From 8bb23ca5d4d8404c21a0e5f79f4548b86f4456a9 Mon Sep 17 00:00:00 2001 From: saml1er Date: Tue, 14 Apr 2020 16:57:28 +0500 Subject: Refactor CPedPath::CalcPedRoute --- src/control/PathFind.cpp | 56 +++++++++++++++++------------------------------- 1 file changed, 20 insertions(+), 36 deletions(-) (limited to 'src/control') diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index dbfd6d0e..f0431db9 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -36,10 +36,10 @@ CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVe CVector vecPos = (position + destination) * 0.5f; CVector vecSectorStartPos (vecPos.x - 14.0f, vecPos.y - 14.0f, vecPos.z); CVector2D vecSectorEndPos (vecPos.x + 28.0f, vecPos.x + 28.0f); - const int16 nodeStartX = (position.x - vecSectorStartPos.x) * 1.4286f; - const int16 nodeStartY = (position.y - vecSectorStartPos.y) * 1.4286f; - const int16 nodeEndX = (destination.x - vecSectorStartPos.x) * 1.4286f; - const int16 nodeEndY = (destination.y - vecSectorStartPos.y) * 1.4286f; + const int16 nodeStartX = (position.x - vecSectorStartPos.x) / 0.7f; + const int16 nodeStartY = (position.y - vecSectorStartPos.y) / 0.7f; + const int16 nodeEndX = (destination.x - vecSectorStartPos.x) / 0.7f; + const int16 nodeEndY = (destination.y - vecSectorStartPos.y) / 0.7f; if (nodeStartX == nodeEndX && nodeStartY == nodeEndY) return false; CPedPathNode pathNodes[40][40]; @@ -119,38 +119,22 @@ CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVe for (*pointsFound = 0; pPathNode != pEndPathNode && *pointsFound < maxPoints; ++ *pointsFound) { const uint8 nodeIdX = pPathNode->nodeIdX; const uint8 nodeIdY = pPathNode->nodeIdY; - if (nodeIdX <= 0 || pathNodes[nodeIdX - 1][nodeIdY].id + 5 != pPathNode->id) { - if (nodeIdX >= 39 || pathNodes[nodeIdX + 1][nodeIdY].id + 5 != pPathNode->id) { - if (nodeIdY <= 0 || pathNodes[nodeIdX][nodeIdY - 1].id + 5 != pPathNode->id) { - if (nodeIdY >= 39 || pathNodes[nodeIdX][nodeIdY + 1].id + 5 != pPathNode->id) { - if (nodeIdX <= 0 || nodeIdY <= 0 || pathNodes[nodeIdX - 1][nodeIdY - 1].id + 7 != pPathNode->id) { - if (nodeIdX <= 0 || nodeIdY >= 39 || pathNodes[nodeIdX - 1][nodeIdY + 1].id + 7 != pPathNode->id) { - if (nodeIdX >= 39 || nodeIdY <= 0 || pathNodes[nodeIdX + 1][nodeIdY - 1].id + 7 != pPathNode->id) { - if (nodeIdX < 39 && nodeIdY < 39 && pathNodes[nodeIdX + 1][nodeIdY + 1].id + 7 == pPathNode->id) - pPathNode = &pathNodes[nodeIdX + 1][nodeIdY + 1]; - } else { - pPathNode = &pathNodes[nodeIdX + 1][nodeIdY - 1]; - } - } else { - pPathNode = &pathNodes[nodeIdX - 1][nodeIdY + 1]; - } - } else { - pPathNode = &pathNodes[nodeIdX - 1][nodeIdY - 1]; - } - } else { - pPathNode = &pathNodes[nodeIdX][nodeIdY + 1]; - } - } else { - pPathNode = &pathNodes[nodeIdX][nodeIdY - 1]; - } - } - else { - pPathNode = &pathNodes[nodeIdX + 1][nodeIdY]; - } - } - else { - pPathNode = &pathNodes[nodeIdX - 1][nodeIdY]; - } + if (nodeIdX > 0 && pathNodes[nodeIdX - 1][nodeIdY].id + 5 == pPathNode->id) + pPathNode = &pathNodes[nodeIdX - 1][nodeIdY]; + else if (nodeIdX > 39 && pathNodes[nodeIdX + 1][nodeIdY].id + 5 == pPathNode->id) + pPathNode = &pathNodes[nodeIdX + 1][nodeIdY]; + else if (nodeIdY > 0 && pathNodes[nodeIdX][nodeIdY - 1].id + 5 == pPathNode->id) + pPathNode = &pathNodes[nodeIdX][nodeIdY - 1]; + else if (nodeIdY > 39 && pathNodes[nodeIdX][nodeIdY + 1].id + 5 == pPathNode->id) + pPathNode = &pathNodes[nodeIdX][nodeIdY + 1]; + else if (nodeIdX > 0 && nodeIdY > 0 && pathNodes[nodeIdX - 1][nodeIdY - 1].id + 7 == pPathNode->id) + pPathNode = &pathNodes[nodeIdX - 1][nodeIdY - 1]; + else if (nodeIdX > 0 && nodeIdY < 39 && pathNodes[nodeIdX - 1][nodeIdY + 1].id + 7 == pPathNode->id) + pPathNode = &pathNodes[nodeIdX - 1][nodeIdY + 1]; + else if (nodeIdX < 39 && nodeIdY > 0 && pathNodes[nodeIdX + 1][nodeIdY - 1].id + 7 == pPathNode->id) + pPathNode = &pathNodes[nodeIdX + 1][nodeIdY - 1]; + else if (nodeIdX < 39 && nodeIdY < 39 && pathNodes[nodeIdX + 1][nodeIdY + 1].id + 7 == pPathNode->id) + pPathNode = &pathNodes[nodeIdX + 1][nodeIdY + 1]; pointPoses[*pointsFound] = vecSectorStartPos; pointPoses[*pointsFound].x += (float)pPathNode->nodeIdX * 0.7f; pointPoses[*pointsFound].y += (float)pPathNode->nodeIdY * 0.7f; -- cgit v1.2.3