From 3c24505990a9a71210b2328c366b43e6f2fd94bc Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 3 Dec 2020 09:34:09 +0100 Subject: little fixes for animviewer --- src/core/AnimViewer.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'src/core/AnimViewer.cpp') diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp index c8d8cb56..b8354d93 100644 --- a/src/core/AnimViewer.cpp +++ b/src/core/AnimViewer.cpp @@ -49,7 +49,7 @@ CAnimViewer::Render(void) { if (pTarget) { #ifdef FIX_BUGS #ifdef PED_SKIN - if(pTarget->IsPed()) + if(pTarget->IsPed() && IsClumpSkinned(pTarget->GetClump())) ((CPed*)pTarget)->UpdateRpHAnim(); #endif #endif @@ -100,6 +100,9 @@ CAnimViewer::Initialise(void) { CRadar::Initialise(); CRadar::LoadTextures(); CVehicleModelInfo::LoadVehicleColours(); +#ifdef FIX_BUGS + CVehicleModelInfo::LoadEnvironmentMaps(); +#endif CAnimManager::LoadAnimFiles(); CWorld::PlayerInFocus = 0; CWeapon::InitialiseWeapons(); @@ -294,7 +297,12 @@ CAnimViewer::Update(void) if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) { ((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); } +#ifdef FIX_BUGS + // so we don't end up in the water + pTarget->GetMatrix().GetPosition().z = 10.0f; +#else pTarget->GetMatrix().GetPosition().z = 0.0f; +#endif if (modelInfo->GetModelType() == MITYPE_PED) { ((CPed*)pTarget)->bKindaStayInSamePlace = true; -- cgit v1.2.3