From f03b4eec4c37eab75a5bd639279cfcc615105b01 Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 23 Apr 2020 22:25:18 +0200 Subject: implemented skinned peds, no cutscene hands yet --- src/control/Script.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'src/control/Script.cpp') diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 073cb661..7ab40847 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -6435,9 +6435,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) pPed->FlagToDestroyWhenNextProcessed(); } else if (CGame::nastyGame && pPed->IsPedInControl()) { - RwMatrix tmp_rw; - CPedIK::GetWorldMatrix(pPed->m_pFrames[PED_HEAD]->frame, &tmp_rw); - pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, tmp_rw.pos, true); + pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true); } else { pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); @@ -6450,9 +6448,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; assert(pPed); if (CGame::nastyGame) { - RwMatrix tmp_rw; - CPedIK::GetWorldMatrix(pPed->m_pFrames[PED_HEAD]->frame, &tmp_rw); - pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, tmp_rw.pos, true); + pPed->ApplyHeadShot(WEAPONTYPE_SNIPERRIFLE, pPed->GetNodePosition(PED_HEAD), true); } else { pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); -- cgit v1.2.3