From 786e101acff29e07503a4d3c294b613d4a2714b3 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 22 May 2021 12:11:50 +0300 Subject: Use bool8 in audio code --- src/audio/AudioLogic.cpp | 1144 +++++++++++++++++++++++----------------------- 1 file changed, 572 insertions(+), 572 deletions(-) (limited to 'src/audio/AudioLogic.cpp') diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index ec364c27..2f173d5e 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -128,38 +128,38 @@ cAudioManager::PostInitialiseGameSpecificSetup() { m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); if (m_nFireAudioEntity >= 0) - SetEntityStatus(m_nFireAudioEntity, true); + SetEntityStatus(m_nFireAudioEntity, TRUE); m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1); if (m_nCollisionEntity >= 0) - SetEntityStatus(m_nCollisionEntity, true); + SetEntityStatus(m_nCollisionEntity, TRUE); m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1); if (m_nFrontEndEntity >= 0) - SetEntityStatus(m_nFrontEndEntity, true); + SetEntityStatus(m_nFrontEndEntity, TRUE); m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1); if (m_nProjectileEntity >= 0) - SetEntityStatus(m_nProjectileEntity, true); + SetEntityStatus(m_nProjectileEntity, TRUE); m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1); if (m_nWaterCannonEntity >= 0) - SetEntityStatus(m_nWaterCannonEntity, true); + SetEntityStatus(m_nWaterCannonEntity, TRUE); m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); if (m_nPoliceChannelEntity >= 0) - SetEntityStatus(m_nPoliceChannelEntity, true); + SetEntityStatus(m_nPoliceChannelEntity, TRUE); m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1); if (m_nBridgeEntity >= 0) - SetEntityStatus(m_nBridgeEntity, true); + SetEntityStatus(m_nBridgeEntity, TRUE); m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; - m_sMissionAudio.m_bIsPlaying = false; - m_sMissionAudio.m_bIsPlayed = false; - m_sMissionAudio.m_bPredefinedProperties = true; + m_sMissionAudio.m_bIsPlaying = FALSE; + m_sMissionAudio.m_bIsPlayed = FALSE; + m_sMissionAudio.m_bPredefinedProperties = TRUE; m_sMissionAudio.m_nMissionAudioCounter = 0; ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); } @@ -240,7 +240,7 @@ cAudioManager::ProcessReverb() const ; i++) { if (m_asActiveSamples[i].m_bReverbFlag) - SampleManager.SetChannelReverbFlag(i, true); + SampleManager.SetChannelReverbFlag(i, TRUE); } } } @@ -253,11 +253,11 @@ cAudioManager::GetDistanceSquared(const CVector &v) const } void -cAudioManager::CalculateDistance(bool &distCalculated, float dist) +cAudioManager::CalculateDistance(bool8 &distCalculated, float dist) { if (!distCalculated) { m_sQueueSample.m_fDistance = Sqrt(dist); - distCalculated = true; + distCalculated = TRUE; } } @@ -291,53 +291,53 @@ cAudioManager::ProcessEntity(int32 id) switch (m_asAudioEntities[id].m_nType) { case AUDIOTYPE_PHYSICAL: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessPhysical(id); } break; case AUDIOTYPE_EXPLOSION: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessExplosions(id); } break; case AUDIOTYPE_FIRE: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessFires(id); } break; case AUDIOTYPE_WEATHER: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessWeather(id); } break; case AUDIOTYPE_CRANE: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessCrane(); } break; case AUDIOTYPE_SCRIPTOBJECT: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessScriptObject(id); } break; case AUDIOTYPE_BRIDGE: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessBridge(); } break; case AUDIOTYPE_FRONTEND: - m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bReverbFlag = FALSE; ProcessFrontEnd(); break; case AUDIOTYPE_PROJECTILE: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessProjectiles(); } break; @@ -347,13 +347,13 @@ cAudioManager::ProcessEntity(int32 id) break; case AUDIOTYPE_FIREHYDRANT: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessFireHydrant(); } break; case AUDIOTYPE_WATERCANNON: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessWaterCannon(id); } break; @@ -548,25 +548,25 @@ const tVehicleSampleData aVehicleSettings[MAX_CARS] = { {SFX_CAR_REV_1, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, OLD_DOOR}}; -bool bPlayerJustEnteredCar; - -const bool hornPatternsArray[8][44] = { - {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, - false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false}, - {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, - true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false, - false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false}, - {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, - true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false}, - {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, - {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, - {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true, - true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, - false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false}, +bool8 bPlayerJustEnteredCar; + +const bool8 hornPatternsArray[8][44] = { + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, + TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, + FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, + TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, + TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, + FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE}, }; @@ -578,7 +578,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh) cVehicleParams params; m_sQueueSample.m_vecPos = veh->GetPosition(); - params.m_bDistanceCalculated = false; + params.m_bDistanceCalculated = FALSE; params.m_pVehicle = veh; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); @@ -677,7 +677,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) veh->m_bRainSamplesCounter = 68; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; m_sQueueSample.m_nLoopCount = 1; @@ -686,16 +686,16 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } } } -bool +bool8 cAudioManager::ProcessReverseGear(cVehicleParams& params) { const int reverseGearIntensity = 30; @@ -706,7 +706,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params) float modificator; if (params.m_fDistance >= SQR(reverseGearIntensity)) - return false; + return FALSE; veh = params.m_pVehicle; if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -730,7 +730,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params) m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000; m_sQueueSample.m_nLoopCount = 0; @@ -739,14 +739,14 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = reverseGearIntensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } void @@ -781,7 +781,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams& params) m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params.m_pTransmission->fMaxVelocity + 11025.f); m_sQueueSample.m_nLoopCount = 0; @@ -790,10 +790,10 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -804,7 +804,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams& params) -bool +bool8 cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) { const float SOUND_INTENSITY = 95.0f; @@ -816,7 +816,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) float velocity; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; if (params.m_pTransmission != nil) { if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) { velocity = Abs(params.m_fVelocityChange); @@ -827,7 +827,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; @@ -845,19 +845,19 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } } } - return true; + return TRUE; } -bool +bool8 cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) { const float SOUND_INTENSITY = 30.0f; @@ -869,7 +869,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) float velChange; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; if (params.m_pTransmission != nil) { if (((CAutomobile *)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) { velChange = Abs(params.m_fVelocityChange); @@ -882,7 +882,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; #ifdef FIX_BUGS multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f; @@ -897,16 +897,16 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } } } - return true; + return TRUE; } void @@ -1033,7 +1033,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) } } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) @@ -1044,10 +1044,10 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -1070,7 +1070,7 @@ void cAudioManager::PlayerJustGotInCar() const { if (m_bIsInitialised) - bPlayerJustEnteredCar = true; + bPlayerJustEnteredCar = TRUE; } void @@ -1080,7 +1080,7 @@ cAudioManager::PlayerJustLeftCar(void) const } void -cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping) +cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping) { m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -1091,7 +1091,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl #else m_sQueueSample.m_nBankIndex = SFX_BANK_0; #endif // GTA_PS2 - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = freq; if (notLooping) { @@ -1105,9 +1105,9 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -1127,11 +1127,11 @@ cAudioManager::ProcessCesna(cVehicleParams& params) } else if (nAccel < 60) { ++nAccel; } - AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true); - AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, true); + AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, TRUE); + AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, TRUE); } } else if (params.m_nIndex == DODO) { - AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, true); + AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, TRUE); } else if (params.m_fDistance < SQR(200)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); @@ -1139,7 +1139,7 @@ cAudioManager::ProcessCesna(cVehicleParams& params) m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 12500; m_sQueueSample.m_nLoopCount = 0; @@ -1149,9 +1149,9 @@ cAudioManager::ProcessCesna(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 8.0f; m_sQueueSample.m_fSoundIntensity = 200.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } if (params.m_fDistance < SQR(90)) { @@ -1160,7 +1160,7 @@ cAudioManager::ProcessCesna(cVehicleParams& params) m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 25000; m_sQueueSample.m_nLoopCount = 0; @@ -1170,9 +1170,9 @@ cAudioManager::ProcessCesna(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 8.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -1199,9 +1199,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * int soundOffset; uint8 engineSoundType; int16 accelerateState; - bool channelUsed; - bool lostTraction; - bool processedAccelSampleStopped; + bool8 channelUsed; + bool8 lostTraction; + bool8 processedAccelSampleStopped; uint8 currentGear; float gasPedalAudio; CVector pos; @@ -1209,21 +1209,21 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * static int16 LastAccel = 0; static int16 LastBrake = 0; static uint8 CurrentPretendGear = 1; - static bool bLostTractionLastFrame = false; - static bool bHandbrakeOnLastFrame = false; + static bool8 bLostTractionLastFrame = FALSE; + static bool8 bHandbrakeOnLastFrame = FALSE; static int32 nCruising = 0; - static bool bAccelSampleStopped = true; + static bool8 bAccelSampleStopped = TRUE; - lostTraction = false; - processedAccelSampleStopped = false; + lostTraction = FALSE; + processedAccelSampleStopped = FALSE; if (bPlayerJustEnteredCar) { - bAccelSampleStopped = true; - bPlayerJustEnteredCar = false; + bAccelSampleStopped = TRUE; + bPlayerJustEnteredCar = FALSE; nCruising = 0; LastAccel = 0; - bLostTractionLastFrame = false; + bLostTractionLastFrame = FALSE; LastBrake = 0; - bHandbrakeOnLastFrame = false; + bHandbrakeOnLastFrame = FALSE; CurrentPretendGear = 1; } if (CReplay::IsPlayingBack()) @@ -1249,16 +1249,16 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * ++wheelInUseCounter; } if (wheelInUseCounter > 2) - lostTraction = true; + lostTraction = TRUE; break; case 'F': if ((automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) && (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) - lostTraction = true; + lostTraction = TRUE; break; case 'R': if ((automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) - lostTraction = true; + lostTraction = TRUE; break; } @@ -1279,7 +1279,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * if (params.m_fVelocityChange < -0.001f) { if (channelUsed) { SampleManager.StopChannel(m_nActiveSamples); - bAccelSampleStopped = true; + bAccelSampleStopped = TRUE; } if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) gasPedalAudio = automobile->m_fGasPedalAudio; @@ -1291,7 +1291,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * } else if (LastAccel > 0) { if (channelUsed) { SampleManager.StopChannel(m_nActiveSamples); - bAccelSampleStopped = true; + bAccelSampleStopped = TRUE; } nCruising = 0; if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || @@ -1304,13 +1304,13 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, - false); + FALSE); } } freq = (10000.f * gasPedalAudio) + 22050; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1), SFX_BANK_0, 52, true); + AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1), SFX_BANK_0, 52, TRUE); CurrentPretendGear = Max(1, currentGear); } else { @@ -1335,9 +1335,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * freq /= 2; if (channelUsed) { SampleManager.StopChannel(m_nActiveSamples); - bAccelSampleStopped = true; + bAccelSampleStopped = TRUE; } - AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, true); + AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, TRUE); } else { TranslateEntity(&m_sQueueSample.m_vecPos, &pos); if (bAccelSampleStopped) { @@ -1347,8 +1347,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * gearNr = 1; CurrentPretendGear = gearNr; } - processedAccelSampleStopped = true; - bAccelSampleStopped = false; + processedAccelSampleStopped = TRUE; + bAccelSampleStopped = FALSE; } if (!channelUsed) { @@ -1375,14 +1375,14 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * freq /= 2; SampleManager.SetChannelFrequency(m_nActiveSamples, freq); if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); + SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != FALSE); SampleManager.StartChannel(m_nActiveSamples); } } break; } if (nCruising != 0) { - bAccelSampleStopped = true; + bAccelSampleStopped = TRUE; if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || currentGear < params.m_pTransmission->nNumberOfGears - 1) { nCruising = 0; @@ -1396,7 +1396,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * freq = 27 * nCruising + freqModifier + 22050; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, true); + AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, TRUE); } } } @@ -1406,7 +1406,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * bLostTractionLastFrame = lostTraction; } -bool +bool8 cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; @@ -1418,10 +1418,10 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) float skidVal = 0.0f; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; automobile = (CAutomobile *)params.m_pVehicle; if (automobile->m_nWheelsOnGround == 0) - return true; + return TRUE; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) @@ -1462,7 +1462,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f; m_sQueueSample.m_nVolume /= 4; if (m_sQueueSample.m_nVolume == 0) - return true; + return TRUE; break; case SURFACE_GRAVEL: case SURFACE_MUD_DRY: @@ -1479,7 +1479,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 8; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; @@ -1487,14 +1487,14 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } float @@ -1569,7 +1569,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; m_sQueueSample.m_nLoopCount = 0; @@ -1578,10 +1578,10 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -1589,7 +1589,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) } } -bool +bool8 cAudioManager::UsesSiren(int32 model) const { switch (model) { @@ -1599,13 +1599,13 @@ cAudioManager::UsesSiren(int32 model) const case POLICE: case ENFORCER: case PREDATOR: - return true; + return TRUE; default: - return false; + return FALSE; } } -bool +bool8 cAudioManager::UsesSirenSwitching(int32 model) const { switch (model) { @@ -1613,21 +1613,21 @@ cAudioManager::UsesSirenSwitching(int32 model) const case POLICE: case ENFORCER: case PREDATOR: - return true; + return TRUE; default: - return false; + return FALSE; } } -bool +bool8 cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) { const float SOUND_INTENSITY = 110.0f; if (params.m_fDistance < SQR(SOUND_INTENSITY)) { CVehicle *veh = params.m_pVehicle; - if (veh->m_bSirenOrAlarm == false && !veh->IsAlarmOn()) - return true; + if (veh->m_bSirenOrAlarm == FALSE && !veh->IsAlarmOn()) + return TRUE; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); @@ -1635,7 +1635,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) m_sQueueSample.m_nCounter = 5; if (UsesSiren(params.m_nIndex)) { if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED) - return true; + return TRUE; if (veh->m_nCarHornTimer && params.m_nIndex != FIRETRUK) { m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; if (params.m_nIndex == FBICAR) @@ -1652,7 +1652,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = 80; @@ -1660,25 +1660,25 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 7.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); - return true; + return TRUE; } else - return true; + return TRUE; } else - return false; + return FALSE; } -bool +bool8 cAudioManager::UsesReverseWarning(int32 model) const { return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; } -bool +bool8 cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) { const float SOUND_INTENSITY = 50.0f; @@ -1686,7 +1686,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) CVehicle *veh = params.m_pVehicle; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -1695,7 +1695,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); m_sQueueSample.m_nLoopCount = 0; @@ -1704,17 +1704,17 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } -bool +bool8 cAudioManager::ProcessVehicleDoors(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; @@ -1725,7 +1725,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params) float velocity; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; automobile = (CAutomobile *)params.m_pVehicle; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -1742,7 +1742,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params) m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nEmittingVolume = emittingVol; @@ -1750,33 +1750,33 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; AddSampleToRequestedQueue(); } } } } } - return true; + return TRUE; } -bool +bool8 cAudioManager::ProcessAirBrakes(cVehicleParams& params) { CAutomobile *automobile; uint8 rand; if (params.m_fDistance > SQR(30)) - return false; + return FALSE; automobile = (CAutomobile *)params.m_pVehicle; if (!automobile->bEngineOn) - return true; + return TRUE; if ((automobile->m_fVelocityChangeForAudio < 0.025f || params.m_fVelocityChange >= 0.025f) && (automobile->m_fVelocityChangeForAudio > -0.025f || params.m_fVelocityChange <= 0.025f)) - return true; + return TRUE; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); rand = m_anRandomTable[0] % 10 + 70; @@ -1787,7 +1787,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nEmittingVolume = rand; @@ -1795,22 +1795,22 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::HasAirBrakes(int32 model) const { return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; } -bool +bool8 cAudioManager::ProcessEngineDamage(cVehicleParams& params) { const int engineDamageIntensity = 40; @@ -1820,12 +1820,12 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params) uint8 emittingVolume; if (params.m_fDistance >= SQR(engineDamageIntensity)) - return false; + return FALSE; veh = (CAutomobile *)params.m_pVehicle; if (veh->bEngineOn) { engineStatus = veh->Damage.GetEngineStatus(); if (engineStatus > 250 || engineStatus < 100) - return true; + return TRUE; if (engineStatus < 225) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; emittingVolume = 6; @@ -1842,30 +1842,30 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 28; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = engineDamageIntensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } -bool +bool8 cAudioManager::ProcessCarBombTick(cVehicleParams& params) { CAutomobile *automobile; if (params.m_fDistance >= SQR(40.f)) - return false; + return FALSE; automobile = (CAutomobile *)params.m_pVehicle; if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -1874,7 +1874,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams& params) m_sQueueSample.m_nCounter = 35; m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); m_sQueueSample.m_nLoopCount = 0; @@ -1883,14 +1883,14 @@ cAudioManager::ProcessCarBombTick(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } void @@ -1900,7 +1900,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) uint8 emittingVol; float relVol; float vol; - bool noReflections; + bool8 noReflections; float maxDist; static uint8 WaveIndex = 41; @@ -1910,7 +1910,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { noReflections = 0; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bRequireReflection = FALSE; event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch (event) { case SOUND_CAR_DOOR_CLOSE_BONNET: @@ -1950,7 +1950,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_CAR_DOOR_OPEN_BONNET: @@ -1988,7 +1988,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_CAR_WINDSHIELD_CRACK: { @@ -2034,7 +2034,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_CAR_LIGHT_BREAK: { @@ -2079,7 +2079,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_nReleasingVolumeDivider = 7; - noReflections = true; + noReflections = TRUE; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[0] % 15 + 55; break; @@ -2161,7 +2161,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; emittingVol = (37.f * vol * 2500.0f / 96.0f) + 90; maxDist = SQR(SOUND_INTENSITY); - noReflections = true; + noReflections = TRUE; break; } case SOUND_CAR_BOMB_TICK: { @@ -2174,7 +2174,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVol = 60; break; } @@ -2234,7 +2234,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVol = 50; maxDist = SQR(SOUND_INTENSITY); break; @@ -2265,7 +2265,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVol = m_anRandomTable[4] % 20 + 90; break; } @@ -2282,7 +2282,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[4] % 20 + 55; CrunchOffset %= 2; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_CAR_PED_COLLISION: { @@ -2311,23 +2311,23 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) if (m_sQueueSample.m_nVolume != 0) { if (noReflections) { m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; } else { m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; } m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bIs2D = FALSE; AddSampleToRequestedQueue(); } } } } -bool +bool8 cAudioManager::ProcessTrainNoise(cVehicleParams& params) { const float SOUND_INTENSITY = 300.0f; @@ -2337,7 +2337,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params) float speedMultipler; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; if (params.m_fVelocityChange > 0.0f) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -2350,7 +2350,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params) m_sQueueSample.m_nCounter = 32; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); m_sQueueSample.m_nLoopCount = 0; @@ -2359,10 +2359,10 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -2373,7 +2373,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params) m_sQueueSample.m_nCounter = 33; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; m_sQueueSample.m_nLoopCount = 0; @@ -2382,18 +2382,18 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } } - return true; + return TRUE; } -bool +bool8 cAudioManager::ProcessBoatEngine(cVehicleParams& params) { CBoat *boat; @@ -2419,7 +2419,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) m_sQueueSample.m_nFrequency = 10386; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = 80; @@ -2427,10 +2427,10 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } if (FindPlayerVehicle() == params.m_pVehicle) { @@ -2454,12 +2454,12 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) } m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance); if (!m_sQueueSample.m_nVolume) - return true; + return TRUE; m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; @@ -2467,10 +2467,10 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; } else { if (FindPlayerVehicle() == params.m_pVehicle) { padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); @@ -2512,10 +2512,10 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, intensity, m_sQueueSample.m_fDistance); if (!m_sQueueSample.m_nVolume) - return true; + return TRUE; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; @@ -2523,18 +2523,18 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; } AddSampleToRequestedQueue(); - return true; + return TRUE; } - return false; + return FALSE; } -bool +bool8 cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) { float velocityChange; @@ -2542,11 +2542,11 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) float multiplier; if (params.m_fDistance > SQR(50)) - return false; + return FALSE; velocityChange = Abs(params.m_fVelocityChange); if (velocityChange <= 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater) - return true; + return TRUE; velocityChange = Min(0.75f, velocityChange); multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f); @@ -2557,7 +2557,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) m_sQueueSample.m_nCounter = 38; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; m_sQueueSample.m_nLoopCount = 0; @@ -2566,14 +2566,14 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } struct tHelicopterSampleData { @@ -2582,7 +2582,7 @@ struct tHelicopterSampleData { uint8 m_bBaseVolume; }; -bool +bool8 cAudioManager::ProcessHelicopter(cVehicleParams& params) { CHeli *heli; @@ -2593,7 +2593,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams& params) static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}}; if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params.m_fDistance) - return false; + return FALSE; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); heli = (CHeli *)params.m_pVehicle; @@ -2601,7 +2601,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams& params) MaxDist = gHeliSfxRanges[i].m_fMaxDistance; dist = m_sQueueSample.m_fDistance; if (dist >= MaxDist) - return true; + return TRUE; baseDist = gHeliSfxRanges[i].m_fBaseDistance; if (dist < baseDist) emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist))); @@ -2613,7 +2613,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams& params) m_sQueueSample.m_nCounter = i + 65; m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 0; @@ -2622,14 +2622,14 @@ cAudioManager::ProcessHelicopter(cVehicleParams& params) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } void @@ -2771,12 +2771,12 @@ cAudioManager::ProcessJumboDecel(CPlane *plane) } } -bool +bool8 cAudioManager::SetupJumboTaxiSound(uint8 vol) { const float SOUND_INTENSITY = 180.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; + return FALSE; uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY); @@ -2788,7 +2788,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); m_sQueueSample.m_nLoopCount = 0; @@ -2797,22 +2797,22 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq) { const float SOUND_INTENSITY = 170.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; + return FALSE; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); @@ -2820,7 +2820,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq) m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; @@ -2829,21 +2829,21 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq) { const float SOUND_INTENSITY = 180.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; + return FALSE; uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); @@ -2851,7 +2851,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq) m_sQueueSample.m_nCounter = 3; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; @@ -2860,21 +2860,21 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::SetupJumboFlySound(uint8 emittingVol) { const float SOUND_INTENSITY = 440.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; + return FALSE; int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = vol; @@ -2882,29 +2882,29 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) { const float SOUND_INTENSITY = 240.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; + return FALSE; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); @@ -2912,7 +2912,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_nCounter = 5; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); m_sQueueSample.m_nLoopCount = 0; @@ -2921,11 +2921,11 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 12; m_sQueueSample.m_nOffset = 0; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); m_sQueueSample.m_nCounter = 6; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; @@ -2933,7 +2933,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_nOffset = MAX_VOLUME; AddSampleToRequestedQueue(); } - return true; + return TRUE; } int32 @@ -2954,7 +2954,7 @@ cAudioManager::ProcessPed(CPhysical *ped) m_sQueueSample.m_vecPos = ped->GetPosition(); - params.m_bDistanceCalculated = false; + params.m_bDistanceCalculated = FALSE; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); if (ped->GetModelIndex() == MI_FATMALE02) @@ -2993,7 +2993,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams ¶ms) m_sQueueSample.m_nCounter = 64; m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES); m_sQueueSample.m_nLoopCount = 0; @@ -3002,10 +3002,10 @@ cAudioManager::ProcessPedHeadphones(cPedParams ¶ms) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 7.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } return; @@ -3021,9 +3021,9 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) CPed *ped = params.m_pPed; - bool narrowSoundRange; + bool8 narrowSoundRange; int16 sound; - bool stereo; + bool8 stereo; CWeapon *weapon; float maxDist = 0.f; // uninitialized variable @@ -3031,9 +3031,9 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) weapon = params.m_pPed->GetWeapon(); for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { - stereo = false; - narrowSoundRange = false; - m_sQueueSample.m_bRequireReflection = false; + stereo = FALSE; + narrowSoundRange = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch (sound) { case SOUND_STEP_START: @@ -3110,9 +3110,9 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_FALL_LAND: case SOUND_FALL_COLLAPSE: @@ -3138,9 +3138,9 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_FIGHT_PUNCH_33: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; @@ -3192,7 +3192,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) AddFightSound: m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; - narrowSoundRange = true; + narrowSoundRange = TRUE; ++iSound; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -3203,15 +3203,15 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) emittingVol = m_anRandomTable[3] % 26 + 100; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_WEAPON_BAT_ATTACK: m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -3222,12 +3222,12 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[2] % 20 + 100; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; else - stereo = true; + stereo = TRUE; break; case SOUND_WEAPON_SHOT_FIRED: weapon = ped->GetWeapon(); @@ -3236,7 +3236,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -3248,18 +3248,18 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[1] % 10 + 90; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; else - stereo = true; + stereo = TRUE; break; case WEAPONTYPE_UZI: m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -3271,14 +3271,14 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) emittingVol = m_anRandomTable[3] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; break; case WEAPONTYPE_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -3290,18 +3290,18 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[2] % 10 + 100; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; else - stereo = true; + stereo = TRUE; break; case WEAPONTYPE_AK47: m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -3313,14 +3313,14 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) emittingVol = m_anRandomTable[1] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; break; case WEAPONTYPE_M16: m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -3332,14 +3332,14 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) emittingVol = m_anRandomTable[4] % 15 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; break; case WEAPONTYPE_SNIPERRIFLE: m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -3351,18 +3351,18 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[4] % 10 + 110; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; else - stereo = true; + stereo = TRUE; break; case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 1; @@ -3374,12 +3374,12 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[0] % 20 + 80; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; else - stereo = true; + stereo = TRUE; break; case WEAPONTYPE_FLAMETHROWER: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; @@ -3395,13 +3395,13 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nEmittingVolume = 90; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 6; if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; else - stereo = true; + stereo = TRUE; break; default: continue; @@ -3444,7 +3444,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) } emittingVol = 75; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 5; @@ -3455,9 +3455,9 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = 75; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_WEAPON_AK47_BULLET_ECHO: case SOUND_WEAPON_UZI_BULLET_ECHO: @@ -3465,7 +3465,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -3477,12 +3477,12 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopEnd = -1; emittingVol = m_anRandomTable[4] % 10 + 40; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; else - stereo = true; + stereo = TRUE; break; case SOUND_WEAPON_FLAMETHROWER_FIRE: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT; @@ -3499,14 +3499,14 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopEnd = -1; emittingVol = 70; m_sQueueSample.m_nEmittingVolume = 70; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; break; case SOUND_WEAPON_HIT_PED: m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nReleasingVolumeModificator = 7; @@ -3518,14 +3518,14 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) emittingVol = m_anRandomTable[0] % 20 + 90; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; break; case SOUND_SPLASH: m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; @@ -3536,9 +3536,9 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) emittingVol = m_anRandomTable[2] % 30 + 70; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; default: SetupPedComments(params, sound); @@ -3553,13 +3553,13 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) if (m_sQueueSample.m_nVolume != 0) { if (stereo) { if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_fSoundIntensity) { - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nOffset = 0; } else { - stereo = false; + stereo = FALSE; } } - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; AddSampleToRequestedQueue(); if (stereo) { m_sQueueSample.m_nOffset = 127; @@ -6101,18 +6101,18 @@ cPedComments::Process() AudioManager.m_sQueueSample.m_fSoundIntensity = 50.0f; break; } - AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true; + AudioManager.m_sQueueSample.m_bReleasingSoundFlag = TRUE; AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { - AudioManager.m_sQueueSample.m_bReverbFlag = false; - AudioManager.m_sQueueSample.m_bRequireReflection = false; + AudioManager.m_sQueueSample.m_bReverbFlag = FALSE; + AudioManager.m_sQueueSample.m_bRequireReflection = FALSE; } else { - AudioManager.m_sQueueSample.m_bReverbFlag = true; - AudioManager.m_sQueueSample.m_bRequireReflection = true; + AudioManager.m_sQueueSample.m_bReverbFlag = TRUE; + AudioManager.m_sQueueSample.m_bRequireReflection = TRUE; } - AudioManager.m_sQueueSample.m_bIs2D = false; + AudioManager.m_sQueueSample.m_bIs2D = FALSE; AudioManager.m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); if (CTimer::GetIsSlowMotionActive()) @@ -6203,15 +6203,15 @@ cAudioManager::ProcessExplosions(int32 explosion) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = TRUE; m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; AddSampleToRequestedQueue(); } } @@ -6273,14 +6273,14 @@ cAudioManager::ProcessFires(int32) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 10; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -6317,14 +6317,14 @@ cAudioManager::ProcessWaterCannon(int32) m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nEmittingVolume = 50; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -6386,8 +6386,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = 9000; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVolume = RandomDisplacement(10) + 50; break; case SCRIPT_SOUND_BULLET_HIT_GROUND_1: @@ -6400,7 +6400,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; emittingVolume = m_anRandomTable[2] % 20 + 90; break; case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1: @@ -6414,7 +6414,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_PAYPHONE_RINGING: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -6424,8 +6424,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; break; case SCRIPT_SOUND_GLASS_BREAK_L: m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -6435,7 +6435,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_GLASS_BREAK_S: m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -6445,7 +6445,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_GLASS_CRACK: m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -6455,8 +6455,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SCRIPT_SOUND_GLASS_LIGHT_BREAK: m_sQueueSample.m_fSoundIntensity = 55.0f; @@ -6465,7 +6465,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; emittingVolume = RandomDisplacement(11) + 25; break; case SCRIPT_SOUND_BOX_DESTROYED_1: @@ -6475,8 +6475,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVolume = m_anRandomTable[2] % 20 + 80; break; case SCRIPT_SOUND_BOX_DESTROYED_2: @@ -6486,8 +6486,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVolume = m_anRandomTable[2] % 20 + 80; break; case SCRIPT_SOUND_METAL_COLLISION: @@ -6498,8 +6498,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVolume = m_anRandomTable[2] % 30 + 70; break; case SCRIPT_SOUND_TIRE_COLLISION: @@ -6510,8 +6510,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVolume = m_anRandomTable[2] % 30 + 60; break; case SCRIPT_SOUND_GUNSHELL_DROP: @@ -6546,7 +6546,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; emittingVolume = m_anRandomTable[2] % 20 + 30; break; case SCRIPT_SOUND_GUNSHELL_DROP_SOFT: @@ -6556,7 +6556,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; emittingVolume = m_anRandomTable[2] % 20 + 30; break; default: @@ -6570,11 +6570,11 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; AddSampleToRequestedQueue(); } } @@ -7175,14 +7175,14 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; m_sQueueSample.m_nEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -7247,16 +7247,16 @@ cAudioManager::ProcessPornCinema(uint8 sound) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -7270,15 +7270,15 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nCounter = rand + 1; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000; } @@ -7308,16 +7308,16 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_WORKSHOP; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -7347,16 +7347,16 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SAWMILL; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); @@ -7367,15 +7367,15 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SAWMILL; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000; } @@ -7403,16 +7403,16 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_LAUNDERETTE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nEmittingVolume = 45; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); @@ -7421,16 +7421,16 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_LAUNDERETTE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nEmittingVolume = 110; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -7460,16 +7460,16 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SHOP; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); @@ -7481,16 +7481,16 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SHOP; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = rand + 1; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nEmittingVolume = 70; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000; } @@ -7524,16 +7524,16 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_AIRPORT; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nEmittingVolume = 110; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000; } @@ -7571,16 +7571,16 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4); m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000; } @@ -7620,16 +7620,16 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000; } @@ -7668,16 +7668,16 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_nEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; AddSampleToRequestedQueue(); gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000; } @@ -7720,19 +7720,19 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); cPedParams params; - params.m_bDistanceCalculated = true; + params.m_bDistanceCalculated = TRUE; params.m_fDistance = distSquared; SetupPedComments(params, SOUND_INJURED_PED_MALE_PRISON); } @@ -7768,14 +7768,14 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55; - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { @@ -7786,15 +7786,15 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nOffset = 63; - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 30; - m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bReverbFlag = FALSE; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -7802,10 +7802,10 @@ cAudioManager::ProcessWeather(int32 id) void cAudioManager::ProcessFrontEnd() { - bool stereo; - bool processedPickup; - bool processedMission; - bool frontendBank; + bool8 stereo; + bool8 processedPickup; + bool8 processedMission; + bool8 frontendBank; int16 sample; static uint8 iSound = 0; @@ -7813,10 +7813,10 @@ cAudioManager::ProcessFrontEnd() static uint32 cPartMisComNextFrame = 0; for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { - processedPickup = false; - stereo = false; - processedMission = false; - frontendBank = false; + processedPickup = FALSE; + stereo = FALSE; + processedMission = FALSE; + frontendBank = FALSE; switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; @@ -7828,7 +7828,7 @@ cAudioManager::ProcessFrontEnd() case SOUND_GARAGE_BAD_VEHICLE: case SOUND_GARAGE_BOMB_ALREADY_SET: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; - stereo = true; + stereo = TRUE; break; case SOUND_GARAGE_OPENING: case SOUND_GARAGE_BOMB1_SET: @@ -7844,19 +7844,19 @@ cAudioManager::ProcessFrontEnd() case SOUND_EVIDENCE_PICKUP: case SOUND_UNLOAD_GOLD: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT; - processedPickup = true; - stereo = true; + processedPickup = TRUE; + stereo = TRUE; break; case SOUND_PICKUP_WEAPON_BOUGHT: case SOUND_PICKUP_WEAPON: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT; - processedPickup = true; - stereo = true; + processedPickup = TRUE; + stereo = TRUE; break; case SOUND_PICKUP_ERROR: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; - processedPickup = true; - stereo = true; + processedPickup = TRUE; + stereo = TRUE; break; case SOUND_PICKUP_BONUS: case SOUND_PICKUP_MONEY: @@ -7865,8 +7865,8 @@ cAudioManager::ProcessFrontEnd() case SOUND_PICKUP_PACMAN_PACKAGE: case SOUND_PICKUP_FLOAT_PACKAGE: m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT; - processedPickup = true; - stereo = true; + processedPickup = TRUE; + stereo = TRUE; break; case SOUND_PAGER: // TODO: ps2 code @@ -7883,49 +7883,49 @@ cAudioManager::ProcessFrontEnd() break; case SOUND_PART_MISSION_COMPLETE: m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; - processedMission = true; + processedMission = TRUE; break; case SOUND_FRONTEND_MENU_STARTING: m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT; - stereo = true; + stereo = TRUE; break; case SOUND_FRONTEND_MENU_NEW_PAGE: m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT; - stereo = true; - frontendBank = true; + stereo = TRUE; + frontendBank = TRUE; break; case SOUND_FRONTEND_MENU_NAVIGATION: m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT; - stereo = true; - frontendBank = true; + stereo = TRUE; + frontendBank = TRUE; break; case SOUND_FRONTEND_MENU_SETTING_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT; - stereo = true; - frontendBank = true; + stereo = TRUE; + frontendBank = TRUE; break; case SOUND_FRONTEND_MENU_BACK: m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT; - stereo = true; - frontendBank = true; + stereo = TRUE; + frontendBank = TRUE; break; case SOUND_FRONTEND_STEREO: m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT; - stereo = true; - frontendBank = true; + stereo = TRUE; + frontendBank = TRUE; break; case SOUND_FRONTEND_MONO: m_sQueueSample.m_nSampleIndex = SFX_MONO; - frontendBank = true; + frontendBank = TRUE; break; case SOUND_FRONTEND_AUDIO_TEST: m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1; - frontendBank = true; + frontendBank = TRUE; break; case SOUND_FRONTEND_FAIL: m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT; - frontendBank = true; - stereo = true; + frontendBank = TRUE; + stereo = TRUE; break; case SOUND_FRONTEND_RADIO_TURN_OFF: case SOUND_FRONTEND_RADIO_CHANGE: @@ -7962,10 +7962,10 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_nVolume = 110; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nBankIndex = frontendBank ? SFX_BANK_FRONT_END_MENU : SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; @@ -7973,8 +7973,8 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31; else m_sQueueSample.m_nOffset = 63; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); if (stereo) { ++m_sQueueSample.m_nSampleIndex; @@ -7990,7 +7990,7 @@ cAudioManager::ProcessCrane() { CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity; float distSquared; - bool distCalculated = false; + bool8 distCalculated = FALSE; static const int intensity = 80; if (crane) { @@ -8005,7 +8005,7 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nLoopCount = 0; @@ -8014,10 +8014,10 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) { @@ -8025,9 +8025,9 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; AddSampleToRequestedQueue(); } } @@ -8075,14 +8075,14 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -8100,7 +8100,7 @@ cAudioManager::ProcessGarages() uint32 sampleIndex; uint8 j; float distSquared; - bool distCalculated; + bool8 distCalculated; static uint8 iSound = 32; @@ -8111,7 +8111,7 @@ cAudioManager::ProcessGarages() if (entity == nil) continue; m_sQueueSample.m_vecPos = entity->GetPosition(); - distCalculated = false; + distCalculated = FALSE; distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(SOUND_INTENSITY)) { state = CGarages::aGarages[i].m_eGarageState; @@ -8131,7 +8131,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nCounter = iSound++; if (iSound < 32) iSound = 32; @@ -8143,7 +8143,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; } } else { m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; @@ -8152,19 +8152,19 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nEmittingVolume = 90; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } break; @@ -8193,16 +8193,16 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nEmittingVolume = 60; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nCounter = iSound++; if (iSound < 32) iSound = 32; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; AddSampleToRequestedQueue(); } } @@ -8218,7 +8218,7 @@ void cAudioManager::ProcessFireHydrant() { float distSquared; - bool distCalculated = false; + bool8 distCalculated = FALSE; static const int intensity = 35; m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); @@ -8230,7 +8230,7 @@ cAudioManager::ProcessFireHydrant() m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nLoopCount = 0; @@ -8239,10 +8239,10 @@ cAudioManager::ProcessFireHydrant() m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -8255,7 +8255,7 @@ void cAudioManager::ProcessBridge() { float dist; - bool distCalculated = false; + bool8 distCalculated = FALSE; if (CBridge::pLiftRoad) { m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition(); @@ -8290,7 +8290,7 @@ cAudioManager::ProcessBridgeWarning() m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); m_sQueueSample.m_nLoopCount = 0; @@ -8299,10 +8299,10 @@ cAudioManager::ProcessBridgeWarning() m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -8317,7 +8317,7 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = 5500; m_sQueueSample.m_nLoopCount = 0; @@ -8326,9 +8326,9 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bReverbFlag = FALSE; AddSampleToRequestedQueue(); } } @@ -8352,7 +8352,7 @@ cAudioManager::ProcessBridgeOneShots() if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 1; @@ -8361,9 +8361,9 @@ cAudioManager::ProcessBridgeOneShots() m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -8371,7 +8371,7 @@ cAudioManager::ProcessBridgeOneShots() #pragma endregion #pragma region MISSION_AUDIO -bool g_bMissionAudioLoadFailed; +bool8 g_bMissionAudioLoadFailed; struct MissionAudioData { const char *m_pName; @@ -8425,7 +8425,7 @@ FindMissionAudioSfx(const char *name) return NO_SAMPLE; } -bool +bool8 cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const { switch (soundMission) { @@ -8441,9 +8441,9 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const case STREAMED_SOUND_MISSION_R5_A: case STREAMED_SOUND_MISSION_LO2_A: case STREAMED_SOUND_MISSION_LO6_A: - return true; + return TRUE; default: - return false; + return FALSE; } } @@ -8456,12 +8456,12 @@ cAudioManager::PreloadMissionAudio(Const char *name) m_sMissionAudio.m_nSampleIndex = missionAudioSfx; m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; - m_sMissionAudio.m_bIsPlaying = false; + m_sMissionAudio.m_bIsPlaying = FALSE; m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; m_sMissionAudio.m_nMissionAudioCounter *= 4; - m_sMissionAudio.m_bIsPlayed = false; - m_sMissionAudio.m_bPredefinedProperties = true; - g_bMissionAudioLoadFailed = false; + m_sMissionAudio.m_bIsPlayed = FALSE; + m_sMissionAudio.m_bPredefinedProperties = TRUE; + g_bMissionAudioLoadFailed = FALSE; } } } @@ -8479,7 +8479,7 @@ void cAudioManager::SetMissionAudioLocation(float x, float y, float z) { if (m_bIsInitialised) { - m_sMissionAudio.m_bPredefinedProperties = false; + m_sMissionAudio.m_bPredefinedProperties = FALSE; m_sMissionAudio.m_vecPos = CVector(x, y, z); } } @@ -8489,10 +8489,10 @@ cAudioManager::PlayLoadedMissionAudio() { if (m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus == LOADING_STATUS_LOADED && m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_STOPPED) - m_sMissionAudio.m_bIsPlayed = true; + m_sMissionAudio.m_bIsPlayed = TRUE; } -bool +bool8 cAudioManager::IsMissionAudioSampleFinished() { if (m_bIsInitialised) @@ -8510,9 +8510,9 @@ cAudioManager::ClearMissionAudio() m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; - m_sMissionAudio.m_bIsPlaying = false; - m_sMissionAudio.m_bIsPlayed = false; - m_sMissionAudio.m_bPredefinedProperties = true; + m_sMissionAudio.m_bIsPlaying = FALSE; + m_sMissionAudio.m_bIsPlayed = FALSE; + m_sMissionAudio.m_bPredefinedProperties = TRUE; m_sMissionAudio.m_nMissionAudioCounter = 0; } } @@ -8565,9 +8565,9 @@ cAudioManager::ProcessMissionAudio() SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex); } else { if (m_nUserPause) - SampleManager.PauseStream(1, 1); + SampleManager.PauseStream(TRUE, 1); if (m_sMissionAudio.m_bPredefinedProperties) { - SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1); + SampleManager.SetStreamedVolumeAndPan(80, 63, TRUE, 1); } else { distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos); if (distSquared >= SQR(50.0f)) { @@ -8579,7 +8579,7 @@ cAudioManager::ProcessMissionAudio() TranslateEntity(&m_sMissionAudio.m_vecPos, &vec); pan = ComputePan(50.f, &vec); } - SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, 1); + SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, TRUE, 1); } SampleManager.StartPreloadedStreamedFile(1); } @@ -8606,9 +8606,9 @@ cAudioManager::ProcessMissionAudio() } else if (m_sMissionAudio.m_bIsPlaying) { if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) { if (m_nUserPause) - SampleManager.PauseStream(1, 1); + SampleManager.PauseStream(TRUE, 1); else - SampleManager.PauseStream(0, 1); + SampleManager.PauseStream(FALSE, 1); } else { m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; @@ -8623,7 +8623,7 @@ cAudioManager::ProcessMissionAudio() break; nCheckPlayingDelay = 0; } - m_sMissionAudio.m_bIsPlaying = true; + m_sMissionAudio.m_bIsPlaying = TRUE; } break; default: @@ -8633,7 +8633,7 @@ cAudioManager::ProcessMissionAudio() case LOADING_STATUS_FAILED: if (++nFramesUntilFailedLoad >= 90) { nFramesForPretendPlaying = 0; - g_bMissionAudioLoadFailed = true; + g_bMissionAudioLoadFailed = TRUE; nFramesUntilFailedLoad = 0; m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED; } -- cgit v1.2.3