From 3948a1f726fa4ea2d02a895257ec391152e36882 Mon Sep 17 00:00:00 2001 From: withmorten Date: Sun, 24 Jan 2021 17:06:50 +0100 Subject: add Vanilla config to premake and premake CI --- .github/workflows/reVC_msvc_amd64.yml | 2 +- .github/workflows/reVC_msvc_x86.yml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to '.github') diff --git a/.github/workflows/reVC_msvc_amd64.yml b/.github/workflows/reVC_msvc_amd64.yml index 19804d38..71e0ff1d 100644 --- a/.github/workflows/reVC_msvc_amd64.yml +++ b/.github/workflows/reVC_msvc_amd64.yml @@ -20,7 +20,7 @@ jobs: strategy: matrix: platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal] - buildtype: [Debug, Release] + buildtype: [Debug, Release, Vanilla] steps: - name: Add msbuild to PATH uses: microsoft/setup-msbuild@v1.0.2 diff --git a/.github/workflows/reVC_msvc_x86.yml b/.github/workflows/reVC_msvc_x86.yml index b9e83dba..f7484ec2 100644 --- a/.github/workflows/reVC_msvc_x86.yml +++ b/.github/workflows/reVC_msvc_x86.yml @@ -20,7 +20,7 @@ jobs: strategy: matrix: platform: [win-x86-librw_d3d9-mss, win-x86-librw_gl3_glfw-mss, win-x86-librw_d3d9-oal, win-x86-librw_gl3_glfw-oal] - buildtype: [Debug, Release] + buildtype: [Debug, Release, Vanilla] steps: - name: Add msbuild to PATH uses: microsoft/setup-msbuild@v1.0.2 -- cgit v1.2.3 From edc3c48e05ed5c466686075dac0f1bdf8093b7bf Mon Sep 17 00:00:00 2001 From: withmorten Date: Wed, 3 Feb 2021 20:28:34 +0100 Subject: add gamefiles and dlls to premake workflows --- .github/workflows/reVC_msvc_amd64.yml | 14 +++++++++++--- .github/workflows/reVC_msvc_x86.yml | 15 ++++++++++++--- 2 files changed, 23 insertions(+), 6 deletions(-) (limited to '.github') diff --git a/.github/workflows/reVC_msvc_amd64.yml b/.github/workflows/reVC_msvc_amd64.yml index 71e0ff1d..49a266b7 100644 --- a/.github/workflows/reVC_msvc_amd64.yml +++ b/.github/workflows/reVC_msvc_amd64.yml @@ -48,14 +48,22 @@ jobs: - name: Build run: | msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}} - - name: Pack artifacts + # - name: Pack artifacts + # run: | + # 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* + - name: Move binaries to gamefiles run: | - 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* + mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.exe ./gamefiles/ + mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.pdb ./gamefiles/ + - name: Move dynamic dependencies to gamefiles + run: | + mv ./vendor/mpg123/dist/Win64/libmpg123-0.dll ./gamefiles/ + mv ./vendor/openal-soft/dist/Win64/OpenAL32.dll ./gamefiles/ - name: Upload artifact to actions uses: actions/upload-artifact@v2 with: name: reVC_${{matrix.buildtype}}_${{matrix.platform}} - path: ./bin/${{matrix.platform}}/${{matrix.buildtype}} + path: ./gamefiles/* # - name: Upload artifact to Bintray # uses: hpcsc/upload-bintray-docker-action@v1 # with: diff --git a/.github/workflows/reVC_msvc_x86.yml b/.github/workflows/reVC_msvc_x86.yml index f7484ec2..21b0dda9 100644 --- a/.github/workflows/reVC_msvc_x86.yml +++ b/.github/workflows/reVC_msvc_x86.yml @@ -48,14 +48,23 @@ jobs: - name: Build run: | msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}} - - name: Pack artifacts + # - name: Pack artifacts + # run: | + # 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* + - name: Move binaries to gamefiles run: | - 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* + mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.exe ./gamefiles/ + mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.pdb ./gamefiles/ + - if: contains(matrix.platform, 'oal') + name: Move dynamic dependencies to gamefiles + run: | + mv ./vendor/mpg123/dist/Win32/libmpg123-0.dll ./gamefiles/ + mv ./vendor/openal-soft/dist/Win32/OpenAL32.dll ./gamefiles/ - name: Upload artifact to actions uses: actions/upload-artifact@v2 with: name: reVC_${{matrix.buildtype}}_${{matrix.platform}} - path: reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip + path: ./gamefiles/* # - name: Upload artifact to Bintray # uses: hpcsc/upload-bintray-docker-action@v1 # with: -- cgit v1.2.3 From b451be6c7f354c5faef204085402ee19a5dd4d44 Mon Sep 17 00:00:00 2001 From: erorcun Date: Tue, 16 Feb 2021 16:46:09 +0300 Subject: PR rules --- .github/pull_request_template.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 .github/pull_request_template.md (limited to '.github') diff --git a/.github/pull_request_template.md b/.github/pull_request_template.md new file mode 100644 index 00000000..f458bd43 --- /dev/null +++ b/.github/pull_request_template.md @@ -0,0 +1,13 @@ +As long as it's not linux/cross-platform skeleton/compatibility layer, all of the code on the repo that's not behind a preprocessor condition(like FIX_BUGS) are **completely** reversed code from original binaries. + +We **don't** accept custom codes, as long as it's not wrapped via preprocessor conditions, or it's linux/cross-platform skeleton/compatibility layer. + +We accept only these kinds of PRs; + +- A new feature that exists in at least one of the GTAs (if it wasn't in III/VC then it doesn't have to be decompilation) +- Game, UI or UX bug fixes (if it's a fix to R* code, it should be behind FIX_BUGS) +- Platform-specific and/or unused code that's not been reversed yet +- Makes reversed code more understandable/accurate, as in "which code would produce this assembly". +- A new cross-platform skeleton/compatibility layer, or improvements to them +- Translation fixes, for languages R* supported/outsourced +- Code that increase maintainability -- cgit v1.2.3