From aa4e7ad5eb554b1219f7eaae53e5ddc0d4478dd9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Sat, 5 Oct 2019 16:44:03 +0300 Subject: CDarkel, walkaround fix --- src/control/Darkel.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/control/Darkel.h') diff --git a/src/control/Darkel.h b/src/control/Darkel.h index 77a14bb8..0171cd2c 100644 --- a/src/control/Darkel.h +++ b/src/control/Darkel.h @@ -26,7 +26,7 @@ private: static int8 &bNeedHeadShot; static int8 &bProperKillFrenzy; static eKillFrenzyStatus &Status; - static int16 *RegisteredKills; + static uint16 (&RegisteredKills)[NUMDEFAULTMODELS]; static int32 &ModelToKill; static int32 &ModelToKill2; static int32 &ModelToKill3; @@ -34,18 +34,18 @@ private: static wchar *pStartMessage; public: - static int32 CalcFade(uint32 time, int32 min, uint32 max); + static uint8 CalcFade(uint32 time, uint32 min, uint32 max); static void DrawMessages(void); static bool FrenzyOnGoing(); static void Init(); - static int16 QueryModelsKilledByPlayer(int32 modelId); - static eKillFrenzyStatus ReadStatus(); + static uint16 QueryModelsKilledByPlayer(int32 modelId); + static uint16 ReadStatus(); static void RegisterCarBlownUpByPlayer(CVehicle *vehicle); static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false); static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype); static void ResetModelsKilledByPlayer(); static void ResetOnPlayerDeath(); - static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot); + static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot); static void Update(); }; -- cgit v1.2.3