From e33ab44b7d179a59887200fe6d22c15fa557c5e2 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 1 Dec 2020 22:08:05 +0200 Subject: Add GTA_REPLAY --- src/control/Replay.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/control/Replay.cpp') diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index f21703ac..757af0a9 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1,5 +1,5 @@ #include "common.h" - +#ifdef GTA_REPLAY #include "AnimBlendAssociation.h" #include "Boat.h" #include "SpecialFX.h" @@ -1585,3 +1585,4 @@ void CReplay::Display() if (Mode == MODE_PLAYBACK) CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY")); } +#endif -- cgit v1.2.3 From 01c95378e1cffe7ef09f44d992a0144d9a5691a4 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Sat, 12 Dec 2020 23:05:12 +0300 Subject: fixed some replay bugs --- src/control/Replay.cpp | 42 +++++++++++++++++++++++++++++++++++++++++- 1 file changed, 41 insertions(+), 1 deletion(-) (limited to 'src/control/Replay.cpp') diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 757af0a9..4732ba2f 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -10,6 +10,10 @@ #include "DMAudio.h" #include "Draw.h" #include "FileMgr.h" +#ifdef FIX_BUGS +#include "Fire.h" +#include "Garages.h" +#endif #include "Heli.h" #include "main.h" #include "Matrix.h" @@ -22,6 +26,10 @@ #include "Plane.h" #include "Pools.h" #include "Population.h" +#ifdef FIX_BUGS +#include "Projectile.h" +#include "ProjectileInfo.h" +#endif #include "Replay.h" #include "References.h" #include "Pools.h" @@ -102,6 +110,11 @@ float CReplay::fDistanceLookAroundCam; float CReplay::fBetaAngleLookAroundCam; float CReplay::fAlphaAngleLookAroundCam; #ifdef FIX_BUGS +uint8* CReplay::pGarages; +CFire* CReplay::FireArray; +uint32 CReplay::NumOfFires; +uint8* CReplay::paProjectileInfo; +uint8* CReplay::paProjectiles; int CReplay::nHandleOfPlayerPed[NUMPLAYERS]; #endif @@ -1156,6 +1169,17 @@ void CReplay::StoreStuffInMem(void) if (ped) StoreDetailedPedAnimation(ped, &pPedAnims[i]); } +#ifdef FIX_BUGS + pGarages = new uint8[sizeof(CGarages::aGarages)]; + memcpy(pGarages, CGarages::aGarages, sizeof(CGarages::aGarages)); + FireArray = new CFire[NUM_FIRES]; + memcpy(FireArray, gFireManager.m_aFires, sizeof(gFireManager.m_aFires)); + NumOfFires = gFireManager.m_nTotalFires; + paProjectileInfo = new uint8[sizeof(gaProjectileInfo)]; + memcpy(paProjectileInfo, gaProjectileInfo, sizeof(gaProjectileInfo)); + paProjectiles = new uint8[sizeof(CProjectileInfo::ms_apProjectile)]; + memcpy(paProjectiles, CProjectileInfo::ms_apProjectile, sizeof(CProjectileInfo::ms_apProjectile)); +#endif } void CReplay::RestoreStuffFromMem(void) @@ -1206,7 +1230,7 @@ void CReplay::RestoreStuffFromMem(void) ped->m_rwObject = nil; ped->m_modelIndex = -1; ped->SetModelIndex(mi); - ped->m_pVehicleAnim = 0; + ped->m_pVehicleAnim = nil; ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped); DMAudio.SetEntityStatus(ped->m_audioEntityId, true); CPopulation::UpdatePedCount((ePedType)ped->m_nPedType, false); @@ -1322,6 +1346,22 @@ void CReplay::RestoreStuffFromMem(void) } delete[] pPedAnims; pPedAnims = nil; +#ifdef FIX_BUGS + memcpy(CGarages::aGarages, pGarages, sizeof(CGarages::aGarages)); + delete[] pGarages; + pGarages = nil; + memcpy(gFireManager.m_aFires, FireArray, sizeof(gFireManager.m_aFires)); + delete[] FireArray; + FireArray = nil; + gFireManager.m_nTotalFires = NumOfFires; + memcpy(gaProjectileInfo, paProjectileInfo, sizeof(gaProjectileInfo)); + delete[] paProjectileInfo; + paProjectileInfo = nil; + memcpy(CProjectileInfo::ms_apProjectile, paProjectiles, sizeof(CProjectileInfo::ms_apProjectile)); + delete[] paProjectiles; + paProjectiles = nil; + //CExplosion::ClearAllExplosions(); not in III +#endif DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); DMAudio.SetRadioInCar(OldRadioStation); DMAudio.ChangeMusicMode(MUSICMODE_GAME); -- cgit v1.2.3 From e9a567034818c5e3338120958061e4a4278d97da Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Fri, 18 Dec 2020 02:57:54 +0200 Subject: PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes --- src/control/Replay.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'src/control/Replay.cpp') diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 4732ba2f..d9e5e675 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -1038,10 +1038,10 @@ void CReplay::ProcessReplayCamera(void) TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f); TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f); RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); - pm->pos = *(RwV3d*)&TheCamera.GetPosition(); - pm->at = *(RwV3d*)&TheCamera.GetForward(); - pm->up = *(RwV3d*)&TheCamera.GetUp(); - pm->right = *(RwV3d*)&TheCamera.GetRight(); + pm->pos = TheCamera.GetPosition(); + pm->at = TheCamera.GetForward(); + pm->up = TheCamera.GetUp(); + pm->right = TheCamera.GetRight(); break; } case REPLAYCAMMODE_FIXED: @@ -1057,10 +1057,10 @@ void CReplay::ProcessReplayCamera(void) TheCamera.GetMatrix().GetUp() = up; TheCamera.GetMatrix().GetRight() = right; RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); - pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition(); - pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward(); - pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp(); - pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight(); + pm->pos = TheCamera.GetMatrix().GetPosition(); + pm->at = TheCamera.GetMatrix().GetForward(); + pm->up = TheCamera.GetMatrix().GetUp(); + pm->right = TheCamera.GetMatrix().GetRight(); break; } default: @@ -1581,10 +1581,10 @@ void CReplay::ProcessLookAroundCam(void) TheCamera.GetRight() = right; TheCamera.SetPosition(camera_pt); RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); - pm->pos = *(RwV3d*)&TheCamera.GetPosition(); - pm->at = *(RwV3d*)&TheCamera.GetForward(); - pm->up = *(RwV3d*)&TheCamera.GetUp(); - pm->right = *(RwV3d*)&TheCamera.GetRight(); + pm->pos = TheCamera.GetPosition(); + pm->at = TheCamera.GetForward(); + pm->up = TheCamera.GetUp(); + pm->right = TheCamera.GetRight(); TheCamera.CalculateDerivedValues(); RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); -- cgit v1.2.3