From 529cec565380b3c6689641ea427a1bf973014e02 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Fri, 29 May 2020 22:05:33 +0300 Subject: R to freeroam, idle anims, weapon and cam enum fix --- src/animation/AnimBlendAssociation.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/animation/AnimBlendAssociation.h') diff --git a/src/animation/AnimBlendAssociation.h b/src/animation/AnimBlendAssociation.h index f6d98fc3..dbfcb722 100644 --- a/src/animation/AnimBlendAssociation.h +++ b/src/animation/AnimBlendAssociation.h @@ -14,7 +14,7 @@ enum { ASSOC_HAS_TRANSLATION = 0x40, ASSOC_HAS_X_TRANSLATION = 0x80, // for 2d velocity extraction ASSOC_WALK = 0x100, // for CPed::PlayFootSteps(void) - ASSOC_FLAG_XPRESS = 0x200, // only used by xpress scratch, see CPed::Chat(void) + ASSOC_IDLE = 0x200, // only xpress scratch has it by default, but game adds it to player's idle animations later ASSOC_NOWALK = 0x400, // see CPed::PlayFootSteps(void) ASSOC_BLOCK = 0x800, // unused in assoc description, blocks other anims from being played ASSOC_FRONTAL = 0x1000, // anims that we fall to front -- cgit v1.2.3