From 82ebd8aae1c64f149877897dd1862bf83cad7e5a Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 22 Feb 2021 17:47:58 +0200 Subject: Fix controls --- src/vehicles/Automobile.cpp | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 4863b945..c2cf26b9 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -333,7 +333,11 @@ CAutomobile::ProcessControl(void) bool playerRemote = false; switch(GetStatus()){ case STATUS_PLAYER_REMOTE: - if(CPad::GetPad(0)->WeaponJustDown()){ +#ifdef FIX_BUGS + if (CPad::GetPad(0)->CarGunJustDown()) { +#else + if (CPad::GetPad(0)->WeaponJustDown()) { +#endif BlowUpCar(FindPlayerPed()); CRemote::TakeRemoteControlledCarFromPlayer(); } @@ -2372,7 +2376,11 @@ void CAutomobile::FireTruckControl(void) { if(this == FindPlayerVehicle()){ - if(!CPad::GetPad(0)->GetWeapon()) +#ifdef FIX_BUGS + if (!CPad::GetPad(0)->GetCarGunFired()) +#else + if (!CPad::GetPad(0)->GetWeapon()) +#endif // FIX_BUGS return; #ifdef FREE_CAM if (!CCamera::bFreeCam) @@ -3054,7 +3062,7 @@ CAutomobile::DoDriveByShootings(void) lookingLeft = true; if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) lookingRight = true; - } + } if(lookingLeft || lookingRight){ if(lookingLeft){ -- cgit v1.2.3