From 22e8b0e419ad811c977c67ea2f2c06d53ea3be5e Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 5 May 2020 18:34:46 +0300 Subject: Revert "Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL" This reverts commit 1eb817de7713ea95bbbcbd7543ffce61ced8ffec. # Conflicts: # src/core/Game.cpp --- src/control/Bridge.cpp | 14 ++++++++++++++ src/control/CarCtrl.cpp | 8 ++++++-- src/control/PathFind.cpp | 2 ++ src/control/TrafficLights.cpp | 4 ++++ src/core/Camera.cpp | 6 ++++++ src/core/Game.cpp | 6 ++++++ src/core/Streaming.cpp | 6 ++++++ src/core/ZoneCull.cpp | 16 +++++++++++++++- src/core/config.h | 6 ++++++ src/entities/Entity.cpp | 17 +++++++++++++++++ src/entities/Entity.h | 3 +++ src/peds/CopPed.cpp | 2 +- src/render/Renderer.cpp | 12 ++++++++++++ src/render/Renderer.h | 2 ++ src/vehicles/Train.cpp | 26 ++++++++++++++++++++++++++ 15 files changed, 126 insertions(+), 4 deletions(-) diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp index e873062b..1e63cf30 100644 --- a/src/control/Bridge.cpp +++ b/src/control/Bridge.cpp @@ -23,6 +23,7 @@ uint32 CBridge::TimeOfBridgeBecomingOperational; void CBridge::Init() { +#ifdef GTA_BRIDGE FindBridgeEntities(); OldLift = -1.0f; if (pLiftPart && pWeight) @@ -35,10 +36,12 @@ void CBridge::Init() ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true); } +#endif } void CBridge::Update() { +#ifdef GTA_BRIDGE if (!pLiftPart || !pWeight) return; @@ -113,15 +116,21 @@ void CBridge::Update() ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true); else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN) ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false); +#endif } bool CBridge::ShouldLightsBeFlashing() { +#ifdef GTA_BRIDGE return State != STATE_LIFT_PART_IS_DOWN; +#else + return false; +#endif } void CBridge::FindBridgeEntities() { +#ifdef GTA_BRIDGE pWeight = nil; pLiftRoad = nil; pLiftPart = nil; @@ -138,12 +147,17 @@ void CBridge::FindBridgeEntities() pWeight = entry; } } +#endif } bool CBridge::ThisIsABridgeObjectMovingUp(int index) { +#ifdef GTA_BRIDGE if (index != MI_BRIDGEROADSEGMENT && index != MI_BRIDGELIFT) return false; return State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP || State == STATE_LIFT_PART_MOVING_UP; +#else + return false; +#endif } diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index d5b86478..f0f95941 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -696,7 +696,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) if (pVehicle->bExtendedRange) threshold *= 1.5f; if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){ - if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) { + if (pVehicle->GetIsOnScreenAndNotCulled()){ pVehicle->bFadeOut = true; }else{ CWorld::Remove(pVehicle); @@ -722,7 +722,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle) if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0) return; if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 && - !(pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) ){ + !pVehicle->GetIsOnScreenAndNotCulled()){ if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){ if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){ CWorld::Remove(pVehicle); @@ -2743,9 +2743,13 @@ bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi) bool CCarCtrl::MapCouldMoveInThisArea(float x, float y) { +#ifdef GTA_BRIDGE // actually they forgot that in VC... // bridge moves up and down return x > -342.0f && x < -219.0f && y > -677.0f && y < -580.0f; +#else + return false; +#endif } float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type) diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index fd1b4950..b8203821 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -1424,6 +1424,7 @@ CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n) } } +#ifdef GTA_BRIDGE void CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool enable) { @@ -1435,6 +1436,7 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena m_carPathLinks[i].bBridgeLights = enable; } } +#endif //--MIAMI: done void diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp index b2f0900e..f2dd6814 100644 --- a/src/control/TrafficLights.cpp +++ b/src/control/TrafficLights.cpp @@ -273,8 +273,12 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) bool CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle) { +#ifdef GTA_BRIDGE return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights && !ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights; +#else + return false; +#endif } int diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 30f4287b..830a2bb2 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -633,7 +633,11 @@ CCamera::CamControl(void) m_bInitialNodeFound = false; m_bInitialNoNodeStaticsSet = false; } +#ifdef GTA_TRAIN Process_Train_Camera_Control(); +#else + assert(0 && "this can't happen"); +#endif }else{ if(((CVehicle*)pTargetEntity)->IsBoat()) boatTarget = true; @@ -2709,6 +2713,7 @@ CCamera::DontProcessObbeCinemaCamera(void) bDidWeProcessAnyCinemaCam = false; } +#ifdef GTA_TRAIN void CCamera::LoadTrainCamNodes(char const *name) { @@ -2886,6 +2891,7 @@ CCamera::Process_Train_Camera_Control(void) } } } +#endif void diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 96109e56..d0b3f5a3 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -377,7 +377,9 @@ bool CGame::Initialise(const char* datFile) CWorld::RepositionCertainDynamicObjects(); #endif LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); +#ifdef GTA_ZONECULL CCullZones::ResolveVisibilities(); +#endif CTrain::InitTrains(); CPlane::InitPlanes(); CCredits::Init(); @@ -496,7 +498,9 @@ void CGame::ReInitGameObjectVariables(void) CSpecialFX::Init(); CWaterCannons::Init(); CParticle::ReloadConfig(); +#ifdef GTA_ZONECULL CCullZones::ResolveVisibilities(); +#endif if ( !FrontEndMenuManager.m_bWantToLoad ) { @@ -531,7 +535,9 @@ void CGame::ReloadIPLs(void) #ifndef MIAMI CWorld::RepositionCertainDynamicObjects(); #endif +#ifdef GTA_ZONECULL CCullZones::ResolveVisibilities(); +#endif CRenderer::SortBIGBuildings(); CTimer::Update(); } diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index daeda35d..d212dd05 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -2235,7 +2235,9 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float if(xmin < pos.x && pos.x < xmax && ymin < pos.y && pos.y < ymax && (CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq) +#ifdef GTA_ZONECULL if(CRenderer::IsEntityCullZoneVisible(e)) +#endif RequestModel(e->GetModelIndex(), 0); } } @@ -2259,7 +2261,9 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list) (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) +#ifdef GTA_ZONECULL if(CRenderer::IsEntityCullZoneVisible(e)) +#endif RequestModel(e->GetModelIndex(), 0); } } @@ -2683,7 +2687,9 @@ CStreaming::LoadScene(const CVector &pos) RemoveModel(si - ms_aInfoForModel); } CRenderer::m_loadingPriority = false; +#ifdef GTA_ZONECULL CCullZones::ForceCullZoneCoors(pos); +#endif DeleteAllRwObjects(); #ifndef MIAMI AddModelsToRequestList(pos); diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp index 780c180e..1e9c00f0 100644 --- a/src/core/ZoneCull.cpp +++ b/src/core/ZoneCull.cpp @@ -38,6 +38,7 @@ CCullZones::Init(void) CurrentFlags_Camera = 0; CurrentFlags_Player = 0; bCurrentSubwayIsInvisible = false; +#ifdef GTA_ZONECULL NumCullZones = 0; OldCullZone = -1; EntityIndicesUsed = 0; @@ -46,8 +47,10 @@ CCullZones::Init(void) aPointersToBigBuildingsForBuildings[i] = -1; for(i = 0; i < NUMTREADABLES; i++) aPointersToBigBuildingsForTreadables[i] = -1; +#endif } +#ifdef GTA_ZONECULL bool CCullZone::TestLine(CVector vec1, CVector vec2) { CColPoint colPoint; @@ -213,6 +216,7 @@ CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt) } } } +#endif void CCullZones::Update(void) @@ -225,8 +229,10 @@ CCullZones::Update(void) switch(CTimer::GetFrameCounter() & 7){ case 0: case 4: +#ifdef GTA_ZONECULL /* Update Cull zone */ ForceCullZoneCoors(TheCamera.GetGameCamPosition()); +#endif break; case 2: @@ -250,6 +256,7 @@ CCullZones::Update(void) void CCullZones::ForceCullZoneCoors(CVector coors) { +#ifdef GTA_ZONECULL int32 z; z = FindCullZoneForCoors(coors); if(z != OldCullZone){ @@ -259,8 +266,10 @@ CCullZones::ForceCullZoneCoors(CVector coors) aZones[z].DoStuffEnteringZone(); OldCullZone = z; } +#endif } +#ifdef GTA_ZONECULL int32 CCullZones::FindCullZoneForCoors(CVector coors) { @@ -273,6 +282,7 @@ CCullZones::FindCullZoneForCoors(CVector coors) return i; return -1; } +#endif int32 CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel) @@ -350,6 +360,7 @@ CCullZones::AddCullZone(CVector const &position, CAttributeZone *attrib; CVector v; +#ifdef GTA_ZONECULL if((flag & ATTRZONE_NOTCULLZONE) == 0){ cull = &aZones[NumCullZones++]; v = position; @@ -372,6 +383,7 @@ CCullZones::AddCullZone(CVector const &position, cull->m_groupIndexCount[2] = 0; cull->m_indexStart = 0; } +#endif if(flag & ~ATTRZONE_NOTCULLZONE){ attrib = &aAttributeZones[NumAttributeZones++]; attrib->minx = minx; @@ -386,6 +398,7 @@ CCullZones::AddCullZone(CVector const &position, } +#ifdef GTA_ZONECULL void CCullZone::DoStuffLeavingZone(void) { @@ -560,4 +573,5 @@ CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set) } } return false; -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/src/core/config.h b/src/core/config.h index c0597db2..c3904fa9 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -160,6 +160,12 @@ enum Config { //#define GTA_PS2 //#define GTA_XBOX +#ifndef MIAMI +#define GTA_TRAIN // This game has trains +#define GTA_BRIDGE // This game has the bridge +#define GTA_ZONECULL // This game culls by zones +#endif + // This enables things from the PS2 version on PC #define GTA_PS2_STUFF diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 1f85015e..955f32a8 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -63,8 +63,10 @@ CEntity::CEntity(void) bMeleeProof = false; bOnlyDamagedByPlayer = false; bStreamingDontDelete = false; +#ifdef GTA_ZONECULL bZoneCulled = false; bZoneCulled2 = false; +#endif bRemoveFromWorld = false; bHasHitWall = false; @@ -151,6 +153,17 @@ CEntity::GetIsOnScreenComplex(void) return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix()); } +bool +CEntity::GetIsOnScreenAndNotCulled(void) +{ +#ifdef GTA_ZONECULL + return GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this); +#else + return GetIsOnScreen(); +#endif +} + + void CEntity::Add(void) { @@ -962,8 +975,10 @@ CEntity::SaveEntityFlags(uint8*& buf) if (bMeleeProof) tmp |= BIT(27); if (bOnlyDamagedByPlayer) tmp |= BIT(28); if (bStreamingDontDelete) tmp |= BIT(29); +#ifdef GTA_ZONECULL if (bZoneCulled) tmp |= BIT(30); if (bZoneCulled2) tmp |= BIT(31); +#endif WriteSaveBuf(buf, tmp); @@ -1015,8 +1030,10 @@ CEntity::LoadEntityFlags(uint8*& buf) bMeleeProof = !!(tmp & BIT(27)); bOnlyDamagedByPlayer = !!(tmp & BIT(28)); bStreamingDontDelete = !!(tmp & BIT(29)); +#ifdef GTA_ZONECULL bZoneCulled = !!(tmp & BIT(30)); bZoneCulled2 = !!(tmp & BIT(31)); +#endif tmp = ReadSaveBuf(buf); diff --git a/src/entities/Entity.h b/src/entities/Entity.h index ffafa705..49c6932c 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -71,8 +71,10 @@ public: uint32 bMeleeProof : 1; uint32 bOnlyDamagedByPlayer : 1; uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this +#ifdef GTA_ZONECULL uint32 bZoneCulled : 1; uint32 bZoneCulled2 : 1; // only treadables+10m +#endif // flagsD uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed @@ -154,6 +156,7 @@ public: bool GetIsTouching(CVector const ¢er, float r); bool GetIsOnScreen(void); bool GetIsOnScreenComplex(void); + bool GetIsOnScreenAndNotCulled(void); bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); } bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); } int16 GetModelIndex(void) const { return m_modelIndex; } diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 0fb0b9e0..7140af76 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -717,7 +717,7 @@ CCopPed::ProcessControl(void) return; bool dontShoot = false; - if (GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this)) { + if (GetIsOnScreenAndNotCulled()) { if (((CTimer::GetFrameCounter() + m_randomSeed) & 0x1F) == 17) { CEntity *foundBuilding = nil; CColPoint foundCol; diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 982c61cd..03bc175a 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -1263,7 +1263,9 @@ CRenderer::ScanSectorList(CPtrList *lists) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); +#ifdef GTA_ZONECULL if(IsEntityCullZoneVisible(ent)) +#endif switch(SetupEntityVisibility(ent)){ case VIS_VISIBLE: ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; @@ -1286,12 +1288,14 @@ CRenderer::ScanSectorList(CPtrList *lists) CStreaming::RequestModel(ent->GetModelIndex(), 0); break; } +#ifdef GTA_ZONECULL else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){ if(!CStreaming::ms_disableStreaming) if(SetupEntityVisibility(ent) == VIS_STREAMME) if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10) CStreaming::RequestModel(ent->GetModelIndex(), 0); } +#endif } } } @@ -1313,7 +1317,9 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); +#ifdef GTA_ZONECULL if(IsEntityCullZoneVisible(ent)) +#endif switch(SetupEntityVisibility(ent)){ case VIS_VISIBLE: ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent; @@ -1338,11 +1344,13 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists) } break; } +#ifdef GTA_ZONECULL else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){ if(!CStreaming::ms_disableStreaming) if(SetupEntityVisibility(ent) == VIS_STREAMME) CStreaming::RequestModel(ent->GetModelIndex(), 0); } +#endif } } } @@ -1395,7 +1403,9 @@ CRenderer::ScanSectorList_RequestModels(CPtrList *lists) if(ent->m_scanCode == CWorld::GetCurrentScanCode()) continue; // already seen ent->m_scanCode = CWorld::GetCurrentScanCode(); +#ifdef GTA_ZONECULL if(IsEntityCullZoneVisible(ent)) +#endif if(ShouldModelBeStreamed(ent)) CStreaming::RequestModel(ent->GetModelIndex(), 0); } @@ -1441,6 +1451,7 @@ CRenderer::ShouldModelBeStreamed(CEntity *ent) return dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance(); } +#ifdef GTA_ZONECULL bool CRenderer::IsEntityCullZoneVisible(CEntity *ent) { @@ -1483,6 +1494,7 @@ CRenderer::IsVehicleCullZoneVisible(CEntity *ent) return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2); return true; } +#endif void CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset) diff --git a/src/render/Renderer.h b/src/render/Renderer.h index 362741e3..e28995c3 100644 --- a/src/render/Renderer.h +++ b/src/render/Renderer.h @@ -64,8 +64,10 @@ public: static void SortBIGBuildingsForSectorList(CPtrList *list); static bool ShouldModelBeStreamed(CEntity *ent); +#ifdef GTA_ZONECULL static bool IsEntityCullZoneVisible(CEntity *ent); static bool IsVehicleCullZoneVisible(CEntity *ent); +#endif static void RemoveVehiclePedLights(CEntity *ent, bool reset); }; diff --git a/src/vehicles/Train.cpp b/src/vehicles/Train.cpp index 7831a0c8..fef712e6 100644 --- a/src/vehicles/Train.cpp +++ b/src/vehicles/Train.cpp @@ -38,6 +38,7 @@ CVector CTrain::aStationCoors_S[4]; CTrain::CTrain(int32 id, uint8 CreatedBy) : CVehicle(CreatedBy) { +#ifdef GTA_TRAIN CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); m_vehType = VEHICLE_TYPE_TRAIN; pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId); @@ -60,22 +61,28 @@ CTrain::CTrain(int32 id, uint8 CreatedBy) bUsesCollision = true; SetStatus(STATUS_TRAIN_MOVING); +#else + assert(0 && "No trains in this game"); +#endif } void CTrain::SetModelIndex(uint32 id) { +#ifdef GTA_TRAIN int i; CVehicle::SetModelIndex(id); for(i = 0; i < NUM_TRAIN_NODES; i++) m_aTrainNodes[i] = nil; CClumpModelInfo::FillFrameArray(GetClump(), m_aTrainNodes); +#endif } void CTrain::ProcessControl(void) { +#ifdef GTA_TRAIN if(gbModelViewer || m_isFarAway && (CTimer::GetFrameCounter() + m_nWagonId) & 0xF) return; @@ -278,11 +285,13 @@ CTrain::ProcessControl(void) TrainHitStuff(s->m_lists[ENTITYLIST_PEDS_OVERLAP]); } } +#endif GTA_TRAIN } void CTrain::PreRender(void) { +#ifdef GTA_TRAIN CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); if(m_bIsFirstWagon){ @@ -342,17 +351,21 @@ CTrain::PreRender(void) CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f); } +#endif } void CTrain::Render(void) { +#ifdef GTA_TRAIN CEntity::Render(); +#endif } void CTrain::TrainHitStuff(CPtrList &list) { +#ifdef GTA_TRAIN CPtrNode *node; CPhysical *phys; @@ -361,11 +374,13 @@ CTrain::TrainHitStuff(CPtrList &list) if(phys != this && Abs(this->GetPosition().z - phys->GetPosition().z) < 1.5f) phys->bHitByTrain = true; } +#endif } void CTrain::AddPassenger(CPed *ped) { +#ifdef GTA_TRAIN int i = ped->m_vehEnterType; if((i == TRAIN_POS_LEFT_ENTRY || i == TRAIN_POS_MID_ENTRY || i == TRAIN_POS_RIGHT_ENTRY) && pPassengers[i] == nil){ pPassengers[i] = ped; @@ -378,11 +393,13 @@ CTrain::AddPassenger(CPed *ped) return; } } +#endif } void CTrain::OpenTrainDoor(float ratio) { +#ifdef GTA_TRAIN if(m_rwObject == nil) return; @@ -407,6 +424,7 @@ CTrain::OpenTrainDoor(float ratio) doorL.UpdateRW(); doorR.UpdateRW(); +#endif } @@ -414,6 +432,7 @@ CTrain::OpenTrainDoor(float ratio) void CTrain::InitTrains(void) { +#ifdef GTA_TRAIN int i, j; CTrain *train; @@ -480,21 +499,25 @@ CTrain::InitTrains(void) for(j = 0; pTrackNodes_S[j].t < StationDist_S[i]; j++); aStationCoors_S[i] = pTrackNodes_S[j].p; } +#endif } void CTrain::Shutdown(void) { +#ifdef GTA_TRAIN delete[] pTrackNodes; delete[] pTrackNodes_S; pTrackNodes = nil; pTrackNodes_S = nil; +#endif } void CTrain::ReadAndInterpretTrackFile(char *filename, CTrainNode **nodes, int16 *numNodes, int32 numStations, float *stationDists, float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail) { +#ifdef GTA_TRAIN bool readingFile = false; int bp, lp; int i, tmp; @@ -616,6 +639,7 @@ CTrain::ReadAndInterpretTrackFile(char *filename, CTrainNode **nodes, int16 *num // end interpLines[j].time = *totalDuration; +#endif } void @@ -627,6 +651,7 @@ ProcessTrainAnnouncements(void) void CTrain::UpdateTrains(void) { +#ifdef GTA_TRAIN int i, j; uint32 time; float t, deltaT; @@ -690,4 +715,5 @@ CTrain::UpdateTrains(void) // time offset for each train time += 0x40000/4; } +#endif } -- cgit v1.2.3