-04-07Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin4-630/+637
2020-04-07implemented CShinyTextsaap4-60/+251
2020-04-07CFontSergeanur2-6/+6
2020-04-07implemented CRubbishaap2-7/+454
2020-04-06finished CCollisionaap2-3/+81
2020-04-06fixed typoaap1-4/+4
2020-04-06fixed buildNikolay Korolev1-4/+4
2020-04-06stats fixNikolay Korolev3-62/+51
2020-04-06review fixesNikolay Korolev1-12/+18
2020-04-06Cranes doneNikolay Korolev8-116/+564
2020-04-05PS2 Frontend Controlsaap2-0/+2593
2020-04-05fixed look behind bugaap1-1/+1
2020-04-05shoreside garage fixNikolay Korolev1-2/+3
2020-04-05cranes initNikolay Korolev4-21/+291
2020-04-05JapaneseSergeanur10-118/+650
2020-04-04Frontend (last-3)eray orçunus6-82/+1208
2020-04-03CCamera fixesaap18-360/+3458
2020-04-02Fix CFont type uint16 -> wcharSergeanur2-31/+31
2020-04-02fixesSergeanur3-5/+10
2020-04-02Glass cosmetic fixesFire_Head1-7/+7
2020-04-01Glass doneFire-Head7-20/+763
2020-04-01AudioScriptObject finishedSergeanur2-127/+174
2020-04-01vehicles missing functions + fixesNikolay Korolev6-28/+207
2020-03-31review fixesNikolay Korolev2-117/+68
2020-03-31timebarsSergeanur8-2/+220
2020-03-31Mouse free cam for peds&cars (under FREE_CAM)eray orçunus8-19/+788
2020-03-31fixNikolay Korolev1-1/+1
2020-03-30added forgotten functionNikolay Korolev1-1/+4
2020-03-30bug fixes, reorganisationNikolay Korolev3-48/+55
2020-03-30finished garagesNikolay Korolev2-49/+550
2020-03-30Add russian lang supportSergeanur9-515/+697
2020-03-29CShotInfo, CWanted done, Frontend fixeray orçunus10-46/+329
2020-03-29fixed PS2 buildNikolay Korolev1-0/+2
2020-03-29more garagesNikolay Korolev2-118/+607
2020-03-29style & cosmetic fixesFire-Head2-9/+1
2020-03-29style & cosmetic fixesFire-Head2-32/+32
2020-03-29rotating FollowPed cam (disabled by default for now)aap4-0/+217
2020-03-29Wrappers cleanupSergeanur14-423/+5
2020-03-29Fire and PlayerSkin fixSergeanur2-39/+41
2020-03-29fixNikolay Korolev1-1/+1
2020-03-28fixesNikolay Korolev1-40/+36
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head30-129/+593
2020-03-28fixesNikolay Korolev2-77/+134
2020-03-28Limit frontend FPS to 100eray orçunus1-1/+7
2020-03-28audio16 fixes for reviewFilip Gawin1-9/+5
2020-03-28ProcessVehicleEngine and ProcessActiveQueuesFilip Gawin2-40/+457
Also some smaller fixes, thx erorcun for help.
2020-03-28Cleanup patching systemFilip Gawin2-54/+57
2020-03-28garage update part 2Nikolay Korolev8-122/+660
2020-03-28CCopPed done and #include cleanuperay orçunus50-66/+316
2020-03-28CCam fixaap1-1/+1
2020-03-28WaterCannon uv macrosFire-Head1-13/+13
2020-03-28WaterCannon done, resource icoFire-Head6-20/+362
2020-03-28garages part 1Nikolay Korolev13-50/+795
2020-03-28remove include <new> from common.haap23-22/+70
2020-03-28CCam fixaap1-1/+1
2020-03-28Fix Text n PagerSergeanur2-285/+285
2020-03-28Set Xinput version to 9.1.0 + vibration setSergeanur1-1/+20
2020-03-27Remove assembly from patcher.hFilip Gawin2-10/+4
2020-03-27removed windows.h for most .cppsaap12-329/+360
2020-03-27XInputSergeanur3-1/+60
2020-03-27implemented some unused PS2 camsaap5-6/+302
2020-03-27Finished CCam; various smaller thingsaap17-1267/+4399
2020-03-26Update Fire.cppblingu1-5/+5
2020-03-26Update Fire.cppblingu1-1/+1
2020-03-26Update Fire.cppblingu1-1/+1
2020-03-26CCopPed 2 and fixeseray orçunus17-185/+575
2020-03-26Update Vehicle.cppblingu1-1/+1
2020-03-25Update Fire.cppblingu1-2/+2
2020-03-25added InflictDamage() declarationblingu1-0/+1
2020-03-25added wrapper for InflictDamage()blingu1-0/+1
2020-03-25Update Fire.cppblingu1-2/+2
2020-03-25m_snTimeInMilliseconds to GetTimeInMilliseconds()blingu1-12/+12
2020-03-25Update Fire.cppblingu1-6/+6
2020-03-25renamed field_24 to m_nNextTimeToAddFlamesblingu1-1/+1
2020-03-25Update Fire.cppblingu1-8/+0
2020-03-25Update Fire.hblingu1-1/+1
2020-03-25Update Fire.hblingu1-3/+3
2020-03-25Update Fire.cppblingu1-118/+114
2020-03-24Implement Init for StatsPerikiyoXD2-5/+88
2020-03-24Update Fire.cppblingu1-15/+419
2020-03-24Update Fire.hblingu1-1/+1
2020-03-24Update Fire.hblingu1-16/+21
2020-03-24change default script to storyaap1-1/+1
2020-03-24fix and cleanup in AddToPopulationaap1-11/+11
2020-03-24obrstr + DebugSergeanur4-5/+221
2020-03-24added an assert to CPed::BuildPedLists, but too many peds still crash the gameaap1-7/+11
2020-03-22Fix order of math operations on integers (fires)Filip Gawin1-1/+1
2020-03-22Remove all constexprFilip Gawin4-16/+17
2020-03-22fix includeFilip Gawin1-1/+1
2020-03-22Fixes for reviewFilip Gawin1-1/+1
2020-03-22Fixes for reviewFilip Gawin5-38/+53
2020-03-22Cleanup audio code + fixes for reviewFilip Gawin4-329/+196
2020-03-22Remove unneeded double to float castsFilip Gawin6-341/+341
2020-03-22Fixes for Serge's reviewFilip Gawin19-791/+624
2020-03-22Implement ProcessGarages + small cleanupFilip Gawin7-3091/+3394
2020-03-22Implement SetupJumboEngineSoundFilip Gawin2-13/+39
2020-03-22Implement ProcessFiresFilip Gawin3-7/+79
2020-03-22Implement ProcessCraneFilip Gawin2-2/+91
2020-03-22Implement ProcessCesnaFilip Gawin2-4/+67
2020-03-22missing endlinesNikolay Korolev5-5/+5
2020-03-22console initNikolay Korolev1-0/+1
2020-03-22CGame::InitialiseNikolay Korolev35-12/+333
2020-03-22ConsoleSergeanur5-1/+125
2020-03-22fixed vehicle rendering bugaap1-0/+1
2020-03-22bullet traces fixesNikolay Korolev4-29/+21
2020-03-21bullet tracesNikolay Korolev3-11/+118
2020-03-21fixed erroneous assumptionNikolay Korolev1-4/+0
2020-03-21ProcessButtonPresses and fixeseray orçunus18-731/+1738
2020-03-21purple nines glitch fixNikolay Korolev2-3/+5
2020-03-16Finished CRadar, a bit of CExplosionSergeanur5-219/+390
2020-03-15replay bug fixes, script bug fixNikolay Korolev4-80/+213
2020-03-14Use WriteDataToBufferPointerWes Hampson1-35/+35
2020-03-13Spacing fixWes Hampson1-3/+3
2020-03-13Style fix, use CTimeStepWes Hampson1-4/+6
2020-03-13Add CTimeStepWes Hampson2-0/+15
2020-03-11CPopulation done, CCopPed and fixeseray orçunus19-150/+588
2020-03-11Style fixesWes Hampson2-2/+2
2020-03-11Bugfixes, GenericSave() works now!Wes Hampson1-15/+10
2020-03-11GenericSave complete, still needs some testingWes Hampson7-83/+122
2020-03-11Save SimpleVars, Scripts, and a few othersWes Hampson1-31/+83
2020-03-11Add Load/Save functionsWes Hampson9-21/+44
2020-03-05Begin work on GenericSaveWes Hampson3-4/+86
2020-03-04more utilsNikolay Korolev1-23/+72
2020-03-04fixed dummyobject bugNikolay Korolev1-2/+2
2020-03-04more utilsNikolay Korolev1-20/+131
2020-03-02script utilsNikolay Korolev3-28/+121
2020-03-02Fixes and cleanuperay orçunus11-92/+122
2020-03-01review fixesNikolay Korolev2-165/+169
2020-03-01save/loadNikolay Korolev2-3/+173
2020-03-01fixeseray orçunus5-10/+42
2020-02-27CPopulation 3 and fixeseray orçunus8-95/+430
2020-02-24removed debug leftoversNikolay Korolev1-3/+0
2020-02-24more stuff + intro fixNikolay Korolev3-24/+635
2020-02-24more stuffNikolay Korolev1-12/+646
2020-02-23script fixeseray orçunus1-3/+3
2020-02-23more cosmetic stuffNikolay Korolev1-0/+5
2020-02-23stuffNikolay Korolev2-4/+10
2020-02-23some changesNikolay Korolev6-309/+315
2020-02-23some cosmetic stuffNikolay Korolev2-118/+244
2020-02-22some fixeseray orçunus4-9/+9
2020-02-22Fix police radio conditionFilip Gawin1-1/+1
thx @Nick007J
2020-02-22ARRAY_SIZENikolay Korolev1-2/+2
2020-02-22removed extra includeNikolay Korolev1-2/+0
2020-02-22merge + bug fixNikolay Korolev3-5/+12
2020-02-22fixesNikolay Korolev2-14/+13
2020-02-19CPopulation 2eray orçunus6-11/+367
2020-02-17CPopulation 1eray orçunus14-112/+442
2020-02-16script 1000-1154Nikolay Korolev24-35/+1225
2020-02-16review fixesNikolay Korolev2-64/+66
2020-02-15bug fixesNikolay Korolev4-15/+36
2020-02-15script 900-999Nikolay Korolev13-18/+641
2020-02-13a fixeray orçunus3-13/+13
2020-02-13CPlayerPed doneeray orçunus11-17/+369
2020-02-07Fixed random sound volumeSergeanur1-1/+1
2020-02-07cMusicManagerSergeanur10-304/+1006
2020-02-04CullZone fixSergeanur2-4/+4
2020-02-03few little thingseray orçunus1-10/+7
2020-02-03A bug fix and VC ports for veh. enter/exiteray orçunus2-12/+57
2020-02-02Some fixes and some cosmetic thingseray orçunus8-19/+13
2020-02-02Audio, use of enums and true/falseSergeanur5-550/+551
2020-02-02fixed firetruck crashNikolay Korolev1-1/+1
2020-02-02fixed firetruck crashNikolay Korolev1-1/+1
2020-02-02script 900-999 initNikolay Korolev5-2/+495
2020-02-02fixed SET_BOAT_CRUISE_SPEEDNikolay Korolev1-1/+1
2020-02-02fixed police ignore bugNikolay Korolev1-1/+1
2020-02-02fix ai bug (2)Nikolay Korolev1-2/+2
2020-02-02fixed ai bugNikolay Korolev1-1/+1
2020-02-02fixed bullion runNikolay Korolev1-2/+3
2020-02-01Replay crash fixSergeanur1-2/+6
2020-02-01Fix HAS_OBJECT_BEEN_DAMAGEDSergeanur1-1/+1
2020-02-01Removed dup hookSergeanur1-1/+0
2020-02-01Added enum to OnscreenTimer, fixed mistakes in CCarCtrl::SteerAIBoatWithPhysicsHeadingForTargetSergeanur4-12/+18
2020-02-01Fix damage bar assert crashSergeanur2-4/+5
2020-02-01Fix CTheScripts::AddToInvisibilitySwapArraySergeanur1-2/+2
2020-01-31Fix Projectile Air ResistanceSergeanur1-1/+1
2020-01-31Fix SET_BOAT_CRUISE_SPEEDSergeanur1-4/+5
2020-01-31Fix boat componentSergeanur1-1/+1
2020-01-31More fixesSergeanur3-57/+55
2020-01-31Fixing IS_AREA_OCCUPIED commandSergeanur1-1/+1
2020-01-31Fixed wrong slot indexing in FrontendSergeanur1-1/+1
2020-01-31Fix corrupt savesSergeanur1-3/+3
2020-01-31CRemoteSergeanur6-10/+74
2020-01-31RC toyz crashfixSergeanur1-1/+1
2020-01-31sizeofs n stuffSergeanur2-19/+31
2020-01-30suggested fixesSergeanur2-11/+11
2020-01-29acosSergeanur2-5/+5
2020-01-29cameraSergeanur2-6/+72
2020-01-29CPedIK finishedSergeanur3-11/+159
2020-01-29Fixed autoaiming cameraSergeanur1-1/+1
2020-01-27CDate separatedSergeanur4-107/+111
2020-01-27fix var namesSergeanur2-16/+16
2020-01-27saveSergeanur9-61/+596
2020-01-26Fix invert mouse on/offSergeanur1-1/+1
2020-01-25audio stuffSergeanur12-1450/+1395
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-24Partial CBoatSergeanur3-9/+264
2020-01-23CPlayerPed continues (#294)erorcun10-88/+502
2020-01-23Fixing possible leaks in CModelInfo::ShutDownSergeanur3-2/+26
2020-01-23Fixing some plane funcs declarationsSergeanur2-4/+4
2020-01-23Plane crashfix and moreSergeanur6-12/+10
2020-01-21ConstructMloClumpsSergeanur4-6/+13
2020-01-20Refactor CCullZone::CalcDistToCullZoneSquaredSergeanur1-21/+8
2020-01-20Atan2 and SqrtSergeanur1-1/+1
2020-01-20disable cullzone writerSergeanur2-1/+2
2020-01-20CullZone.dat writer startSergeanur2-23/+272
2020-01-20MLO, XtraCompsModelInfo, MovingThing, SolidSergeanur12-23/+272
2020-01-20PowerPointsSergeanur3-1/+84
2020-01-13Two audio structs renamed to their original namesSergeanur2-10/+10
2020-01-13Fix molotovSergeanur1-1/+1
2020-01-13Fix projectile crashSergeanur1-15/+0
2020-01-12FixesSergeanur3-12/+28
2020-01-11Fixes 2eray orçunus4-17/+17
2020-01-11AccidentManagerSergeanur6-19/+97
2020-01-11moveSergeanur2-0/+0
2020-01-11ProjectileInfoSergeanur3-11/+299
2020-01-10Fixeseray orçunus5-24/+56
2020-01-07CUserDisplay, CPlaceName, CCurrentVehicleSergeanur4-184/+332
2020-01-07Finishing CDarkelSergeanur3-10/+46
2020-01-07Fixing Projectile codeSergeanur8-34/+47
2020-01-07CPlayerPed & CMenuManager (#286)erorcun13-801/+1032
Make Frontend great again!
2020-01-07Use CGeneral::faststricmp in CPed::ServiceTalkingSergeanur1-1/+1
2020-01-03fixesNikolay Korolev1-3/+3
2020-01-03script 800-899Nikolay Korolev24-132/+1329
2020-01-01bug fixesNikolay Korolev5-7/+13
2020-01-01fixed vehicle enter crashNikolay Korolev1-1/+1
2020-01-01bug fixNikolay Korolev1-1/+1
2020-01-01fix merge with upstreamNikolay Korolev3-8/+4
2020-01-01fix mergeNikolay Korolev1-1/+0
2020-01-01some not fully tested stuffNikolay Korolev15-42/+920
2019-12-28making particleobject compile on vs2015aap1-1/+1
2019-12-28CPlayerPed & fixeseray orçunus8-16/+363
2019-12-22CEmergencyPed doneeray orçunus4-31/+456
2019-12-16CPlayerInfo doneeray orçunus6-27/+374
2019-12-05CPhone, CPlayerInfo, CFire, CWorlderay orçunus20-136/+554
2019-12-01Fix CalculateDistanceFilip Gawin1-3/+3
2019-12-01Audio fixes for erorcun reviewFilip Gawin4-41/+41
2019-12-01Implement ProcessVehicleSirenOrAlarmFilip Gawin2-4/+49
2019-12-01Fix sound when "up" and "down" are pressed togetherFilip Gawin1-10/+6
2019-11-30fixed mouse bindingFire_Head1-56/+49
2019-11-27Shadow/blood fade and scale fixeray orçunus2-5/+5
2019-11-26CCivilianPed done & restore peds running to phoneeray orçunus11-79/+590
2019-11-20CPed completed!eray orçunus5-88/+404
And a few fixes
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus15-341/+804
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus15-341/+804
2019-11-11fixesSergeanur1-22/+34
2019-11-11TempColModelsSergeanur1-1/+263
2019-11-11Fix max iterator value in `InitialisePoliceRadio`Filip Gawin1-1/+1
2019-11-09script stubsNikolay Korolev2-7/+520
2019-11-06Readme revision (#268)erorcun1-5/+5
2019-11-05RE cAudioManager::UpdateReflectionsFilip Gawin3-18/+89
2019-11-05Peds & a few fixeseray orçunus5-28/+387
2019-11-03Renderer fixeseray orçunus3-12/+19
2019-11-01Script fixeray orçunus1-7/+6
2019-10-30The Pedseray orçunus3-20/+505
2019-10-30Implemented faststrcmp, faststricmp, strcasecmpSergeanur19-53/+101
2019-10-30CRadar::Initialise() + fixesSergeanur2-15/+92
2019-10-30Fixed settings loading, added TopLineEmptyFileSergeanur3-4/+7
2019-10-29Small CPad fixesSergeanur5-12/+14
2019-10-29Some fixes for cAudioManager::SetupSuspectLastSeenReportSergeanur1-25/+102
2019-10-27Implement PreloadMissionAudio + small fixesFilip Gawin5-49/+132
2019-10-27Audio fixesSergeanur3-49/+55
2019-10-27Fall damage fixeray orçunus1-40/+40
2019-10-27Fixed credits not workingSergeanur2-1/+6
2019-10-27Fix cAudioManager::AddReleasingSoundsSergeanur1-36/+36
2019-10-27ProcessFrontEnd fixesFilip Gawin1-24/+36
2019-10-27const fixSergeanur1-1/+1
2019-10-27Simplify CControllerConfigManager::InitialiseControllerActionNameArraySergeanur1-112/+45
2019-10-27script 600-699Nikolay Korolev7-7/+383
2019-10-27fix Messages.cppFire_Head1-49/+49
2019-10-27fix Pad.hFire_Head1-7/+7
2019-10-27ControllerConfig doneFire-Head18-275/+2872
Fix Cam enum
2019-10-27SfxEnumSergeanur2-3899/+3913
2019-10-27Audio9 (fixes)Filip Gawin2-81/+63
2019-10-27cAudioManager::TranslateEntity cleanupSergeanur3-22/+11
2019-10-26Revert m_alphaEntityList capacitySergeanur1-1/+1
2019-10-26Removed redundant check in IsPickupModel, TestModelIndices addedSergeanur2-1/+7
2019-10-26Fixed use of boolean type for in CGameLogicSergeanur1-6/+6
2019-10-26Gang attack fix & SeekCareray orçunus2-11/+178
2019-10-26fix pager buildNikolay Korolev1-1/+1
2019-10-26script 500-599Nikolay Korolev1-0/+1
2019-10-26Fix hornPatternsArraySergeanur1-1/+10
2019-10-26Fix audio bugSergeanur1-1/+1
2019-10-26A bit more enums for ChangeMusicModeSergeanur2-4/+5
2019-10-26audio.h -> audio_enums.hSergeanur3-2/+2
2019-10-26Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur14-389/+382
2019-10-26Added timing to RwTextureGtaStreamReadSergeanur1-2/+16
2019-10-26Fixed CGameLogic::PassTime typesSergeanur1-1/+1
2019-10-26CPedIK limb movement info reversedSergeanur2-9/+10
2019-10-26VisibilityPlugins callbacks and fixesSergeanur1-12/+18
2019-10-26Fixed markers rotation speedSergeanur1-1/+1
2019-10-26Fixes for aap review (audio8)Filip Gawin11-2315/+1240
2019-10-26Audio fixes from SergFilip Gawin2-27/+41
2019-10-26Fixes for nitpicksFilip Gawin7-127/+125
2019-10-26Fix rebasingFilip Gawin1-1/+1
2019-10-26Cleanup audioFilip Gawin2-63/+44
2019-10-26Cleanup police radioFilip Gawin2-962/+717
2019-10-26More audio windowsFilip Gawin3-51/+987
2019-10-26More audio (to hook and test)Filip Gawin16-75/+574
2019-10-26More workFilip Gawin5-149/+266
2019-10-26audio7Filip Gawin8-162/+957
2019-10-25Fixing array sizes in CMessagesSergeanur1-17/+17
2019-10-25Fixes&Pedseray orçunus7-8/+368
2019-10-25Fix CPager::Process loopSergeanur1-0/+1
2019-10-21script 500-599 plus bugfixNikolay Korolev14-22/+907
2019-10-21CGame::FinalShutdownSergeanur1-2/+15
2019-10-21FixesSergeanur3-61/+55
2019-10-21Full MessagesSergeanur7-71/+950
2019-10-20Full CPagerSergeanur4-8/+225
2019-10-20Move MessagesSergeanur2-0/+0
2019-10-20CText encoding fixesSergeanur2-23/+69
2019-10-19Moved CCutsceneMgr::ms_cutsceneProcessing to privateSergeanur3-4/+3
2019-10-19typo fixnmzik1-1/+1
2019-10-19getter and enum fixnmzik1-2/+2
2019-10-19fixed adrenalineNikolay Korolev1-1/+1
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik44-3/+225
2019-10-18CPopulation::Initialise()nmzik2-0/+79
2019-10-17Fixed nasty warningsSergeanur2-3/+2
2019-10-17Fixed train sounds not workingSergeanur1-7/+4
2019-10-17Gangs save and missed sound enumsSergeanur4-47/+30
2019-10-17Changed math functionsSergeanur1-2/+2
2019-10-17Full C3dMarkersSergeanur5-17/+354
2019-10-16Some CPool and CPools funcs, restoring original logic of pool lookup loopsSergeanur13-51/+147
2019-10-16Pedseray orçunus1-5/+331
2019-10-14More PathFind fixesSergeanur1-5/+6
2019-10-14Some PathFind fixes (not all)Sergeanur2-14/+22
2019-10-13PathFind fix and some Pedseray orçunus4-8/+46
2019-10-13Fixed unsigned time check in CDarkelSergeanur1-1/+1
2019-10-13Fixed widescreen turning off during cutscenesSergeanur2-2/+17
2019-10-13quick fixNikolay Korolev1-2/+2
2019-10-13copypaste errorNikolay Korolev1-1/+1
2019-10-13fixed planesNikolay Korolev1-2/+2
2019-10-13400-499Nikolay Korolev7-13/+444
2019-10-13Peds&fixeseray orçunus4-16/+262
2019-10-12Fix uninitialized orderInCatSergeanur1-2/+2
2019-10-12fixesNikolay Korolev2-4/+5
2019-10-12Fixed floating package pickupsSergeanur1-0/+1
2019-10-12script 400-499 startNikolay Korolev6-10/+421
2019-10-12Fixed iteration typoSergeanur1-2/+2
2019-10-12Fixed wrong CAutomobile field typeSergeanur2-2/+2
2019-10-12Removed !this check in CVehicle::IsWrecked, added CPed::IsNotInWreckedVehicle insteadSergeanur3-8/+15
2019-10-12blunderNikolay Korolev1-1/+1
2019-10-12Fix typo in CCarAI::GetCarToGoToCoorsSergeanur1-1/+1
2019-10-12Logic fix in CParticleObject::UpdateAllSergeanur1-2/+2
2019-10-12Typo fixSergeanur1-1/+1
2019-10-11Fixed save game Load/Save failed assertion on Debug buildSergeanur2-1/+5
2019-10-11Full CRestartSergeanur2-9/+276
2019-10-10CCarAI + bugfixesNikolay Korolev6-41/+226
2019-10-10Single-wagon train fixSergeanur1-1/+1
2019-10-10CMoneyMessages moved to SpecialFX.cppSergeanur5-114/+111
2019-10-10CalculateBoundingSphereRadiusCBSergeanur1-15/+29
2019-10-10Fix CCarGenerator Load/SaveSergeanur2-4/+4
2019-10-09fixed stupid bugNikolay Korolev1-9/+7
2019-10-08fixed bugsNikolay Korolev1-53/+48
2019-10-08Added read/write template functions for save data, small Load/Save arguments unificationSergeanur12-191/+197
2019-10-08Full CGameLogicSergeanur19-6/+400
2019-10-08Fixed crash when aboarding trainSergeanur1-3/+2
2019-10-07Fixing typo for cursor coordsSergeanur1-1/+1
2019-10-07Aspect ratio fix for player skin menuSergeanur2-1/+13
2019-10-07CHud::Draw - removed render states, readded hud toogle with second controllerSergeanur1-8/+3
2019-10-07Corona streaks fixSergeanur1-3/+5
2019-10-07Little fixeray orçunus3-3/+7
2019-10-06Pedseray orçunus12-55/+354
2019-10-06Radio shadow fix, RAMPAGE!! message fixSergeanur2-4/+4
2019-10-06CGarages::PrintMessages drawing fixesSergeanur1-11/+11
2019-10-06Fixing ColPoints againSergeanur3-5/+5
2019-10-06CHud: timer and damage fixesSergeanur1-46/+70
2019-10-06Possible fix for wheel bugSergeanur1-7/+9
2019-10-06car AINikolay Korolev5-16/+446
2019-10-06Fixed player blip heading when looking left/right/behindSergeanur1-0/+4
2019-10-06Fixed CCamera::SetWideScreenOff dupe, removed goto in CStreaming::RetryLoadFileSergeanur4-18/+31
2019-10-05Fixed a bunch of calculation mistakes in CHudSergeanur3-132/+158
2019-10-05Fixeseray orçunus4-34/+119
2019-10-05Triangular radar blipsSergeanur5-1/+100
2019-10-05CDarkel, walkaround fixeray orçunus6-173/+227
2019-10-05Corona widescreen fixSergeanur2-3/+5
2019-10-04Fix warningsSergeanur1-4/+4
2019-10-04Fix radareray orçunus2-122/+256
2019-10-03Fixed disappearing ammo countSergeanur1-17/+13
2019-10-03Fix formatting mistakesSergeanur2-3/+2
2019-10-03Fixed some formattingSergeanur1-6/+2
2019-10-03Checks rewrittenSergeanur2-88/+96
2019-10-03Drop w'sSergeanur2-15/+15
2019-10-03CPickupsSergeanur8-85/+1174
2019-10-03No dwSergeanur1-3/+3
2019-10-03Added missed config.hSergeanur1-0/+1
2019-10-03CMoneyMessagesSergeanur2-0/+110
2019-10-03Fixes & pedseray orçunus5-39/+289
2019-10-03Fix typo in CCarCtrl::WeaveThroughPedsSectorListSergeanur1-1/+1
2019-10-01Mostly fixeray orçunus2-23/+70
2019-10-01Fix CPickupSergeanur1-2/+5
2019-10-01Moar pedseray orçunus7-95/+755
2019-09-28zero checkSergeanur1-1/+1
2019-09-28PlayerSkinSergeanur5-4/+205
2019-09-28Added CUTSCENEDIRSIZE to Config enum and CUTSCENENAMESIZE macroSergeanur3-4/+7
2019-09-28Added f for floats, removed checks for deleteSergeanur1-7/+5
2019-09-28RefactoringSergeanur2-41/+41
2019-09-28Full CCutsceneMgrSergeanur7-2/+466
2019-09-26Peds, ProcessObjective and fixeseray orçunus7-70/+1593
2019-09-20Pedseray orçunus3-34/+301
2019-09-17Peds, a fix and a tad of VCeray orçunus9-123/+827
2019-09-15CAutoPilot and CCurvesNikolay Korolev3-2/+80
2019-09-15CCarCtrlNikolay Korolev9-50/+427
2019-09-14fix debugNikolay Korolev1-4/+1
2019-09-14fix typoNikolay Korolev3-4/+4
2019-09-14more CCarCtrlNikolay Korolev8-41/+535
2019-09-14P.e.d.s.eray orçunus8-246/+665
2019-09-12fixed launch in space bugNikolay Korolev1-1/+1
2019-09-12Little cleanuperay orçunus3-24/+25
2019-09-12DragCarToPointNikolay Korolev7-23/+141
2019-09-12World and Pedseray orçunus19-15/+503
2019-09-11make ATTEMPTS_TO_FIND_NEXT_NODE a defineNikolay Korolev1-4/+6
2019-09-11ccarctrlNikolay Korolev6-27/+118
2019-09-11ccarctrlNikolay Korolev2-3/+145
2019-09-07Pedseray orçunus6-24/+485
2019-09-05Fix and cancellable car entereray orçunus3-32/+42
2019-09-03CPed::ProcessControl and some cleanuperay orçunus5-106/+1192
2019-09-02More CCarCtrlNikolay Korolev5-10/+247
2019-09-01CCarCtrl Weave stuff doneNikolay Korolev2-31/+130
2019-09-01CCarCtrl stuffNikolay Korolev3-2/+169
2019-08-27Audio fixesFilip Gawin7-608/+95
2019-08-27CleanupFilip Gawin35-1085/+1553
2019-08-27More more more audioFilip Gawin54-939/+1650
2019-08-27CleanupFilip Gawin41-7968/+1434
2019-08-27More audio pedFilip Gawin49-252/+8804
2019-08-25more CCarCtrlNikolay Korolev4-7/+197
2019-08-23Pedseray orçunus8-127/+764
2019-08-17AnimViewer messages, Particle fix, Pedseray orçunus11-15/+595
2019-08-17more CCarCtrlNikolay Korolev4-22/+138
2019-08-16Little CPed fixes & Peddebugeray orçunus5-120/+189
2019-08-15AnimViewer fixeseray orçunus2-86/+51
2019-08-15AnimViewer!eray orçunus26-20/+582
2019-08-15fixFire-Head1-7/+7
2019-08-15CParticleObject done, cDMAudio doneFire-Head17-235/+1930
2019-08-14pathetic errorsNikolay Korolev1-2/+2
2019-08-13More pedseray orçunus6-16/+456
2019-08-11Ped variables fixeray orçunus2-17/+10
2019-08-11appveyor fixNikolay Korolev1-2/+2
2019-08-11P.e.d.s. and fixeseray orçunus5-102/+627
2019-08-11more CCarCtrlNikolay Korolev21-51/+433
2019-08-10More CCarCtrlNikolay Korolev3-2/+84
2019-08-09finished CPathFindaap10-134/+1057
2019-08-08Pedseray orçunus4-9/+541
2019-08-06Minor fixesNikolay Korolev1-19/+21
2019-08-06CCarCtrl::GenerateOneRandomVehicle!Nikolay Korolev16-8/+599
2019-08-05fixed COMMAND_ADD_BLIP_FOR_COORD_OLDNikolay Korolev1-0/+1
2019-08-05CPed part 218eray orçunus3-68/+656
2019-08-04implemented CHeliaap15-52/+1187
2019-08-03fixed collisionNikolay Korolev1-1/+1
2019-08-03A fix and a function made me notice iteray orçunus2-1/+36
2019-08-03fixed heading calculationNikolay Korolev1-8/+4
2019-08-03sampman cosmetic fixFire-Head2-44/+47
2019-08-03RunningScript, part 4, plus some fixesNikolay Korolev14-28/+534
2019-08-02fixFire-Head1-18/+4
2019-08-02sampman doneFire-Head13-406/+2876
2019-08-02some CPed cleanupaap2-102/+73
2019-08-02The Pedseray orçunus10-28/+547
2019-07-31implemented CPlaneaap9-40/+1048
2019-07-29restore original shadows fadingFire-Head1-17/+3
2019-07-29Peds and fixeseray orçunus4-25/+252
2019-07-28Address fixeray orçunus1-1/+1
2019-07-28Peds, mainly audioeray orçunus3-27/+359
2019-07-28ped chat fixNikolay Korolev1-1/+1
2019-07-28fixed phonesNikolay Korolev2-2/+4
2019-07-28CAutomobile::PreRender; whole class finishedaap18-38/+764
2019-07-28fix debug messageNikolay Korolev1-1/+0
2019-07-28fixed wantedNikolay Korolev1-0/+3
2019-07-28fixed cargen loadNikolay Korolev1-2/+2
2019-07-27cargen + some scriptNikolay Korolev13-6/+667
2019-07-27fixed intro skipNikolay Korolev1-2/+2
2019-07-27renamed flag to R* nameaap3-9/+9
2019-07-27CAutomobile::Render; moved some math code into .cppaap4-123/+379
2019-07-26fixed CAutomobile bugaap2-6/+6
2019-07-26CAutomobile effect stuffaap9-40/+222
2019-07-26fixed bridgeNikolay Korolev1-1/+1
2019-07-26fixed wantedNikolay Korolev1-5/+5
2019-07-26CAutomobile::FireTruckControl and HydraulicControlaap12-20/+373
2019-07-26fight fixNikolay Korolev1-2/+2
2019-07-26fixed remoteNikolay Korolev3-3/+3
2019-07-25Ped & fixes, including peds dive into danger fixeray orçunus10-137/+876
2019-07-25Running script part 3Nikolay Korolev19-21/+758
2019-07-25implemented CAutomobile::TankControlaap6-10/+125
2019-07-25fixed dinputaap3-33/+44
2019-07-24fixed buoyancy; implemented CAutomobile::ProcessBuoyancyaap6-23/+146
2019-07-24updateFire-Head7-41/+20
2019-07-24shadows doneFire-Head20-60/+2412
2019-07-23implemented cBuoyancyaap5-2/+243
2019-07-23bit more CAutomobileaap9-18/+219
2019-07-21Try to fix rpg bugFilip Gawin1-3/+1
2019-07-21Fix setting sampleIndexFilip Gawin1-2/+2
2019-07-20CPed continues, including some fixeseray orçunus6-28/+507
2019-07-20fix door issueNikolay Korolev1-1/+1
2019-07-20added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev4-1/+17
2019-07-20fixed script issuesNikolay Korolev2-9/+11
2019-07-20fixed replayNikolay Korolev2-26/+26
2019-07-20premake and appveyor updateThirteenAG1-4/+4
2019-07-20one more fixaap1-1/+1
2019-07-20couple of fixesaap9-24/+22
2019-07-20fix crashNikolay Korolev1-0/+2
2019-07-19fixes for #142Filip Gawin4-5/+5
2019-07-19fixed references leakNikolay Korolev1-1/+1
2019-07-19More audio scriptFilip Gawin3-46/+549
2019-07-19more audio processFilip Gawin6-105/+1137
2019-07-19ProcessActiveQueuesFilip Gawin4-121/+510
2019-07-19ComputeDopplerEffectedFrequencyFilip Gawin13-279/+1383
2019-07-19fixed dodo bugaap1-1/+3
2019-07-19implemented col line renderingaap14-22/+354
2019-07-19CAutomobile ctor, car spawner, fixesaap10-50/+232
2019-07-19*cough*aap1-1/+1
2019-07-19fixed eventlist bugaap1-1/+1
2019-07-18CAutomobile damageaap6-23/+323
2019-07-18CAutomobile::ProcessControl doneaap12-11/+239
2019-07-18Wanted changes in PlayerPed/PedModelInfoeray orçunus4-28/+26
And some typos
2019-07-18fixed car AI bugNikolay Korolev1-0/+1
2019-07-18The Peds, mainly dying/injuringeray orçunus11-201/+852
There is also some reorganization
2019-07-17more CAutomobile::ProcessControlaap17-37/+605
2019-07-17Fixed Bridgeguard31-24/+25
2019-07-17Fluffguard36-8/+917
2019-07-17dodo crash fixNikolay Korolev1-0/+1
2019-07-17renamed some variables and added files; more CAutomobile::ProcessControlaap20-45/+213
2019-07-17fix fixNikolay Korolev1-1/+1
2019-07-17script fix, bomb fix, flying components fixNikolay Korolev5-4/+8
2019-07-16more fixes; started CAutomobile::ProcessControlaap9-79/+350
2019-07-16fixed mergeaap1-2/+1
2019-07-15fixNikolay Korolev1-1/+2
2019-07-15Phone, World, Pederay orçunus16-82/+676
2019-07-15testNikolay Korolev2-5/+5
2019-07-15fixNikolay Korolev1-2/+1
2019-07-14fixed arithmeticsNikolay Korolev1-16/+64
2019-07-14fixed copsNikolay Korolev5-2/+8
2019-07-14RunningScript 2. So far with bugs (cops not caring, errors in arithmetical opcodes)Nikolay Korolev11-16/+337
2019-07-14started making frontend accurate to gameaap6-431/+411
2019-07-14Partial RunningScript part2Nikolay Korolev16-6/+584
2019-07-13fixed policeDontCareNikolay Korolev1-0/+2
2019-07-12little change to aspect ratio definesaap1-1/+4
2019-07-12more CWanted; added CEventListaap13-90/+667
2019-07-11Frontend fixes._AG3-229/+234
Fix #125 #119 #105 #98 #54.
2019-07-11CAutomobile::ProcessControlInputsaap7-8/+154
2019-07-11fixfixfixFire-Head2-68/+0
2019-07-11waterupdFire-Head2-1/+1
2019-07-11water fixFire-Head1-28/+28
2019-07-11WaterLevel doneFire-Head8-12/+1464
2019-07-11WaterLevel doneFire-Head8-12/+1459
2019-07-10tried to fix CMenuManager::Process but still issuesaap1-56/+60
2019-07-10Fix CPhone crash, more functionseray orçunus2-4/+112
2019-07-10and of course the last commit didnt fix everythingaap19-36/+40
2019-07-10added wrappers around math functionsaap31-191/+204
2019-07-10Phone start, ped spinning and cop car fix, and some love to CPederay orçunus7-9/+191
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-07-10fixed COMMAND_IS_PLAYER_IN_AREA_3Daap1-2/+2
2019-07-10fixed some stuff in frontend, badly broke others; disabled reversed frontend for the momentaap6-203/+323
2019-07-10CVehicle::ProcessWheelaap3-48/+158
2019-07-10More frontend inputs._AG9-92/+305
2019-07-09more CVehicleaap10-30/+278
2019-07-09fixNikolay Korolev1-0/+1
2019-07-09RunningScript: 1/12Nikolay Korolev7-4/+715
2019-07-09yet more CAutomobileaap17-23/+201
2019-07-09more CAutomobileaap17-36/+395
2019-07-08One driver owns all the cars fixeray orçunus1-0/+1
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-07-08more CAutomobileaap18-34/+475
2019-07-08little changes; one more function of CAutomobileaap9-103/+138
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap64-279/+772
2019-07-07Added script commandsNikolay Korolev2-0/+1159
2019-07-07More scriptNikolay Korolev3-7/+93
2019-07-07Darkel is bored._AG1-1/+2
2019-07-07More scriptsNikolay Korolev3-26/+114
2019-07-07implemented CDooraap6-19/+177
2019-07-07IntoTheScripts!Nikolay Korolev5-55/+466
2019-07-07Fix reverse warn and air brakesFilip Gawin2-11/+165
2019-07-07cAudioManager::InitialiseFilip Gawin6-6/+167
2019-07-07cleanup AudioManagerFilip Gawin1-7/+3
2019-07-07blah_AG2-3/+3
2019-07-07the great reorganizationaap149-22/+21
2019-07-07finished CPhysicalaap3-11/+55
2019-07-07made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap11-112/+114
2019-07-07Lil update._AG3-97/+115
2019-07-07General fixeseray orçunus4-27/+19
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-07-06some work on vehiclesaap9-227/+243
2019-07-06Added CUpsideDownCarCheck and CStuckCarCheckNikolay Korolev4-8/+163
2019-07-06misc classes finishedaap13-4/+374
2019-07-06CBridgeguard36-7/+185
2019-07-06CPed...eray orçunus6-63/+540
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-07-05finished CDamageManageraap4-102/+383
2019-07-05implemented some CVehicle functionsaap9-59/+502
2019-07-04fixed rand (thanks nick)aap3-7/+3
2019-07-04Darkel/Wanted update._AG16-24/+531
2019-07-04More AudioManagerFilip Gawin5-972/+1080
2019-07-04Little fixeseray orçunus1-3/+3
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-07-04Even more CPederay orçunus10-57/+705
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-07-04RandomDisplacementFilip Gawin2-0/+21
2019-07-04RequireDigitalHandleFilip Gawin4-5/+30
2019-07-04ReleaseDigitalHandleFilip Gawin4-45/+65
2019-07-04PlayerJustGotInCarFilip Gawin2-2/+12
2019-07-04CreateEntityFilip Gawin2-7/+33
2019-07-04Introduce totalAudioEntitiesFilip Gawin1-4/+8
2019-07-04SetEntityStatusFilip Gawin2-0/+10
2019-07-04PreTerminateGameSpecificShutdownFilip Gawin2-0/+35
2019-07-04DestroyEntityFilip Gawin2-0/+20
2019-07-04PostTerminateGameSpecificShutdownFilip Gawin2-2/+10
2019-07-04SetDynamicAcousticModelingStatusFilip Gawin2-3/+9
2019-07-04IsAudioInitialisedFilip Gawin2-0/+9
2019-07-04GenerateIntegerRandomNumberTableFilip Gawin2-0/+9
2019-07-04Fixed type of m_ItemToFlashNikolay Korolev2-2/+2
2019-07-04Script stuff + bug fixesNikolay Korolev16-15/+288
2019-07-03Update Frontend._AG24-194/+1444
2019-07-03fixed boat renderingaap1-9/+12
2019-07-03fixed car colour texture bugaap1-0/+1
2019-07-03cleaned up to be closer to original gameaap10-134/+172
2019-07-02Revert "Implemented frontend inputs."aap24-1488/+126
2019-07-02Fix address of IsPedHeadAbovePosFilip Gawin1-1/+1
2019-07-02Check if address is used twiceFilip Gawin2-17/+33
2019-07-02Removed macros from Pad.cpp:_AG2-35/+136
- Turned them in functions.
2019-07-02Implemented frontend inputs._AG25-125/+1386
Fixed #66 and few other stuff.
2019-07-02Kangaroo cheat and bug fixeseray orçunus8-37/+70
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-07-01CPed fixeseray orçunus3-55/+39
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-07-01More CPederay orçunus13-62/+608
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-30Completed CReplayNikolay Korolev4-1/+63
2019-06-30little cleanupaap8-35/+27
2019-06-30Changed CReplay::Display slightlyNikolay Korolev1-8/+13
2019-06-30Added camera funcs to ReplayNikolay Korolev2-11/+239
2019-06-30finished CEntityaap27-76/+665
2019-06-30Implement GetSpecialCharacterTalkSfxFilip Gawin3-9/+213
2019-06-30More replay functions, also removed pool iteration errorNikolay Korolev5-15/+112
2019-06-30Reactivated Store(Restore)StuffIn(From)Mem, fixed bugsNikolay Korolev7-38/+42
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev58-11/+662
2019-06-30Cleanup project a bitFilip Gawin34-314/+318
2019-06-29ProcessCarUpdateNikolay Korolev6-37/+146
2019-06-29CReplay::PlaybackThisFrame + fixesNikolay Korolev3-7/+38
2019-06-29fixaap1-1/+1
2019-06-29fix hud render states; bug in coronasaap4-717/+709
2019-06-29fixNikolay Korolev1-1/+1
2019-06-29fixNikolay Korolev1-2/+0
2019-06-29Fixed mergeNikolay Korolev1-1/+0
2019-06-29more replay stuff, bug fixNikolay Korolev3-13/+63
2019-06-29RetrievePedAnimationNikolay Korolev1-0/+41
2019-06-29Implement the rest of GetXTalkSfxFilip Gawin2-265/+2238
2019-06-29Implement some GetXTalkSfx methodsFilip Gawin5-223/+612
2019-06-29fixes for AudioManager::GetPhraseFilip Gawin3-15/+267
2019-06-29AudioManager::GetPhraseFilip Gawin3-3/+3268
2019-06-29ProcessPedUpdateNikolay Korolev7-6/+73
2019-06-29fixaap1-1/+1
2019-06-29missed two lines in CCollisionaap1-0/+4
2019-06-29miscellaneous, mostly world relatedaap20-69/+244
2019-06-29Changed to actual crimes namesNikolay Korolev1-12/+12
2019-06-28forgot the actual file...aap1-0/+212
2019-06-28PS2-like MatFX from skygfxaap2-0/+4
2019-06-28island load screen, some more CTextaap4-8/+72
2019-06-28fixed CFileMgr, the craziest bug i ever hadaap4-8/+5
2019-06-28misc stuff, mostly collisionaap16-45/+388
2019-06-28Footstepseray orçunus7-23/+166
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-28Little ops._AG1-2/+2
2019-06-28Some Hud.cpp fixes._AG1-38/+23
2019-06-28CHud cleanup: fixes and cosmetic treatmentaap4-216/+233
2019-06-28CStreaming DONEaap11-34/+334
2019-06-27Changed save/load in CGangNikolay Korolev2-24/+35
2019-06-27CStreaming almost doneaap10-66/+421
2019-06-27Several little mistakes in CPederay orçunus2-13/+11
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-27started filling debug menuaap10-12/+187
2019-06-27Finished Hud.cpp_AG2-72/+164
2019-06-27Reverted Pad.cpp to previous state._AG1-10/+14
2019-06-27Fix 3 bugseray orçunus3-6/+6
* Footsteps doesn't play while sprinting * Player doesn't kick ped in ground at first time * Looking around with numpad is problematic Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-27fixed newlineNikolay Korolev1-1/+1
2019-06-27Added GangsNikolay Korolev2-0/+133
2019-06-27yet more CStreamingaap4-27/+234
2019-06-26Update Wanted.cpp_AG4-78/+124
Fix #36.
2019-06-26fixed autobuildNikolay Korolev1-1/+1
2019-06-26Fixed merge errorsNikolay Korolev4-4/+4
2019-06-26blaaap1-1/+1
2019-06-26some more CStreaming + fixes by erorcunaap4-16/+61
2019-06-26CStreaming streamsaap2-112/+309
2019-06-26fixed bug in CPedaap1-3/+3
2019-06-26CPed cleanupaap1-18/+14
2019-06-26fixed PedTypeaap1-2/+2
2019-06-25Little fix #52._AG3-26/+27
2019-06-25Better organization for Frontend.cpp_AG8-668/+772
2019-06-25Fix car animations & M16 bugeray orçunus1-50/+50
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-25Frontend clean upaap2-76/+185
2019-06-25Initial commit for Frontend._AG19-498/+2436
Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup...
2019-06-25More replay stuffNikolay Korolev36-51/+719
2019-06-24CPed, CVehicle, mostly entering/exiting careray orçunus14-40/+789
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-24replaced some ctors; made PreRender call game functionaap5-5/+11
2019-06-24fixed bug in CPlaceableaap1-40/+31
2019-06-24more CStreamingaap3-51/+747
2019-06-23more Radar codeaap4-40/+352
2019-06-23some Radar and Hud cleanup; fix in Physicalaap9-169/+181
2019-06-23CReplay::StorePedAnimationNikolay Korolev2-24/+68
2019-06-23fixed key binding, head shots, freezesaap6-22/+20
2019-06-23StorePedUpdateNikolay Korolev3-4/+71
2019-06-22Fixed little bug in Radar.cpp._AG1-3/+3
2019-06-22attempt to fix build errorNikolay Korolev2-11/+3
2019-06-22fixed tabNikolay Korolev1-3/+3
2019-06-22fixed typesNikolay Korolev1-22/+22
2019-06-22fixNikolay Korolev1-2/+2
2019-06-22tabifyNikolay Korolev5-117/+117
2019-06-22Fixed types in BulletTrace.hNikolay Korolev1-3/+3
2019-06-22Fixed types in Pickup.hNikolay Korolev1-4/+4
2019-06-22Added newlines at end of fileNikolay Korolev5-5/+5
2019-06-22First commit of replay systemNikolay Korolev13-8/+539
2019-06-22More CRadar stuff._AG5-24/+142
2019-06-22blaaap1-0/+1
2019-06-22Shotgun fix, CPed, CWeaponInfoeray orçunus5-29/+361
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-21more CStreaming; fixed CFileLoaderaap4-9/+465
2019-06-21Clean up_AG2-14/+20
2019-06-21added some World definesaap1-6/+18
2019-06-20Fix throwable weaponseray orçunus1-2/+3
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-20Update Radar.cpp_AG4-92/+183
2019-06-20Big CPed updateeray orçunus12-26/+636
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-20Code clean up._AG5-39/+78
2019-06-20started CStreamingaap6-18/+388
2019-06-20Fix bug in templates.h, again._AG1-2/+2
2019-06-20Update Radar.cpp_AG4-16/+87
2019-06-20Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG16-258/+766
2019-06-20typo in visibility pluginsaap1-1/+1
2019-06-20implemented cHandlingDataMgraap8-5/+457
2019-06-19implemented cHandlingDataMgraap8-5/+457
2019-06-19implemented CObjectDataaap10-23/+153
2019-06-19implemented CPedStatsaap4-11/+190
2019-06-19finished CPedTypeaap4-22/+232
2019-06-19some CPed flags named from SAaap2-11/+11
2019-06-19cleanup on CPed and CPedTypeaap6-121/+151
2019-06-18CPed merge fixeseray orçunus6-108/+96
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-18CPed fixeseray orçunus4-33/+31
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-18silly mistake in CFileLoaderaap1-2/+2
2019-06-18finished CFileLoader, except a crash!aap17-13/+345
2019-06-17fixed anim bugaap2-2/+2
2019-06-17forgot main.haap1-0/+14
2019-06-17first part of CFileLoaderaap41-45/+1182
2019-06-17Fixed health icon._AG1-1/+1
2019-06-17CdStream RwFreeAlign/RwMallocAlignFire-Head7-7/+613
2019-06-17CPed::Avoid and needed changeseray orçunus4-6/+162
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-17Update HUD stuff, bug and format fixes._AG15-184/+278
Added environment variables to premake5.lua. Update README.md
2019-06-17fixed rebind bugFire_Head1-1/+1
2019-06-17got rid of upper case typesaap48-706/+701
2019-06-16some more cleanupaap5-56/+44
2019-06-16Delete duplicate enumeray orçunus3-183/+9
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-16fix the cleanup...aap2-39/+41
2019-06-16CPed fixes and needed functions for further commitseray orçunus6-69/+330
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-16some cleanupaap5-167/+167
2019-06-16Changes for the pull request._AG1-3/+3
2019-06-16Updates Draw.cpp, MusicManager.cpp._AG11-21/+561
2019-06-15More CPed functions and minor fixeseray orçunus4-11/+201
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-15silly mistake in txd storeaap2-2/+7
2019-06-15New updates for Hud.cpp and more._AG28-37/+2061
2019-06-14Fix duplicate code for PedNodeeray orçunus2-19/+2
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-14Some CPed functionserorcun4-4/+131
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-13Fix value of CReplay modeFilip Gawin1-1/+1
2019-06-13finished some classesaap7-6/+85
2019-06-13implemented GTA stream read functionsaap6-6/+365
2019-06-13Update Pad.cppFire_Head1-4/+4
2019-06-13Update CutsceneMgr.hFire_Head1-2/+0
2019-06-13Update Replay.hFire_Head1-0/+1
2019-06-13CPad doneFire-Head27-135/+2232
2019-06-13silly mistakeaap1-1/+1
2019-06-13fixed CFileMgr somewhat; still issues when loading savesaap7-21/+22
2019-06-12implemented CutsceneObject; little fixesaap12-12/+137
2019-06-12implemented CCutsceneHead and dependenciesaap21-20/+374
2019-06-12CameraCreate cosmetic fixFire-Head1-30/+30
2019-06-12CameraCreate/CameraDestroy/CameraSize doneFire-Head3-3/+243
2019-06-12implemented CTimeCycleaap9-5/+248
2019-06-12added NodeName pluginaap3-4/+65
2019-06-12little cleanupaap5-50/+60
2019-06-12fixed debugmenuaap2-8/+18
2019-06-12Add NUMONSCREENTIMERENTRIES in config.hFilip Gawin3-18/+19
2019-06-12animation fixesaap1-1/+2
2019-06-12RE more stuff from COnscreenTimerFilip Gawin8-11/+232
2019-06-11Add GetTranslatedName to CZoneFilip Gawin2-2/+12
2019-06-11tmpFire-Head3-175/+175
2019-06-11added animation system (with skin support for now)aap22-2/+3073
2019-06-05VK_LEFT fixFire-Head1-0/+1
2019-06-05win.cpp/skeleton.cpp doneFire-Head1-34/+34
2019-06-05input done, fixed cheats inputFire-Head5-31/+866
2019-06-03added CDirectoryaap2-0/+87
2019-06-03added NO_MOVIESFire-Head5-31/+45
2019-06-02gamestates fixed, mpeg now workingFire-Head3-46/+231
2019-06-02added CPhysical flags from Nickaap2-8/+8
2019-06-02added some small bits and stubsaap22-10/+242
2019-06-02mouse fixedFire-Head1-3/+5
2019-06-02fixed mergeaap2-3/+4
2019-06-02skeleton updated, windows specific stuff addedFire-Head23-452/+2845
2019-06-01implemented splashes; fixed zonesaap14-91/+241
2019-06-01added CPointLightsaap5-3/+366
2019-06-01more RW lightsaap3-2/+174
2019-06-01added CCoronasaap11-4/+782
2019-05-31rw skeletonFire-Head18-333/+2422
2019-05-31more high level functionsaap28-24/+415
2019-05-31CCredits name cleanupaap2-391/+391
2019-05-31added CCreditsaap4-0/+529
2019-05-30fixed CParticle crash && RandTableFire-Head6-11/+24
implemented PC codewarrior rand updated premake
2019-05-30added CTextaap6-1/+260
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap65-157/+779
2019-05-30fixed ped statesaap1-3/+6
2019-05-30added CMBluraap9-7/+301
2019-05-30added CAntennasaap4-0/+167
2019-05-30clean upaap17-301/+109
2019-05-29fix2Fire-Head1-2/+2
2019-05-29fixFire-Head2-3/+3
2019-05-29Updates, CTimer startedFire-Head16-35/+336
2019-05-29implemented some of CCam and dependenciesaap12-42/+1365
2019-05-29Particle, ParticleMgr doneFire-Head14-121/+2847
2019-05-28more CVehicleModelInfoaap4-2/+237
2019-05-28implemented bits of CWorldaap15-44/+915
2019-05-24implemented CFileMgr (barf)aap4-1/+330
2019-05-22added CFontaap6-19/+656
2019-05-21finished CSprite(2d)aap5-192/+730
2019-05-19CPhysical almost doneaap12-60/+804
2019-05-18more work on CPhysicalaap8-99/+397
2019-05-17fixed pathfindaap1-14/+17
2019-05-17reversed CPhysical::ProcessShiftSectorListaap10-7/+235
2019-05-15renames and a fixaap3-98/+97