From 8c275c3e01059beb60fcdeb9bc599c762d949eab Mon Sep 17 00:00:00 2001 From: erorcun Date: Fri, 27 Nov 2020 00:37:09 +0300 Subject: Update README.md --- README.md | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 4ee3d2e9..ec9cedc7 100644 --- a/README.md +++ b/README.md @@ -21,14 +21,18 @@ such that we have a working game at all times. ## Preparing the environment for building -- Clone the repo using the argument `--recursive`. -- Point GTA_III_RE_DIR environment variable to GTA3 root folder. -- Run premake - - On Windows: one of the `premake-vsXXXX.cmd` variants on root folder - - On Linux: proceed to [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux). -- There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. -- **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) - +You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script. + +- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) +- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) +- For Windows, assuming you have Visual Studio: + - Clone the repo using the argument `--recursive`. + - Run one of the `premake-vsXXXX.cmd` variants on root folder. + - Open the project via Visual Studio + +**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version) + +There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across. > :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). -- cgit v1.2.3