From 4e3fc354019534f650a929e358e853a7f2055ee5 Mon Sep 17 00:00:00 2001 From: withmorten Date: Wed, 23 Jun 2021 20:50:02 +0200 Subject: add no-git-hash option to premake --- premake5.lua | 23 ++++++++++++++++++++--- src/CMakeLists.txt | 1 + src/core/config.h | 3 ++- 3 files changed, 23 insertions(+), 4 deletions(-) diff --git a/premake5.lua b/premake5.lua index 531f92ea..578f9d89 100644 --- a/premake5.lua +++ b/premake5.lua @@ -27,6 +27,11 @@ newoption { description = "Build with opus" } +newoption { + trigger = "no-git-hash", + description = "Don't print git commit hash into binary" +} + newoption { trigger = "lto", description = "Use link time optimization" @@ -253,7 +258,11 @@ project "reVC" files { addSrcFiles("src/vehicles") } files { addSrcFiles("src/weapons") } files { addSrcFiles("src/extras") } - files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build + if(not _OPTIONS["no-git-hash"]) then + files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build + else + removefiles { "src/extras/GitSHA1.cpp" } -- but it will be everytime after + end includedirs { "src" } includedirs { "src/animation" } @@ -278,6 +287,10 @@ project "reVC" includedirs { "src/vehicles" } includedirs { "src/weapons" } includedirs { "src/extras" } + + if(not _OPTIONS["no-git-hash"]) then + defines { "USE_OUR_VERSIONING" } + end if _OPTIONS["with-opus"] then includedirs { "vendor/ogg/include" } @@ -318,10 +331,14 @@ project "reVC" -- external librw is dynamic staticruntime "on" end - prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' } + if(not _OPTIONS["no-git-hash"]) then + prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' } + end filter "platforms:not win*" - prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' } + if(not _OPTIONS["no-git-hash"]) then + prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' } + end filter "platforms:win*glfw*" staticruntime "off" diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 6c8ab281..28090d7e 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -50,6 +50,7 @@ if(LIBRW_PLATFORM_D3D9) endif() target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD) +target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING) if(${PROJECT}_AUDIO STREQUAL "OAL") find_package(OpenAL REQUIRED) diff --git a/src/core/config.h b/src/core/config.h index 006ebad5..1c1d1985 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -195,7 +195,8 @@ enum Config { #define DRAW_GAME_VERSION_TEXT #ifdef DRAW_GAME_VERSION_TEXT // unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default. - #define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development + // If you disable this then game will fetch version from peds.col, as R* did while in development. + //#define USE_OUR_VERSIONING // enabled from buildfiles by default #endif // Memory allocation and compression -- cgit v1.2.3 From 0b057f34c9e6106fcc99a099a62a57b3622348b2 Mon Sep 17 00:00:00 2001 From: erorcun Date: Fri, 25 Jun 2021 16:24:26 +0300 Subject: Update invite link --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 9c705d97..0769adf7 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ reVC logo [![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmiami&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami) - + ## Intro -- cgit v1.2.3 From 9382e86d38bf6fd4460bced0a76d7ca73bb3a31d Mon Sep 17 00:00:00 2001 From: erorcun Date: Fri, 25 Jun 2021 18:29:38 +0300 Subject: Fix Particle FPE --- src/render/Particle.cpp | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index 14b48243..334ceb57 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -1880,11 +1880,20 @@ void CParticle::Render() if ( canDraw && psystem->Flags & DRAWTOP2D ) { - float screenZ = (particle->m_vecPosition.z - CDraw::GetNearClipZ()) + float screenZ; +#ifdef FIX_BUGS + bool zIsZero = true; + if ( particle->m_vecPosition.z != 0.0f ) { +#endif + screenZ = (particle->m_vecPosition.z - CDraw::GetNearClipZ()) * (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ()) * CDraw::GetFarClipZ() / ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * particle->m_vecPosition.z ) + CSprite::GetNearScreenZ(); +#ifdef FIX_BUGS + zIsZero = false; + } +#endif float stretchTexW; float stretchTexH; @@ -1900,6 +1909,9 @@ void CParticle::Render() stretchTexH = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y + 63.0f; } +#ifdef FIX_BUGS + if (!zIsZero) { +#endif if ( i == PARTICLE_WATERDROP ) { @@ -2001,7 +2013,10 @@ void CParticle::Render() canDraw = false; } - +#ifdef FIX_BUGS + } + if ( !(zIsZero && (i == PARTICLE_WATERDROP || i == PARTICLE_BLOODDROP || i == PARTICLE_HEATHAZE_IN_DIST || i == PARTICLE_HEATHAZE) ) ) +#endif if ( canDraw ) { if ( particle->m_nRotation != 0 ) -- cgit v1.2.3 From 225530ef04c46fc2071225713576f15bc16dd874 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 26 Jun 2021 04:12:04 +0300 Subject: Fix premature CTimer calls --- src/core/Frontend.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 190cdf32..7491b7e2 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -2902,9 +2902,15 @@ CMenuManager::InitialiseChangedLanguageSettings() { if (m_bFrontEnd_ReloadObrTxtGxt) { m_bFrontEnd_ReloadObrTxtGxt = false; +#ifdef FIX_BUGS + if (gGameState > GS_INIT_ONCE) +#endif CTimer::Stop(); TheText.Unload(); TheText.Load(); +#ifdef FIX_BUGS + if (gGameState > GS_INIT_ONCE) +#endif CTimer::Update(); CGame::frenchGame = false; CGame::germanGame = false; -- cgit v1.2.3 From 85d60b36da1b223e137c0194c5b85eb633e8adc2 Mon Sep 17 00:00:00 2001 From: withmorten Date: Sat, 26 Jun 2021 03:20:18 +0200 Subject: fix tabs in premake --- premake5.lua | 52 ++++++++++++++++++++++++++-------------------------- 1 file changed, 26 insertions(+), 26 deletions(-) diff --git a/premake5.lua b/premake5.lua index 578f9d89..da41eb1c 100644 --- a/premake5.lua +++ b/premake5.lua @@ -101,7 +101,7 @@ workspace "reVC" "bsd-arm-librw_gl3_glfw-oal", "bsd-arm64-librw_gl3_glfw-oal" } - + filter { "system:macosx" } platforms { "macosx-arm64-librw_gl3_glfw-oal", @@ -110,7 +110,7 @@ workspace "reVC" filter "configurations:Debug" defines { "DEBUG" } - + filter "configurations:not Debug" defines { "NDEBUG" } optimize "Speed" @@ -126,22 +126,22 @@ workspace "reVC" filter { "platforms:linux*" } system "linux" - + filter { "platforms:bsd*" } system "bsd" filter { "platforms:macosx*" } system "macosx" - + filter { "platforms:*x86*" } architecture "x86" - + filter { "platforms:*amd64*" } architecture "amd64" filter { "platforms:*arm*" } architecture "ARM" - + filter { "platforms:macosx-arm64-*" } buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" } @@ -153,21 +153,21 @@ workspace "reVC" if(not _OPTIONS["with-librw"]) then libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") } end - + filter "platforms:*librw_gl3_glfw*" defines { "RW_GL3" } if(not _OPTIONS["with-librw"]) then libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") } end - + filter "platforms:*x86-librw_gl3_glfw*" includedirs { path.join(_OPTIONS["glfwdir32"], "include") } - + filter "platforms:*amd64-librw_gl3_glfw*" includedirs { path.join(_OPTIONS["glfwdir64"], "include") } filter {} - + function setpaths (gamepath, exepath) if (gamepath) then postbuildcommands { @@ -191,7 +191,7 @@ project "librw" files { path.join(Librw, "src/*.*") } files { path.join(Librw, "src/*/*.*") } files { path.join(Librw, "src/gl/*/*.*") } - + filter { "platforms:*x86*" } architecture "x86" @@ -216,7 +216,7 @@ project "librw" filter "platforms:*gl3_glfw*" staticruntime "off" - + filter "platforms:*RW34*" flags { "ExcludeFromBuild" } filter {} @@ -291,7 +291,7 @@ project "reVC" if(not _OPTIONS["no-git-hash"]) then defines { "USE_OUR_VERSIONING" } end - + if _OPTIONS["with-opus"] then includedirs { "vendor/ogg/include" } includedirs { "vendor/opus/include" } @@ -302,7 +302,7 @@ project "reVC" defines { "AUDIO_MSS" } includedirs { "vendor/milessdk/include" } libdirs { "vendor/milessdk/lib" } - + if _OPTIONS["with-opus"] then filter "platforms:win*" libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" } @@ -311,7 +311,7 @@ project "reVC" filter {} defines { "AUDIO_OPUS" } end - + filter "platforms:*oal" defines { "AUDIO_OAL" } @@ -319,7 +319,7 @@ project "reVC" if(os.getenv("GTA_VC_RE_DIR")) then setpaths(os.getenv("GTA_VC_RE_DIR") .. "/", "%(cfg.buildtarget.name)") end - + filter "platforms:win*" files { addSrcFiles("src/skel/win") } includedirs { "src/skel/win" } @@ -342,17 +342,17 @@ project "reVC" filter "platforms:win*glfw*" staticruntime "off" - + filter "platforms:win*oal" includedirs { "vendor/openal-soft/include" } includedirs { "vendor/libsndfile/include" } includedirs { "vendor/mpg123/include" } - + filter "platforms:win-x86*oal" libdirs { "vendor/mpg123/lib/Win32" } libdirs { "vendor/libsndfile/lib/Win32" } libdirs { "vendor/openal-soft/libs/Win32" } - + filter "platforms:win-amd64*oal" libdirs { "vendor/mpg123/lib/Win64" } libdirs { "vendor/libsndfile/lib/Win64" } @@ -360,7 +360,7 @@ project "reVC" filter "platforms:linux*oal" links { "openal", "mpg123", "sndfile", "pthread", "X11" } - + filter "platforms:bsd*oal" links { "openal", "mpg123", "sndfile", "pthread", "X11" } @@ -368,7 +368,7 @@ project "reVC" links { "openal", "mpg123", "sndfile", "pthread" } includedirs { "/usr/local/opt/openal-soft/include" } libdirs { "/usr/local/opt/openal-soft/lib" } - + if _OPTIONS["with-opus"] then filter {} links { "libogg" } @@ -382,7 +382,7 @@ project "reVC" links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" } defines { "RWLIBS" } linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text" - + filter "platforms:*librw*" defines { "LIBRW" } files { addSrcFiles("src/fakerw") } @@ -396,22 +396,22 @@ project "reVC" filter "platforms:*d3d9*" defines { "USE_D3D9" } links { "d3d9" } - + filter "platforms:*x86*d3d*" includedirs { "sdk/dx8sdk/include" } libdirs { "sdk/dx8sdk/lib" } - + filter "platforms:win-x86*gl3_glfw*" libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } links { "opengl32", "glfw3" } - + filter "platforms:win-amd64*gl3_glfw*" libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } links { "opengl32", "glfw3" } filter "platforms:linux*gl3_glfw*" links { "GL", "glfw" } - + filter "platforms:bsd*gl3_glfw*" links { "GL", "glfw", "sysinfo" } includedirs { "/usr/local/include" } -- cgit v1.2.3 From d8f5e86ededa61863629e2c90a84e2b97cdf76b9 Mon Sep 17 00:00:00 2001 From: withmorten Date: Sat, 26 Jun 2021 03:43:40 +0200 Subject: swap out codewarrior reVC.mcp with xml export --- .gitignore | 1 + codewarrior/reVC.mcp | Bin 266787 -> 0 bytes codewarrior/reVC.mcp.xml | 16066 +++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 16067 insertions(+) delete mode 100644 codewarrior/reVC.mcp create mode 100644 codewarrior/reVC.mcp.xml diff --git a/.gitignore b/.gitignore index ca4dc200..c55a27ce 100644 --- a/.gitignore +++ b/.gitignore @@ -355,6 +355,7 @@ vendor/glfw-3.3.2.bin.WIN64/ sdk/ +codewarrior/reVC.mcp codewarrior/reVC_Data/ codewarrior/Release/ codewarrior/Debug/ diff --git a/codewarrior/reVC.mcp b/codewarrior/reVC.mcp deleted file mode 100644 index 00b3fd74..00000000 Binary files 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+ + Name + MemoryMgr.cpp + Windows + Text + Debug + + + Name + MemoryMgr.h + Windows + Text + + + + Name + NodeName.cpp + Windows + Text + Debug + + + Name + NodeName.h + Windows + Text + + + + Name + RwHelper.cpp + Windows + Text + Debug + + + Name + RwHelper.h + Windows + Text + + + + Name + RwMatFX.cpp + Windows + Text + Debug + + + Name + RwPS2AlphaTest.cpp + Windows + Text + Debug + + + Name + TexRead.cpp + Windows + Text + Debug + + + Name + TexturePools.cpp + Windows + Text + Debug + + + Name + TexturePools.h + Windows + Text + + + + Name + TxdStore.cpp + Windows + Text + Debug + + + Name + TxdStore.h + Windows + Text + + + + Name + VisibilityPlugins.cpp + Windows + Text + Debug + + + Name + VisibilityPlugins.h + Windows + Text + + + + Name + Date.cpp + Windows + Text + Debug + + + Name + Date.h + Windows + Text + + + + Name + GenericGameStorage.cpp + Windows + Text + Debug + + + Name + GenericGameStorage.h + Windows + Text + + + + Name + MemoryCard.cpp + Windows + Text + Debug + + + Name + MemoryCard.h + Windows + Text + + + + Name + PCSave.cpp + Windows + Text + Debug + + + Name + PCSave.h + Windows + Text + + + + Name + crossplatform.cpp + Windows + Text + Debug + + + Name + crossplatform.h + Windows + Text + + + + Name + events.cpp + Windows + Text + Debug + + + Name + events.h + Windows + Text + + + + Name + platform.h + Windows + Text + + + + Name + skeleton.cpp + Windows + Text + Debug + + + Name + skeleton.h + Windows + Text + + + + Name + resource.h + Windows + Text + + + + Name + win.cpp + Windows + Text + Debug + + + Name + win.h + Windows + Text + + + + Name + win.rc + Windows + Text + Debug + + + Name + Messages.cpp + Windows + Text + Debug + + + Name + Messages.h + Windows + Text + + + + Name + Pager.cpp + Windows + Text + Debug + + + Name + Pager.h + Windows + Text + + + + Name + Text.cpp + Windows + Text + Debug + + + Name + Text.h + Windows + Text + + + + Name + Automobile.cpp + Windows + Text + Debug + + + Name + Automobile.h + Windows + Text + + + + Name + Bike.cpp + Windows + Text + Debug + + + Name + Bike.h + Windows + Text + + + + Name + Boat.cpp + Windows + Text + Debug + + + Name + Boat.h + Windows + Text + + + + Name + CarGen.cpp + Windows + Text + Debug + + + Name + CarGen.h + Windows + Text + + + + Name + Cranes.cpp + Windows + Text + Debug + + + Name + Cranes.h + Windows + Text + + + + Name + DamageManager.cpp + Windows + Text + Debug + + + Name + DamageManager.h + Windows + Text + + + + Name + Door.cpp + Windows + Text + Debug + + + Name + Door.h + Windows + Text + + + + Name + Floater.cpp + Windows + Text + Debug + + + Name + Floater.h + Windows + Text + + + + Name + HandlingMgr.cpp + Windows + Text + Debug + + + Name + HandlingMgr.h + Windows + Text + + + + Name + Heli.cpp + Windows + Text + Debug + + + Name + Heli.h + Windows + Text + + + + Name + Plane.cpp + Windows + Text + Debug + + + Name + Plane.h + Windows + Text + + + + Name + Train.cpp + Windows + Text + Debug + + + Name + Train.h + Windows + Text + + + + Name + Transmission.cpp + Windows + Text + Debug + + + Name + Transmission.h + Windows + Text + + + + Name + Vehicle.cpp + Windows + Text + Debug + + + Name + Vehicle.h + Windows + Text + + + + Name + BulletInfo.cpp + Windows + Text + Debug + + + Name + BulletInfo.h + Windows + Text + + + + Name + Explosion.cpp + Windows + Text + Debug + + + Name + Explosion.h + Windows + Text + + + + Name + ProjectileInfo.cpp + Windows + Text + Debug + + + Name + ProjectileInfo.h + Windows + Text + + + + Name + ShotInfo.cpp + Windows + Text + Debug + + + Name + ShotInfo.h + Windows + Text + + + + Name + Weapon.cpp + Windows + Text + Debug + + + Name + Weapon.h + Windows + Text + + + + Name + WeaponEffects.cpp + Windows + Text + Debug + + + Name + WeaponEffects.h + Windows + Text + + + + Name + WeaponInfo.cpp + Windows + Text + Debug + + + Name + WeaponInfo.h + Windows + Text + + + + Name + WeaponType.h + Windows + Text + + + + + + Name + AnimationId.h + Windows + + + Name + AnimBlendAssocGroup.cpp + Windows + + + Name + AnimBlendAssocGroup.h + Windows + + + Name + AnimBlendAssociation.cpp + Windows + + + Name + AnimBlendAssociation.h + Windows + + + Name + AnimBlendClumpData.cpp + Windows + + + Name + AnimBlendClumpData.h + Windows + + + Name + AnimBlendHierarchy.cpp + Windows + + + Name + AnimBlendHierarchy.h + Windows + + + Name + AnimBlendList.h + Windows + + + Name + AnimBlendNode.cpp + Windows + + + Name + AnimBlendNode.h + Windows + + + Name + AnimBlendSequence.cpp + Windows + + + Name + AnimBlendSequence.h + Windows + + + Name + AnimManager.cpp + Windows + + + Name + AnimManager.h + Windows + + + Name + Bones.cpp + Windows + + + Name + Bones.h + Windows + + + Name + CutsceneMgr.cpp + Windows + + + Name + CutsceneMgr.h + Windows + + + Name + FrameUpdate.cpp + Windows + + + Name + RpAnimBlend.cpp + Windows + + + Name + RpAnimBlend.h + Windows + + + Name + audio_enums.h + Windows + + + Name + AudioCollision.cpp + Windows + + + Name + AudioCollision.h + Windows + + + Name + AudioLogic.cpp + Windows + + + Name + AudioManager.cpp + Windows + + + Name + AudioManager.h + Windows + + + Name + AudioSamples.h + Windows + + + Name + AudioScriptObject.cpp + Windows + + + Name + AudioScriptObject.h + Windows + + + Name + DMAudio.cpp + Windows + + + Name + DMAudio.h + Windows + + + Name + MusicManager.cpp + Windows + + + Name + MusicManager.h + Windows + + + Name + PolRadio.cpp + Windows + + + Name + PolRadio.h + Windows + + + Name + sampman.h + Windows + + + Name + sampman_miles.cpp + Windows + + + Name + soundlist.h + Windows + + + Name + eax.h + Windows + + + Name + eax-util.cpp + Windows + + + Name + eax-util.h + Windows + + + Name + Building.cpp + Windows + + + Name + Building.h + Windows + + + Name + Solid.h + Windows + + + Name + Treadable.cpp + Windows + + + Name + Treadable.h + Windows + + + Name + ColBox.cpp + Windows + + + Name + ColBox.h + Windows + + + Name + ColLine.cpp + Windows + + + Name + ColLine.h + Windows + + + Name + Collision.cpp + Windows + + + Name + Collision.h + Windows + + + Name + ColModel.cpp + Windows + + + Name + ColModel.h + Windows + + + Name + ColPoint.cpp + Windows + + + Name + ColPoint.h + Windows + + + Name + ColSphere.cpp + Windows + + + Name + ColSphere.h + Windows + + + Name + ColStore.cpp + Windows + + + Name + ColStore.h + Windows + + + Name + ColTriangle.cpp + Windows + + + Name + ColTriangle.h + Windows + + + Name + CompressedVector.h + Windows + + + Name + TempColModels.cpp + Windows + + + Name + TempColModels.h + Windows + + + Name + VuCollision.cpp + Windows + + + Name + VuCollision.h + Windows + + + Name + AutoPilot.cpp + Windows + + + Name + AutoPilot.h + Windows + + + Name + Bridge.cpp + Windows + + + Name + Bridge.h + Windows + + + Name + CarAI.cpp + Windows + + + Name + CarAI.h + Windows + + + Name + CarCtrl.cpp + Windows + + + Name + CarCtrl.h + Windows + + + Name + Curves.cpp + Windows + + + Name + Curves.h + Windows + + + Name + Darkel.cpp + Windows + + + Name + Darkel.h + Windows + + + Name + GameLogic.cpp + Windows + + + Name + GameLogic.h + Windows + + + Name + Garages.cpp + Windows + + + Name + Garages.h + Windows + + + Name + NameGrid.cpp + Windows + + + Name + NameGrid.h + Windows + + + Name + OnscreenTimer.cpp + Windows + + + Name + OnscreenTimer.h + Windows + + + Name + PathFind.cpp + Windows + + + Name + PathFind.h + Windows + + + Name + Phones.cpp + Windows + + + Name + Phones.h + Windows + + + Name + Pickups.cpp + Windows + + + Name + Pickups.h + Windows + + + Name + PowerPoints.cpp + Windows + + + Name + PowerPoints.h + Windows + + + Name + Record.cpp + Windows + + + Name + Record.h + Windows + + + Name + Remote.cpp + Windows + + + Name + Remote.h + Windows + + + Name + Replay.cpp + Windows + + + Name + Replay.h + Windows + + + Name + Restart.cpp + Windows + + + Name + Restart.h + Windows + + + Name + RoadBlocks.cpp + Windows + + + Name + RoadBlocks.h + Windows + + + Name + SceneEdit.cpp + Windows + + + Name + SceneEdit.h + Windows + + + Name + Script.cpp + Windows + + + Name + Script.h + Windows + + + Name + Script2.cpp + Windows + + + Name + Script3.cpp + Windows + + + Name + Script4.cpp + Windows + + + Name + Script5.cpp + Windows + + + Name + Script6.cpp + Windows + + + Name + Script7.cpp + Windows + + + Name + Script8.cpp + Windows + + + Name + ScriptCommands.h + Windows + + + Name + SetPieces.cpp + Windows + + + Name + SetPieces.h + Windows + + + Name + TrafficLights.cpp + Windows + + + Name + TrafficLights.h + Windows + + + Name + Accident.cpp + Windows + + + Name + Accident.h + Windows + + + Name + AnimViewer.cpp + Windows + + + Name + AnimViewer.h + Windows + + + Name + Cam.cpp + Windows + + + Name + Camera.cpp + Windows + + + Name + Camera.h + Windows + + + Name + CdStream.cpp + Windows + + + Name + CdStream.h + Windows + + + Name + CdStreamPosix.cpp + Windows + + + Name + Clock.cpp + Windows + + + Name + Clock.h + Windows + + + Name + common.h + Windows + + + Name + config.h + Windows + + + Name + ControllerConfig.cpp + Windows + + + Name + ControllerConfig.h + Windows + + + Name + Crime.h + Windows + + + Name + Debug.cpp + Windows + + + Name + Debug.h + Windows + + + Name + Directory.cpp + Windows + + + Name + Directory.h + Windows + + + Name + EventList.cpp + Windows + + + Name + EventList.h + Windows + + + Name + FileLoader.cpp + Windows + + + Name + FileLoader.h + Windows + + + Name + FileMgr.cpp + Windows + + + Name + FileMgr.h + Windows + + + Name + Fire.cpp + Windows + + + Name + Fire.h + Windows + + + Name + Frontend.cpp + Windows + + + Name + Frontend.h + Windows + + + Name + Frontend_PS2.cpp + Windows + + + Name + Frontend_PS2.h + Windows + + + Name + FrontEndControls.cpp + Windows + + + Name + FrontEndControls.h + Windows + + + Name + FrontendTriggers.h + Windows + + + Name + Game.cpp + Windows + + + Name + Game.h + Windows + + + Name + General.h + Windows + + + Name + IniFile.cpp + Windows + + + Name + IniFile.h + Windows + + + Name + Lists.cpp + Windows + + + Name + Lists.h + Windows + + + Name + main.cpp + Windows + + + Name + main.h + Windows + + + Name + MenuScreens.cpp + Windows + + + Name + MenuScreensCustom.cpp + Windows + + + Name + obrstr.cpp + Windows + + + Name + obrstr.h + Windows + + + Name + Pad.cpp + Windows + + + Name + Pad.h + Windows + + + Name + Placeable.cpp + Windows + + + Name + Placeable.h + Windows + + + Name + PlayerInfo.cpp + Windows + + + Name + PlayerInfo.h + Windows + + + Name + Pools.cpp + Windows + + + Name + Pools.h + Windows + + + Name + Profile.cpp + Windows + + + Name + Profile.h + Windows + + + Name + Radar.cpp + Windows + + + Name + Radar.h + Windows + + + Name + Range2D.cpp + Windows + + + Name + Range2D.h + Windows + + + Name + Range3D.cpp + Windows + + + Name + Range3D.h + Windows + + + Name + re3.cpp + Windows + + + Name + References.cpp + Windows + + + Name + References.h + Windows + + + Name + Ropes.cpp + Windows + + + Name + Ropes.h + Windows + + + Name + Stats.cpp + Windows + + + Name + Stats.h + Windows + + + Name + Streaming.cpp + Windows + + + Name + Streaming.h + Windows + + + Name + SurfaceTable.cpp + Windows + + + Name + SurfaceTable.h + Windows + + + Name + templates.h + Windows + + + Name + timebars.cpp + Windows + + + Name + timebars.h + Windows + + + Name + Timer.cpp + Windows + + + Name + Timer.h + Windows + + + Name + TimeStep.cpp + Windows + + + Name + TimeStep.h + Windows + + + Name + User.cpp + Windows + + + Name + User.h + Windows + + + Name + Wanted.cpp + Windows + + + Name + Wanted.h + Windows + + + Name + World.cpp + Windows + + + Name + World.h + Windows + + + Name + ZoneCull.cpp + Windows + + + Name + ZoneCull.h + Windows + + + Name + Zones.cpp + Windows + + + Name + Zones.h + Windows + + + Name + Dummy.cpp + Windows + + + Name + Dummy.h + Windows + + + Name + Entity.cpp + Windows + + + Name + Entity.h + Windows + + + Name + Physical.cpp + Windows + + + Name + Physical.h + Windows + + + Name + math.cpp + Windows + + + Name + maths.h + Windows + + + Name + Matrix.cpp + Windows + + + Name + Matrix.h + Windows + + + Name + Quaternion.cpp + Windows + + + Name + Quaternion.h + Windows + + + Name + Rect.cpp + Windows + + + Name + Rect.h + Windows + + + Name + Vector.cpp + Windows + + + Name + Vector.h + Windows + + + Name + Vector2D.h + Windows + + + Name + VuVector.h + Windows + + + Name + BaseModelInfo.cpp + Windows + + + Name + BaseModelInfo.h + Windows + + + Name + ClumpModelInfo.cpp + Windows + + + Name + ClumpModelInfo.h + Windows + + + Name + ModelIndices.cpp + Windows + + + Name + ModelIndices.h + Windows + + + Name + ModelInfo.cpp + Windows + + + Name + ModelInfo.h + Windows + + + Name + PedModelInfo.cpp + Windows + + + Name + PedModelInfo.h + Windows + + + Name + SimpleModelInfo.cpp + Windows + + + Name + SimpleModelInfo.h + Windows + + + Name + TimeModelInfo.cpp + Windows + + + Name + TimeModelInfo.h + Windows + + + Name + VehicleModelInfo.cpp + Windows + + + Name + VehicleModelInfo.h + Windows + + + Name + WeaponModelInfo.cpp + Windows + + + Name + WeaponModelInfo.h + Windows + + + Name + CutsceneObject.cpp + Windows + + + Name + CutsceneObject.h + Windows + + + Name + DummyObject.cpp + Windows + + + Name + DummyObject.h + Windows + + + Name + Object.cpp + Windows + + + Name + Object.h + Windows + + + Name + ObjectData.cpp + Windows + + + Name + ObjectData.h + Windows + + + Name + ParticleObject.cpp + Windows + + + Name + ParticleObject.h + Windows + + + Name + Projectile.cpp + Windows + + + Name + Projectile.h + Windows + + + Name + Stinger.cpp + Windows + + + Name + Stinger.h + Windows + + + Name + CivilianPed.cpp + Windows + + + Name + CivilianPed.h + Windows + + + Name + CopPed.cpp + Windows + + + Name + CopPed.h + Windows + + + Name + DummyPed.h + Windows + + + Name + EmergencyPed.cpp + Windows + + + Name + EmergencyPed.h + Windows + + + Name + Gangs.cpp + Windows + + + Name + Gangs.h + Windows + + + Name + Ped.cpp + Windows + + + Name + Ped.h + Windows + + + Name + PedAI.cpp + Windows + + + Name + PedAttractor.cpp + Windows + + + Name + PedAttractor.h + Windows + + + Name + PedChat.cpp + Windows + + + Name + PedDebug.cpp + Windows + + + Name + PedFight.cpp + Windows + + + Name + PedIK.cpp + Windows + + + Name + PedIK.h + Windows + + + Name + PedPlacement.cpp + Windows + + + Name + PedPlacement.h + Windows + + + Name + PedRoutes.cpp + Windows + + + Name + PedRoutes.h + Windows + + + Name + PedType.cpp + Windows + + + Name + PedType.h + Windows + + + Name + PlayerPed.cpp + Windows + + + Name + PlayerPed.h + Windows + + + Name + Population.cpp + Windows + + + Name + Population.h + Windows + + + Name + 2dEffect.h + Windows + + + Name + Antennas.cpp + Windows + + + Name + Antennas.h + Windows + + + Name + Clouds.cpp + Windows + + + Name + Clouds.h + Windows + + + Name + Console.cpp + Windows + + + Name + Console.h + Windows + + + Name + Coronas.cpp + Windows + + + Name + Coronas.h + Windows + + + Name + Credits.cpp + Windows + + + Name + Credits.h + Windows + + + Name + CutsceneShadow.cpp + Windows + + + Name + CutsceneShadow.h + Windows + + + Name + Draw.cpp + Windows + + + Name + Draw.h + Windows + + + Name + Fluff.cpp + Windows + + + Name + Fluff.h + Windows + + + Name + Font.cpp + Windows + + + Name + Font.h + Windows + + + Name + Glass.cpp + Windows + + + Name + Glass.h + Windows + + + Name + Hud.cpp + Windows + + + Name + Hud.h + Windows + + + Name + Instance.cpp + Windows + + + Name + Instance.h + Windows + + + Name + Lines.cpp + Windows + + + Name + Lines.h + Windows + + + Name + MBlur.cpp + Windows + + + Name + MBlur.h + Windows + + + Name + Occlusion.cpp + Windows + + + Name + Occlusion.h + Windows + + + Name + Particle.cpp + Windows + + + Name + Particle.h + Windows + + + Name + ParticleMgr.cpp + Windows + + + Name + ParticleMgr.h + Windows + + + Name + ParticleType.h + Windows + + + Name + PlayerSkin.cpp + Windows + + + Name + PlayerSkin.h + Windows + + + Name + PointLights.cpp + Windows + + + Name + PointLights.h + Windows + + + Name + RenderBuffer.cpp + Windows + + + Name + RenderBuffer.h + Windows + + + Name + Renderer.cpp + Windows + + + Name + Renderer.h + Windows + + + Name + Rubbish.cpp + Windows + + + Name + Rubbish.h + Windows + + + Name + ShadowCamera.cpp + Windows + + + Name + ShadowCamera.h + Windows + + + Name + Shadows.cpp + Windows + + + Name + Shadows.h + Windows + + + Name + Skidmarks.cpp + Windows + + + Name + Skidmarks.h + Windows + + + Name + SpecialFX.cpp + Windows + + + Name + SpecialFX.h + Windows + + + Name + Sprite.cpp + Windows + + + Name + Sprite.h + Windows + + + Name + Sprite2d.cpp + Windows + + + Name + Sprite2d.h + Windows + + + Name + TexList.cpp + Windows + + + Name + TexList.h + Windows + + + Name + Timecycle.cpp + Windows + + + Name + Timecycle.h + Windows + + + Name + VarConsole.cpp + Windows + + + Name + VarConsole.h + Windows + + + Name + WaterCannon.cpp + Windows + + + Name + WaterCannon.h + Windows + + + Name + WaterCreatures.cpp + Windows + + + Name + WaterCreatures.h + Windows + + + Name + WaterLevel.cpp + Windows + + + Name + WaterLevel.h + Windows + + + Name + Weather.cpp + Windows + + + Name + Weather.h + Windows + + + Name + WindModifiers.cpp + Windows + + + Name + WindModifiers.h + Windows + + + Name + ClumpRead.cpp + Windows + + + Name + Lights.cpp + Windows + + + Name + Lights.h + Windows + + + Name + MemoryHeap.cpp + Windows + + + Name + MemoryHeap.h + Windows + + + Name + MemoryMgr.cpp + Windows + + + Name + MemoryMgr.h + Windows + + + Name + NodeName.cpp + Windows + + + Name + NodeName.h + Windows + + + Name + RwHelper.cpp + Windows + + + Name + RwHelper.h + Windows + + + Name + RwMatFX.cpp + Windows + + + Name + RwPS2AlphaTest.cpp + Windows + + + Name + TexRead.cpp + Windows + + + Name + TexturePools.cpp + Windows + + + Name + TexturePools.h + Windows + + + Name + TxdStore.cpp + Windows + + + Name + TxdStore.h + Windows + + + Name + VisibilityPlugins.cpp + Windows + + + Name + VisibilityPlugins.h + Windows + + + Name + Date.cpp + Windows + + + Name + Date.h + Windows + + + Name + GenericGameStorage.cpp + Windows + + + Name + GenericGameStorage.h + Windows + + + Name + MemoryCard.cpp + Windows + + + Name + MemoryCard.h + Windows + + + Name + PCSave.cpp + Windows + + + Name + PCSave.h + Windows + + + Name + crossplatform.cpp + Windows + + + Name + crossplatform.h + Windows + + + Name + events.cpp + Windows + + + Name + events.h + Windows + + + Name + platform.h + Windows + + + Name + skeleton.cpp + Windows + + + Name + skeleton.h + Windows + + + Name + resource.h + Windows + + + Name + win.cpp + Windows + + + Name + win.h + Windows + + + Name + win.rc + Windows + + + Name + Messages.cpp + Windows + + + Name + Messages.h + Windows + + + Name + Pager.cpp + Windows + + + Name + Pager.h + Windows + + + Name + Text.cpp + Windows + + + Name + Text.h + Windows + + + Name + Automobile.cpp + Windows + + + Name + Automobile.h + Windows + + + Name + Bike.cpp + Windows + + + Name + Bike.h + Windows + + + Name + Boat.cpp + Windows + + + Name + Boat.h + Windows + + + Name + CarGen.cpp + Windows + + + Name + CarGen.h + Windows + + + Name + Cranes.cpp + Windows + + + Name + Cranes.h + Windows + + + Name + DamageManager.cpp + Windows + + + Name + DamageManager.h + Windows + + + Name + Door.cpp + Windows + + + Name + Door.h + Windows + + + Name + Floater.cpp + Windows + + + Name + Floater.h + Windows + + + Name + HandlingMgr.cpp + Windows + + + Name + HandlingMgr.h + Windows + + + Name + Heli.cpp + Windows + + + Name + Heli.h + Windows + + + Name + Plane.cpp + Windows + + + Name + Plane.h + Windows + + + Name + Train.cpp + Windows + + + Name + Train.h + Windows + + + Name + Transmission.cpp + Windows + + + Name + Transmission.h + Windows + + + Name + Vehicle.cpp + Windows + + + Name + Vehicle.h + Windows + + + Name + BulletInfo.cpp + Windows + + + Name + BulletInfo.h + Windows + + + Name + Explosion.cpp + Windows + + + Name + Explosion.h + Windows + + + Name + ProjectileInfo.cpp + Windows + + + Name + ProjectileInfo.h + Windows + + + Name + ShotInfo.cpp + Windows + + + Name + ShotInfo.h + Windows + + + Name + Weapon.cpp + Windows + + + Name + Weapon.h + Windows + + + Name + WeaponEffects.cpp + Windows + + + Name + WeaponEffects.h + Windows + + + Name + WeaponInfo.cpp + Windows + + + Name + WeaponInfo.h + Windows + + + Name + WeaponType.h + Windows + + + Name + mss32.lib + Windows + + + Name + d3d8.lib + Windows + + + Name + ddraw.lib + Windows + + + Name + dxguid.lib + Windows + + + Name + strmiids.lib + Windows + + + Name + dinput8.lib + Windows + + + Name + winmm.lib + Windows + + + Name + rwcore.lib + Windows + + + Name + rpworld.lib + Windows + + + Name + rpmatfx.lib + Windows + + + Name + rpskin.lib + Windows + + + Name + rphanim.lib + Windows + + + Name + rtbmp.lib + Windows + + + Name + rtquat.lib + Windows + + + Name + rtcharse.lib + Windows + + + Name + rtanim.lib + Windows + + + Name + rpanisot.lib + Windows + + + Name + MSL_All_x86.lib + MacOS + + + Name + Comdlg32.lib + MacOS + + + Name + Gdi32.lib + MacOS + + + Name + Kernel32.lib + MacOS + + + Name + User32.lib + MacOS + + + Name + ole32.lib + Windows + + + Name + shell32.lib + Windows + + + Name + uuid.lib + Windows + + + + + + + Debug + Release + + + + animation + + Debug + Name + AnimationId.h + Windows + + + Debug + Name + AnimBlendAssocGroup.cpp + Windows + + + Debug + Name + AnimBlendAssocGroup.h + Windows + + + Debug + Name + AnimBlendAssociation.cpp + Windows + + + Debug + Name + AnimBlendAssociation.h + Windows + + + Debug + Name + AnimBlendClumpData.cpp + Windows + + + Debug + Name + AnimBlendClumpData.h + Windows + + + Debug + Name + AnimBlendHierarchy.cpp + Windows + + + Debug + Name + AnimBlendHierarchy.h + Windows + + + Debug + Name + AnimBlendList.h + Windows + + + Debug + Name + AnimBlendNode.cpp + Windows + + + Debug + Name + AnimBlendNode.h + Windows + + + Debug + Name + AnimBlendSequence.cpp + Windows + + + Debug + Name + AnimBlendSequence.h + Windows + + + Debug + Name + AnimManager.cpp + Windows + + + Debug + Name + AnimManager.h + Windows + + + Debug + Name + Bones.cpp + Windows + + + Debug + Name + Bones.h + Windows + + + Debug + Name + CutsceneMgr.cpp + Windows + + + Debug + Name + CutsceneMgr.h + Windows + + + Debug + Name + FrameUpdate.cpp + Windows + + + Debug + Name + RpAnimBlend.cpp + Windows + + + Debug + Name + RpAnimBlend.h + Windows + + + audio + + Debug + Name + audio_enums.h + Windows + + + Debug + Name + AudioCollision.cpp + Windows + + + Debug + Name + AudioCollision.h + Windows + + + Debug + Name + AudioLogic.cpp + Windows + + + Debug + Name + AudioManager.cpp + Windows + + + Debug + Name + AudioManager.h + Windows + + + Debug + Name + AudioSamples.h + Windows + + + Debug + Name + AudioScriptObject.cpp + Windows + + + Debug + Name + AudioScriptObject.h + Windows + + + Debug + Name + DMAudio.cpp + Windows + + + Debug + Name + DMAudio.h + Windows + + + Debug + Name + MusicManager.cpp + Windows + + + Debug + Name + MusicManager.h + Windows + + + Debug + Name + PolRadio.cpp + Windows + + + Debug + Name + PolRadio.h + Windows + + + Debug + Name + sampman.h + Windows + + + Debug + Name + sampman_miles.cpp + Windows + + + Debug + Name + soundlist.h + Windows + + + Debug + Name + eax.h + Windows + + + Debug + Name + eax-util.cpp + Windows + + + Debug + Name + eax-util.h + Windows + + + buildings + + Debug + Name + Building.cpp + Windows + + + Debug + Name + Building.h + Windows + + + Debug + Name + Solid.h + Windows + + + Debug + Name + Treadable.cpp + Windows + + + Debug + Name + Treadable.h + Windows + + + collision + + Debug + Name + ColBox.cpp + Windows + + + Debug + Name + ColBox.h + Windows + + + Debug + Name + ColLine.cpp + Windows + + + Debug + Name + ColLine.h + Windows + + + Debug + Name + Collision.cpp + Windows + + + Debug + Name + Collision.h + Windows + + + Debug + Name + ColModel.cpp + Windows + + + Debug + Name + ColModel.h + Windows + + + Debug + Name + ColPoint.cpp + Windows + + + Debug + Name + ColPoint.h + Windows + + + Debug + Name + ColSphere.cpp + Windows + + + Debug + Name + ColSphere.h + Windows + + + Debug + Name + ColStore.cpp + Windows + + + Debug + Name + ColStore.h + Windows + + + Debug + Name + ColTriangle.cpp + Windows + + + Debug + Name + ColTriangle.h + Windows + + + Debug + Name + CompressedVector.h + Windows + + + Debug + Name + TempColModels.cpp + Windows + + + Debug + Name + TempColModels.h + Windows + + + Debug + Name + VuCollision.cpp + Windows + + + Debug + Name + VuCollision.h + Windows + + + control + + Debug + Name + AutoPilot.cpp + Windows + + + Debug + Name + AutoPilot.h + Windows + + + Debug + Name + Bridge.cpp + Windows + + + Debug + Name + Bridge.h + Windows + + + Debug + Name + CarAI.cpp + Windows + + + Debug + Name + CarAI.h + Windows + + + Debug + Name + CarCtrl.cpp + Windows + + + Debug + Name + CarCtrl.h + Windows + + + Debug + Name + Curves.cpp + Windows + + + Debug + Name + Curves.h + Windows + + + Debug + Name + Darkel.cpp + Windows + + + Debug + Name + Darkel.h + Windows + + + Debug + Name + GameLogic.cpp + Windows + + + Debug + Name + GameLogic.h + Windows + + + Debug + Name + Garages.cpp + Windows + + + Debug + Name + Garages.h + Windows + + + Debug + Name + NameGrid.cpp + Windows + + + Debug + Name + NameGrid.h + Windows + + + Debug + Name + OnscreenTimer.cpp + Windows + + + Debug + Name + OnscreenTimer.h + Windows + + + Debug + Name + PathFind.cpp + Windows + + + Debug + Name + PathFind.h + Windows + + + Debug + Name + Phones.cpp + Windows + + + Debug + Name + Phones.h + Windows + + + Debug + Name + Pickups.cpp + Windows + + + Debug + Name + Pickups.h + Windows + + + Debug + Name + PowerPoints.cpp + Windows + + + Debug + Name + PowerPoints.h + Windows + + + Debug + Name + Record.cpp + Windows + + + Debug + Name + Record.h + Windows + + + Debug + Name + Remote.cpp + Windows + + + Debug + Name + Remote.h + Windows + + + Debug + Name + Replay.cpp + Windows + + + Debug + Name + Replay.h + Windows + + + Debug + Name + Restart.cpp + Windows + + + Debug + Name + Restart.h + Windows + + + Debug + Name + RoadBlocks.cpp + Windows + + + Debug + Name + RoadBlocks.h + Windows + + + Debug + Name + SceneEdit.cpp + Windows + + + Debug + Name + SceneEdit.h + Windows + + + Debug + Name + Script.cpp + Windows + + + Debug + Name + Script.h + Windows + + + Debug + Name + Script2.cpp + Windows + + + Debug + Name + Script3.cpp + Windows + + + Debug + Name + Script4.cpp + Windows + + + Debug + Name + Script5.cpp + Windows + + + Debug + Name + Script6.cpp + Windows + + + Debug + Name + Script7.cpp + Windows + + + Debug + Name + Script8.cpp + Windows + + + Debug + Name + ScriptCommands.h + Windows + + + Debug + Name + SetPieces.cpp + Windows + + + Debug + Name + SetPieces.h + Windows + + + Debug + Name + TrafficLights.cpp + Windows + + + Debug + Name + TrafficLights.h + Windows + + + core + + Debug + Name + Accident.cpp + Windows + + + Debug + Name + Accident.h + Windows + + + Debug + Name + AnimViewer.cpp + Windows + + + Debug + Name + AnimViewer.h + Windows + + + Debug + Name + Cam.cpp + Windows + + + Debug + Name + Camera.cpp + Windows + + + Debug + Name + Camera.h + Windows + + + Debug + Name + CdStream.cpp + Windows + + + Debug + Name + CdStream.h + Windows + + + Debug + Name + CdStreamPosix.cpp + Windows + + + Debug + Name + Clock.cpp + Windows + + + Debug + Name + Clock.h + Windows + + + Debug + Name + common.h + Windows + + + Debug + Name + config.h + Windows + + + Debug + Name + ControllerConfig.cpp + Windows + + + Debug + Name + ControllerConfig.h + Windows + + + Debug + Name + Crime.h + Windows + + + Debug + Name + Debug.cpp + Windows + + + Debug + Name + Debug.h + Windows + + + Debug + Name + Directory.cpp + Windows + + + Debug + Name + Directory.h + Windows + + + Debug + Name + EventList.cpp + Windows + + + Debug + Name + EventList.h + Windows + + + Debug + Name + FileLoader.cpp + Windows + + + Debug + Name + FileLoader.h + Windows + + + Debug + Name + FileMgr.cpp + Windows + + + Debug + Name + FileMgr.h + Windows + + + Debug + Name + Fire.cpp + Windows + + + Debug + Name + Fire.h + Windows + + + Debug + Name + Frontend.cpp + Windows + + + Debug + Name + Frontend.h + Windows + + + Debug + Name + Frontend_PS2.cpp + Windows + + + Debug + Name + Frontend_PS2.h + Windows + + + Debug + Name + FrontEndControls.cpp + Windows + + + Debug + Name + FrontEndControls.h + Windows + + + Debug + Name + FrontendTriggers.h + Windows + + + Debug + Name + Game.cpp + Windows + + + Debug + Name + Game.h + Windows + + + Debug + Name + General.h + Windows + + + Debug + Name + IniFile.cpp + Windows + + + Debug + Name + IniFile.h + Windows + + + Debug + Name + Lists.cpp + Windows + + + Debug + Name + Lists.h + Windows + + + Debug + Name + main.cpp + Windows + + + Debug + Name + main.h + Windows + + + Debug + Name + MenuScreens.cpp + Windows + + + Debug + Name + MenuScreensCustom.cpp + Windows + + + Debug + Name + obrstr.cpp + Windows + + + Debug + Name + obrstr.h + Windows + + + Debug + Name + Pad.cpp + Windows + + + Debug + Name + Pad.h + Windows + + + Debug + Name + Placeable.cpp + Windows + + + Debug + Name + Placeable.h + Windows + + + Debug + Name + PlayerInfo.cpp + Windows + + + Debug + Name + PlayerInfo.h + Windows + + + Debug + Name + Pools.cpp + Windows + + + Debug + Name + Pools.h + Windows + + + Debug + Name + Profile.cpp + Windows + + + Debug + Name + Profile.h + Windows + + + Debug + Name + Radar.cpp + Windows + + + Debug + Name + Radar.h + Windows + + + Debug + Name + Range2D.cpp + Windows + + + Debug + Name + Range2D.h + Windows + + + Debug + Name + Range3D.cpp + Windows + + + Debug + Name + Range3D.h + Windows + + + Debug + Name + re3.cpp + Windows + + + Debug + Name + References.cpp + Windows + + + Debug + Name + References.h + Windows + + + Debug + Name + Ropes.cpp + Windows + + + Debug + Name + Ropes.h + Windows + + + Debug + Name + Stats.cpp + Windows + + + Debug + Name + Stats.h + Windows + + + Debug + Name + Streaming.cpp + Windows + + + Debug + Name + Streaming.h + Windows + + + Debug + Name + SurfaceTable.cpp + Windows + + + Debug + Name + SurfaceTable.h + Windows + + + Debug + Name + templates.h + Windows + + + Debug + Name + timebars.cpp + Windows + + + Debug + Name + timebars.h + Windows + + + Debug + Name + Timer.cpp + Windows + + + Debug + Name + Timer.h + Windows + + + Debug + Name + TimeStep.cpp + Windows + + + Debug + Name + TimeStep.h + Windows + + + Debug + Name + User.cpp + Windows + + + Debug + Name + User.h + Windows + + + Debug + Name + Wanted.cpp + Windows + + + Debug + Name + Wanted.h + Windows + + + Debug + Name + World.cpp + Windows + + + Debug + Name + World.h + Windows + + + Debug + Name + ZoneCull.cpp + Windows + + + Debug + Name + ZoneCull.h + Windows + + + Debug + Name + Zones.cpp + Windows + + + Debug + Name + Zones.h + Windows + + + entities + + Debug + Name + Dummy.cpp + Windows + + + Debug + Name + Dummy.h + Windows + + + Debug + Name + Entity.cpp + Windows + + + Debug + Name + Entity.h + Windows + + + Debug + Name + Physical.cpp + Windows + + + Debug + Name + Physical.h + Windows + + + math + + Debug + Name + math.cpp + Windows + + + Debug + Name + maths.h + Windows + + + Debug + Name + Matrix.cpp + Windows + + + Debug + Name + Matrix.h + Windows + + + Debug + Name + Quaternion.cpp + Windows + + + Debug + Name + Quaternion.h + Windows + + + Debug + Name + Rect.cpp + Windows + + + Debug + Name + Rect.h + Windows + + + Debug + Name + Vector.cpp + Windows + + + Debug + Name + Vector.h + Windows + + + Debug + Name + Vector2D.h + Windows + + + Debug + Name + VuVector.h + Windows + + + modelinfo + + Debug + Name + BaseModelInfo.cpp + Windows + + + Debug + Name + BaseModelInfo.h + Windows + + + Debug + Name + ClumpModelInfo.cpp + Windows + + + Debug + Name + ClumpModelInfo.h + Windows + + + Debug + Name + ModelIndices.cpp + Windows + + + Debug + Name + ModelIndices.h + Windows + + + Debug + Name + ModelInfo.cpp + Windows + + + Debug + Name + ModelInfo.h + Windows + + + Debug + Name + PedModelInfo.cpp + Windows + + + Debug + Name + PedModelInfo.h + Windows + + + Debug + Name + SimpleModelInfo.cpp + Windows + + + Debug + Name + SimpleModelInfo.h + Windows + + + Debug + Name + TimeModelInfo.cpp + Windows + + + Debug + Name + TimeModelInfo.h + Windows + + + Debug + Name + VehicleModelInfo.cpp + Windows + + + Debug + Name + VehicleModelInfo.h + Windows + + + Debug + Name + WeaponModelInfo.cpp + Windows + + + Debug + Name + WeaponModelInfo.h + Windows + + + objects + + Debug + Name + CutsceneObject.cpp + Windows + + + Debug + Name + CutsceneObject.h + Windows + + + Debug + Name + DummyObject.cpp + Windows + + + Debug + Name + DummyObject.h + Windows + + + Debug + Name + Object.cpp + Windows + + + Debug + Name + Object.h + Windows + + + Debug + Name + ObjectData.cpp + Windows + + + Debug + Name + ObjectData.h + Windows + + + Debug + Name + ParticleObject.cpp + Windows + + + Debug + Name + ParticleObject.h + Windows + + + Debug + Name + Projectile.cpp + Windows + + + Debug + Name + Projectile.h + Windows + + + Debug + Name + Stinger.cpp + Windows + + + Debug + Name + Stinger.h + Windows + + + peds + + Debug + Name + CivilianPed.cpp + Windows + + + Debug + Name + CivilianPed.h + Windows + + + Debug + Name + CopPed.cpp + Windows + + + Debug + Name + CopPed.h + Windows + + + Debug + Name + DummyPed.h + Windows + + + Debug + Name + EmergencyPed.cpp + Windows + + + Debug + Name + EmergencyPed.h + Windows + + + Debug + Name + Gangs.cpp + Windows + + + Debug + Name + Gangs.h + Windows + + + Debug + Name + Ped.cpp + Windows + + + Debug + Name + Ped.h + Windows + + + Debug + Name + PedAI.cpp + Windows + + + Debug + Name + PedAttractor.cpp + Windows + + + Debug + Name + PedAttractor.h + Windows + + + Debug + Name + PedChat.cpp + Windows + + + Debug + Name + PedDebug.cpp + Windows + + + Debug + Name + PedFight.cpp + Windows + + + Debug + Name + PedIK.cpp + Windows + + + Debug + Name + PedIK.h + Windows + + + Debug + Name + PedPlacement.cpp + Windows + + + Debug + Name + PedPlacement.h + Windows + + + Debug + Name + PedRoutes.cpp + Windows + + + Debug + Name + PedRoutes.h + Windows + + + Debug + Name + PedType.cpp + Windows + + + Debug + Name + PedType.h + Windows + + + Debug + Name + PlayerPed.cpp + Windows + + + Debug + Name + PlayerPed.h + Windows + + + Debug + Name + Population.cpp + Windows + + + Debug + Name + Population.h + Windows + + + render + + Debug + Name + 2dEffect.h + Windows + + + Debug + Name + Antennas.cpp + Windows + + + Debug + Name + Antennas.h + Windows + + + Debug + Name + Clouds.cpp + Windows + + + Debug + Name + Clouds.h + Windows + + + Debug + Name + Console.cpp + Windows + + + Debug + Name + Console.h + Windows + + + Debug + Name + Coronas.cpp + Windows + + + Debug + Name + Coronas.h + Windows + + + Debug + Name + Credits.cpp + Windows + + + Debug + Name + Credits.h + Windows + + + Debug + Name + CutsceneShadow.cpp + Windows + + + Debug + Name + CutsceneShadow.h + Windows + + + Debug + Name + Draw.cpp + Windows + + + Debug + Name + Draw.h + Windows + + + Debug + Name + Fluff.cpp + Windows + + + Debug + Name + Fluff.h + Windows + + + Debug + Name + Font.cpp + Windows + + + Debug + Name + Font.h + Windows + + + Debug + Name + Glass.cpp + Windows + + + Debug + Name + Glass.h + Windows + + + Debug + Name + Hud.cpp + Windows + + + Debug + Name + Hud.h + Windows + + + Debug + Name + Instance.cpp + Windows + + + Debug + Name + Instance.h + Windows + + + Debug + Name + Lines.cpp + Windows + + + Debug + Name + Lines.h + Windows + + + Debug + Name + MBlur.cpp + Windows + + + Debug + Name + MBlur.h + Windows + + + Debug + Name + Occlusion.cpp + Windows + + + Debug + Name + Occlusion.h + Windows + + + Debug + Name + Particle.cpp + Windows + + + Debug + Name + Particle.h + Windows + + + Debug + Name + ParticleMgr.cpp + Windows + + + Debug + Name + ParticleMgr.h + Windows + + + Debug + Name + ParticleType.h + Windows + + + Debug + Name + PlayerSkin.cpp + Windows + + + Debug + Name + PlayerSkin.h + Windows + + + Debug + Name + PointLights.cpp + Windows + + + Debug + Name + PointLights.h + Windows + + + Debug + Name + RenderBuffer.cpp + Windows + + + Debug + Name + RenderBuffer.h + Windows + + + Debug + Name + Renderer.cpp + Windows + + + Debug + Name + Renderer.h + Windows + + + Debug + Name + Rubbish.cpp + Windows + + + Debug + Name + Rubbish.h + Windows + + + Debug + Name + ShadowCamera.cpp + Windows + + + Debug + Name + ShadowCamera.h + Windows + + + Debug + Name + Shadows.cpp + Windows + + + Debug + Name + Shadows.h + Windows + + + Debug + Name + Skidmarks.cpp + Windows + + + Debug + Name + Skidmarks.h + Windows + + + Debug + Name + SpecialFX.cpp + Windows + + + Debug + Name + SpecialFX.h + Windows + + + Debug + Name + Sprite.cpp + Windows + + + Debug + Name + Sprite.h + Windows + + + Debug + Name + Sprite2d.cpp + Windows + + + Debug + Name + Sprite2d.h + Windows + + + Debug + Name + TexList.cpp + Windows + + + Debug + Name + TexList.h + Windows + + + Debug + Name + Timecycle.cpp + Windows + + + Debug + Name + Timecycle.h + Windows + + + Debug + Name + VarConsole.cpp + Windows + + + Debug + Name + VarConsole.h + Windows + + + Debug + Name + WaterCannon.cpp + Windows + + + Debug + Name + WaterCannon.h + Windows + + + Debug + Name + WaterCreatures.cpp + Windows + + + Debug + Name + WaterCreatures.h + Windows + + + Debug + Name + WaterLevel.cpp + Windows + + + Debug + Name + WaterLevel.h + Windows + + + Debug + Name + Weather.cpp + Windows + + + Debug + Name + Weather.h + Windows + + + Debug + Name + WindModifiers.cpp + Windows + + + Debug + Name + WindModifiers.h + Windows + + + rw + + Debug + Name + ClumpRead.cpp + Windows + + + Debug + Name + Lights.cpp + Windows + + + Debug + Name + Lights.h + Windows + + + Debug + Name + MemoryHeap.cpp + Windows + + + Debug + Name + MemoryHeap.h + Windows + + + Debug + Name + MemoryMgr.cpp + Windows + + + Debug + Name + MemoryMgr.h + Windows + + + Debug + Name + NodeName.cpp + Windows + + + Debug + Name + NodeName.h + Windows + + + Debug + Name + RwHelper.cpp + Windows + + + Debug + Name + RwHelper.h + Windows + + + Debug + Name + RwMatFX.cpp + Windows + + + Debug + Name + RwPS2AlphaTest.cpp + Windows + + + Debug + Name + TexRead.cpp + Windows + + + Debug + Name + TexturePools.cpp + Windows + + + Debug + Name + TexturePools.h + Windows + + + Debug + Name + TxdStore.cpp + Windows + + + Debug + Name + TxdStore.h + Windows + + + Debug + Name + VisibilityPlugins.cpp + Windows + + + Debug + Name + VisibilityPlugins.h + Windows + + + save + + Debug + Name + Date.cpp + Windows + + + Debug + Name + Date.h + Windows + + + Debug + Name + GenericGameStorage.cpp + Windows + + + Debug + Name + GenericGameStorage.h + Windows + + + Debug + Name + MemoryCard.cpp + Windows + + + Debug + Name + MemoryCard.h + Windows + + + Debug + Name + PCSave.cpp + Windows + + + Debug + Name + PCSave.h + Windows + + + skel + + Debug + Name + crossplatform.cpp + Windows + + + Debug + Name + crossplatform.h + Windows + + + Debug + Name + events.cpp + Windows + + + Debug + Name + events.h + Windows + + + Debug + Name + platform.h + Windows + + + Debug + Name + skeleton.cpp + Windows + + + Debug + Name + skeleton.h + Windows + + + Debug + Name + resource.h + Windows + + + Debug + Name + win.cpp + Windows + + + Debug + Name + win.h + Windows + + + Debug + Name + win.rc + Windows + + + text + + Debug + Name + Messages.cpp + Windows + + + Debug + Name + Messages.h + Windows + + + Debug + Name + Pager.cpp + Windows + + + Debug + Name + Pager.h + Windows + + + Debug + Name + Text.cpp + Windows + + + Debug + Name + Text.h + Windows + + + vehicles + + Debug + Name + Automobile.cpp + Windows + + + Debug + Name + Automobile.h + Windows + + + Debug + Name + Bike.cpp + Windows + + + Debug + Name + Bike.h + Windows + + + Debug + Name + Boat.cpp + Windows + + + Debug + Name + Boat.h + Windows + + + Debug + Name + CarGen.cpp + Windows + + + Debug + Name + CarGen.h + Windows + + + Debug + Name + Cranes.cpp + Windows + + + Debug + Name + Cranes.h + Windows + + + Debug + Name + DamageManager.cpp + Windows + + + Debug + Name + DamageManager.h + Windows + + + Debug + Name + Door.cpp + Windows + + + Debug + Name + Door.h + Windows + + + Debug + Name + Floater.cpp + Windows + + + Debug + Name + Floater.h + Windows + + + Debug + Name + HandlingMgr.cpp + Windows + + + Debug + Name + HandlingMgr.h + Windows + + + Debug + Name + Heli.cpp + Windows + + + Debug + Name + Heli.h + Windows + + + Debug + Name + Plane.cpp + Windows + + + Debug + Name + Plane.h + Windows + + + Debug + Name + Train.cpp + Windows + + + Debug + Name + Train.h + Windows + + + Debug + Name + Transmission.cpp + Windows + + + Debug + Name + Transmission.h + Windows + + + Debug + Name + Vehicle.cpp + Windows + + + Debug + Name + Vehicle.h + Windows + + + weapons + + Debug + Name + BulletInfo.cpp + Windows + + + Debug + Name + BulletInfo.h + Windows + + + Debug + Name + Explosion.cpp + Windows + + + Debug + Name + Explosion.h + Windows + + + Debug + Name + ProjectileInfo.cpp + Windows + + + Debug + Name + ProjectileInfo.h + Windows + + + Debug + Name + ShotInfo.cpp + Windows + + + Debug + Name + ShotInfo.h + Windows + + + Debug + Name + Weapon.cpp + Windows + + + Debug + Name + Weapon.h + Windows + + + Debug + Name + WeaponEffects.cpp + Windows + + + Debug + Name + WeaponEffects.h + Windows + + + Debug + Name + WeaponInfo.cpp + Windows + + + Debug + Name + WeaponInfo.h + Windows + + + Debug + Name + WeaponType.h + Windows + + + RenderWare + + Debug + Name + rwcore.lib + Windows + + + Debug + Name + rpworld.lib + Windows + + + Debug + Name + rpmatfx.lib + Windows + + + Debug + Name + rpskin.lib + Windows + + + Debug + Name + rphanim.lib + Windows + + + Debug + Name + rtbmp.lib + Windows + + + Debug + Name + rtquat.lib + Windows + + + Debug + Name + rtcharse.lib + Windows + + + Debug + Name + rtanim.lib + Windows + + + Debug + Name + rpanisot.lib + Windows + + + DirectX + + Debug + Name + d3d8.lib + Windows + + + Debug + Name + ddraw.lib + Windows + + + Debug + Name + dxguid.lib + Windows + + + Debug + Name + strmiids.lib + Windows + + + Debug + Name + dinput8.lib + Windows + + + Miles + + Debug + Name + mss32.lib + Windows + + + MSL ANSI Libraries + + Debug + Name + MSL_All_x86_D.lib + MacOS + + + Release + Name + MSL_All_x86.lib + MacOS + + + Win32 SDK Libraries + + Debug + Name + Gdi32.lib + MacOS + + + Debug + Name + Kernel32.lib + MacOS + + + Debug + Name + User32.lib + MacOS + + + Debug + Name + Comdlg32.lib + MacOS + + + Debug + Name + winmm.lib + Windows + + + Debug + Name + ole32.lib + Windows + + + Debug + Name + shell32.lib + Windows + + + Debug + Name + uuid.lib + Windows + + + + + -- cgit v1.2.3 From 9ab4f1a2d911635e6405b23202dd21f073537103 Mon Sep 17 00:00:00 2001 From: withmorten Date: Sat, 26 Jun 2021 13:13:43 +0200 Subject: fix screenshot name space --- src/core/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/main.cpp b/src/core/main.cpp index 4902c156..74b896c6 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -379,7 +379,7 @@ DoRWStuffEndOfFrame(void) } #else if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) { - sprintf(s, "screen_%11lld.png", time(nil)); + sprintf(s, "screen_0%11lld.png", time(nil)); RwGrabScreen(Scene.camera, s); } #endif -- cgit v1.2.3