From b1a431a740c9bde92e9169c041909cebfa705ae5 Mon Sep 17 00:00:00 2001 From: withmorten Date: Sat, 28 Nov 2020 17:57:10 +0100 Subject: add -console cmdline arg instead of #if 0/1 --- src/skel/glfw/glfw.cpp | 14 ++++++++------ src/skel/win/win.cpp | 18 ++++++++++-------- 2 files changed, 18 insertions(+), 14 deletions(-) diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 617fee18..c4a3cad1 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -1453,12 +1453,14 @@ WinMain(HINSTANCE instance, RwChar** argv; SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE); -#if 0 - // TODO: make this an option somewhere - AllocConsole(); - freopen("CONIN$", "r", stdin); - freopen("CONOUT$", "w", stdout); - freopen("CONOUT$", "w", stderr); +#ifndef MASTER + if (strstr(cmdLine, "-console")) + { + AllocConsole(); + freopen("CONIN$", "r", stdin); + freopen("CONOUT$", "w", stdout); + freopen("CONOUT$", "w", stderr); + } #endif #else diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index b4897d67..4dc8c3f0 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -2011,16 +2011,18 @@ WinMain(HINSTANCE instance, RwChar **argv; SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE); -#ifdef USE_CUSTOM_ALLOCATOR - InitMemoryMgr(); +#ifndef MASTER + if (strstr(cmdLine, "-console")) + { + AllocConsole(); + freopen("CONIN$", "r", stdin); + freopen("CONOUT$", "w", stdout); + freopen("CONOUT$", "w", stderr); + } #endif -#if 1 - // TODO: make this an option somewhere - AllocConsole(); - freopen("CONIN$", "r", stdin); - freopen("CONOUT$", "w", stdout); - freopen("CONOUT$", "w", stderr); +#ifdef USE_CUSTOM_ALLOCATOR + InitMemoryMgr(); #endif /* -- cgit v1.2.3 From 2c59e1c8945a5c6de6415611d4f1dbc720790d73 Mon Sep 17 00:00:00 2001 From: aap Date: Tue, 1 Dec 2020 00:22:57 +0100 Subject: some more GTA_VERSION --- src/core/FileLoader.cpp | 6 +++ src/core/Game.cpp | 101 +++++++++++++++++++++++++++++++++++------------- src/core/World.cpp | 5 ++- 3 files changed, 85 insertions(+), 27 deletions(-) diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index aeaede56..b9d475b8 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -59,7 +59,13 @@ CFileLoader::LoadLevel(const char *filename) savedTxd = RwTexDictionaryCreate(); RwTexDictionarySetCurrent(savedTxd); } +#if GTA_VERSION <= GTA3_PS2_160 + CFileMgr::ChangeDir("\\DATA\\"); fd = CFileMgr::OpenFile(filename, "r"); + CFileMgr::ChangeDir("\\"); +#else + fd = CFileMgr::OpenFile(filename, "r"); +#endif assert(fd > 0); for(line = LoadLine(fd); line; line = LoadLine(fd)){ diff --git a/src/core/Game.cpp b/src/core/Game.cpp index d22a7184..7043a5b2 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -265,16 +265,19 @@ void CGame::ShutdownRenderWare(void) #endif } +// missing altogether on PS2 bool CGame::InitialiseOnceAfterRW(void) { +#if GTA_VERSION > GTA3_PS2_160 TheText.Load(); - DMAudio.Initialise(); + DMAudio.Initialise(); // before TheGame() on PS2 CTimer::Initialise(); CTempColModels::Initialise(); mod_HandlingManager.Initialise(); CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); CPedStats::Initialise(); CTimeCycle::Initialise(); +#endif if ( DMAudio.GetNum3DProvidersAvailable() == 0 ) FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1; @@ -330,10 +333,15 @@ bool CGame::Initialise(const char* datFile) { #ifdef GTA_PS2 // TODO: upload VU0 collision code here -#else +#endif + +#if GTA_VERSION > GTA3_PS2_160 ResetLoadingScreenBar(); strcpy(aDatFile, datFile); CPools::Initialise(); // done in CWorld on PS2 +#endif + +#ifndef GTA_PS2 CIniFile::LoadIniFile(); #endif @@ -367,13 +375,15 @@ bool CGame::Initialise(const char* datFile) CWeather::Init(); CCullZones::Init(); CCollision::Init(); -#ifdef PS2_MENU +#ifdef PS2_MENU // TODO: is this the right define? TheText.Load(); #endif CTheZones::Init(); CUserDisplay::Init(); CMessages::Init(); +#if GTA_VERSION > GTA3_PS2_160 CMessages::ClearAllMessagesDisplayedByGame(); +#endif CRecordDataForGame::Init(); CRestart::Initialise(); @@ -381,11 +391,17 @@ bool CGame::Initialise(const char* datFile) CWorld::Initialise(); POP_MEMID(); +#if GTA_VERSION <= GTA3_PS2_160 + mod_HandlingManager.Initialise(); + CSurfaceTable::Initialise("DATA\\SURFACE.DAT"); + CTempColModels::Initialise(); +#endif + PUSH_MEMID(MEMID_TEXTURES); CParticle::Initialise(); POP_MEMID(); -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 gStartX = -180.0f; gStartY = 180.0f; gStartZ = 14.0f; @@ -400,20 +416,31 @@ bool CGame::Initialise(const char* datFile) CCarCtrl::Init(); POP_MEMID(); -#ifndef GTA_PS2 +#if GTA_VERSION > GTA3_PS2_160 InitModelIndices(); #endif PUSH_MEMID(MEMID_DEF_MODELS); CModelInfo::Initialise(); -#ifndef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 + CPedStats::Initialise(); // InitialiseOnceAfterRW +#else // probably moved before LoadLevel for multiplayer maps? CPickups::Init(); CTheCarGenerators::Init(); #endif + +#ifndef GTA_PS2 // or GTA_VERSION? CdStreamAddImage("MODELS\\GTA3.IMG"); +#endif + +#if GTA_VERSION > GTA3_PS2_160 CFileLoader::LoadLevel("DATA\\DEFAULT.DAT"); CFileLoader::LoadLevel(datFile); +#else + CFileLoader::LoadLevel("GTA3.DAT"); +#endif + #ifdef EXTENDED_PIPELINES // for generic fallback CustomPipes::SetTxdFindCallback(); @@ -424,18 +451,25 @@ bool CGame::Initialise(const char* datFile) CTheZones::PostZoneCreation(); POP_MEMID(); +#if GTA_VERSION <= GTA3_PS2_160 + TestModelIndices(); +#endif LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen()); ThePaths.PreparePathData(); - // done elsewhere on PS2 +#if GTA_VERSION > GTA3_PS2_160 for (int i = 0; i < NUMPLAYERS; i++) CWorld::Players[i].Clear(); CWorld::Players[0].LoadPlayerSkin(); TestModelIndices(); - // +#endif LoadingScreen("Loading the Game", "Setup water", nil); CWaterLevel::Initialise("DATA\\WATER.DAT"); +#if GTA_VERSION <= GTA3_PS2_160 + CTimeCycle::Initialise(); // InitialiseOnceAfterRW +#else TheConsole.Init(); +#endif CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; @@ -472,6 +506,11 @@ bool CGame::Initialise(const char* datFile) LoadingScreen("Loading the Game", "Setup game variables", nil); CPopulation::Initialise(); +#if GTA_VERSION <= GTA3_PS2_160 + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); +// CWorld::Players[0].LoadPlayerSkin(); // TODO: use a define for this +#endif CWorld::PlayerInFocus = 0; CCoronas::Init(); CShadows::Init(); @@ -480,7 +519,7 @@ bool CGame::Initialise(const char* datFile) CAntennas::Init(); CGlass::Init(); gPhoneInfo.Initialise(); -#ifndef GTA_PS2 +#ifndef GTA_PS2 // TODO: define for this CSceneEdit::Initialise(); #endif @@ -491,11 +530,11 @@ bool CGame::Initialise(const char* datFile) POP_MEMID(); LoadingScreen("Loading the Game", "Setup game variables", nil); -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 CTimer::Initialise(); #endif CClock::Initialise(1000); -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 CTheCarGenerators::Init(); #endif CHeli::InitHelis(); @@ -503,44 +542,52 @@ bool CGame::Initialise(const char* datFile) CMovingThings::Init(); CDarkel::Init(); CStats::Init(); -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 CPickups::Init(); #endif CPacManPickups::Init(); - // CGarages::Init(); here on PS2 instead +#if GTA_VERSION <= GTA3_PS2_160 + CGarages::Init(); +#endif CRubbish::Init(); CClouds::Init(); -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 CRemote::Init(); #endif CSpecialFX::Init(); CWaterCannons::Init(); CBridge::Init(); +#if GTA_VERSION > GTA3_PS2_160 CGarages::Init(); +#endif LoadingScreen("Loading the Game", "Position dynamic objects", nil); CWorld::RepositionCertainDynamicObjects(); - // CCullZones::ResolveVisibilities(); on PS2 here instead +#if GTA_VERSION <= GTA3_PS2_160 + CCullZones::ResolveVisibilities(); +#endif LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); +#if GTA_VERSION > GTA3_PS2_160 CCullZones::ResolveVisibilities(); +#endif CTrain::InitTrains(); CPlane::InitPlanes(); CCredits::Init(); CRecordDataForChase::Init(); +#ifndef GTA_PS2 // TODO: define for that CReplay::Init(); +#endif #ifdef PS2_MENU if ( !TheMemoryCard.m_bWantToLoad ) - { #endif - LoadingScreen("Loading the Game", "Start script", nil); - CTheScripts::StartTestScript(); - CTheScripts::Process(); - TheCamera.Process(); -#ifdef PS2_MENU + { + LoadingScreen("Loading the Game", "Start script", nil); + CTheScripts::StartTestScript(); + CTheScripts::Process(); + TheCamera.Process(); } -#endif LoadingScreen("Loading the Game", "Load scene", nil); CModelInfo::RemoveColModelsFromOtherLevels(currLevel); @@ -556,7 +603,7 @@ bool CGame::ShutDown(void) CPlane::Shutdown(); CTrain::Shutdown(); CSpecialFX::Shutdown(); -#ifndef PS2 +#if GTA_VERSION > GTA3_PS2_160 CGarages::Shutdown(); #endif CMovingThings::Shutdown(); @@ -597,7 +644,9 @@ bool CGame::ShutDown(void) CSkidmarks::Shutdown(); CWeaponEffects::Shutdown(); CParticle::Shutdown(); +#if GTA_VERSION > GTA3_PS2_160 CPools::ShutDown(); +#endif CTxdStore::RemoveTxdSlot(gameTxdSlot); CdStreamRemoveImages(); return true; @@ -623,7 +672,7 @@ void CGame::ReInitGameObjectVariables(void) CWorld::bDoingCarCollisions = false; CHud::ReInitialise(); CRadar::Initialise(); -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 gStartX = -180.0f; gStartY = 180.0f; gStartZ = 14.0f; @@ -646,7 +695,7 @@ void CGame::ReInitGameObjectVariables(void) CWorld::Players[i].Clear(); CWorld::PlayerInFocus = 0; -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 CWeaponEffects::Init(); CSkidmarks::Init(); #endif @@ -669,7 +718,7 @@ void CGame::ReInitGameObjectVariables(void) CPickups::Init(); CPacManPickups::Init(); CGarages::Init(); -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 CClouds::Init(); CRemote::Init(); #endif diff --git a/src/core/World.cpp b/src/core/World.cpp index 33c2f1c1..62d8d002 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -53,7 +53,7 @@ bool CWorld::bIncludeCarTyres; void CWorld::Initialise() { -#ifdef GTA_PS2 +#if GTA_VERSION <= GTA3_PS2_160 CPools::Initialise(); #endif pIgnoreEntity = nil; @@ -1783,6 +1783,9 @@ CWorld::ShutDown(void) } } ms_listMovingEntityPtrs.Flush(); +#if GTA_VERSION <= GTA3_PS2_160 + CPools::Shutdown(); +#endif } void -- cgit v1.2.3 From 6eb0fd52d7f36623ca78d6717fcbd64fd3e7ecd9 Mon Sep 17 00:00:00 2001 From: Zach Charo Date: Mon, 30 Nov 2020 19:08:15 -0600 Subject: Update Camera.cpp camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3 The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn. This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier. --- src/core/Camera.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 1e1aa722..9281a20a 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -720,7 +720,7 @@ CCamera::Process(void) else LODDistMultiplier = 1.0f; // missing on PS2 - GenerationDistMultiplier = LODDistMultiplier; + GenerationDistMultiplier = 70.0f/CDraw::GetFOV() * fmin(CDraw::GetAspectRatio(),1.82f)/(4.0f/3.0f); LODDistMultiplier *= CRenderer::ms_lodDistScale; // -- cgit v1.2.3 From d6fab1bc53627d55391d10a557a9e0cbcd11ac6d Mon Sep 17 00:00:00 2001 From: aap Date: Tue, 1 Dec 2020 10:12:42 +0100 Subject: cam stuff --- src/core/Camera.cpp | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 9281a20a..cd748f09 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -94,9 +94,9 @@ CCamera::Init(void) #endif #ifdef PS2_MENU - if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) { + if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) #endif - + { #ifdef FIX_BUGS static const CCamera DummyCamera = CCamera(0.f); *this = DummyCamera; @@ -110,9 +110,7 @@ CCamera::Init(void) #endif m_pRwCamera = nil; -#ifdef PS2_MENU } -#endif m_1rstPersonRunCloseToAWall = false; m_fPositionAlongSpline = 0.0f; @@ -719,10 +717,14 @@ CCamera::Process(void) LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f); else LODDistMultiplier = 1.0f; - // missing on PS2 - GenerationDistMultiplier = 70.0f/CDraw::GetFOV() * fmin(CDraw::GetAspectRatio(),1.82f)/(4.0f/3.0f); +#if GTA_VERSION > GTA3_PS2_160 +#ifndef FIX_BUGS + // this seems problematic for very wide aspect ratios + // maybe just leaving it at 1.0 is the best thing to do + GenerationDistMultiplier = LODDistMultiplier; +#endif LODDistMultiplier *= CRenderer::ms_lodDistScale; - // +#endif // Keep track of speed if(m_bJustInitalised || m_bJust_Switched){ -- cgit v1.2.3 From b8bc54640d80db3d0c0a6392a0858d83a09e8304 Mon Sep 17 00:00:00 2001 From: aap Date: Tue, 1 Dec 2020 17:24:56 +0100 Subject: fix cam-fix --- src/core/Camera.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index cd748f09..51876c93 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -717,12 +717,12 @@ CCamera::Process(void) LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f); else LODDistMultiplier = 1.0f; +#ifdef FIX_BUGS + // from VC. to high values bug out spawns + LODDistMultiplier = Min(LODDistMultiplier, 2.2f); +#endif #if GTA_VERSION > GTA3_PS2_160 -#ifndef FIX_BUGS - // this seems problematic for very wide aspect ratios - // maybe just leaving it at 1.0 is the best thing to do GenerationDistMultiplier = LODDistMultiplier; -#endif LODDistMultiplier *= CRenderer::ms_lodDistScale; #endif -- cgit v1.2.3 From 83bbb631d1105502fb3c5b3af90578226ba35583 Mon Sep 17 00:00:00 2001 From: aap Date: Tue, 1 Dec 2020 17:42:18 +0100 Subject: some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) --- src/animation/AnimBlendHierarchy.cpp | 11 +++ src/animation/AnimBlendHierarchy.h | 5 + src/animation/AnimBlendSequence.cpp | 21 +++++ src/animation/AnimBlendSequence.h | 5 + src/core/Game.cpp | 175 ++++++++++++++++++++++++++++++++--- src/core/main.cpp | 1 + src/rw/MemoryHeap.cpp | 2 +- src/rw/MemoryHeap.h | 1 + 8 files changed, 209 insertions(+), 12 deletions(-) diff --git a/src/animation/AnimBlendHierarchy.cpp b/src/animation/AnimBlendHierarchy.cpp index 67b19019..c7800de5 100644 --- a/src/animation/AnimBlendHierarchy.cpp +++ b/src/animation/AnimBlendHierarchy.cpp @@ -82,3 +82,14 @@ CAnimBlendHierarchy::RemoveUncompressedData(void) #endif compressed = 1; } + +#ifdef USE_CUSTOM_ALLOCATOR +void +CAnimBlendHierarchy::MoveMemory(bool onlyone) +{ + int i; + for(i = 0; i < numSequences; i++) + if(sequences[i].MoveMemory() && onlyone) + return; +} +#endif diff --git a/src/animation/AnimBlendHierarchy.h b/src/animation/AnimBlendHierarchy.h index 0144108d..e35b4925 100644 --- a/src/animation/AnimBlendHierarchy.h +++ b/src/animation/AnimBlendHierarchy.h @@ -2,6 +2,10 @@ #include "templates.h" +#ifdef MoveMemory +#undef MoveMemory // windows shit +#endif + class CAnimBlendSequence; // A collection of sequences @@ -23,6 +27,7 @@ public: void RemoveAnimSequences(void); void Uncompress(void); void RemoveUncompressedData(void); + void MoveMemory(bool onlyone = false); }; VALIDATE_SIZE(CAnimBlendHierarchy, 0x28); \ No newline at end of file diff --git a/src/animation/AnimBlendSequence.cpp b/src/animation/AnimBlendSequence.cpp index 5a2fa605..c958b71a 100644 --- a/src/animation/AnimBlendSequence.cpp +++ b/src/animation/AnimBlendSequence.cpp @@ -176,3 +176,24 @@ CAnimBlendSequence::RemoveUncompressedData(void) keyFrames = nil; } +#ifdef USE_CUSTOM_ALLOCATOR +bool +CAnimBlendSequence::MoveMemory(void) +{ + if(keyFrames){ + void *newaddr = gMainHeap.MoveMemory(keyFrames); + if(newaddr != keyFrames){ + keyFrames = newaddr; + return true; + } + }else if(keyFramesCompressed){ + void *newaddr = gMainHeap.MoveMemory(keyFramesCompressed); + if(newaddr != keyFramesCompressed){ + keyFramesCompressed = newaddr; + return true; + } + } + return false; +} +#endif + diff --git a/src/animation/AnimBlendSequence.h b/src/animation/AnimBlendSequence.h index e51e5aaa..c6e70f22 100644 --- a/src/animation/AnimBlendSequence.h +++ b/src/animation/AnimBlendSequence.h @@ -2,6 +2,10 @@ #include "Quaternion.h" +#ifdef MoveMemory +#undef MoveMemory // windows shit +#endif + // TODO: put them somewhere else? struct KeyFrame { CQuaternion rotation; @@ -53,6 +57,7 @@ public: void Uncompress(void); void CompressKeyframes(void); void RemoveUncompressedData(void); + bool MoveMemory(void); #ifdef PED_SKIN void SetBoneTag(int tag) { boneTag = tag; } diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 7043a5b2..262aa54a 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -167,6 +167,7 @@ void ReplaceAtomicPipeCallback(); #endif // PS2_ALPHA_TEST #endif // !LIBRW +// missing altogether on PS2, mostly done in GameInit there it seems bool CGame::InitialiseRenderWare(void) { @@ -233,6 +234,7 @@ CGame::InitialiseRenderWare(void) return (true); } +// missing altogether on PS2 void CGame::ShutdownRenderWare(void) { CMBlur::MotionBlurClose(); @@ -321,6 +323,7 @@ bool CGame::InitialiseOnceAfterRW(void) return true; } +// missing altogether on PS2 void CGame::FinalShutdown(void) { @@ -657,13 +660,11 @@ void CGame::ReInitGameObjectVariables(void) CGameLogic::InitAtStartOfGame(); #ifdef PS2_MENU if ( !TheMemoryCard.m_bWantToLoad ) - { #endif - TheCamera.Init(); - TheCamera.SetRwCamera(Scene.camera); -#ifdef PS2_MENU + { + TheCamera.Init(); + TheCamera.SetRwCamera(Scene.camera); } -#endif CDebug::DebugInitTextBuffer(); CWeather::Init(); CUserDisplay::Init(); @@ -769,8 +770,10 @@ void CGame::ReloadIPLs(void) void CGame::ShutDownForRestart(void) { +#ifndef GTA_PS2 // TODO: right define CReplay::FinishPlayback(); CReplay::EmptyReplayBuffer(); +#endif DMAudio.DestroyAllGameCreatedEntities(); for (int i = 0; i < NUMPLAYERS; i++) @@ -788,7 +791,7 @@ void CGame::ShutDownForRestart(void) CRadar::RemoveRadarSections(); FrontEndMenuManager.UnloadTextures(); CParticleObject::RemoveAllParticleObjects(); -#ifndef PS2 +#if GTA_VERSION >= GTA3_PS2_160 CPedType::Shutdown(); CSpecialFX::Shutdown(); #endif @@ -974,7 +977,9 @@ void CGame::Process(void) CSkidmarks::Update(); CAntennas::Update(); CGlass::Update(); +#ifndef GTA_PS2 // TODO: define CSceneEdit::Update(); +#endif CEventList::Update(); CParticle::Update(); gFireManager.Update(); @@ -988,7 +993,9 @@ void CGame::Process(void) CMovingThings::Update(); CWaterCannons::Update(); CUserDisplay::Process(); +#ifndef GTA_PS2 // TODO: define CReplay::Update(); +#endif PUSH_MEMID(MEMID_WORLD); CWorld::Process(); @@ -1001,10 +1008,14 @@ void CGame::Process(void) CRubbish::Update(); CSpecialFX::Update(); CTimeCycle::Update(); +#ifndef GTA_PS2 // TODO: define if (CReplay::ShouldStandardCameraBeProcessed()) +#endif TheCamera.Process(); CCullZones::Update(); +#ifndef GTA_PS2 // TODO: define if (!CReplay::IsPlayingBack()) +#endif CGameLogic::Update(); CBridge::Update(); CCoronas::DoSunAndMoon(); @@ -1012,7 +1023,9 @@ void CGame::Process(void) CShadows::UpdateStaticShadows(); CShadows::UpdatePermanentShadows(); gPhoneInfo.Update(); +#ifndef GTA_PS2 // TODO: define if (!CReplay::IsPlayingBack()) +#endif { PUSH_MEMID(MEMID_CARS); CCarCtrl::GenerateRandomCars(); @@ -1026,23 +1039,163 @@ void CGame::Process(void) #endif } -void CGame::DrasticTidyUpMemory(bool) +int32 gNumMemMoved; + +RwTexture * +MoveTextureMemoryCB(RwTexture *texture, void *pData) +{ + // TODO + return texture; +} + +bool +TidyUpModelInfo(CBaseModelInfo *,bool) +{ + // TODO + return false; +} + +void CGame::DrasticTidyUpMemory(bool flushDraw) { #ifdef USE_CUSTOM_ALLOCATOR - // meow + bool removedCol = false; + + TidyUpMemory(true, flushDraw); + + if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){ + CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL); + CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL); + CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); + TidyUpMemory(true, flushDraw); + } + + if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){ + CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC); + TidyUpMemory(true, flushDraw); + removedCol = true; + } + + if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){ + CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL); + CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL); + CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN); + TidyUpMemory(true, flushDraw); + } + + if(removedCol){ + // different on PS2 + CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory); + } + + if(!playingIntro) + CStreaming::RequestBigBuildings(currLevel); + + CStreaming::LoadAllRequestedModels(true); #endif } -void CGame::TidyUpMemory(bool, bool) +void CGame::TidyUpMemory(bool moveTextures, bool flushDraw) { #ifdef USE_CUSTOM_ALLOCATOR - // meow + printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock()); + + if(moveTextures){ + if(flushDraw){ +#ifdef GTA_PS2 + for(int i = 0; i < sweMaxFlips+1; i++){ +#else + for(int i = 0; i < 5; i++){ // probably more than needed +#endif + RwCameraBeginUpdate(Scene.camera); + RwCameraEndUpdate(Scene.camera); + RwCameraShowRaster(Scene.camera, nil, 0); + } + } + int fontSlot = CTxdStore::FindTxdSlot("fonts"); + + for(int i = 0; i < TXDSTORESIZE; i++){ + if(i == fontSlot || + CTxdStore::GetSlot(i) == nil) + continue; + RwTexDictionary *txd = CTxdStore::GetSlot(i)->texDict; + if(txd) + RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil); + } + } + + // animations + for(int i = 0; i < NUMANIMATIONS; i++){ + CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(i); + if(anim == nil) + continue; // cannot happen + anim->MoveMemory(); + } + + // model info + for(int i = 0; i < MODELINFOSIZE; i++){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(i); + if(mi == nil) + continue; + TidyUpModelInfo(mi, false); + } + + printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock()); #endif } void CGame::ProcessTidyUpMemory(void) { #ifdef USE_CUSTOM_ALLOCATOR - // meow + static int32 modelIndex = 0; + static int32 animIndex = 0; + static int32 txdIndex = 0; + bool txdReturn = false; + RwTexDictionary *txd = nil; + gNumMemMoved = 0; + + // model infos + for(int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++){ + CBaseModelInfo *mi; + do{ + mi = CModelInfo::GetModelInfo(modelIndex); + modelIndex++; + if(modelIndex >= MODELINFOSIZE) + modelIndex = 0; + }while(mi == nil); + + if(TidyUpModelInfo(mi, true)) + return; + } + + // tex dicts + for(int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++){ + if(gNumMemMoved > 80) + break; + + do{ +#ifdef FIX_BUGS + txd = nil; +#endif + if(CTxdStore::GetSlot(txdIndex)) + txd = CTxdStore::GetSlot(txdIndex)->texDict; + txdIndex++; + if(txdIndex >= TXDSTORESIZE) + txdIndex = 0; + }while(txd == nil); + + RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn); + if(txdReturn) + return; + } + + // animations + CAnimBlendHierarchy *anim; + do{ + anim = CAnimManager::GetAnimation(animIndex); + animIndex++; + if(animIndex >= NUMANIMATIONS) + animIndex = 0; + }while(anim == nil); // always != nil + anim->MoveMemory(true); #endif } diff --git a/src/core/main.cpp b/src/core/main.cpp index 102548b6..fa16b6c2 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -415,6 +415,7 @@ PluginAttach(void) return TRUE; } +// rather different on PS2 static RwBool Initialise3D(void *param) { diff --git a/src/rw/MemoryHeap.cpp b/src/rw/MemoryHeap.cpp index 0b333ce1..469262d3 100644 --- a/src/rw/MemoryHeap.cpp +++ b/src/rw/MemoryHeap.cpp @@ -187,7 +187,7 @@ CMemoryHeap::Malloc(uint32 size) void *mem = Malloc(size); if (removeCollision) { CTimer::Stop(); - // different on PS2 + // TODO: different on PS2 CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory); removeCollision = false; CTimer::Update(); diff --git a/src/rw/MemoryHeap.h b/src/rw/MemoryHeap.h index 484cbfab..23163c1c 100644 --- a/src/rw/MemoryHeap.h +++ b/src/rw/MemoryHeap.h @@ -198,6 +198,7 @@ public: void TidyHeap(void); uint32 GetMemoryUsed(int32 id); uint32 GetBlocksUsed(int32 id); + int32 GetLargestFreeBlock(void) { return m_freeList.m_last.m_prev->m_size; } void ParseHeap(void); -- cgit v1.2.3 From e33ab44b7d179a59887200fe6d22c15fa557c5e2 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 1 Dec 2020 22:08:05 +0200 Subject: Add GTA_REPLAY --- src/control/Pickups.cpp | 4 ++-- src/control/Replay.cpp | 3 ++- src/control/Replay.h | 33 ++++++++++++++++++++++----------- src/core/config.h | 1 + 4 files changed, 27 insertions(+), 14 deletions(-) diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp index 2503f5c8..1b1c8cbc 100644 --- a/src/control/Pickups.cpp +++ b/src/control/Pickups.cpp @@ -353,11 +353,11 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) m_pObject->GetMatrix().UpdateRW(); m_pObject->UpdateRwFrame(); - if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0) && waterLevel >= m_pObject->GetPosition().z) + if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false) && waterLevel >= m_pObject->GetPosition().z) m_eType = PICKUP_FLOATINGPACKAGE_FLOATING; break; case PICKUP_FLOATINGPACKAGE_FLOATING: - if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0)) + if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false)) m_pObject->GetMatrix().GetPosition().z = waterLevel; m_pObject->GetMatrix().UpdateRW(); diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index f21703ac..757af0a9 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1,5 +1,5 @@ #include "common.h" - +#ifdef GTA_REPLAY #include "AnimBlendAssociation.h" #include "Boat.h" #include "SpecialFX.h" @@ -1585,3 +1585,4 @@ void CReplay::Display() if (Mode == MODE_PLAYBACK) CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY")); } +#endif diff --git a/src/control/Replay.h b/src/control/Replay.h index 66bee3bf..cb58a602 100644 --- a/src/control/Replay.h +++ b/src/control/Replay.h @@ -63,6 +63,12 @@ struct CStoredDetailedAnimationState void PlayReplayFromHD(void); +#ifdef GTA_REPLAY +#define REPLAY_STUB +#else +#define REPLAY_STUB {} +#endif + class CReplay { enum { @@ -273,20 +279,24 @@ private: #endif public: - static void Init(void); - static void DisableReplays(void); - static void EnableReplays(void); - static void Update(void); - static void FinishPlayback(void); - static void EmptyReplayBuffer(void); - static void Display(void); - static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene); - static void StreamAllNecessaryCarsAndPeds(void); - static bool ShouldStandardCameraBeProcessed(void); + static void Init(void) REPLAY_STUB; + static void DisableReplays(void) REPLAY_STUB; + static void EnableReplays(void) REPLAY_STUB; + static void Update(void) REPLAY_STUB; + static void FinishPlayback(void) REPLAY_STUB; + static void EmptyReplayBuffer(void) REPLAY_STUB; + static void Display(void) REPLAY_STUB; + static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) REPLAY_STUB; + static void StreamAllNecessaryCarsAndPeds(void) REPLAY_STUB; +#ifndef GTA_REPLAY + static bool ShouldStandardCameraBeProcessed(void) { return true; } + static bool IsPlayingBack() { return false; } + static bool IsPlayingBackFromFile() { return false; } +#else + static bool ShouldStandardCameraBeProcessed(void); static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; } static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; } - private: static void RecordThisFrame(void); static void StorePedUpdate(CPed *ped, int id); @@ -314,4 +324,5 @@ private: /* Absolute nonsense, but how could this function end up being outside of class? */ friend void PlayReplayFromHD(void); +#endif }; diff --git a/src/core/config.h b/src/core/config.h index 5d528d50..07e91ee2 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -196,6 +196,7 @@ enum Config { # define RANDOMSPLASH // use random splash as on PS2 # define PS2_MATFX # endif +# define GTA_REPLAY #elif defined GTA_XBOX #endif -- cgit v1.2.3 From 4980386e9ab8020e3bde3447330f85d84adca3df Mon Sep 17 00:00:00 2001 From: IlDucci Date: Sun, 29 Nov 2020 11:54:35 +0100 Subject: Spanish translation: adding new re3 strings. --- gamefiles/TEXT/spanish.gxt | Bin 246088 -> 251590 bytes utils/gxt/spanish.txt | 372 ++++++++++++++++++++++++++++++++++++++++++++- 2 files changed, 371 insertions(+), 1 deletion(-) diff --git a/gamefiles/TEXT/spanish.gxt b/gamefiles/TEXT/spanish.gxt index 0fdccce3..06ad194a 100644 Binary files a/gamefiles/TEXT/spanish.gxt and b/gamefiles/TEXT/spanish.gxt differ diff --git a/utils/gxt/spanish.txt b/utils/gxt/spanish.txt index c0da2239..e7dc1537 100644 --- a/utils/gxt/spanish.txt +++ b/utils/gxt/spanish.txt @@ -8021,11 +8021,381 @@ Error al cargar el juego. El juego se reiniciará. RESTAURADO AJUSTE ORIGINAL [FET_RSC] -HARDAWARE NO DISPONIBLE. RESTAURADO AJUSTE ORIGINAL HARDWARE NOT AVAILABLE - ORIGINAL SETTING RESTORED +HARDAWARE NO DISPONIBLE. RESTAURADO AJUSTE ORIGINAL [CRED270] MIKE HONG +{ ======================================================================= } +{ ================= NEW STRINGS FROM THE iOS CONVERSION ================= } +{ ======================================================================= } + +[FEC_OFI] +Puedes arrastrar los botones y elementos de la interfaz. Toca dos veces cualquier botón para cambiar su tamaño. Toca dos veces la pantalla para volver al menú. + +[FEL_JPN] +JAPONÉS + +[MM_MARK] +MARKETING + +[MM_INV] +INVENCIBILIDAD + +[MM_MODE] +MODO DE MARKETING + +[MM_SLV] +PERMITIR SALTO DE NIVEL + +[MM_TUTS] +DESACTIVAR TUTORIALES + +[FET_RMS] +REINTENTAR MISIÓN + +[FESZ_RM] +¿REINTENTAR? + +[FET_CT7] +INVERTIR VISTA + +[FEA_OFF] +RADIO APAGADA + +[FEM_SL0] +Autoguardado sin usar + +[RM_KEY] +Leyenda + +[RM_TONI] +Toni Cipriani + +[RM_SALV] +Salvatore Leone + +[RM_RAY] +Ray Machowski + +[RM_KEN] +Kenji Kasen + +[RM_JOEY] +Joey Leone + +[RM_DON] +Donald Love + +[RM_EIG] +8 Ball + +[RM_ASU] +Asuka Kasen + +[RM_LUIG] +Club de Luigi + +[RM_CATA] +Catalina + +[RM_BPHO] +Diablos + +[RM_GPHO] +Jamaicanos + +[RM_RPHO] +Hoods + +[RM_SPRY] +Taller de pintura + +[RM_AMMU] +Ammu-Nation + +[RM_SAFE] +Piso franco + +[RM_BOMB] +Bombas + +[RM_G1] +Cártel colombiano + +[RM_G2] +Familia Leone + +[RM_G3] +Diablos + +[RM_G4] +Tríadas + +[RM_G5] +Yakuza + +[RM_G6] +Yardies + +[RM_G7] +Hoods del sur + +[SPLASH] +Toca para continuar + +[FEM_SL9] +Autoguardado sin usar + +[NEW_H1] +Toca el radar para acceder al mapa de la ciudad. Podrás ver tu objetivo así como los lugares importantes. + +[TUT_RAD] +Para cambiar la emisora de radio, desliza sobre el nombre de la emisora hacia la izquiera o a la derecha. + +[NEW_H2] +Para mirar alrededor, pulsa en el centro y desliza el dedo por la pantalla. + +{ EXTRA CREDIT STRINGS } + +[CRED345] +War Drum Studios + +[CRED346] +Thomas Williamson + +[CRED347] +Michael Owen + +[CRED348] +Morgan Hughes + +[CRED349] +Abner Williamson + +[RM_YOU] +Tu posición + +[RM_TARG] +Objetivo + +[RM_GANG] +Mostrar bandas + +[CNT_FOT] +a pie + +[CNT_LFT] +Izquierda + +[CNT_RHT] +Derecha + +[CNT_JMP] +Saltar + +[CNT_RUN] +Correr + +[CNT_SCP] +Mira + +[CNT_SHT] +Disparar + +[CNT_PCH] +Golpear + +[CNT_THR] +Lanzar + +[CNT_ZIN] +Acercar vista + +[CNT_ZOT] +Alejar vista + +[CNT_CAR] +en vehículo + +[CNT_ACL] +Acelerar + +[CNT_BRK] +Frenar + +[CNT_EEX] +Entrar/salir vehíc. + +[CNT_STC] +Disparar + +[CNT_HBK] +Freno de mano + +[CNT_HRN] +Claxon + +[CNT_RTL] +Girar a la izq. + +[CNT_RTR] +Girar a la der. + +[CNT_ATM] +Activar misión + +[CNT_MNU] +Menú + +[CNT_CAM] +Cámara + +[FED_HAP] +Vibración + +[FEL_KOR] +Coreano + +[FEM_CL7] +El archivo 7 no está en la nube + +[FEM_CL8] +El archivo 8 no está en la nube + +[FEM_NC] +La nube no está disponible + +[FEM_CSE] +Espacio vacío en la nube + +[FEH_RTE] +Valora GTA III + +[T_RATE] +Si te gusta jugar a GTA III, puntúalo. ~N~¡Gracias por tu apoyo! + +{ re3 updates } +{ new languages } +[FEL_JAP] +JAPONÉS + +[FEL_POL] +POLACO + +[FEL_RUS] +RUSO + +{ new display menus } +[FET_GRA] +AJUSTES GRÁFICOS + +[FED_MIP] +MIPMAPPING + +[FED_AAS] +SUAVIZADO DE BORDES + +[FED_FIL] +FILTRO DE TEXTURAS + +[FED_BIL] +BILINEAL + +[FED_TRL] +TRILINEAL + +[FED_WND] +VENTANA + +[FED_FLS] +PANTALLA COMPLETA + +[FEM_CSB] +BORDES EN CINEMÁTICAS + +[FEM_SCF] +FORMATO DE IMAGEN + +[FEM_ISL] +USO DE MEMORIA + +[FEM_LOW] +BAJO + +[FEM_MED] +MEDIO + +[FEM_HIG] +ALTO + +[FEM_2PR] +ALPHA TEST TIPO PS2 + +[FEC_FRC] +CÁMARA LIBRE + +{ Linux joy detection } +[FEC_JOD] +DETECTAR JOYSTICK + +[FEC_JPR] +Pulsa cualquier botón del joystick que quieras usar con el juego para seleccionarlo. + +[FEC_JDE] +Joystick detectado + +{ mission restart } +[FET_RMS] +REPETIR MISIÓN + +[FESZ_RM] +¿REINTENTAR? + +[FED_VPL] +FLUJO DE VEHÍCULOS + +[FED_PRM] +LUCES EN PEATONES + +[FED_RGL] +BRILLO DE CARRETERAS + +[FED_CLF] +FILTRO DE COLOR + +[FED_WLM] +MAPAS DE LUZ DEL MUNDO + +[FED_MBL] +DESENFOQ. MOVIMIENTO + +[FEM_SIM] +SIMPLE + +[FEM_NRM] +NORMAL + +[FEM_MOB] +MÓVIL + +[FED_MFX] +MATFX + +[FED_NEO] +NEO + +[FEM_PS2] +PS2 + +[FEM_XBX] +XBOX + +[FEC_IVP] +INVERTIR VERTICALIDAD MANDO + +{ end of file } + [DUMMY] THIS LABEL NEEDS TO BE HERE !!! AS THE LAST LABEL DOES NOT GET COMPILED \ No newline at end of file -- cgit v1.2.3 From 1a30d94523230fed15679861520881f903364f44 Mon Sep 17 00:00:00 2001 From: IlDucci Date: Sun, 29 Nov 2020 16:00:41 +0100 Subject: Removing iOS strings as requested. --- gamefiles/TEXT/spanish.gxt | Bin 251590 -> 247600 bytes utils/gxt/spanish.txt | 249 --------------------------------------------- 2 files changed, 249 deletions(-) diff --git a/gamefiles/TEXT/spanish.gxt b/gamefiles/TEXT/spanish.gxt index 06ad194a..13aa6f29 100644 Binary files a/gamefiles/TEXT/spanish.gxt and b/gamefiles/TEXT/spanish.gxt differ diff --git a/utils/gxt/spanish.txt b/utils/gxt/spanish.txt index e7dc1537..22063c35 100644 --- a/utils/gxt/spanish.txt +++ b/utils/gxt/spanish.txt @@ -8026,255 +8026,6 @@ HARDAWARE NO DISPONIBLE. RESTAURADO AJUSTE ORIGINAL [CRED270] MIKE HONG -{ ======================================================================= } -{ ================= NEW STRINGS FROM THE iOS CONVERSION ================= } -{ ======================================================================= } - -[FEC_OFI] -Puedes arrastrar los botones y elementos de la interfaz. Toca dos veces cualquier botón para cambiar su tamaño. Toca dos veces la pantalla para volver al menú. - -[FEL_JPN] -JAPONÉS - -[MM_MARK] -MARKETING - -[MM_INV] -INVENCIBILIDAD - -[MM_MODE] -MODO DE MARKETING - -[MM_SLV] -PERMITIR SALTO DE NIVEL - -[MM_TUTS] -DESACTIVAR TUTORIALES - -[FET_RMS] -REINTENTAR MISIÓN - -[FESZ_RM] -¿REINTENTAR? - -[FET_CT7] -INVERTIR VISTA - -[FEA_OFF] -RADIO APAGADA - -[FEM_SL0] -Autoguardado sin usar - -[RM_KEY] -Leyenda - -[RM_TONI] -Toni Cipriani - -[RM_SALV] -Salvatore Leone - -[RM_RAY] -Ray Machowski - -[RM_KEN] -Kenji Kasen - -[RM_JOEY] -Joey Leone - -[RM_DON] -Donald Love - -[RM_EIG] -8 Ball - -[RM_ASU] -Asuka Kasen - -[RM_LUIG] -Club de Luigi - -[RM_CATA] -Catalina - -[RM_BPHO] -Diablos - -[RM_GPHO] -Jamaicanos - -[RM_RPHO] -Hoods - -[RM_SPRY] -Taller de pintura - -[RM_AMMU] -Ammu-Nation - -[RM_SAFE] -Piso franco - -[RM_BOMB] -Bombas - -[RM_G1] -Cártel colombiano - -[RM_G2] -Familia Leone - -[RM_G3] -Diablos - -[RM_G4] -Tríadas - -[RM_G5] -Yakuza - -[RM_G6] -Yardies - -[RM_G7] -Hoods del sur - -[SPLASH] -Toca para continuar - -[FEM_SL9] -Autoguardado sin usar - -[NEW_H1] -Toca el radar para acceder al mapa de la ciudad. Podrás ver tu objetivo así como los lugares importantes. - -[TUT_RAD] -Para cambiar la emisora de radio, desliza sobre el nombre de la emisora hacia la izquiera o a la derecha. - -[NEW_H2] -Para mirar alrededor, pulsa en el centro y desliza el dedo por la pantalla. - -{ EXTRA CREDIT STRINGS } - -[CRED345] -War Drum Studios - -[CRED346] -Thomas Williamson - -[CRED347] -Michael Owen - -[CRED348] -Morgan Hughes - -[CRED349] -Abner Williamson - -[RM_YOU] -Tu posición - -[RM_TARG] -Objetivo - -[RM_GANG] -Mostrar bandas - -[CNT_FOT] -a pie - -[CNT_LFT] -Izquierda - -[CNT_RHT] -Derecha - -[CNT_JMP] -Saltar - -[CNT_RUN] -Correr - -[CNT_SCP] -Mira - -[CNT_SHT] -Disparar - -[CNT_PCH] -Golpear - -[CNT_THR] -Lanzar - -[CNT_ZIN] -Acercar vista - -[CNT_ZOT] -Alejar vista - -[CNT_CAR] -en vehículo - -[CNT_ACL] -Acelerar - -[CNT_BRK] -Frenar - -[CNT_EEX] -Entrar/salir vehíc. - -[CNT_STC] -Disparar - -[CNT_HBK] -Freno de mano - -[CNT_HRN] -Claxon - -[CNT_RTL] -Girar a la izq. - -[CNT_RTR] -Girar a la der. - -[CNT_ATM] -Activar misión - -[CNT_MNU] -Menú - -[CNT_CAM] -Cámara - -[FED_HAP] -Vibración - -[FEL_KOR] -Coreano - -[FEM_CL7] -El archivo 7 no está en la nube - -[FEM_CL8] -El archivo 8 no está en la nube - -[FEM_NC] -La nube no está disponible - -[FEM_CSE] -Espacio vacío en la nube - -[FEH_RTE] -Valora GTA III - -[T_RATE] -Si te gusta jugar a GTA III, puntúalo. ~N~¡Gracias por tu apoyo! - { re3 updates } { new languages } [FEL_JAP] -- cgit v1.2.3 From 9461998304219f91b3b24484d0cee5b5c5d4523c Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 23 Nov 2020 22:46:07 +0200 Subject: TexturePools --- src/core/Game.cpp | 3 + src/rw/RwHelper.cpp | 5 -- src/rw/RwHelper.h | 2 - src/rw/TexturePools.cpp | 221 ++++++++++++++++++++++++++++++++++++++++++++++++ src/rw/TexturePools.h | 42 +++++++++ 5 files changed, 266 insertions(+), 7 deletions(-) create mode 100644 src/rw/TexturePools.cpp create mode 100644 src/rw/TexturePools.h diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 262aa54a..9a604757 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -91,6 +91,9 @@ #include "screendroplets.h" #include "crossplatform.h" #include "MemoryHeap.h" +#ifdef USE_TEXTURE_POOL +#include "TexturePools.h" +#endif eLevelName CGame::currLevel; bool CGame::bDemoMode = true; diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index ee370c37..e0133985 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -605,11 +605,6 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer) return (nil); } -#ifdef USE_TEXTURE_POOL -WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); } -WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); } -#endif - #ifdef LIBRW #include #include "VehicleModelInfo.h" diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h index ed9b03ab..1a5f64b1 100644 --- a/src/rw/RwHelper.h +++ b/src/rw/RwHelper.h @@ -50,8 +50,6 @@ RwCamera *CameraCreate(RwInt32 width, RwBool zBuffer); -void _TexturePoolsInitialise(); -void _TexturePoolsShutdown(); RpAtomic *ConvertPlatformAtomic(RpAtomic *atomic, void *data); diff --git a/src/rw/TexturePools.cpp b/src/rw/TexturePools.cpp new file mode 100644 index 00000000..c2ba6cf9 --- /dev/null +++ b/src/rw/TexturePools.cpp @@ -0,0 +1,221 @@ +#ifndef LIBRW + +#include +#define WITHD3D +#include "common.h" +#include "TexturePools.h" + +// TODO: this needs to be integrated into RW + +extern "C" LPDIRECT3DDEVICE8 _RwD3DDevice; + +CTexturePool aTexturePools[12]; +CPaletteList PaletteList; +int numTexturePools; +int MaxPaletteIndex; +bool bUsePaletteIndex = true; + + +void +CTexturePool::Create(D3DFORMAT _Format, int _size, uint32 mipmapLevels, int32 numTextures) +{ + Format = _Format; + size = _size; + levels = mipmapLevels; + pTextures = new IDirect3DTexture8 *[numTextures]; + texturesMax = numTextures; + texturesNum = 0; + texturesUsed = 0; +} + +void +CTexturePool::Release() +{ + int i = 0; + while (i < texturesNum) { + pTextures[i]->Release(); + i++; + } + + delete[] pTextures; + + pTextures = nil; + texturesNum = 0; + texturesUsed = 0; +} + +IDirect3DTexture8 * +CTexturePool::FindTexture() +{ + if (texturesNum == 0) + return nil; + texturesUsed--; + return pTextures[--texturesNum]; +} + +bool +CTexturePool::AddTexture(IDirect3DTexture8 *texture) +{ + ++texturesUsed; + if (texturesNum >= texturesMax) + return false; + pTextures[texturesNum] = texture; + ++texturesNum; + return true; +} + +void +CTexturePool::Resize(int numTextures) +{ + if (numTextures == texturesMax) + return; + + IDirect3DTexture8 **newTextures = new IDirect3DTexture8 *[numTextures]; + + for (int i = 0; i < texturesNum && i < numTextures; i++) + newTextures[i] = pTextures[i]; + + if (numTextures < texturesNum) { + for (int i = numTextures; i < texturesNum; i++) + pTextures[i]->Release(); + } + delete[] pTextures; + pTextures = newTextures; + texturesMax = numTextures; +} + +void +CPaletteList::Alloc(int max) +{ + Data = new int[max]; + Max = max; + Num = 0; +} + +void +CPaletteList::Free() +{ + delete[] Data; + Data = nil; + Num = 0; +} + +int +CPaletteList::Find() +{ + if (Num == 0) + return -1; + return Data[--Num]; +} + +void +CPaletteList::Add(int item) +{ + if (Num < Max) + Data[Num++] = item; + else { + Resize(2 * Max); + Add(item); + } +} + +void +CPaletteList::Resize(int max) +{ + if (max == Max) + return; + + int *newData = new int[4 * max]; + for (int i = 0; i < Num && i < max; i++) + newData[i] = Data[i]; + delete[] Data; + Data = newData; + Max = max; +} + +HRESULT +CreateTexture(int width, int height, int levels, D3DFORMAT Format, IDirect3DTexture8 **texture) +{ + if (width == height) { + for (int i = 0; i < numTexturePools; i++) { + if (width != aTexturePools[i].GetSize() && levels == aTexturePools[i].levels && Format == aTexturePools[i].Format) + *texture = aTexturePools[i].FindTexture(); + } + } + if (*texture) + return D3D_OK; + else + return _RwD3DDevice->CreateTexture(width, height, levels, 0, Format, D3DPOOL_MANAGED, texture); +} + +void +ReleaseTexture(IDirect3DTexture8 *texture) +{ + int levels = 1; + if (texture->GetLevelCount() > 1) + levels = 0; + + D3DSURFACE_DESC SURFACE_DESC; + + texture->GetLevelDesc(0, &SURFACE_DESC); + + if (SURFACE_DESC.Width == SURFACE_DESC.Height) { + for (int i = 0; i < numTexturePools; i++) { + if (SURFACE_DESC.Width == aTexturePools[i].GetSize() && SURFACE_DESC.Format == aTexturePools[i].Format && levels == aTexturePools[i].levels) { + if (!aTexturePools[i].AddTexture(texture)) { + if (aTexturePools[i].texturesUsed > 3 * aTexturePools[i].texturesMax / 2) { + aTexturePools[i].Resize(2 * aTexturePools[i].texturesMax); + aTexturePools[i].texturesUsed--; + aTexturePools[i].AddTexture(texture); + } else { + texture->Release(); + } + } + return; + } + } + } + if (numTexturePools < 12 && bUsePaletteIndex && levels != 0 && SURFACE_DESC.Width == SURFACE_DESC.Height && + (SURFACE_DESC.Width == 64 || SURFACE_DESC.Width == 128 || SURFACE_DESC.Width == 256)) { + aTexturePools[numTexturePools].Create(SURFACE_DESC.Format, SURFACE_DESC.Width, 1, 16); + aTexturePools[numTexturePools].AddTexture(texture); + numTexturePools++; + } else + texture->Release(); +} + +int +FindAvailablePaletteIndex() +{ + int index = PaletteList.Find(); + if (index == -1) + index = MaxPaletteIndex++; + return index; +} + +void +AddAvailablePaletteIndex(int index) +{ + if (bUsePaletteIndex) + PaletteList.Add(index); +} + +void +_TexturePoolsInitialise() +{ + PaletteList.Alloc(100); + MaxPaletteIndex = 0; +} + +void +_TexturePoolsShutdown() +{ + for (int i = 0; i < numTexturePools; i++) + aTexturePools[i].Release(); + + numTexturePools = 0; + bUsePaletteIndex = false; + PaletteList.Free(); +} + +#endif // !LIBRW \ No newline at end of file diff --git a/src/rw/TexturePools.h b/src/rw/TexturePools.h new file mode 100644 index 00000000..75187432 --- /dev/null +++ b/src/rw/TexturePools.h @@ -0,0 +1,42 @@ +#pragma once + +class CTexturePool +{ +public: + D3DFORMAT Format; + int size; + uint32 levels; + int32 texturesMax; + int32 texturesUsed; + int32 texturesNum; + IDirect3DTexture8 **pTextures; + +public: + CTexturePool() {} + void Create(D3DFORMAT _Format, int size, uint32 mipmapLevels, int32 numTextures); + void Release(); + IDirect3DTexture8 *FindTexture(); + bool AddTexture(IDirect3DTexture8 *texture); + void Resize(int numTextures); +#ifdef FIX_BUGS + int GetSize() { return size; } +#else + float GetSize() { return size; } +#endif +}; + +class CPaletteList +{ + int Max; + int Num; + int *Data; +public: + void Alloc(int max); + void Free(); + int Find(); + void Add(int item); + void Resize(int max); +}; + +void _TexturePoolsInitialise(); +void _TexturePoolsShutdown(); \ No newline at end of file -- cgit v1.2.3 From 0b20fd7e77dafc34cf9eebc3ffd25318a7d81476 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 1 Dec 2020 22:35:53 +0200 Subject: Remove ifndef GTA_PS2 around replays --- src/core/Game.cpp | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 9a604757..6b9fd11f 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -581,9 +581,7 @@ bool CGame::Initialise(const char* datFile) CPlane::InitPlanes(); CCredits::Init(); CRecordDataForChase::Init(); -#ifndef GTA_PS2 // TODO: define for that CReplay::Init(); -#endif #ifdef PS2_MENU if ( !TheMemoryCard.m_bWantToLoad ) @@ -773,10 +771,8 @@ void CGame::ReloadIPLs(void) void CGame::ShutDownForRestart(void) { -#ifndef GTA_PS2 // TODO: right define CReplay::FinishPlayback(); CReplay::EmptyReplayBuffer(); -#endif DMAudio.DestroyAllGameCreatedEntities(); for (int i = 0; i < NUMPLAYERS; i++) @@ -996,9 +992,7 @@ void CGame::Process(void) CMovingThings::Update(); CWaterCannons::Update(); CUserDisplay::Process(); -#ifndef GTA_PS2 // TODO: define CReplay::Update(); -#endif PUSH_MEMID(MEMID_WORLD); CWorld::Process(); @@ -1011,14 +1005,10 @@ void CGame::Process(void) CRubbish::Update(); CSpecialFX::Update(); CTimeCycle::Update(); -#ifndef GTA_PS2 // TODO: define if (CReplay::ShouldStandardCameraBeProcessed()) -#endif TheCamera.Process(); CCullZones::Update(); -#ifndef GTA_PS2 // TODO: define if (!CReplay::IsPlayingBack()) -#endif CGameLogic::Update(); CBridge::Update(); CCoronas::DoSunAndMoon(); @@ -1026,9 +1016,7 @@ void CGame::Process(void) CShadows::UpdateStaticShadows(); CShadows::UpdatePermanentShadows(); gPhoneInfo.Update(); -#ifndef GTA_PS2 // TODO: define if (!CReplay::IsPlayingBack()) -#endif { PUSH_MEMID(MEMID_CARS); CCarCtrl::GenerateRandomCars(); -- cgit v1.2.3